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Press Junketeer Posts: 395 Joined: 15 Jul 2008 | |
Paperboy Posts: 28 Joined: 22 Jul 2008 |
I'm missing the joke here. Explain, please. |
Muckraker Posts: 250 Joined: 29 May 2008 |
http://www.escapistmagazine.com/forums/read/9.66592 Head here. That is the joke. |
Paperboy Posts: 28 Joined: 22 Jul 2008 |
I still stand firm: NINTENDO SHOULD GET BACK WITH RARE. |
Paperboy Posts: 47 Joined: 9 Apr 2008 |
The only problem that i can see with rare games is that the audience they seem to be aiming at is different to the key 360 audience. They tried to make another fps (perfect dark zero) game after the majority of those who were good at them left to form free radical. Grabbed by the ghoulies and kameko can be discarded, both seemed poor and a bit rushed (despite rare working on kameko since the early gamecube days). Viva pienta is just on the wrong console. Most 360 owners want shooty death not a fun animal management sim. Release it on a nintendo console such as the DS, as rare are doing in a few months time, and it will sell like hot cakes. The new banjo game, well i will reserve judgment. p.s. is it just nostalgia (as i boot the game up every month or so i tend not to think it is) or can goldeneye and perfect dark still in this day and age, if you don't mind the graphics, kick the hell out of most of the modern fps genre. |
Muckraker Posts: 250 Joined: 29 May 2008 |
I don't think it's fair to get in a huff about Nintendo not wanting to have a Nintendo licensed, Nintendo exclusive product on XBLA. If it appears anyware it will be on Wii, but not until Microsoft, Rare and Nintendo sort it out between them, which unfortunately I just can't see happening. |
Paperboy Posts: 28 Joined: 22 Jul 2008 | Microsoft buying Rare was a totally dumb thing to do. They don't make the sort of games that 360 will naturally buy (Viva Pinata? Banjo Kazooie?) whereas, like blackcherry said, they would sell like crazy. |
Copy Clerk Posts: 68 Joined: 6 Mar 2008 | I pre-ordered battletoads, it'd better not suck. |
Copy Clerk Posts: 65 Joined: 29 May 2008 |
true, Microsoft hit the target but what shooting in the wrong yard, they just rush the games and hope enough idiots who loved the first rare games would buy em to make enough of a profit. |
Infamous Scribbler Posts: 508 Joined: 5 Jul 2008 |
Your arguments make little to no sense. Here's their idea: it's called broadening an audience. The best way to attract more people to play on your console is to make sure your console has as wide a variety of games to play as possible. What you're basically saying amounts to "because their console has the reputation of having an fps heavy library, they shouldn't even try to go outside that niche". If Nintendo had gone by these ideas, they'd probably have gone the way of Sega. And as I said, Nintendo themselves sold Rare, because they hadn't been doing anything worthwhile for a long time. I mean, DKC64 wasn't that good and Star Fox Adventures bordered atrocious. The trend started there. Thankfully, Kameo and Viva Piņata are both GOOD games and variety on any console shouldn't be a bad thing. Rare slowly seems to be getting their groove back and I hope the next games they do are proof of this. |
Copy Clerk Posts: 59 Joined: 28 Jul 2008 | Yeah battletoads. This is by far the greatest idea I have ever heard from somebody ever. Unless Banjo Kazooie kicks ass, then Rare should whore itself out to all consoles so everyone's happy. Unless Nintendo's smart. There's plenty of room for innovation with these games. It'd make me dust off my wii just to play Jet force gemini... ONLINE! |
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Nintendo do something for its most hardcore fans?
Did you see this years E3?