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Copy Clerk Posts: 107 Joined: 18 Mar 2008 | |
Gone Gonzo Posts: 2579 Joined: 21 Jan 2008 |
I actually don't mind turn-based combat. Hell, Advanced Wars is an awesome game, and it's a TBS. Turn-based has it's place, and JRPGs are one place. Well, at least for me. |
Press Junketeer Posts: 374 Joined: 8 Jul 2008 | Finally, someone who understands. I enjoy turn-based games as well. I like being able to think about what party member I'm going to make attack what monster instead of just running around while trying to keep my crosshair on the enemy |
Paperboy Posts: 29 Joined: 18 Jul 2008 | It might be because I'm young, but turn based is just too slow for me, the idea of appraoching an enemy, maybe having a loading screen, then going Attack/Spell > Slash/Fireball > Damage Done to then have to sit through the enemy doing it just bores the hell out of me. Though i also hate games that have mobs that are almost a 1 or 2 shot kill. I like a challenge, but don't expect to be bored to death. |
Beat Writer Posts: 150 Joined: 3 Apr 2008 | X-Com, the single greatest game franchise EVAR!!! Is built upon turn-based combat. |
Copy Clerk Posts: 61 Joined: 12 Jul 2008 | Well, I haven't played much turn based besides strategy games, and there at least it fares pretty well. It gives you a chance to think and develop complex strategies. I played FF12, and the pseudo real time combat felt pointless. You got to move and select attacks on the fly but every aspect about the attack was determined by a random number generator. If you're going real time at least do it like Kingdom Hearts did it, where you actually have to have some coordination to get through. |
Copy Clerk Posts: 107 Joined: 18 Mar 2008 |
Yeah, but then it's action rpg, rather than just RPG. The thing that got me about ff 12 was all the random tresures (pointless) and that the entire game revolved around the combat system, it just wasn't the new way of doing things, it was the game iself. Side quest didn't revolved around characters like in ff 3, or 7, they revolved around killing stuff, and only killing stuff. |
Anonymous Source Posts: 8 Joined: 14 Jul 2008 | Penny Arcade's game was fucking awesome, but it was turn-based. Looking forward to part two. |
Copy Clerk Posts: 113 Joined: 15 Jun 2008 | I am biased towards turn based as well, as I think I've said this in another post...but it's what I grew up on! It has a "nostalgic" feel to it...so I will always have a soft spot for turn based games. |
Muckraker Posts: 242 Joined: 4 Jun 2008 | *Insert hate against turn based combat here |
Gone Gonzo Posts: 1892 Joined: 14 Sep 2007 | Turn-based is fine and is quite suitable for certain genres, but (at least in my case) it's vital that combat fluctuates enough to keep me paying attention. If I can get up and make a sandwich in the midst of combat, I am not having enough fun. |
Gone Gonzo Posts: 2340 Joined: 10 Mar 2008 | I personally like turn based squad games, not the type of turn based the FF series were where all the characters are on one side of the screen and enemies on the other. Think Advanced Wars turn based combat. The reason is is because while Pokemon is a good game an' all, why waste a turn using "harden" (you know what i mean) when you could just use "tackle" That's why for every pokemon game i've ever owned i've always filled up attack slots and never stat slots. GAmes like FFTA2 are good because while it's your turn, you can actually use your white mage to increase someone's defence when no one needs healing. Though, it gets excrusiatingly boring when i have to wait out the enemies turn or sometimes my own. But i do think i should get some more turn-based games like FFTA2. |
Gone Gonzo Posts: 2896 Joined: 29 Nov 2007 | I unfortunately crusade against turn based. If a game lacks so much interactivity that I can download porn, prepare a decent chili dog meal for friends and finish up my character sheet for D&D, ALL WHILE completing the final battle, then it's nolonger a game. It has become a simple chore. A mindless task that nolonger entraps me, has failed to keep me entertained, and has ruined my gaming experience. |
Beat Writer Posts: 188 Joined: 16 Jul 2008 |
Agree whole-heartedly with you there, pal. |
Gone Gonzo Posts: 1892 Joined: 14 Sep 2007 |
Sing it, sister! I should have fluids sizzling through my brain, dammit! |
Infamous Scribbler Posts: 628 Joined: 12 Apr 2008 | Metal Gear AC!D which was the reason I bought a PSP is Turn-based, albeit with an unconventional approach to that system. |
