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Paperboy Posts: 22 Joined: 8 Feb 2008 | |
Muckraker Posts: 312 Joined: 27 Jun 2008 | The demo felt extremely.....boring. This disappoints me, for I had high hopes for this game. The whole Techno-Norse mythology theme seems rather interesting, but honestly, I was bored stupid by the extremely repetitive combat. And the damn camera was so frustrating! I felt like the camera in Ninja Gaiden was more responsive and useful than the one in Too Human. |
Gone Gonzo Posts: 1127 Joined: 12 Oct 2007 |
You felt that Ninja Gaiden's camera was more useful than Too Human's because it was/is. You are not imagining it. |
Press Junketeer Posts: 399 Joined: 6 Jul 2008 | If the Valkyrie scenes are the punishment for dying, someone needs to remind Silicon Knights that dying is punishment enough. |
Gone Gonzo Posts: 2294 Joined: 20 Dec 2007 | Anyone expect a "Timeshift" with this game? It's already been going through major changes - if people are disappointed with the demo then I won't be surprised if this is put on hold or something. |
Press Junketeer Posts: 399 Joined: 6 Jul 2008 | I guess that could happen, but I wouldn't say I expect it. |
Press Junketeer Posts: 363 Joined: 21 Nov 2007 |
I'm praying that it'll do a "Timeshift" as long as they don't just turn crap into different crap, like they did with Timeshift. I really, really want this game to be good but that demo was awful. |
Beat Writer Posts: 208 Joined: 9 Jun 2008 | My largest issue is with the combat system. I give them prise for trying to think outside the box and not have button mashing, but stick wagging just isn't cutting it. The game feels like a mix between Diablo and Mass Effect. Except both of those games had better combat systems, and Diablo was a fraking point and click. I really like the idea of a Diable/Mass Effect type game that is Co-op, but the combat system needs work. I think everything else about the game is pretty good though. |
Paperboy Posts: 31 Joined: 21 Feb 2008 | This game was a great disappointment I hate the stupid sword controls. LOl and whats with the angel coming from the sky everytime you die. The whole story is confused. Oh and the camera was so so soooo poor. |
Muckraker Posts: 312 Joined: 4 Feb 2008 | Yeah I mean, the story sound interesting But using the analog stick for combat just doesn't work |
Muckraker Posts: 312 Joined: 4 Feb 2008 |
They're called Valkries (sp). They take fallen soldiers from the battle field to Odin in preparation for Ragnarok. It makes sense, since the game's story is based around in Norse mythology. |
IT Director Posts: 903 Joined: 13 Jun 2002 | I downloaded it last night, and enjoyed it quite a bit. The combat system was, for the most part, exactly what I expected. It's Diablo II with a joystick instead of a mouse. Some more 'powers' would have made it more interesting, but I would suspect other classes would get those earlier. Otherwise, as a hack-and-slash RPG, it was perfectly satisfying. I definitely preferred the joystick holding combat to Marvel Ultimate Alliance's button mashing (which is the closest console parallel I can think of). Without having to jam on the buttons all the time, and with the auto-targeting, I was able to pay more attention to the action instead of the controls. Watching Baldur mow down hordes of weenie robot dogs with a greatsword was pretty satisfying. Only two-player co-op is a bit surprising though - I had assumed it would be four. I'll also be concerned if it really is only 8-10 hours long. |
Muckraker Posts: 293 Joined: 15 Nov 2007 | I was not impressed. Using the stick to attack was boring. I like a little frantic button mashing in my action games. I tried it out hoping for an amusing hack and slash that I could play with a friend, but it didn't do anything for me. |
Anonymous Source Posts: 9 Joined: 30 Dec 2007 | I didn't mind the combat system (even though it was a little clunky at first). The graphics were great, except for a few odd parts that just looked blurry or choppy at times. The MASSIVE unskippable cutscenes annoyed me, as did the camera angle. In total, I think that this is one of those "meh" games, not really worth a purchase or even a rent. Onward to Fallout 3 and Fable 2! |
Paperboy Posts: 21 Joined: 17 Jul 2008 | It seems the demo had quite the opposite effect on me when compared to most people, as I was going to be giving the game a miss before I played the demo, and now I will almost certainly be buying it. I have always been interested in Norse mythology, and I like sci-fi, so the aesthetic of the game has always appealed to me, and it didn't disappoint in that regard, with the design of the Aesir and the Valkyries standing out especially, but I've never really been a fan of the hack-n-slash RPG, so the fact that I enjoyed this as much as I did was quite a shock to me. I will admit, the game isn't perfect, but many of the things other people were put off by, such as stiff or sloppy animation, I actually forgave because I was actually, well, having fun. The controls took me a little getting used to, but once I got the hang of them, I found the combat perfectly enjoyable, especially when I got my hands on a quite insanely powerful warhammer and a pair of enchanted pistols. Then again, I suppose the fact that I played the demo almost entirely with pistols does mean that my experience with the game's combat was different to what others were describing. |
