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Violent Video Games - Why?

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Arachon
Copy Clerk
Posts: 94
Joined: 23 Jun 2008

*DISCLAIMER: Before dismissing me as a daemon-spawn of Jack Thompson, be aware that I personally gladly play violent video games, and have nothing against them*

As mos of us are aware, violent video games is an issue that attracts lot of attention from the media (especially with new releases of GTA).

After debating this issue with a bunch of mates, I asked myself a question, WHY do we play Violent Games? Where is the satisfaction of gunning down pedestrians in GTA, why can we laugh at splitting someone in two, watching the blood gush out from the remains, whilst playing No More Heroes?

And most importantly, how do we describe this satisfaction, for non-gamers, without sounding like a complete maniac/12-year old kid who just played manhunt?

What do you people think? How would you "justify" violent video games?

Xhumed
Gone Gonzo
Posts: 1928
Joined: 15 Jun 2008

Its catharsis really. Its doing something you can't do in real life (no matter how tempting it is) which helps relieve stress. Thats why my Dad used to play SF2. He couldn't blow the face off his fuckwit staff with a sniper rifle in real life, so he did it to some hapless Yakuza guy.

unoleian
Anonymous Source
Posts: 7
Joined: 2 Jul 2008

Look at how someone invariably laughs when someone simply takes a spill while walking.
Humans are inextricably drawn to pain and violence. Videogames are just the latest exploration of this. But it goes far beyond that. Gladiators? Jousting? Action Movies? A good book?

I don't know why we're so drawn to it. But we are. It's not just the videogames that bring this perverse satisfaction. Maybe it's all the more poignant because its one of the few outlets where we are able to actually participate (for lack of a better term) fully in the violence being perpetrated?

BallPtPenTheif
Gone Gonzo
Posts: 1323
Joined: 11 Jun 2008

if violence exists in reality then shouldn't the real question be... "Why do some videogames not have violence?"

i'd imagine that reality would be the baseline, not Sesame Street

Russian_Assassin
Copy Clerk
Posts: 120
Joined: 24 Apr 2008

Well, I believe that video game violence is a way to blow off steam. Surely you have had a bad day and was pissed off constantly by someone. Now you have 2 choises: a) You kill the prick in a gruesome way (chainsaaaw) and get thrown into a prison, or worst or b) you go home and disembowel a whole army in God of War, decapitate the retarded ai of Manhunt or run over every pedestrian you see in GTA and do the chainsaw thingy to cops, sorry, officers of the law. I preffer the second option, yet I sometimes think about the first XD

Liverpool_Celtic Fan
Paperboy
Posts: 19
Joined: 19 Jun 2008

It's simple, violence is entertainment. Fake violence that is. It's the same with movies and music there is something that a lot of people find compelling about simulated violence. Violence is a part of human nature and people who condemn violent games should really think about whether they support wars and police tactics and the like. I agree with the people talking about catharsis in here. Simulated violence can be a good safety valve for letting off steam but even if you don't have any built up rage to take out violence is satisfying in most games because 85% of the time you are doing what is thought to be the right thing. That is you are the hero, the good guy, and your job is to kill the bad guys and use violence against those that use it against innocents. Okay obviously GTA and games like that allow you to kill innocents etc. but for the most part in games you are using violence to stop evil and there is generally a lot of satisfaction in that. I for one know that I was very pleased that I saved the world in Uncharted by way of killing the bad guys and ending their evil plans!

Lazzi
Muckraker
Posts: 333
Joined: 12 Apr 2008

Its very simple every animal has i drive for surival, Part of surviviing is the fight or flight reflex. Yet in modern socity were not aloud to fight becuase soem peopel tend ot go a bti over bored, but its also socilay in ecceptabel to jsut run or walk away form the problem if its a physical person ( i disagree, i belive that we shoudl be able to walk away from peopel on a whim if there agrivating us). Be cuase were nto actully alowwed to do any thign with out primortial impulses we (as a specis) are forced to bottle it up a relases with volital pent up agression in soem form. Be is writing angsty poetry, workign out to a poitn were you risk hurting you self, or the most effective form yet. Playing a violent video game, wat better way to relase agression the acutlly killing people , while the coutious mind knwo that wre only taking out ones and zeros the subcontious only recodnies the act of realeased agression.

