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The Elder Scrolls 5. what do you want to see?

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SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

Matthicus:
- I know it's a fantasy RPG but, more realistic qualities for immersions sake. Like, I kind of enjoyed being able to actually kill people, not just knock them silly. If I hit someone with glass war hammer I expect more than '_______ is unconscious.'

that's a good thought, one i'm sure lots of people would agree with, but that concept wouldn't be all that fun when you have to protect NPCs (the damned nimrods). you know how they always run off when they see an enemy, or fall off of stuff, or walk into your charge attack while you're having a brawl... and the traps.. OH THE TRAPS! lol the only one i liked was where that fighter's guild guy gets MOOSHED in that ayleid ruin! anyone know that one? ahh, good times.

Matthicus
Paperboy
Posts: 17
Joined: 24 Jul 2008

That's true but it would make things more difficult and make you have to actually PLAN for things in opposition to just running blindly through dungeons/caves and never even worrying about the NPC you're with. E.g. the fighters guild quest where there is emphasis placed upon making sure that the head of the guilds' son comes back alive. That would have been more interesting if he wasn't invincible.

franzuu
Paperboy
Posts: 35
Joined: 4 Jun 2008

Oblivion was smaller than Morrowind and if you look at the map it was 6 times smaller or everything was just 6 times bigger than in Vanderfell

image
high res http://s39.photobucket.com/albums/e178/Koliesh/?action=view¤t=untitledTAMRIEL-1.jpg

I would like the Morrowind style fast travel. (teleportation, silt strider, boat)
only that I would like the boat travel and stilt strider to be real time.

I can only dream of an entire Tamriel game with Morrowind size ratio and and onlivion physics/graphics or better.

Maybe the next one should take place in Akavir.

More voiceactors (I don't mind Morrowind style dialogue boxes too)

SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

Matthicus:
That's true but it would make things more difficult and make you have to actually PLAN for things in opposition to just running blindly through dungeons/caves and never even worrying about the NPC you're with.

lol don't misunderstand, i plan routes and stuff. i purposely trigger traps with discarded weapons just to make the routes safer! but it doesn't help when while you're doing that, your NPC senses a bad guy, screams "YAAAAAAAAHH!!!" and sprints off down a different corridor to get banhammered by a minotaur or some sh!t.

SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

holy hell that's a big map! i didn't know the ES world was so huge. now i feel robbed.
jeez if they put that on a bluray, i think all that will fit in a game.

PedroSteckecilo
Gone Gonzo
Posts: 1788
Joined: 7 Feb 2008

I'd love to see your characters actions have a much more notable effect on the game world, I'd say make the world smaller but make it considerably more interactive, like if you kill someone their brother tracks you down and attempts to murder you or some other cool shit like that.

Exterminatus
Paperboy
Posts: 38
Joined: 9 Jul 2008

SteinFaust:
jeez if they put that on a bluray, i think all that will fit in a game.

Blue-ray disks can hold over 400 Gb?

Because I'd be shocked if the entirety of Tamriel didn't take up that much space or more.

And bare in mind that no computer or console in existence, barring perhaps government super computers, will be able to play such a game.

Goenitz
Beat Writer
Posts: 147
Joined: 22 Jul 2008

PedroSteckecilo:
I'd love to see your characters actions have a much more notable effect on the game world, I'd say make the world smaller but make it considerably more interactive, like if you kill someone their brother tracks you down and attempts to murder you or some other cool shit like that.

Cool idea, how about if you break the law and leave town, guards/bounty hunters will hunt you down and kick your ass? In the other games after killing civilians I would just book outta town and that would be the end of it.

conqueror Kenny
Gone Gonzo
Posts: 3410
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franzuu:

I can only dream of an entire Tamriel game with Morrowind size ratio and and onlivion physics/graphics or better.

That would be brilliant, you would need oblivion fast travel but all of Tamriel would be awesome, think of the possibilities.

Plasmar
Paperboy
Posts: 20
Joined: 23 Jul 2008

I'd like to see the law breaking system improved, i.e. no more guards having psychic ability to no where you are at all times once you've broken the law. The way guards work in Morrowind and Oblivion is retarded and frustrating.

countrysteaksauce
Copy Clerk
Posts: 112
Joined: 10 Jul 2008

We need more moonsugar and skooma and other derivatives thereof
or have the ability to become a dealer.

You could become the guildmaster of the narcotics guild and you traffic drugs and slaves.

Now that would be freedom of choice!!

Also screw horses
I want some kind of dwarven ferrari, they were up to it.
What else are you gonna spend your hard earned drug money on?

SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

Exterminatus:

SteinFaust:
jeez if they put that on a bluray, i think all that will fit in a game.

Blue-ray disks can hold over 400 Gb?

Because I'd be shocked if the entirety of Tamriel didn't take up that much space or more.

And bare in mind that no computer or console in existence, barring perhaps government super computers, will be able to play such a game.

aww :'(
....damn. maybe they can add a few places as expansions?

SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

Plasmar:
I'd like to see the law breaking system improved, i.e. no more guards having psychic ability to no where you are at all times once you've broken the law. The way guards work in Morrowind and Oblivion is retarded and frustrating.

YES! SECONDED! i'm sick of camping on a roof and catching a glimpse of like 10 guards running around like their codpieces are on fire. i step off the roof and they all rush. the worst times are in dungeons! has that ever happened to anyone? i'd be sneaking in a dungeon, and low and behold an IL trooper walks RIGHT up to me-- "STOP RIGHT THERE, CRIMINAL SCUM!!" it's crap, especially when you're wearing the Gray Cowl!

Lord_Laramee
Anonymous Source
Posts: 4
Joined: 24 Jul 2008

I have an unconfirmed report that Bethesda are trademarking the rights to the name 'Skyrim' Thus I have reason to believe that the next Elder Scrolls will take place in the North. I'll have to confirm with my sources so I'll try to keep you posted.

As for what I would like to see after my excessive play test, 600 hours of Oblivion.

1. More voice actors, firstly you don't need big names or dialogs boxes, get average joes off the street to do the lines. Think of it like this, one town person in a bar. What lines does he have to say?

"Hello there, names Bob. Your new here in Havenbrook so let me give you some friendly advice, don't go into the wilderness north of town. That's Goblin country"

Now using Oblivion speech machine lets say the only dialouge open is Goblin Country

"Oh yes, lots of Goblins out there. I heard the Watch Capitan Atheis Mastre is looking for a good man to exterminate them. Try talking to him, you'll find him walking around town I believe"

Now you end the conversation

"See you later then"

That's essiantly it, the only thing else to have the character say is

"Murder!" "Theif!" etc, etc. At most, a full paragraph of monologue.

2. Fast Travel:
I admit fast travel takes away from the game but if we look at this in the eyes of Yatzee "it's just a piece of English countryside, populated by wolves, and copy and pasted a hundred times". Now I believe if we put in the morrowind style of travel with silt striders, scrolls, and teleportation we can go anywhere except the remote places on the map.

3. Face makers.
Don't like the in game face building machine? Neither do I, so instead lets use the Xbox's picture taker thing and upload our own face to the game!

4. Better combat A.I
I: Firstly I really hate your allies firm grasp of military simplest tactic which is the death charge. Your soldiers charging against the worst the world has to throw at them and getting killed in the process. I think the ally AI, when confronted with a powerful adversity, hold back and let you attack first to when they start attacking.

II: I think all combatant NPC's should have a range attack and a meelee attack. So for the guards, bows/crossbows/javelins + Swords, Spears, Axes, etc. This will stop the player form sitting on a ledge or something and not being attacked.

III: AI combat position. The AI should use the terrain to their advantage. Take for example some imperial city guards. Say you are cutting a swath of death and you want to get into a restricted area. Well this is when the AI takes advantage of the terrain. They form a line or something with their weapons to hold you back. In addition range units will always try to get the higher ground.

Lord_Laramee
Anonymous Source
Posts: 4
Joined: 24 Jul 2008

Exterminatus:

SteinFaust:
jeez if they put that on a bluray, i think all that will fit in a game.

And bare in mind that no computer or console in existence, barring perhaps government super computers, will be able to play such a game.

lol, The president of the United States sits at his computer all day exploring Tamerial.

wewontdie11
Infamous Scribbler
Posts: 553
Joined: 28 May 2008

I would love for the next elder scrolls to have some degree of online multiplayer, like co-op questing or a battle arena between people.

Obviously a greater number of voice actors would be very handy, and maybe a few more different weapons or weapon materials would be nice. Or actually, even if they spread the level of each material out a bit, as it seemed I just flew straight past elven/glass/dwarven/dremora and barely got the chance to use them before everything I fought was either ebony or deadric.