Anonymous Source Posts: 6 Joined: 16 Jul 2008 | The people that have problems with the controls really haven't given it the shot it deserves. |
Gone Gonzo Posts: 2579 Joined: 21 Jan 2008 |
When you first said that, I thought you were referring to the fact that Timeshift, a game I looked forward to, bombed terribly. The same thing's happening with Too Human, but I have yet to play the demo. I'll see if I can download it and give it a shot alter today. |
Gone Gonzo Posts: 1127 Joined: 12 Oct 2007 |
Riiight, what ever you say. |
Beat Writer Posts: 127 Joined: 22 Feb 2008 |
I agree, all there is are battle cries and spiders?(feels tacked on) The Ruins are just basically kill anything within area and that is in all action games. This could be over looked if the combat was any good but it was pretty basic, slash here, slash there, and pop them with shots every once in once in awhile. The RPG aspects should have little more impact besides stats and items. The skills and the combat were pretty average and combine to make for a pretty unexciting game. But besides all this I'm still going to buy the game. I just like slaughtering everything in sight. And the cinematic music during the fights was a lot of fun. I also like the Diablo style item collection. The game does look like shit by the way, that much is sure. I over look that, because they came up with their made their own unique world and that's admirable. I liked Norse mythology and sci-fi so the combination I loved. |
Anonymous Source Posts: 6 Joined: 16 Jul 2008 |
I'm not sure how I should respond to your post. |
Gone Gonzo Posts: 2294 Joined: 20 Dec 2007 | Hey not sure if this has been stated before but if you set your system's clock to '09 you can select any of the 5 classes. Don't ask me why...it just does... I haven't tried it yet but it seems to be working for everyone else. |
Gone Gonzo Posts: 2579 Joined: 21 Jan 2008 |
Interesting glitch... wait, you couldn't select what class you wanted to play as in the demo? |
Copy Clerk Posts: 120 Joined: 19 Jun 2008 | The controls sucked and gameplay was boring, what else do you expect from a game that takes 8+ years to make? |
Gone Gonzo Posts: 2294 Joined: 20 Dec 2007 | Yeah I don't know Stompy, I have seen some demos only give 1 or 2 choices in class for RPGs - not sure how people even figured that glitch out...
Oh I dunno....the exact opposite?! Games that are rushed are usually the shitty ones, games where developers took their time to work on the game usually turn out to be great and have minor issues. Now even though it took forever to make, I haven't played many good games from Silicon Knights so I pretty much expected this to be made of fail and suck. |
Gone Gonzo Posts: 1127 Joined: 12 Oct 2007 |
It's not so much that they took their time it was that the game has been plagued with problems from the very beginning. It's switched platforms at least twice, and then the developers lost their minds and tried to use the right stick to control the combat and actually made it worse than the god awful total control (More like total lack of control.) in some more modern sports games. |
Infamous Scribbler Posts: 557 Joined: 28 May 2008 | It seems like a lot of ups and downs to me. First off I like the upgrade and gear system, its simple and effective and lets you get some pretty cool stuff. The story looks like it could be very interesting seen as how it is supposed to be a trilogy as well. The potential online co-op also looks like that could be quite fun, then again I'm always very much in favour of online co-op. The melee combat was terrible, I hate using the right stick to swing the weapon. It doesn't allow for very easy combo building and quickly becomes repetitive as the moves are quite limited. Also trying to move the camera while in combat, I found to be very confusing and often found myself with my back to a lot of the enemies unable to see them. I think I might rent this if the combat turns out to be not so bad because it looks to me like the story has real potential. |
Gone Gonzo Posts: 6360 Joined: 28 Nov 2007 |
My problem isn't that you can't do those moves, it's that there is no reason to, because every mob literally can be defeated with your left hand behind your back and your right hand flicking the right stick. I tested it. It works. |
Paperboy Posts: 22 Joined: 8 Feb 2008 |