The same thing work for the creation of this except that the subcontious and the activly countious mind work together. The creation of such "gore" is by far much more effective than simply killing, the ability to create "people" simply only to have be killed is highly soothing (to a certain extent). that and knowing that working on your base emotion can actully net you an income serves as a drive to do this.

Also for the finaly fact to prove me right i woudl like you to stick your finger in your mouth and feel around. Youe should notice 4 point teeth, teeth that wre disigen by nature to puncture flesh.

Khell_Sennet
Gone Gonzo
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Joined: 25 Jan 2008

Arachon:
What do you people think? How would you "justify" violent video games?

They're not real.

Saphatorael
Muckraker
Posts: 334
Joined: 25 Mar 2008

Xhumed:
It cartharsis really. Its doing something you can't do in real life (no matter how tempting it is) which helps relieve stress. Thats why my Dad used to play SF2. He couldn't blow the face off his fuckwit staff with a sniper rifle in real life, so he did it to some hapless Yakuza guy.

Catharsis*

Everybody wants to relieve frustrations, or just do dumb stuff. We all know it's fake when we drive over 20 people on the streets in a game. In real life, however, there are consequences, and we are all aware of this. Of course, there are exceptions, who base their deeds on what they have done/seen in a video game. But then there's something wrong in their heads in the first place, and gaming is not to blame directly.

BallPtPenTheif
Gone Gonzo
Posts: 1323
Joined: 11 Jun 2008

you can't have drama without conflict

violence is always a potential outcome of conflict... hence, violence is represented in every single medium since the beginning of time.

Shadow Tyrant
Press Junketeer
Posts: 359
Joined: 18 Jun 2008

I use them as therapy. Nothing soothes my nerves better than beating the shit out of something, and what better way to do that than by virtual reality? No one gets hurt, nothing gets broken, and I feel a hell of a lot better.

It's also fun just dicking around sometimes.

ZettaSan
BANNED
Posts: 83
Joined: 3 Jul 2008

This topic is new and exciting. :/

User was banned for: Gaming culture is irrelevent. . (Permanent)
HSIAMetalKing
Gone Gonzo
Posts: 1464
Joined: 2 Jan 2008

Saphatorael:

Catharsis*

Isn't that one of the guys from KOTOR?

Anyways, killing folk in horrible, violent ways I often imagine when I'm dealing with customers at work, or sitting in class, or browsing The Escapists' forums. Since I don't want to deal with all the rabble that goes with glorious murder, I just do it in video games.

Sensei Le Roof
Paperboy
Posts: 24
Joined: 2 Jul 2008

GTA, CoD, GoW, etc.

Come on... surely I can't be the only one who's thrown a lot of stress at those hapless lemmings (Practice mode on Lemmings 2)? Or the goofy violence in Worms Armageddon?

666thHeretic
Copy Clerk
Posts: 85
Joined: 26 May 2008

Why do people continue to watch "Saw"? Or the less creative slasher films? Natural selection killed off the pacifists back when we lived in caves. We're changing, but the instinct that tells us a bleeding enemy is a job well done is still there. Video games provide enemies to extract blood from, so that instinct wakes up and takes in the sights.

