Writing (story premise, arcs, characters, dialogue etc.) |
57.1% (12) | |
Art work (character design, setting design, inventory items/tools/weapons design etc.) |
14.3% (3) | |
New programming techniques (New game engines, new puzzle mechanics, new weapon mechanics etc.) |
14.3% (3) | |
Talent (dealing with actors, sorting out MoCap/recording studios, headhunting programmers from other companies etc.) |
4.8% (1) | |
Advertising (it doesn't matter how world beating the game is if no-one knows about it, you're putting the word out and getting feet in doors before shipping) |
4.8% (1) | |
Editing (you may only have a few original suggestions, but you are excellent at plugging holes in others thoughts, removing dead weight and turning good ideas into exceptional ones) |
4.8% (1) |
Paperboy Posts: 18 Joined: 15 Feb 2008 | |
Gone Gonzo Posts: 2865 Joined: 8 May 2008 | Advertising. Its easy to get fired if you make a shit game but all you need to do is put a trailer on TV and your golden. |
Beat Writer Posts: 209 Joined: 17 Jun 2008 | On WoE I work on all but programming. I'm guessing I'm not awesome at everything. Art work is probably the first thing I'd cut, many people do it better, even if I'd still want to have a hand in the design and style. Writing is what I have the most experience, so I guess that'd be part of it. Advertising is what I was taught at school, and something I find fun. Hunting talents and manage stuff is what I do the most, and what I feel most comfortable doing, so I guess I'm a bit of a jack-of-all trades. I'd love to work as a team lead, supervisor, chipping in where needed, and always have final say, since I'm such a perfectionist. |
Press Junketeer Posts: 375 Joined: 29 Dec 2007 | I'm a mix of programming, management, and writing. Probably programming though, since most every game idea I have is already done in some form or another at least once elsewhere. |
Gone Gonzo Posts: 1096 Joined: 2 Jan 2008 | Writing, for sure. |
Beat Writer Posts: 209 Joined: 17 Jun 2008 |
That doesn't have to mean anything. As long as you bring enough of a fresh breeze into it, and bring some new twists it's going to be interesting. |
Gone Gonzo Posts: 1784 Joined: 3 Mar 2008 | Writing. I just love to create. |
Beat Writer Posts: 208 Joined: 13 Feb 2008 | I'd say writing and editing with a few of the others mixed in |
Copy Clerk Posts: 67 Joined: 12 Jun 2008 | Writing and New Techniques. I've actually got one I'm designing in my spare time that uses an interesting AI (because, even though it's a RPG, it has strong interpersonal interaction elements); and I can create decent characters as far as writing goes. |
Muckraker Posts: 250 Joined: 29 May 2008 | Rob Sharona |
Gone Gonzo Posts: 1169 Joined: 29 Dec 2007 | Writer/Programer. Can't allways get the first, but here in OZ we have a shortage of the other. Come to think of it we have a shortage of all kinds of workforce! |
Paperboy Posts: 18 Joined: 15 Feb 2008 | Editor Because shooting down the ideas of others when I have none of my own makes me feel all warm inside! }}:-( |
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Stella Q's poll revealed that designing games is the secret desire of the majority of us. You've been picked up by a major software company and are sitting in the boardroom pitching ideas back and forth, what does it say you do on your business card?