Gone Gonzo Posts: 3625 Joined: 13 Feb 2008 |
Total agreement, and yah boo sucks to Necroswanson on this. If I wanted my final battle to be a circle strafe then I'd buy a console; I prefer to use my brain and plan my moves. |
Beat Writer Posts: 188 Joined: 16 Jul 2008 | There are ups and downs to turn based battle systems. While, yeah, they aren't the most interactive, they allow you to wait and make decisions. Hey, does the term turn based include RTB'S (the one used in FF-XII), CTB's, and ATB'S? Or is it exclusive to just you attack, I attack? |
Gone Gonzo Posts: 2294 Joined: 20 Dec 2007 |
I assume you've never used the "pause" button or "save" feature in a game, correct? I don't see how planning out your strategy and then clicking "go" can be a lack of interactivity. Unless it's multiplayer or something - where not even the pause button can save you. |
Anonymous Source Posts: 2 Joined: 19 Jul 2008 | Being raised on far more first person shooters than turn based games, I tend to be quite a bit more biased against the latter. However, a well crafted RPG gives me just as much enjoyment when compared to an FPS. Most of the time, though, I find most RPGs (most turn based games, for that matter) to be far too slow paced for me. On a similar note, does anyone get the occasional urge to play a turn based game every once in a while? |
Gone Gonzo Posts: 2896 Joined: 29 Nov 2007 |
Wait, there's strategy to turn based games? Holy crap, when did this happen? Let's see, here's the rundown of the combat for Chrono Trigger, Final Fantasy 8, Final Fantasy 7, and Dragon Warrior, IE: JRPGS I have played: Press A/X. Press A/X again. Adversely, before that second pressing of A/X, I sometimes will press up or down once or twice. There is never a need for me to press any other button. EVER. |
Press Junketeer Posts: 351 Joined: 27 Mar 2008 | I love turn based combat. I don't know why but i find it fun. I liked the ATB in FFX-2 because although it was turn based the combat was never slow and you could chain attacks together. |
Paperboy Posts: 27 Joined: 5 Jul 2008 | I like it because its structured, with turn based you can actually think ahead of what your doing and plan accordingly. Thats the strategy behind turned based I guess, TheNecroswanson :P |
Gone Gonzo Posts: 2294 Joined: 20 Dec 2007 |
Alright fair enough, what I thought you meant was "because it isn't real time, and gives me more time to think about what to do next, then it isn't a game!" After playing many JRPGish games I still see the strategy, last one I played was FFX but man that last boss, there is no way in hell I could just spam the attack button and hope for the best. |
Gone Gonzo Posts: 1814 Joined: 14 Nov 2007 |
Yes, but you're taking things out of context here. While you do press A/X a lot, you also (in the good games at least) have a myriad of commands to choose from. That's where the tactics come in. Planning it so that your knight character attacks, is attacked in return (good old counter), then is healed by your white mage. Or boosting your character's strength with various spells and items, then getting him to unleash hell. Or, in FF9, getting your knight to siphon off magic from your mage into his own attack. The joy of turn-based is that you get control of all your characters, not just one a la Kingdom Hearts. |
Press Junketeer Posts: 352 Joined: 16 Jul 2008 | Turn based games keep me sane. I can take my time and plan what I want to do. |
Beat Writer Posts: 188 Joined: 16 Jul 2008 | Well, I guess some people just don't understand the glory of turn-based fun. |
Copy Clerk Posts: 70 Joined: 23 Jun 2008 |
The biggest problem with turn-based systems is that it turns *every* fight into an unnecessarily time-consuming venture. In a real-time system, if it's just a mook, you run up to him and whack him. There, done. With turn-based, you have to go through the whole turn-based rigmarole just to one-shot him. |
Gone Gonzo Posts: 2865 Joined: 8 May 2008 | I'm not going to use that Fallout 3 pause attack I don't like turn base simply because it doesn't make sense to me. |
Copy Clerk Posts: 85 Joined: 19 Jul 2008 | Turn based combat tends to be a thing that I approach with neutrality, but I'll give my opinion. Given a choice between Tales of Symphonia and FF7 I would dive straight for my gamecube and start racking up combos and doing awesome backflips to avoid skidding on my arse after being hit rather hard. Given a choice between Civ3 and any of the Total War games, I would have a mental breakdown. That didn't really prove much but I said what I wanted to at least. |