Evil Lawyer
Paperboy
Posts: 48
Joined: 30 Dec 2007

Lazzi:
Its very simple every animal has i drive for surival, Part of surviviing is the fight or flight reflex. Yet in modern socity were not aloud to fight becuase soem peopel tend ot go a bti over bored, but its also socilay in ecceptabel to jsut run or walk away form the problem if its a physical person ( i disagree, i belive that we shoudl be able to walk away from peopel on a whim if there agrivating us). Be cuase were nto actully alowwed to do any thign with out primortial impulses we (as a specis) are forced to bottle it up a relases with volital pent up agression in soem form. Be is writing angsty poetry, workign out to a poitn were you risk hurting you self, or the most effective form yet. Playing a violent video game, wat better way to relase agression the acutlly killing people , while the coutious mind knwo that wre only taking out ones and zeros the subcontious only recodnies the act of realeased agression.

The same thing work for the creation of this except that the subcontious and the activly countious mind work together. The creation of such "gore" is by far much more effective than simply killing, the ability to create "people" simply only to have be killed is highly soothing (to a certain extent). that and knowing that working on your base emotion can actully net you an income serves as a drive to do this.

Also for the finaly fact to prove me right i woudl like you to stick your finger in your mouth and feel around. Youe should notice 4 point teeth, teeth that wre disigen by nature to puncture flesh.

Perfect example of why spell checkers should be required for everything that allows you input type.

But poor grammar and typing ability aside, the point is quite vaild and I am inclined to agree. I guess it's the whole 'we want to see the car crash' syndrome: we like to see violence as long as it is not directed at the individual watching. A mate of mine once saw a flaming wreck as we drove along and he said, "Wow, that's freaking awesome. Glad I'm not in the car, but it's still awesome." I think that about sums up why we love violent games; fantasy come true with no consequences.

zoozilla
Beat Writer
Posts: 186
Joined: 3 Dec 2007

unoleian:
Look at how someone invariably laughs when someone simply takes a spill while walking.
Humans are inextricably drawn to pain and violence. Videogames are just the latest exploration of this. But it goes far beyond that. Gladiators? Jousting? Action Movies? A good book?

And here is the reason that "Drawn by Pain" is as popular as it is. People just misread the title.

Silvertounge
Muckraker
Posts: 233
Joined: 17 Jun 2008

You could argue that it can be a learning experience (in some games, very rare ones, and the ones I like the most). You realise what violence can actually do, what happens when you put a gun in someones face.

Apart from the obvious other things like that it isn't real, and that it's a good way to deal with frustration, the biggest reason, I think, is that we play to feel other things. Just like we watch movies, read books, and do much of anything really is to experience emotions. Violence is powerful and can easily create emotions, both positive (a rush of energy, joy at victory) as well as negative emotions (fear, hate, anger, sadness and pain). This is easy to translate into games, much easier than many other mediums. Try to make a game where the goal is to date and fall in love. It works great in real life but translates poorly to computer games.

Then perhaps it's also partially instincts. I can't really explain why I start laughing maniacally when I blow people up in generals. I can't explain why I play the same level in Lugaru over and over just to knock those rabbits off the edge of a floating piece of rock, and feel a rush through my whole body when I hear the crack as they hit the ground. I can't explain why I find it so relaxing to sit in Battlefront 2 and pick people off as a sniper, one by one. But I do. In real life I'm the least violent person I know. I don't even hurt insects (not out of fear, but because of respect for their lives). Sure, I enjoy pain IRL as well, more others than my own, but for my own sake, and for the sake of my friends I can take that out on a computer instead. Only on a computer, I should say. You wouldn't have liked to be around me before I started to reason like that.

Okay, this got long and ranty and I quit two times where I feel I should have continued. But it's 09.50 in the morning, I still haven't gone to sleep yesterday, and I've only eaten breakfast. Yesterday. I need to fix those problems. Please, ask if I'm unclear about something or you want something clarified or expanded upon. I'll be happy to oblige tomorrow.

Kovash86
Infamous Scribbler
Posts: 514
Joined: 23 May 2008

Predatory instincts...and killing hundreds upon thousands upon millions of digital people sates those instincts, that or in some cases, general misanthropy.

