Anonymous Source Posts: 2 Joined: 21 Aug 2008 | |
Press Junketeer Posts: 403 Joined: 14 May 2008 | At the time: Innovative health (hybrid of health bar and shields) Permenent features: Good story (ya, rly) |
Press Junketeer Posts: 359 Joined: 18 Jun 2008 |
I hardly think "hide behind a wall, shoot, hide behind a wall, shoot, hide behind a wall, shoot" counts as 'tactical.' |
Paperboy Posts: 47 Joined: 26 Jun 2008 |
Totally agree. There is a difference between strafing and strategy. If they really wanted to integrate strategy, they would have made a health meter. |
Press Junketeer Posts: 403 Joined: 14 May 2008 |
You know they come and get you if you try to do that? You also know the elites hide to let their shields regenerate, so if you only shoot them in short bursts you just waste ammo? Didn't think so. |
Press Junketeer Posts: 359 Joined: 18 Jun 2008 | Yeah, they try and get you, but you're hiding behind a wall, so you have the advantage when they spring into view. And I've never had one try to hide and regenerate it's shield on me, ever. |
Copy Clerk Posts: 120 Joined: 10 Aug 2008 | i thought it was average, nothing that special, just an average game. |
Press Junketeer Posts: 403 Joined: 14 May 2008 |
On Legendary, pretty much any elite other than the most basic ones will totally bitch slap you one on one. Also, they try to regenerate on me all the time. Just do the following: 1. Drop an elites shield.
There is a health meter in the original halo. You have shield, then you have health. This makes for tactical gameplay because you have to do your best to conserve your health; there is an advantage to making a tactical withdrawal, compared to say, half-life (original), which just becomes a ball-grippeningly tough system of trial and error on hard. |
Copy Clerk Posts: 97 Joined: 11 Mar 2008 | Personally, I'm not one for the storyline. While it is decent, it seems to me like a whole bunch of old Sc-fi flicks and novels i've watched/read mashed into a blender. So, no points for originality. I like the character designs alot, especially the hunters and some of the vehicles, but will not in ANY circumstance tip my hat to the AI, i've seen some disgusting examples of AI in Halo 1, 2 and 3. Gameplay's rather coherent, though there are some brain-melting levels that i'd just as soon dig my liver out with a grapefruit spoon as i would play through them again. Music is over-rated, though it complements some situations nicely, it largely goes un-noticed by my ears. Environments are well designed, i give kudos to the map designers, there's a real feeling of being somewhere else when you look at the terrain//flora of the maps. Multiplayer, can't say i really got into it except for Grifball which is kickass. Also i think the 4-player co-op is an element that MORE xbox shooters should implement, seriously never get tired of it. All up it's a decent shoot-em up, with alot of replay value but not something that i can get attached to. |
Press Junketeer Posts: 403 Joined: 14 May 2008 |
We're talking about Halo 1 (Combat Evolved). At least, I am. |
Copy Clerk Posts: 89 Joined: 10 Jul 2008 | Another Halo bashing thread D'you know why this game Is a brilliant game? It helped bring a larger fan base to FPS based games could you imagine any big company other then valve investing in a large scale FPS game? 'Some' PC gamers just get jealous because theres another FPS on the block I mean srsly? people have started 1000's of threads moaning and its soooo "I think PC gaming is great 360 is Lacking" meaning I cant afford an x-box 360 "Halo isn't as good as mouse and keyboard" "the fan base is meh" yeah that happens when your the 2nd biggest selling game of all time "I don't like the story or hype" And? No ones making you theres enough people who dislike the game already I own a 360, Wii, PS3, PC so |
Gone Gonzo Posts: 3675 Joined: 29 Nov 2007 |
A little harsh, but he's partially true. Most Halo threads turn into elitist whining, see the post above me. |
Copy Clerk Posts: 56 Joined: 22 Mar 2008 | Alot of the time they dont give you cover, like in the flood levels, its not like cod |
Beat Writer Posts: 127 Joined: 29 Aug 2007 | "'I think PC gaming is great 360 is Lacking' "meaning I cant afford an x-box 360" Ha ha, what? |
Copy Clerk Posts: 115 Joined: 27 Apr 2008 | Halo worked because it got the flow right. You could switch from your gun to melee to grenades without changing weapons, something other games don't do even now. The fact that everything was avaliable at the push of one button was what made it fun. |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 | It's a smooth game. It felt smooth, it looked smooth, it played smooth. There weren't any glaring faults in the gameplay, the AI for the time was very good, the level design (bar the library) was expansive and really showed what the Xbox was capable of (if you don't believe me, go and play Assault On The Control Room again), the weapons were varied but all viable (even the Needler, when used correctly, could cause serious damage), the vehicles were implemented well and added an extra layer to the gameplay, the shield system was a perfect mix of regen and health, the enemies were colourful, imaginatively designed and even funny on occasion, the game required more thought than the simple 'run-and-gun' mentality... It showed that console FPS' could go beyond Goldeneye. That's why it's important. It took the console FPS from the N64 and moved it to the next generation. |
Copy Clerk Posts: 97 Joined: 11 Mar 2008 |
Are you insinuating that Halo single-handedly propelled the FPS market to the heights of profitability that it's at today? |