Beat Writer Posts: 130 Joined: 10 Jul 2008 | I think the best type of turn-based was the one used in FFX, where you could see the order of attacks on the side of the screen and how what attack you chose to use would effect when the character attacked next, also I like the way you can spend a turn finding out the enemy's weaknesses (see scan) and then when its gets more complicated with status effects etc. |
Copy Clerk Posts: 123 Joined: 18 Jul 2008 | I do believe that a turn based system is one of the best ways to multitask. I remeber as smaller child back in 2000 playing Paper Mario with one hand and making sure everything was right with the world with the other. I love the turn system just for that. I still do it, it's untold levels of convenient. |
Beat Writer Posts: 188 Joined: 12 Mar 2008 |
This is where the Earthbound / Mother 2 (SNES) system is great, because if you are blatantly too strong for an enemy it gives you an instant win and lets you get on with what you are doing. Earthbound also isn't completely random fights either. You see the enemies on the screen and can try to get around them without fighting them, though it's tough at times to not fight them. By being able to see the enemies on the screen it allows for the game to be able to easily give you advantage or disadvantage in the game. If both parties are headed towards each other, it proceeds as a normal fight. If you are facing away from the enemy, the screen turns red and the enemy has the first turn before you have a chance to even select your move. And, if the enemy is facing away from you, the screen turns green and you have the first move completely to yourself. The other thing is that it is just a great game and I would recommend it to anyone who likes RPG's and hasn't played it yet. |
Paperboy Posts: 41 Joined: 13 Apr 2008 | I've been playing Jagged Alliance 2 for waaaay to long now (about 5 years), and still loving it, after all the extra stuff 1.13 adds to it. I love turn based because you can just think things over, wich means that you can defeat a force much larger then yours quite easily, since you can focus on one point at a time. |
Muckraker Posts: 248 Joined: 1 Jul 2008 |
Thank God someone mentioned that game. 90% of what I see here is people talking about 'OH THOSE TURN-BASED JRPGS' - and completely ignoring all other turn-based stuff. Turn-based war games, especially tactical ones, practically demand turn-based combat. Why? Because there is so much shit going on that if the game was in real-time, it'd fall apart. You can pull off some styles with real-time, a la Total War franchise, but once you get into WWII era and on, where combat is far less regimented, set it in real-time and any hope of an intense, deep experience goes out the window. You simply can't control all the details in real-time. Same with many turn-based RPGs or squad sims. Jagged Alliance 2 is absolutely fantastic - it allows you to control nearly everything, and forces you to bend every aspect of the situation in your favour if you hope to succeed. Compare Temple of Elemental Evil to Icewind Dale and you have a prime example of how turn-based combat changes a game from real-time. tl;dr if you think turn-based is 'too slow' or 'lacks strategy', go play chess in real-time and enjoy the fail. |
Seeing and reading up on the combat system being implemented for Final Fantasy 13 (refuse to use roman numerals) makes me wonder, "is it still turn base?" or at least some kind of hybrid of it. To me the appeal of some rpgs has always been that, there are games you sit on the edge of your seat playing with your eyes dilated to the slightest change in pixels in order to pull ahead, and than there are games that you can play with one hand without messing up so long as you make sure to hit the right button. So in the mean time you can do things like relax, take your eyes of the screen, think of what you want to do next, eat a sandwich.
For some reason I feel this has been looked down upon, or as old school. I don't mind if the action happens on screen, or you see enemies in advance and interact with them in real time, so long as it still boils down to "press x to see awesome attack, any day now, take your time". Simple, easy, not a whole lot of having to buck up to do in order to get through the game. Anyone else agree?