SteinFaust
Infamous Scribbler
Posts: 612
Joined: 30 Jun 2008

lol plz no more topics about mudcrabs.

shotfun9
Anonymous Source
Posts: 2
Joined: 19 Jun 2008

Just mixing the good ideas from Morrowind and Oblivion would make an incredible game

Morrowind:
-Limited fast-travel via stilt-striders and boats

-Huge variety of weapons and weapon types

-Armor and Clothing can be worn simultaneously

-Realistic feeling landscape, Morrowind was made so well into a bleak, unforgiving landscape(especially around the Ashlands) that it actually makes you never want to be there, EVER. I give Bethesda huge props for making such an evocative landscape

-About (or over) a dozen separate guilds to become a member of, including the Great Houses, Legion, Imperial Cult, etc.

-Great storytelling

-Rich cultural aspects to Morrowind.

-Werewolves! And actual significant diseases!

Oblivion:
-stellar graphics with only minor errors (pop-up graphics) that I think were remedied in the PS3 version and PC patches

-Oblivion had a much easier to understand and easier to use quest system. Even though the arrow leading you was a little much, Just the ability to flip through your quests like some kind of quest rolodex was much better than having to sit and flip through pages and pages of obscure journal entries.

-the cleaned up interface of Oblivion made it much easier to actually play the game and understand what was going on.

-Horses made traveling the landscape much faster, but the fast-travel system made them obsolete. If you remove the instant fast-travel then the Horses would become a much larger part of the game.

-Player-skill based minigames. It made the speechcraft and lockpicking skills much easier to use, though difficulty should be based on your characters skill.

-A better alchemy system which allowed me to actually know what the heck I'm mixing and what effect it would achieve from the start.

So all in all I thought that Morrowind had all the depth and amazing storytelling in the world, but the execution was very confusing. If it or a similar game could be overhauled with many of Oblivion's cosmetic facets then truly would the greatest game ever be made, The Elder Scrolls 5.

P.S. I'd also like more explanation of the Elder Scrolls themselves.

franzuu
Paperboy
Posts: 35
Joined: 4 Jun 2008

I have an unconfirmed report that Bethesda are trademarking the rights to the name 'Skyrim' Thus I have reason to believe that the next Elder Scrolls will take place in the North. I'll have to confirm with my sources so I'll try to keep you posted.

TES Travels: Dawnstar takes place in the province of Skyrim.

http://www.uesp.net/wiki/Dawnstar

NinjaDwarf
Copy Clerk
Posts: 52
Joined: 24 Jul 2008

Scale and variety. The world was big, but practically the same throughout, as was every ayleid ruin/fort/mine. Plus the whole 'epic' scale of the battles was a little off; it seemed a bit strange to have supposedly massive battles fought by about six soldiers. The interface and hotkeys were fine, because it made it so much easier for consoles, and there's always mods for different ones on the PC

bassie302
Copy Clerk
Posts: 81
Joined: 3 Feb 2008

well... having a newbie archercat and a slightly less newbie hammerin redguard has pointed out a few 'flaws' to put it mildly...

Where the hell are all em bandits getting glass and Daedric armor/weapons?

Why are lowbie creatures like rats 'n mubcrabs stupid enough to attack me when I've gained enough levels and skill to be badass incarnate?

Why can I just run into every Oblivion Gate, ignore the daedra, go for the Sigil Stone and watch the lot implode and get chucked outta the gate?

Why am I unable to decorate my house without using Telekinesis?

Why am I saviour of the world and still get no respect?

Why did the last dungeon/Ayleid ruin/Oblivion plane/abandoned mine look exactly like this one?

Why does every NPC appear pants-on-head retarded (I managed to find two imperial foresters attempting to kill eachother... most amusing to watch)

Why does my enchanted daedric bow with daedric arrows produce bunny farts rather then impressive ranged kills?

I do concur it all looks very nice, and mixing combat and magic now does work, but Morrowind on quite a few spots gets the higher marks. I can't help but feel that for everything shiny and new that's put in, something else got royally screwed over for innovation sake I guess...

J'aen
Press Junketeer
Posts: 399
Joined: 6 Jul 2008

For that matter, who the FUCK build weapons and armour out of glass? Sure it looks awesome, but glass? Glass that shatters and leaves nasty shards in your flesh? Boring as it is, I'd rather just have steel.

jdog345
Beat Writer
Posts: 131
Joined: 10 Jul 2008

To people who whine about fast travel, just dont use it.

I want to see more immersive combat, not just hack and slash.