Xhumed
Gone Gonzo
Posts: 1928
Joined: 15 Jun 2008

Saphatorael:

Xhumed:
It cartharsis really. Its doing something you can't do in real life (no matter how tempting it is) which helps relieve stress. Thats why my Dad used to play SF2. He couldn't blow the face off his fuckwit staff with a sniper rifle in real life, so he did it to some hapless Yakuza guy.

Catharsis*

Everybody wants to relieve frustrations, or just do dumb stuff. We all know it's fake when we drive over 20 people on the streets in a game. In real life, however, there are consequences, and we are all aware of this. Of course, there are exceptions, who base their deeds on what they have done/seen in a video game. But then there's something wrong in their heads in the first place, and gaming is not to blame directly.

Oops, thanks, fixed it now. didn't notice that extra R...
But yeah, i agree with your point, if someone isn't quite right, chances are they'd go wrong with or without computer games. Most people can separate reality and fiction.

Gooble
Muckraker
Posts: 294
Joined: 9 May 2008

Because humans to some extent have a degree of blood lust. Completely naturally, it would come out in killing animals for food, but because the vast majority of us don't do that any more, we need some way of letting it out, otherwise it would build up and we'd lash out at others.

Therefore, what I am in fact, possibly crazily, saying is that everyone should play violent games, and they're good for you :D

Gooble
Muckraker
Posts: 294
Joined: 9 May 2008

Edit: Oops. Double post.

PurpleRain
Gone Gonzo
Posts: 4207
Joined: 2 Dec 2007

The human race is a violent one. Let us enjoy ourselves in a fake world rather then we wage wars out of bordom.

shatnershaman
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PurpleRain
Gone Gonzo
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Joined: 2 Dec 2007

shatnershaman:
http://achievements.schrankmonster.de/Achievement.aspx?text=You%20had%20fun%20killing%20a%20virtual%20person

(Heres the link so you can make your own)
http://achievements.schrankmonster.de/

Thanks. I kinda stole mine off Anarchemist(?) and made the background the same colour as the Escapist, and then fixed the spelling error. Behind the scenes here, people.

shatnershaman
Gone Gonzo
Posts: 3002
Joined: 8 May 2008

PurpleRain:

Thanks. I kinda stole mine off Anarchemist(?) and made the background the same colour as the Escapist, and then fixed the spelling error. Behind the scenes here, people.

Hey people were wondering where they're from.

PurpleRain
Gone Gonzo
Posts: 4207
Joined: 2 Dec 2007

shatnershaman:

PurpleRain:

Thanks. I kinda stole mine off Anarchemist(?) and made the background the same colour as the Escapist, and then fixed the spelling error. Behind the scenes here, people.

Hey people were wondering where they're from.

No worries. Feel free to copy and paste them. Since I stole them myself I think I wouldn't mind too much.

Of fear of getting a banning, back on subject:

I can't see any negative effect of playing violent games. Unless of course you're a diranged sociopath, the impact of the attitude of the main character (whoever that may be) shouldn't be as large as making somebody want to kill. Of cause then you get a pychopath swinging an axe in a game, chances are he'll do that in life regardless.

OurGloriousLeader
Copy Clerk
Posts: 110
Joined: 14 May 2008

Art, entertainment, storytelling, everything humans create, are mirrored/based upon real life experience. Violence is a fundamental part of that in history. So everything that tries to be realistic, be it film, drama, computer games, prose, even certain musical pieces, will have violence in it. So that 'justifies' it.

As for why it's fun to do, that's more difficult. I think the pleasure derives more from putting yourself into that character. In every good story, the reader/viewer always empathises (with some notable exceptions) fist and foremost with the hero, lead character, whatever. Every guy listening to Homer several thousand years ago would have thought 'I want to be Achilles'. There is inherent fun to being a hero, and a hero faces conflict. It's even better when that hero is a tragic one - melodrama is even more fun! The increase of violence, and the 'cool' kinds especially, in entertainment are simply natural progressions and explorations of what was always cool and fun.

