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Muckraker Posts: 260 Joined: 7 Apr 2008 | |
Muckraker Posts: 261 Joined: 6 Feb 2008 | Uhhhhhhh whats aimbotting? I don't know too much about hacks. |
Beat Writer Posts: 208 Joined: 9 Jun 2008 |
4: Has never known the touch of a woman. |
Paperboy Posts: 43 Joined: 11 Jun 2008 | Perhaps watch the new "Meet the sniper" for TF2 and you'll understand. |
Infamous Scribbler Posts: 566 Joined: 23 Dec 2007 | I fail to understand why sniper rifles are so damned powerful in games anyway? |
Infamous Scribbler Posts: 524 Joined: 26 May 2008 | I have two theories 1) They get sighted, adjusting for height, and when you're in view, they pull the trigger That's if they know you're around the corner. If they don't, and they still get it, then... 2) They're a race of super-snipers from another planet who have auto-targeting built into their genes. Theory #2 seems a lot more likely, seeing as half of the FPS players can't snipe someone unless they're in a protected vantage point. Of course, they could be using bots, but I wouldn't report someone for being able to snipe you xD
1. That's not where a question mark goes This should explain why snipers are so powerful.
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Muckraker Posts: 250 Joined: 29 May 2008 | If you pull it off a few times, and practice a lot, it almost becomes instinctive. You know the kind of moves your opponents will make because you have seen it so many times before. |
Gone Gonzo Posts: 2283 Joined: 10 Mar 2008 | I'm a little bipolar on the whole sniping issue thing. Usually i make/take an assault class, but sometimes i'm way better at let's say the demolition class (shotgun in BF:Bad Company) and sometimes with the sniper like in CoD4. I usually get good at almost anything with a couple of minutes practice (but there are some good and bad days i have) but sniping is 1/3 notice ability, 1/3 practice, and 1/3 aim. It takes some practice, but it's so annoying when everyone on your team is a sniper for some reason or that one bullet ANYWHERE will instantly cripple you and kill. |
Paperboy Posts: 32 Joined: 17 Apr 2008 |
I have to disagree here: there are lots of open areas in all of the maps that a sniper can take advantage of. It's just that you can't hide yourself really good, which leaves you exposed to getting killed while you are still trying to get that lazer dot on-target. A good example is 2Fort: there are plenty of good places to snipe, but none of them are really what I would call "secure".
Well, of course. I usually aim at a spot that is not immediately visible to anyone I'm planning on shooting when they first come into my kill zone. It cuts down on people starting to move inconsistently when they see my blue/red dot of death. |
Pulitzer Laureate Posts: 723 Joined: 25 Feb 2008 | Dirty trick time. Zoom in the cross hairs of your sniper rifle. Then place a small blob of blu-tack right in the centre on your cross hairs. Then zoom out and let the owning ensue. #I don't recomend this for lcd screens, only glass screened crt monitors. There is also the old time solutions of practice, patience and finding a copy of Goldeneye.
Me neither. Obviously real world Anti Material rifles are cannons but in games that makes for poor balance. TF2 has it right where the gun starts off pretty weak and charges up, the Scout in CSS is pretty good too as it needs precision. |
Copy Clerk Posts: 85 Joined: 17 Feb 2008 | It's because CS is insanely unrealistic, it allows someone with enough practise to just use one of the completely overpowered sniper rifles to one shot you instantly (without setting up and aiming like you would actually have to do) and because there is no recoil they can then just do it to the next guy. This is my biggest complaint about CS, it favours the kids who play 8 hours a day and doesn't realistically handle high powered rifles. |
Copy Clerk Posts: 79 Joined: 5 Feb 2008 |
Wow. I don't understand how any of this even comes close to answering his question. Sacrificing realism for fun is sometimes necessary. |
Beat Writer Posts: 137 Joined: 2 Jun 2008 | im not bad sniping in games, but man, those grenade nutters freak me out, ive seen people throw 4 plasma grenades in halo and have 4 opposite team member RUN INTO the path of them on the other side of the level and die at the same time. EPIC. |
Muckraker Posts: 282 Joined: 25 Nov 2007 |
That's pretty much it. The situations where the game touts its "super-realistic tactical combat" and then gives you a sniper rifle that allows headshots while you're pirouetting onstage at a London dance recital. TF2's style of sniping (I'm assuming; I've never played it, but did play TFC for a while) is more suitable for the over-the-top gameplay style. And Red Orchestra (which I've also never played, but have seen videos for) makes it a much more difficult experience. Probably the most challenging sniping I've ever done was in Goldeneye 64; the N64's analog stick didn't always allow for precision maneuvering, and there was a lot of scope drift when you went into maximum magnification, but the sight of a lone gun-toting silhouette dropping when you squeezed the trigger was a beautiful thing. I just think that having the most power in an FPS (one-shot, one-kill, from excessive distances) should have counterbalances. There was a reason that I chose to play only on one server during my CS:S days- it banned the AW/M and automatic sniper rifles outright and allowed only a handful of Scouts per team. And that Scout isn't the easy-kill dispenser those other rifles are. |
