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Press Junketeer Posts: 367 Joined: 6 Feb 2008 | |
Paperboy Posts: 48 Joined: 1 Dec 2007 | I guess their just really good at it. There are a lot of people out there that I think must almost have a religious need to get good at the game their playing. ...also: they could be using wallhack. |
Gone Gonzo Posts: 4223 Joined: 29 Nov 2007 | Games like CS and TF take time. Too much time to perfect the auto headshot. Games like UT and Halo just grant it sometimes. It's a little wacky. |
Press Junketeer Posts: 364 Joined: 13 May 2008 | I tend to be obnoxiously good at these things without wallhacks or aim bots. First of all you need to look at the fact that you're only x high and every other character in the game is x high, so when you stand up you've already got a spot you can be aiming for (or you can stand up, check, see someone crouching and prepare from there). The other good one is equipment. I can't stress enough how good my choice of gaming mouse is (It's a razer for anyone who cares) because it's sensitive as hell and has good responses. Coupled with my reflexes (i can catch knives and arrows) the accuracy is phenomenal. Edit: And yes some games "auto-headshot" if you're within a certain fudge factor area. |
Pulitzer Laureate Posts: 837 Joined: 11 May 2008 | I know a few excellent snipers. One doesn't understand why everyone else can't pick it up (The sniveling elitist tart that he is) while the others say it's a lot of practice, getting used to the controls and sensitivity of said controls, and in games where one can adjust these settings, it's finding the settings that work best for them. I for one can't snipe to save my life. I know in Halo 3 i could almost count on wasting three rounds before even being able to hit a target, and that's not if they ducked for cover as the bullet zipped by. It's the same for other FPS save for COD 4, but I'm only successful in campaign, where the enemy is nothing more than meat bags with half cognitive motor skills. |
Anonymous Source Posts: 10 Joined: 19 Jun 2008 | Part of it is luck. I snipe when I can in Halo 3, and while I'm practiced enough to pull of a headshot 60-65% of the time, sometimes the planets align and you get a perfect no-scope from across the map. It is mostly practice, though. Like the above post says, you need to find your sweet spot with your controls and sensitivity. You can get better, by the way. I sucked when I started, and now the sniper rifle is my best weapon. So yes, you can improve. You just have to stick with it. |
Muckraker Posts: 252 Joined: 14 Jan 2008 | Are you standing still? If you are a stationary target, that would make you easier to hit. Think about side stepping or jumping from time to time, just to throw off any would-be assassin's aim. |
Gone Gonzo Posts: 2244 Joined: 4 Nov 2007 | |
Gone Gonzo Posts: 3313 Joined: 21 Jan 2008 |
Sometimes. Thing is though, I'm the type that will first get a .01 kill:death ratio (this is the right way, right?), and then, as I keep getting used to the game, can get a 1.x kill:death ratio, so I accept loss, and move on. Sometimes though, you have those freaks who have nothing better to do... As for sniping, I say I'm alright at it. I can't no-scope, but I'm alright in games like Halo 3 and COD4. In BF2142 though, I pretty much suck at all combat, and stick to being a medic. Edit: Seems I'm 1337... awesome. |
Press Junketeer Posts: 379 Joined: 25 Nov 2007 | It's because sniping in FPS games is unrealistic to the point of absurdity. Allow me to take one of the most famous examples: The Accuracy International Arctic Warfare/Magnum (better known as the AW/P in Counter-Strike). A fifteen-pound sniper rifle that fires .338 Lapua rounds (delivering about TEN TIMES the kinetic energy of a 9mm round), typically mounted on a bipod to ensure anything resembling accuracy. However, in Counter-Strike, you can jump off a ledge, land, scope and pop off a shot within one second and have it be pinpoint accurate. And so long as you don't move while you're reloading, you're fine to scope and fire again immediately after. Try this at home! Find a relatively large bag of dog food or cat litter. Place your hands under it and hold it to your shoulder. Now imagine that you're going to do this while running around and then taking shots. Scope drift? Fatigue? Flinching from taking incoming fire? Who needs that? And that's why I absolutely hate sniper rifles in online FPS games. All of the benefits, few (if any) of the drawbacks. |
Press Junketeer Posts: 411 Joined: 18 Jun 2008 |
Most games actually do this now. Granted, people still manage to rape the living hell out of everyone else on the playing field regardless of this, because it only takes them all of half a second to aim at your face from across the map and 'pull the trigger' [Click the button lol]. Bastards. |
Paperboy Posts: 46 Joined: 17 Apr 2008 |