Didn't really answer why there though.

Silvertounge
Muckraker
Posts: 233
Joined: 17 Jun 2008

PurpleRain:

shatnershaman:

PurpleRain:

Thanks. I kinda stole mine off Anarchemist(?) and made the background the same colour as the Escapist, and then fixed the spelling error. Behind the scenes here, people.

Hey people were wondering where they're from.

No worries. Feel free to copy and paste them. Since I stole them myself I think I wouldn't mind too much.

Of fear of getting a banning, back on subject:

I can't see any negative effect of playing violent games. Unless of course you're a diranged sociopath, the impact of the attitude of the main character (whoever that may be) shouldn't be as large as making somebody want to kill. Of cause then you get a pychopath swinging an axe in a game, chances are he'll do that in life regardless.

A deranged sociopath is as likely to benefit from a computer game and take out their frustration on that instead of other humans as you or me. It wouldn't be dangerous until you took a hysterical person, someone with inferiority complex or a person with halfway mild symptoms of Asperger's syndrome. Those are much more likely to be affected by a violent game and interpret it as something you're allowed to do, but now I'm nitpicking.

The_root_of_all_evil
Gone Gonzo
Posts: 4636
Joined: 13 Feb 2008

Silvertounge:

A deranged sociopath is as likely to benefit from a computer game and take out their frustration on that instead of other humans as you or me. It wouldn't be dangerous until you took a hysterical person, someone with inferiority complex or a person with halfway mild symptoms of Asperger's syndrome. Those are much more likely to be affected by a violent game and interpret it as something you're allowed to do, but now I'm nitpicking.

Little problem here. A sociopath wouldn't actually enjoy games at all as the main crux of their 'insanity' is the inability to imagine beyond themselves; which is why psycho/sociopaths find it almost impossible to dream or imagine; because anything that they imagine instantly becomes real to them.

I.E. They can't 'project' onto the protagonist or the antagonist, so it's just all sprites to them.

Also Asperger's syndrome is nothing like that, you'd be more likely to set them into a rage by giving them a present. (As it relies on inability to cope with emotional states and lac of set order)

I.E. Christmas to them is like you playing Rainbow Road on MarioKart with full contrast and volume.

Inferiority complex would probably just smash the console, and hystericals would tend to go foetal but lash out at anyone approaching.

Trust me, I've done a lot of research on this. :)

The only people I can imagine that would have a problem with that are normal children that have a devolved state of right/wrong, possibly abuse victims, but they're just looking for a parental image to shadow; so ANY form of media would shape them. That's Imprinting and a main feature of the Stockholm syndrome; so it's a reaction to try and become sane.

corporate_gamer
Muckraker
Posts: 311
Joined: 17 Apr 2008

i think violent games are popular partly because they let you do somethings that you yourself would never do in real life, a trait they share with a lot of films/tv where the characters often respond unusually to situations, which often form the basis of the plot. also on a personal note i would say that a certain element of stress relief comes into it, nothing beats sneaking up on some fuck-wit Mafiosa and stabbing them up in Hitman for relaxing after a long day of taking shit.

Saphatorael
Muckraker
Posts: 334
Joined: 25 Mar 2008

HSIAMetalKing:

Saphatorael:

Catharsis*

Isn't that one of the guys from KOTOR?

Nope, that's Carth.

... why do I even remember all of this...

HuCast
BANNED
Posts: 80
Joined: 18 Aug 2006

justify violent games? Do I have to? Im not the producer of these games, I play them because they exist and I have fun with them. We are talking about aiming at pixels and klicking buttons-to me that is no violence at all! Each single ant that I stepped on during my life gives me far more reason to "search my conscience" than all the armies Ive "killed" in games combined! I see no reason to question ones responsibility or turn gaming into a philosophical question just because a lot of gamers like mature games with pictures of guns in it.

User was banned for: Poll: Prostitution. (3 days)
thebobmaster
Gone Gonzo
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