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Too Human Demo impressions.

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shadowyoasis
Paperboy
Posts: 22
Joined: 8 Feb 2008

The combat system takes abit to get used to, but it can either be an epic or an epic failure depending on how you managed to do it.

Enemies in the demo are abit too soft but theres certain spots where you can really just do some crazy things, but you can get by just by holding the stick at an enemy >.>

You can either slide into something and wail on it(boring)

or

You can slide into something, toss it into the air, melee air combo, air-slide down to another eney, juggle it, and keep it aloft with a hail of bullets.

I managed to do that once, was epic, and nothing short of pure luck.

I prefer button mashing to stick waggling >.>

pieeater911
Muckraker
Posts: 312
Joined: 27 Jun 2008

The demo felt extremely.....boring.

This disappoints me, for I had high hopes for this game. The whole Techno-Norse mythology theme seems rather interesting, but honestly, I was bored stupid by the extremely repetitive combat. And the damn camera was so frustrating! I felt like the camera in Ninja Gaiden was more responsive and useful than the one in Too Human.

shadow skill
Gone Gonzo
Posts: 1127
Joined: 12 Oct 2007

pieeater911:
The demo felt extremely.....boring.

This disappoints me, for I had high hopes for this game. The whole Techno-Norse mythology theme seems rather interesting, but honestly, I was bored stupid by the extremely repetitive combat. And the damn camera was so frustrating! I felt like the camera in Ninja Gaiden was more responsive and useful than the one in Too Human.

You felt that Ninja Gaiden's camera was more useful than Too Human's because it was/is. You are not imagining it.

J'aen
Press Junketeer
Posts: 399
Joined: 6 Jul 2008

If the Valkyrie scenes are the punishment for dying, someone needs to remind Silicon Knights that dying is punishment enough.

ElArabDeMagnifico
Gone Gonzo
Posts: 2294
Joined: 20 Dec 2007

Anyone expect a "Timeshift" with this game? It's already been going through major changes - if people are disappointed with the demo then I won't be surprised if this is put on hold or something.

J'aen
Press Junketeer
Posts: 399
Joined: 6 Jul 2008

I guess that could happen, but I wouldn't say I expect it.

Eagle Est1986
Press Junketeer
Posts: 363
Joined: 21 Nov 2007

ElArabDeMagnifico:
Anyone expect a "Timeshift" with this game? It's already been going through major changes - if people are disappointed with the demo then I won't be surprised if this is put on hold or something.

I'm praying that it'll do a "Timeshift" as long as they don't just turn crap into different crap, like they did with Timeshift. I really, really want this game to be good but that demo was awful.
It wouldn't even take that much to fix, maybe just 6 months of polishing, just get the combat down and the I can forgive the graphics and poor enemy design.

wgreer25
Beat Writer
Posts: 208
Joined: 9 Jun 2008

My largest issue is with the combat system. I give them prise for trying to think outside the box and not have button mashing, but stick wagging just isn't cutting it. The game feels like a mix between Diablo and Mass Effect. Except both of those games had better combat systems, and Diablo was a fraking point and click.

I really like the idea of a Diable/Mass Effect type game that is Co-op, but the combat system needs work. I think everything else about the game is pretty good though.

Blazingdragoon
Paperboy
Posts: 31
Joined: 21 Feb 2008

This game was a great disappointment I hate the stupid sword controls. LOl and whats with the angel coming from the sky everytime you die. The whole story is confused. Oh and the camera was so so soooo poor.

Gahars
Muckraker
Posts: 312
Joined: 4 Feb 2008

Yeah

I mean, the story sound interesting

But using the analog stick for combat just doesn't work

Gahars
Muckraker
Posts: 312
Joined: 4 Feb 2008

Blazingdragoon:
This game was a great disappointment I hate the stupid sword controls. LOl and whats with the angel coming from the sky everytime you die. The whole story is confused. Oh and the camera was so so soooo poor.

They're called Valkries (sp). They take fallen soldiers from the battle field to Odin in preparation for Ragnarok.

It makes sense, since the game's story is based around in Norse mythology.

Virgil
IT Director
Posts: 903
Joined: 13 Jun 2002

I downloaded it last night, and enjoyed it quite a bit. The combat system was, for the most part, exactly what I expected. It's Diablo II with a joystick instead of a mouse. Some more 'powers' would have made it more interesting, but I would suspect other classes would get those earlier. Otherwise, as a hack-and-slash RPG, it was perfectly satisfying.

I definitely preferred the joystick holding combat to Marvel Ultimate Alliance's button mashing (which is the closest console parallel I can think of). Without having to jam on the buttons all the time, and with the auto-targeting, I was able to pay more attention to the action instead of the controls. Watching Baldur mow down hordes of weenie robot dogs with a greatsword was pretty satisfying.