Muckraker Posts: 232 Joined: 13 May 2008 |
It still counts if you pay for it ;) |
Pulitzer Laureate Posts: 723 Joined: 25 Feb 2008 |
Interesting you bring up Red Orchestra, the snipers in that pretty much own the battlefield. Because of its uber-realism shooting just about anything on the fly is near impossible, so the few guys with scoped weapons tend to get most of the kills because they can see furthest. Also the ranges you can fight at in RO make the bolt action guns useful for once. |
Beat Writer Posts: 166 Joined: 21 May 2008 |
No doubt the combat with bolt-action rifles is one of the best things about RO, it's an art in itself getting to be really good with it. Also and having a good sniper is an essential part of properly working team, mainly because they have the ability to constantly harass enemy snipers and infantry. |
Press Junketeer Posts: 392 Joined: 20 Dec 2007 | I despise sniping for the most part unless they let you take 2 chest shots for a kill instead of the headshot, Though i play almost all of my games on my 360, because i prefer ease of movement over the accuracy of the mouse. I usually prefer using longer range assualt rifles, rather than a sniper rifle when given the choice. |
Beat Writer Posts: 146 Joined: 2 Jan 2008 | I played Tribes for the most part, and if a sniper can hit you when your travelling at 100k's an hour, hit you head and take you out clean, he bloody well deserves the kill. I've seen some freaky, almost inhuman shit from snipers, leading a capper with the spinfusor, firing a disk (think rocket launcher), then whipping out the sniper, shortly after the disk connects, the sniper finishes him off with a head shot. Both the sniper and the capper where travailing mid air at breakneck speeds. |
Copy Clerk Posts: 95 Joined: 27 Mar 2008 | CS's been around for ages, so people have been playing it for ages. After a while you get pretty damn good... thats pretty much all there is to it. |
Gone Gonzo Posts: 2820 Joined: 8 May 2008 | Sniping is easy;) |
Pulitzer Laureate Posts: 837 Joined: 16 May 2008 | There is a zoom feature on most sniping rifles. With the zoom feature, it's not that difficult to score infinity+1 headshots... back in UT1's days, I used to get 50 frag combos in packed games using a sniper rifle |
Gone Gonzo Posts: 1151 Joined: 29 Dec 2007 | You just go aotomatic, its why even good players team kill. |
Muckraker Posts: 293 Joined: 15 Nov 2007 | Scoring a headshot from the hip with a sniper rifle just takes practice. Basically if you play with the rifle enough you begin to visualize where the crosshair should be, and if you keep that at head level while running around you can get off those impossible seeming shots, opening someone's head like an overripe melon as they run around the corner. I've actually managed it a few times through sheer luck, but have a friend who can do it with maddening consistency. It doesn't work in all games. I'm pretty sure in TF2 the sniper's rifle does much less damage when zoomed out, but most FPS games don't have that, and it can be done by skilled, or lucky players. |
Anonymous Source Posts: 3 Joined: 21 Jun 2008 | I wonder the same thing. I play COD4, and when I watch my kill replay when someone snipes me most of the time their scope cross isnt even near me, let alone my head, and I go down with one shot. Yet, when I manage to try to snipe someone I have to hit them directly on, and it takes two shots to kill them. Weird. And most of the time they just put the scope up and boom there's my head already, or the sight is no where near me. Do they have aim bots on cod4 on XBL? |
Paperboy Posts: 36 Joined: 14 Mar 2008 | I'm a decent to below average sniper, from time to time I'll go on a tear and it seems like every shot is a head-shot but otherwise I'm better in other roles. I know a couple good snipers and what they say is its all about predicting movements for which most people have a pattern they can exploit. One of my friends put it this way, even the best players when they're dodging left and right have a pattern, often something as simple as going right more often then left this means if you know the dodge distance you can shoot for a right dodge and you'll nail them more often then not. Also most maps have common sniper locations so the best option is not to use a common location because players will often let down their guard. |
Gone Gonzo Posts: 2283 Joined: 10 Mar 2008 |