Actually I agree with him, although I was the one who said the combat comment. In all honesty I think alot of people didn't really try to get use to the combat system, its hard, its complicated, but once you get it done their such easy kills that you should have never died ever. Yet people are complaining about the unskippable valkyrie scene... I went from an entire lenght of a hallway to the other without taking a point of damage and that was mowing through a good 20+ mobs to get to the big guy at the end. Took at lot of sliding combos and juggling, but damn that combo got so high I was doing 700+ damage towards the end of it >.> no ruiner was used. didn't even realize how much damage I was doing till I looked at the dps and went.... wha? I was one shotting em long before that though so it doesn't really matter. |
Gone Gonzo Posts: 1529 Joined: 13 Feb 2008 | You know, I really really liked it. I think the analog combat is a lot more controllable and fluid than button mashing. I also liked the sliding, it helped the combat move along faster. You don't have to spend a few seconds running between clusters of enemies... You just slide over and smack them to kingdom come. If you don't like the combat, just give it a go as the berserker class. I guarantee that it will be more fun. Disconnect the cord or wireless adapter or whatever you use to get Xbox Live, then change the date to anything past August 19, 2008 (the release date), and you can play as the Berserker and Commando in addition to the Champion. The other two are actually playable via some button combos or something, but I don't know how to do it. Greatsword of Flames FTW! |
Paperboy Posts: 22 Joined: 8 Feb 2008 | disconnect from live and then go change your clock settings you get commando and berserker unlocked. don't think this was a bug as much as a future release built in. You can get bioengineer and guardian via bug. If you don't like the using the right stick for melee play as a commando don't have to worry about the melee combat and they do a ton of damage >.> rifles ftw, seriously try it. edited to clarify a point I'm still trying to figure out how I keep launching energy balls/waves/projectiles from my weapons. each type of weapon seems to unleash a different energy projectile. Smashing your sword into the ground and sending out a blue energy wave is my favorite so far though <3 |
Anonymous Source Posts: 6 Joined: 16 Jul 2008 |
If you have an enemy targeted that's far away, and you push both analog sticks in the same direction at the same time, it sends out the projectile, knocking anything down that it hits. If you're close to an enemy, and press both sticks forward, it does a finisher kind of thing. |
Gone Gonzo Posts: 1941 Joined: 22 Jun 2008 | Nevermind already posted. But anyways The games combat seems to majorly suck imo... |
Press Junketeer Posts: 392 Joined: 11 May 2008 | Meh, as Hey Joe has stated, pretty much sums it up. For me, cybernetic and tech covered Norse mythology sounds great on paper and rocks, but this just annoyed me more than anything. The Menu was ridiculously unresponsive at times, and what's the use of making a button a shortcut to your inventory only to exit out to the main menu?? The camera was unintuitive and many times I got pelted with rockets or something else from enemies off screen from different directions. There only seemed to be two attacks, either shoot them, or toss them up in the air and shoot them, and pulling them off might of been easier with a Wiimote rather than analog sticks, and over all the dank, and dark temple was uninspiring ...ok come to think of it, Meh might be too kind |
Paperboy Posts: 22 Joined: 8 Feb 2008 |
yeah I kinda figured it out afterwards. |
Copy Clerk Posts: 103 Joined: 27 Apr 2008 | I didn't mind the unskippable dying cutscene too much, seeing as I didn't die until I wanted to find see what you were complaining about. I consider it more as a countdown for when you're playing online, to make your partner panic a little as he faces 2 players worth of enemies by himself. The fact that death has no real consequence other than the wait irks me a little, but if you had to start the whole area again, that'd be even worse. |
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The combat system takes abit to get used to, but it can either be an epic or an epic failure depending on how you managed to do it.
Enemies in the demo are abit too soft but theres certain spots where you can really just do some crazy things, but you can get by just by holding the stick at an enemy >.>
You can either slide into something and wail on it(boring)
or
You can slide into something, toss it into the air, melee air combo, air-slide down to another eney, juggle it, and keep it aloft with a hail of bullets.
I managed to do that once, was epic, and nothing short of pure luck.
I prefer button mashing to stick waggling >.>