Only two-player co-op is a bit surprising though - I had assumed it would be four. I'll also be concerned if it really is only 8-10 hours long.

The Irrelevant Gamer
Muckraker
Posts: 293
Joined: 15 Nov 2007

I was not impressed. Using the stick to attack was boring. I like a little frantic button mashing in my action games. I tried it out hoping for an amusing hack and slash that I could play with a friend, but it didn't do anything for me.

BioBeast
Anonymous Source
Posts: 9
Joined: 30 Dec 2007

I didn't mind the combat system (even though it was a little clunky at first). The graphics were great, except for a few odd parts that just looked blurry or choppy at times. The MASSIVE unskippable cutscenes annoyed me, as did the camera angle.

In total, I think that this is one of those "meh" games, not really worth a purchase or even a rent. Onward to Fallout 3 and Fable 2!

Camarilla
Paperboy
Posts: 21
Joined: 17 Jul 2008

It seems the demo had quite the opposite effect on me when compared to most people, as I was going to be giving the game a miss before I played the demo, and now I will almost certainly be buying it.

I have always been interested in Norse mythology, and I like sci-fi, so the aesthetic of the game has always appealed to me, and it didn't disappoint in that regard, with the design of the Aesir and the Valkyries standing out especially, but I've never really been a fan of the hack-n-slash RPG, so the fact that I enjoyed this as much as I did was quite a shock to me.

I will admit, the game isn't perfect, but many of the things other people were put off by, such as stiff or sloppy animation, I actually forgave because I was actually, well, having fun. The controls took me a little getting used to, but once I got the hang of them, I found the combat perfectly enjoyable, especially when I got my hands on a quite insanely powerful warhammer and a pair of enchanted pistols. Then again, I suppose the fact that I played the demo almost entirely with pistols does mean that my experience with the game's combat was different to what others were describing.

77boy84
Anonymous Source
Posts: 6
Joined: 16 Jul 2008

The people that have problems with the controls really haven't given it the shot it deserves.
If you play an FPS and only use the W key and the left mouse button, it's gonna play badly. The people that say the combat is boring are usually just holding the right analog stick in one direction, and haven't actually tried the combat system to the fullest. As someone said earlier in this thread, it's either extremely epic, or fails spectacularly with different people. And the people that think it failed didn't actually try it.

stompy
Gone Gonzo
Posts: 2579
Joined: 21 Jan 2008

ElArabDeMagnifico:
Anyone expect a "Timeshift" with this game? It's already been going through major changes - if people are disappointed with the demo then I won't be surprised if this is put on hold or something.

When you first said that, I thought you were referring to the fact that Timeshift, a game I looked forward to, bombed terribly. The same thing's happening with Too Human, but I have yet to play the demo. I'll see if I can download it and give it a shot alter today.

shadow skill
Gone Gonzo
Posts: 1127
Joined: 12 Oct 2007

77boy84:
The people that have problems with the controls really haven't given it the shot it deserves.
If you play an FPS and only use the W key and the left mouse button, it's gonna play badly. The people that say the combat is boring are usually just holding the right analog stick in one direction, and haven't actually tried the combat system to the fullest. As someone said earlier in this thread, it's either extremely epic, or fails spectacularly with different people. And the people that think it failed didn't actually try it.

Riiight, what ever you say.

UsefulPlayer 1
Beat Writer
Posts: 127
Joined: 22 Feb 2008

Madaxeman101:
i enjoyed the game play but there doesn't seem to be anywhere enough skills to make u want to keep levelling up. In games like champions return to arms and baldurs gate there was tons of skills and spells to unlock as you level up thats what too human needs.

I agree, all there is are battle cries and spiders?(feels tacked on) The Ruins are just basically kill anything within area and that is in all action games. This could be over looked if the combat was any good but it was pretty basic, slash here, slash there, and pop them with shots every once in once in awhile.

The RPG aspects should have little more impact besides stats and items. The skills and the combat were pretty average and combine to make for a pretty unexciting game.

But besides all this I'm still going to buy the game. I just like slaughtering everything in sight. And the cinematic music during the fights was a lot of fun. I also like the Diablo style item collection. The game does look like shit by the way, that much is sure. I over look that, because they came up with their made their own unique world and that's admirable. I liked Norse mythology and sci-fi so the combination I loved.

77boy84
Anonymous Source
Posts: 6
Joined: 16 Jul 2008

shadow skill:

77boy84:
The people that have problems with the controls really haven't given it the shot it deserves.
If you play an FPS and only use the W key and the left mouse button, it's gonna play badly. The people that say the combat is boring are usually just holding the right analog stick in one direction, and haven't actually tried the combat system to the fullest. As someone said earlier in this thread, it's either extremely epic, or fails spectacularly with different people. And the people that think it failed didn't actually try it.

Riiight, what ever you say.