I think that's because that the game is extremely delayed, when you die from a knifing from someone that was 5ft away from you the person knifing you would seem that you were only 2ft away. I was so frustrated when i saw this on the kill cam and i always thought that the bullet took a second or two to get to the point the scope was aiming at so i would run into the bullet. Also, the SVDs in MGO are so annoying as almost everyone uses them and somehow they almost always get headshots. It's way over powered in my opinion. |
Muckraker Posts: 303 Joined: 8 May 2008 | Hrmmm, I have a problem with sniping, particularly in CSS. I don't really use the AWP myself, I find it degrading. The problem I have isn't just one or two people using this gun, its when most of the people on both teams just sit and camp it with the gun. It kinda ruins the game if there are 4 people running around in a match, and everyone else is playing "point-and-click extreme" while the clock runs out. Guarding a planted bomb? I have no problem there, defending the hostage area? Same deal. It just gets a bit overused most of the time. The autosniper, on the other hand, is pure bullshit. I've been known to go after someone with a knife when I run out of bullets rather than picking up the tardcannon. The sniping in TF2 is good, it requires the people to size up their targets rather than jumping out to shoot quickly and diving behind cover, something which would be a terrible situation IRL for a sniper. Plus, forcing the snipers to look through the scope for a while lets us spies get the upper hand. |
Gone Gonzo Posts: 2475 Joined: 4 May 2008 | My fellow Snipers. We own. Now that I've got that speech out of the way, time to answer the question. You become a good sniper by getting used to where head height is. Learn where weapons spawn or find a much-used thoroughfare and you have your targets. Also, only fire when you have mentally double-checked that you are aiming at your targets head or chest. Don't go full zoom immediately either, sweep in a lesser zoom or scopeless first to find a target, then go for the kill. There's also a bit of natural skill and some luck involved. Maybe a dash or two of Nerdination. |
Muckraker Posts: 303 Joined: 8 May 2008 |
...but does it count if she paid for it? I really need to know. I think the ideal sniping situation would be "headshot = kill", "legshot = hindered movement", "armshot = decreased accuracy", and the like. Also I like the America's Army/COD4 sniping thing where you have you take the gun movements and breathing into account. |
Gone Gonzo Posts: 3569 Joined: 13 Feb 2008 | Sniper, no sniping! Sorry...Dora rules. |
Gone Gonzo Posts: 1182 Joined: 11 Jun 2008 |
too true what's more bizarre is how developers continue to counter balance a sniper rifle through contrived annoyances (like nerfing the impact, or flighty scope drift) when the reality of the weapons has more than enough drawbacks in real life. why not require a sniper to use a bipod? why not make the sniper sluggish and more susceptable to fatigue? sort of silly when you look at it realistically |
Copy Clerk Posts: 65 Joined: 6 Jun 2008 | usually I can't snipe for crap, can only really take stationary headshots.. my buddy's awesome at it though, and that never ceases to annoy me. i agree that in games like halo they're waaaaaay too powerful though - need to be scaled down with realistic drawbacks. |
Copy Clerk Posts: 120 Joined: 5 Jun 2008 | I am not that good a sniper in most games, except for COD4. With my trusty M40a3 on my side, noticing a target on the other side of the map, When I snipe in COD4, I really get immersed in the game, unlike in CS. |
Anonymous Source Posts: 10 Joined: 21 Jun 2008 | Well, I play Counter-Strike 1.6 and when it comes to the AWP, I'm a pretty sharp shooter with it. When it comes to close range, yes, believe it or not IT DOES TAKE SKILL. The fact that you might jump in your seat, jerk your mouse, or have that chance of missing that 1 shot, remember, ONE SHOT or else you're dead because of the bolt action. Flickshots are very useful to, sometimes when you're keeping your mouse on the target, you can't hit it, but when you do a flickshot, most of the time you'll hit it, it happens for me. For example, you shot at a guy, missed, while he runs to the left of your crosshair from where you originally shot, just continue facing it until the bolt action is done then FLICK it real fast at him. Long Range, stay calm, cool, usually the EASIEST SHOTS are the HARDEST shots to make believe it or not. I see kids everytime I play, you jump into pit on d2, a guy is on A-Platramp, not knowing you're in pit zooming on him, and you miss that shot because you're nervous believe it or not, or just suck :D. So to you OP, Master the quickscoping/noscoping, flick/reflex shots, stay calm and cool. And to those who say the AWP takes no skill, bull fuckin' shit, go drown in a fire. The AWP does take skill when you play competitive and you're trying to fight off a incoming rush of 5 T's while defending a bombsite from flashes and smokes. |
I cant remember the name of the game battle field 2 or something but I was a great sniper
this is partly due to the fact that it was piss easy there were hardly any other snipers maybe 2-3 including me per map and if you shot someone in the foot or any wear else it was an instant kill.