JannixPizzalordofdoom
Anonymous Source
Posts: 4
Joined: 24 Jul 2008

- Morrowinds gameplay ( I want spear, crossbows, no fast travel and things thats actually worth stealing back into the game >.<)
- Oblivions grafic
- Dark messiahs battle funtions

Singing Gremlin
Gone Gonzo
Posts: 1017
Joined: 16 Jan 2008

I'd like a less power-game leveling system. More precisely, I want the specific fan-made levelling system, "Galsiah's Character Development", or least something damn close. The levelling multipliers means it's always at the back of your mind what skills you should train so you can max out your attributes, whereas in GCD there is no character level, skills level up and attributes are determined based on skills. It just works better.

zirnitra
Press Junketeer
Posts: 355
Joined: 2 Jun 2008

Better AI
A better physics engine.
maybe make it possible to walk more than 5 yards with out encountering a wolf?
indicate the random quest people so you don't end up with 1500 started quests.
I want dragons!
the ability to fly on some sort of steed.

EDIT also what the fuck was with not actually taking part in the big epic boss fight right at the end, I mean yeah it breaks the mould I guess but seriously.

Matthicus
Paperboy
Posts: 17
Joined: 24 Jul 2008

Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could rest right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?

Lord_Laramee
Anonymous Source
Posts: 4
Joined: 24 Jul 2008

I agree with the post above me, why start being a hero? Why not a simple man or women of fortune trying to make ends meet at the beginning, then they hit with the "Oh bugger, I think your important, now go find all these magical objects in order to fight the evil dude we are too pants on head retarded to fight". I think that might work for the best in the long run.

In addition the leveling system was too extreme. I think we should build ourselves to the higher levels, not just walk into a room and everyone is just like us. I want one cave to be a walk in the park while the next cave over the hill is swarming with deadra and the like.

anNIALLator
Beat Writer
Posts: 221
Joined: 24 Jul 2008

I would like to see improvement on the horses. The animations should be better and look less like a merry-go-round horse. I think the horses in assassin's creed were a good example. Horseback fighting should definetly be included.
They shouldn't remove the fast travel because you don't even have to use it. Personally, i made a point of avoiding it the first time i was going somewhere new, but once you've already explored everywhere fast travel becomes a necessity.
They should keep the really mysterious stuff you see sometimes, like the mutilated body i found in a lake with a secret admirer letter. No quest came of it, but it made me wonder.
A good third person view should be included.
There should also be more imaginative spells, like ones that make thorns or spikes or something stick out of the ground.
There should be more unique or one-off items instead of most things falling into a particular brand of weapon.

anNIALLator
Beat Writer
Posts: 221
Joined: 24 Jul 2008

do you not know that you can use the grab button to move stuff? you don't need the telekinesis spell. Also, i found those two foresters aswell! really random.

Facelesscoin
Anonymous Source
Posts: 1
Joined: 2 Apr 2008

wat i really would like to see would be a greater sense of accomplishment when u achieve the highest in a guild or w/e and i would like there to be something to be gained by gettin that high other than 1 pretty good item and the ability to use a member of the guild. The NPC would really be helpful just a pain to watch and would always run at the enemy and ruin the ur stealth. Also having ur efforts affect the world more. The Oblivion Gates were a nice touch but more would be nice. I also found it odd how the Count of Skingrad felt safe after i closed 1 gate when there were literally 9 others in sight of the city. Another thing should be that good arrows can be found easier or bought and maybe enchanted. Archery couldn't really be used as ur main form of combat after lvl 20 or so becuz the only common arrows were iron or steel. Money was also pretty easy to make. Personally i found a glitch ,that seemed to only occur on my xbox and which made me unneccessary rich, using the Vampire Cure quest reward at the end. While nice those things kind of ruin the play experience.

Smoke Wraith
BANNED
Posts: 49
Joined: 25 Jun 2008

Well,I'd like to see more involement of the paranormal. Like, bring back werewolves, have a quest where you become a ghost, and have a rather big war between the werewolves and vampires. Now I know some will think this will ruin the game, but deep down inside everyone would like to be a werewolf or vampire.

User was banned for: Start Flame War Here. (Permanent)
broran
Anonymous Source
Posts: 1
Joined: 24 Jul 2008

how about a new way of enchanting weapons and armor so that you could cast a spell with that object kinda of like in morrowind except have the item involved in the spell animation cuz come on who wouldn't want a crossbow that let you shoot fireballs when you run out of bolt

Bowstring
Beat Writer
Posts: 166
Joined: 30 May 2008

Matthicus:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?

What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.

Xiado
Beat Writer
Posts: 211
Joined: 5 Jul 2008

I want it to take place in Akavir, and you can play as a snake man. I also want to see how all the legendary weapons will look when remade

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