I'm not sure how I should respond to your post.
How do you think I should respond?

ElArabDeMagnifico
Gone Gonzo
Posts: 2294
Joined: 20 Dec 2007

Hey not sure if this has been stated before but if you set your system's clock to '09 you can select any of the 5 classes.

Don't ask me why...it just does... I haven't tried it yet but it seems to be working for everyone else.

stompy
Gone Gonzo
Posts: 2579
Joined: 21 Jan 2008

ElArabDeMagnifico:
Hey not sure if this has been stated before but if you set your system's clock to '09 you can select any of the 5 classes.

Don't ask me why...it just does... I haven't tried it yet but it seems to be working for everyone else.

Interesting glitch... wait, you couldn't select what class you wanted to play as in the demo?

BBLIZZARD
Copy Clerk
Posts: 120
Joined: 19 Jun 2008

The controls sucked and gameplay was boring, what else do you expect from a game that takes 8+ years to make?

ElArabDeMagnifico
Gone Gonzo
Posts: 2294
Joined: 20 Dec 2007

Yeah I don't know Stompy, I have seen some demos only give 1 or 2 choices in class for RPGs - not sure how people even figured that glitch out...

BBLIZZARD:
what else do you expect from a game that takes 8+ years to make?

Oh I dunno....the exact opposite?!

Games that are rushed are usually the shitty ones, games where developers took their time to work on the game usually turn out to be great and have minor issues.

Now even though it took forever to make, I haven't played many good games from Silicon Knights so I pretty much expected this to be made of fail and suck.

shadow skill
Gone Gonzo
Posts: 1127
Joined: 12 Oct 2007

ElArabDeMagnifico:
Yeah I don't know Stompy, I have seen some demos only give 1 or 2 choices in class for RPGs - not sure how people even figured that glitch out...

BBLIZZARD:
what else do you expect from a game that takes 8+ years to make?

Oh I dunno....the exact opposite?!

Games that are rushed are usually the shitty ones, games where developers took their time to work on the game usually turn out to be great and have minor issues.

Now even though it took forever to make, I haven't played many good games from Silicon Knights so I pretty much expected this to be made of fail and suck.

It's not so much that they took their time it was that the game has been plagued with problems from the very beginning. It's switched platforms at least twice, and then the developers lost their minds and tried to use the right stick to control the combat and actually made it worse than the god awful total control (More like total lack of control.) in some more modern sports games.

wewontdie11
Infamous Scribbler
Posts: 557
Joined: 28 May 2008

It seems like a lot of ups and downs to me.

First off I like the upgrade and gear system, its simple and effective and lets you get some pretty cool stuff. The story looks like it could be very interesting seen as how it is supposed to be a trilogy as well. The potential online co-op also looks like that could be quite fun, then again I'm always very much in favour of online co-op.

The melee combat was terrible, I hate using the right stick to swing the weapon. It doesn't allow for very easy combo building and quickly becomes repetitive as the moves are quite limited. Also trying to move the camera while in combat, I found to be very confusing and often found myself with my back to a lot of the enemies unable to see them.

I think I might rent this if the combat turns out to be not so bad because it looks to me like the story has real potential.

thebobmaster
Gone Gonzo
Posts: 6360
Joined: 28 Nov 2007

77boy84:
The people that have problems with the controls really haven't given it the shot it deserves.
If you play an FPS and only use the W key and the left mouse button, it's gonna play badly. The people that say the combat is boring are usually just holding the right analog stick in one direction, and haven't actually tried the combat system to the fullest. As someone said earlier in this thread, it's either extremely epic, or fails spectacularly with different people. And the people that think it failed didn't actually try it.

My problem isn't that you can't do those moves, it's that there is no reason to, because every mob literally can be defeated with your left hand behind your back and your right hand flicking the right stick. I tested it. It works.

shadowyoasis
Paperboy
Posts: 22
Joined: 8 Feb 2008

shadow skill:

77boy84:
The people that have problems with the controls really haven't given it the shot it deserves.
If you play an FPS and only use the W key and the left mouse button, it's gonna play badly. The people that say the combat is boring are usually just holding the right analog stick in one direction, and haven't actually tried the combat system to the fullest. As someone said earlier in this thread, it's either extremely epic, or fails spectacularly with different people. And the people that think it failed didn't actually try it.

Riiight, what ever you say.

Actually I agree with him, although I was the one who said the combat comment.

In all honesty I think alot of people didn't really try to get use to the combat system, its hard, its complicated, but once you get it done their such easy kills that you should have never died ever.

Yet people are complaining about the unskippable valkyrie scene... I went from an entire lenght of a hallway to the other without taking a point of damage and that was mowing through a good 20+ mobs to get to the big guy at the end.

Took at lot of sliding combos and juggling, but damn that combo got so high I was doing 700+ damage towards the end of it >.> no ruiner was used.

didn't even realize how much damage I was doing till I looked at the dps and went.... wha?