Anonymous Source Posts: 6 Joined: 21 Aug 2008 | Name me one FPS before Halo that combined all the above things and 2 player coop and up to 16 player multiplayer locally and looked that good in 2002. I mean Goldeneye had 4 player multiplayer and more weapons and possibly more maps (though most of the weapons were useless). I guess Battlefield 1942 came out around that time but no co-op, local multiplayer required 1 computer per person, not many weapons, and basically no single-player mode. I mean maybe there were some and I'm sure someone will remind me if I've forgotten any, but it was a trend setter for a reason. It didn't just sell on fad appeal or sad fanboy devotion or because it was a launch title so it was that or Amped. It had a diversity of weapons and enemies and vehicles (not too many really good shooters with vehicles around that time either...least not on consoles). It took what made some other shooters really good, then combined it with some new (and good) ideas, a story that maybe wasn't the most original but at least had decent dialogue and voice acting and stayed fairly consistant, et voila. Oh, and the other main reason ties back in with the original complaint that "I could not find any information to justify a given player's like of Halo"...you can't point to one thing about it and say it was horrible, broken, or made it unplayable. The Warthog handling was a little slippery...the story, as you say, is a tad generic (though I liked it), but there was nothing particularly bad about it. So at least if you don't like it, it's hard to hate it as well. I've definitely spent hours worse than having a fragfest with some buddies, smacktalk and all. Online multiplayer being added in the sequels was the icing on the cake. |
Copy Clerk Posts: 95 Joined: 7 Dec 2007 | Halo 1. it is a Decent first person shooter game designed specifically for a Console since Golden eye on the N64. mixing in some new and innovative components like traditional static health (needing med packs) and regenative shields (dynamic health) with some rather decent (for the time) AI combat. it is really a great game for when it was released. however that does not mean it is devoid of problems or that you should instantly love the game when you pick it up. |
Copy Clerk Posts: 125 Joined: 3 Jan 2008 |
Ooooh, so they almost caught up to Tron 2.0 and Rogue Trooper (in case of the grenade button). Well done, Bungie...
OK, I haven'T played Halo on Legendary, but I can not see any merit in your other three points. I can't really think of any (reasonable, as in "somewhat plausible, if you allow some artistic freedom") Science Fiction story that was worse, or less original, than that of Halo. No, I wouldn'T include the MAtrix Trilogy in the list of reasonable Science Fiction, and not only because it had Keanu Reeves in it. Kill the Kernel, and tell me again that Halo is one of the best shooters out there. |
Press Junketeer Posts: 425 Joined: 5 Jul 2008 |
You do realize that both of those games were released after the first Halo? Not knocking the games you listed (I loved the disc fights in Tron 2.0), but just to bring a bit of perspective here. It was really the first PC-esque FPS of its kind on the console, a stepping stone like Goldeneye on the N64, like mentioned. One of the main fascinations at the time was that on harder difficulties, the Elites had similar equipment to what you had (recharging shields and plasma weapons that chipped those shields). Some really intense fights to be had against those guys. |
Pulitzer Laureate Posts: 902 Joined: 14 May 2008 |
The reason it is so PC-esque is because it actually was going to be released on PCs and Macs back when Geforce 2 cards where the big thing. Then Microsoft bought bungie and they did a redesign for the xbox. Then, of course because it sold so well on the xbox, it gets ported to the PC later. Now tell me this doesn't strike you as funny? Made for the Mac and PC then redesigned for the xbox which then gets that ported to the PC (thus screwing over mac users lol). |
Press Junketeer Posts: 425 Joined: 5 Jul 2008 |
The Mac users did get it in the end, though. Two years later. |
Gone Gonzo Posts: 1288 Joined: 27 Mar 2008 | Halo combined gunplay, grenades, and melee fighting much more fluidly than other games of its time. This gave the game's single-player and multiplayer a very distinct rhythm. The combination of regenerating shields and non-regenerating health contributed to this particular feel, too. -- Alex |
Honorable Mention: Escapist Film Festival Posts: 1749 Joined: 21 Feb 2008 | Look, if you don't like Halo, that's fine, I'm not that keen on it myself, but don't come on here and try and get people justify themselves to you and don't ask people to post bloody lists. |
I would like to firstly apologise if a thread to this effect has been made before but I searched through every Halo result and didn't' find anything so here goes nothing;
I have played Halo 1 and didn't like it. I'm not here to troll or go on for hours about how much I disliked it. Instead I would like to try and learn what others find great about it.
After a fairly lengthy search of the internet I could not find any information to justify a given player's like of Halo, they always seemed to just "beat around the bush". Rather than starting off with a list of complaints I would instead like to ask you to make me a list of what you like about Halo 1 so that I may glean what the hype was over. I'll throw in whatever extras comments I deem necessary.
Thanks,
Nevik