Once upon a time I used to play Counter Strike: Source, and while I wasn't totally bad at it when I was the top of the score board my team wasn't doing really good. These days I like my FPS coupled with a xbox 360 pad that makes aiming harder for everyone. Team Fortress 2 is my game of choice for team based FPS fun, and the game doesn't give a magnificent scope to the sniper. More to the point the sniper has a bolt-action rifle, which automatically takes him out of the scope-mode during reload. Add to this the fact that it's really hard to hit a target that isn't 1) In clear sight 2) Stationary or moving in a consistent way 3) shooting at someone else and you have a game that really requires some skill to get good at sniping. Sure, there are still some players out there that can blow my head off at the drop of the dime, but there are far-far fewer of them than in any PC FPS with a sniper rifle in it. So, in conclusion: console pad is the ultimate equalizer! |
Gone Gonzo Posts: 4475 Joined: 24 Apr 2008 | sniper asshat here, and its all practice. It becomes second nature, and with the right mouse you don't even need to think when going from 'see target' back to 'looking for new target' |
Paperboy Posts: 21 Joined: 11 Jun 2008 | Just experience. Everyone's skills get a tiny bit better every time they play, and it adds up. On that note though, there will ALWAYS be someone better than you, so don't get discouraged. |
Copy Clerk Posts: 67 Joined: 11 Jun 2008 |
I totally agree on the mouse thing, and it absolutely MUST be wireless. But on another topic, I call bullshit on you catching arrows, maybe knives but unless someone threw the arrow at you, then I say you're lying. |
Paperboy Posts: 24 Joined: 9 Apr 2008 | I used to think sniping was a little cheap until I actually tried getting good at it. It does take a lot of practice and good reflexes to snipe well in most games. Counterstrike is a bit of a special case, I think. The AWP is perfectly accurate if you're standing still, can be reloaded extremely quickly with the macro, and is a one hit kill if you hit an enemy virtually anywhere other than their foot. Plus the rifles and smg's in CS take a second to aim... which is about the second it takes to be headshotted by an awp. |
Press Junketeer Posts: 364 Joined: 13 May 2008 |
Can't provide a video of me (there's no pictures of me on the net except for a court photo - but we won't get into that) but there's others who can do it (check some of the comments here: http://mythbusters-wiki.discovery.com/thread/924069/Catching+Arrow?t=anon ). I never said how fast it was going. I wouldn't try it fired from a compound bow for example, but we used to do this with the bows we had in high school. All 6 of us (me and 5 mates) could do it - though we had a fair few accidents! *shrugs* call BS or not, doesn't phase me. Nothing to prove, nothing to lose. |
Beat Writer Posts: 145 Joined: 21 Feb 2008 | I snipe a fair bit. CS sniping is bullshit for sure. TF2 is awesome because of the balancing. COD4 is awesome aswell because you actually have to lead your target, and lag creates another factor to consider |
Gone Gonzo Posts: 5104 Joined: 23 Dec 2007 | I don't care for games where sniping in such fashion that you stated, because in those, you can typically die before your spawn ping reaches the server, never mind take 2 steps, which is something I try to avoid. |
Gone Gonzo Posts: 3240 Joined: 20 Dec 2007 | Umm, Aim at head level?
-and the Hit Detection sucks in CoD4, and Sniper Rifles are extremely Nerfed, and the Lag makes the already bad hit detection even worse, and to top it all off, when you Hold your breath, your character decides that breathing heavily and waving his rifle around before he settles down to take a shot, is also a great idea. Also, what do you mean by "lead your target"? |
Paperboy Posts: 37 Joined: 18 Jun 2008 | Bah, twitch players. Snipers are boring. I prefer games where there's only a limited amount of sniper rifles around, otherwise you end up with games where whoever has the most teammates actually moving off their arses losing because of the duck shoot of the sniper bastards. I'll admit that I'm a terrible sniper. Pitched gun battles are the way forward, for me. |
Muckraker Posts: 239 Joined: 21 May 2008 |
It means shooting ahead of the target so when the bullet eventually reaches where you shot, the target is there also. The only time I really enjoy sniping is in Red Orchestra because of the realistic bullet trajectory making it a much more skillfull art. Leading the target, shooting just above the target etc. all come into it. However, lag in RO also means lag in how fast your bullets get to their mark so sniping with 100+ ping is as much luck as anything. Though, I can appreciate the skill and reflexes it takes to be a good sniper in less realistic games like CS:S and such where there's no bullet trajectory, it's just not really for me to be honest. |