I was one shotting em long before that though so it doesn't really matter.

meatloaf231
Gone Gonzo
Posts: 1529
Joined: 13 Feb 2008

You know, I really really liked it. I think the analog combat is a lot more controllable and fluid than button mashing. I also liked the sliding, it helped the combat move along faster. You don't have to spend a few seconds running between clusters of enemies... You just slide over and smack them to kingdom come.

If you don't like the combat, just give it a go as the berserker class. I guarantee that it will be more fun. Disconnect the cord or wireless adapter or whatever you use to get Xbox Live, then change the date to anything past August 19, 2008 (the release date), and you can play as the Berserker and Commando in addition to the Champion. The other two are actually playable via some button combos or something, but I don't know how to do it.

Greatsword of Flames FTW!

shadowyoasis
Paperboy
Posts: 22
Joined: 8 Feb 2008

disconnect from live and then go change your clock settings you get commando and berserker unlocked.

don't think this was a bug as much as a future release built in.

You can get bioengineer and guardian via bug.

If you don't like the using the right stick for melee play as a commando don't have to worry about the melee combat and they do a ton of damage >.> rifles ftw, seriously try it.

edited to clarify a point

I'm still trying to figure out how I keep launching energy balls/waves/projectiles from my weapons.

each type of weapon seems to unleash a different energy projectile.

Smashing your sword into the ground and sending out a blue energy wave is my favorite so far though <3

77boy84
Anonymous Source
Posts: 6
Joined: 16 Jul 2008

shadowyoasis:
disconnect from live and then go change your clock settings you get commando and berserker unlocked.

don't think this was a bug as much as a future release built in.

You can get bioengineer and guardian via bug.

If you don't like the using the right stick for melee play as a commando don't have to worry about the melee combat and they do a ton of damage >.> rifles ftw, seriously try it.

edited to clarify a point

I'm still trying to figure out how I keep launching energy balls/waves/projectiles from my weapons.

each type of weapon seems to unleash a different energy projectile.

Smashing your sword into the ground and sending out a blue energy wave is my favorite so far though <3

If you have an enemy targeted that's far away, and you push both analog sticks in the same direction at the same time, it sends out the projectile, knocking anything down that it hits.

If you're close to an enemy, and press both sticks forward, it does a finisher kind of thing.

Bulletinmybrain
Gone Gonzo
Posts: 1941
Joined: 22 Jun 2008

Nevermind already posted. But anyways The games combat seems to majorly suck imo...

Isaac Dodgson
Press Junketeer
Posts: 392
Joined: 11 May 2008

Meh, as Hey Joe has stated, pretty much sums it up. For me, cybernetic and tech covered Norse mythology sounds great on paper and rocks, but this just annoyed me more than anything. The Menu was ridiculously unresponsive at times, and what's the use of making a button a shortcut to your inventory only to exit out to the main menu?? The camera was unintuitive and many times I got pelted with rockets or something else from enemies off screen from different directions. There only seemed to be two attacks, either shoot them, or toss them up in the air and shoot them, and pulling them off might of been easier with a Wiimote rather than analog sticks, and over all the dank, and dark temple was uninspiring

...ok come to think of it, Meh might be too kind

shadowyoasis
Paperboy
Posts: 22
Joined: 8 Feb 2008

77boy84:

shadowyoasis:
disconnect from live and then go change your clock settings you get commando and berserker unlocked.

don't think this was a bug as much as a future release built in.

You can get bioengineer and guardian via bug.

If you don't like the using the right stick for melee play as a commando don't have to worry about the melee combat and they do a ton of damage >.> rifles ftw, seriously try it.

edited to clarify a point

I'm still trying to figure out how I keep launching energy balls/waves/projectiles from my weapons.

each type of weapon seems to unleash a different energy projectile.

Smashing your sword into the ground and sending out a blue energy wave is my favorite so far though <3

If you have an enemy targeted that's far away, and you push both analog sticks in the same direction at the same time, it sends out the projectile, knocking anything down that it hits.

If you're close to an enemy, and press both sticks forward, it does a finisher kind of thing.

yeah I kinda figured it out afterwards.

Meado
Copy Clerk
Posts: 103
Joined: 27 Apr 2008

I didn't mind the unskippable dying cutscene too much, seeing as I didn't die until I wanted to find see what you were complaining about. I consider it more as a countdown for when you're playing online, to make your partner panic a little as he faces 2 players worth of enemies by himself. The fact that death has no real consequence other than the wait irks me a little, but if you had to start the whole area again, that'd be even worse.
The lack of a controllable camera was worst to me. A better option would have been to have the right stick control the camera unless you held X, when it'd do what it normally does now. Then tapping X could do that Battlecry thing. I think that'd work better than how it is now.

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