Anonymous Source Posts: 9 Joined: 4 Oct 2007 | I used to snipe TFC (the old one, not TF2) all the time, and was very good at it. It was all practice, though - I was awful at pretty much any other class. Also sniping in some games is easier than others. Counter-Strike sniping seems hard because everyone has been playing that game for so long they've got it down to an art. The reality is that CS sniping is stupidly easy. Not that TFC was any harder, though it DID have about the coolest sniping system in the world. TFC snipers charged their shots by holding down the fire button. As the gun charged, your character would pull the gun in closer to you. When it stopped moving that was full charge (there was no meter). A fully charged shot killed all but the heaviest armor classes - headshot or not. In order to actually shoot, you just put your nice laser dot on someone and let go of the fire button - one movement instead of two. TFC sniping was insanely fast because of this. Really good snipers did not stop moving their mouse to shoot - they'd just swing their mouse over you and know when to let go of the button. Remember, you don't need to be that accurate - a body shot will do it for TFC. Oddly enough, they weren't the most overpowered broken class in the game - that honor belonged to medics, but that's another story. Fun tidbit: When you hit someone with a rocket or other explosive they would usually explode into pieces called "gibs." Hitting people with a charged sniper shot for some reason also had a very high chance (maybe 90%) to cause you to just explode into little gibs as well. You could use a console command to up the number of gibs that were produced if you had fast computer, which I did. It was very satisfying to watch them bounce around (gibs apparently have roughly the same consistency of one of those hard rubber bouncy balls - hey it was like 1999). You'll be happy to know I only occasionally snipe TF2, and I'm Ok but not amazing at it. It's just not the same anymore. I want my pull-off system back! |
Beat Writer Posts: 209 Joined: 7 Feb 2008 | All of my experience arises from CoD4. At first I really hated the sniping bastards that played and would get incredible scores just hunting them down. After time my stance changed. Sniping hampers your number of kills and requires patience. So the people doing it are usually those who get immense enjoyment from it. After trying it a bit and finally nailing some headshots, I can understand the attraction.*bink* .I rarely try though as my internet creates an impossible lag. |
Copy Clerk Posts: 58 Joined: 13 Jun 2008 | Well, to be honest I try, but (I think) most of the TF2 levels are pretty unsuitable for sniping so I usually have to end up running around with a flamethrower or something... And, to be honest they're probably aiming at the corner waiting for you to come round |
Copy Clerk Posts: 58 Joined: 13 Jun 2008 | Well, to be honest I try, but (I think) most of the TF2 levels are pretty unsuitable for sniping so I usually have to end up running around with a flamethrower or something... And, to be honest they're probably aiming at the corner waiting for you to come round |
Copy Clerk Posts: 58 Joined: 13 Jun 2008 | Well, to be honest I try, but (I think) most of the TF2 levels are pretty unsuitable for sniping so I usually have to end up running around with a flamethrower or something... And, to be honest they're probably aiming at the corner waiting for you to come round |
Copy Clerk Posts: 91 Joined: 10 Apr 2008 | It's rather easy in CS because of the maps and all, many just fire wildly into busy points like double doors and side in dd2 and hope they hit, I did that a lot when I played. What I don't get is how people can run around with a Barret in CoD4 and noscope everyone while running and jumping as the sniper rifles there are unaccurate as fuck if you're moving. I should know because I've tried, I can unload an entire clip if I'm lucky a bullet might hit the guy standing right in front of me. |
Pulitzer Laureate Posts: 884 Joined: 31 Jan 2008 |
Videogames =/= real life |
Paperboy Posts: 37 Joined: 18 Jun 2008 |
I think in games where realism is more of a 'thing' then it's more important. You wouldn't be happy if your pistol did more damage than your rocket launcher. Well, you might, because you'd have a stupidly powerful pistol. But you might have a really weak rocket launcher instead and you'd be a bit miffed. It's a double edged sword! |
Gone Gonzo Posts: 4093 Joined: 14 Jan 2008 | Some poeple know how high the head is in most games and so keep the gun aimed at that level so from there it is only a left-right movement making it slightly easyer. |
Gone Gonzo Posts: 2193 Joined: 14 Sep 2007 |
Identifying a hardcore gamer: 1: He talks about using the proper mouses for FPS sniping. |
Paperboy Posts: 37 Joined: 18 Jun 2008 |
Yes, thank you... I wasn't quite sure if I was being stupid and this was a natural thing for many gamers... I'm now frowning into my coffee. |
Gone Gonzo Posts: 2844 Joined: 3 Mar 2008 | Some people are really good with sniper rifles. However, the sort of people who shoot you as soon as you run from behind a corner are generally aimbotting. Either try to get the bastard kicked, or just quit. Hackers make me sick. |
Paperboy Posts: 30 Joined: 18 Jun 2008 | I can see how people in CS and Halo do it after I started sniping heads for giggles in Crysis. Its just alot of practice really. |
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This is to the guys that play FPS's use the sniper rifles and can get a head shot immediately after turning a corner (namely those in counter strike).
How the fuck do you do that. I would like to know how the guy I've got pinned using my AK, can just stand up and shoot me in the head.
Enlighten me.