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Design your perfect game

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zwandaba
Anonymous Source
Posts: 4
Joined: 22 Aug 2008

Whats your perfect game (minus story)

Mine, i would like to see a wreathing game which only uses face buttons and you can wrestle a Deer!!

Xvito
Press Junketeer
Posts: 360
Joined: 16 Aug 2008

A game which drives the player insane, with epic mindfucks, so your not really sure if what your seeing is really there... kind of... nah I don't know.
Something like that.
Also there could be medicine in the game so that you can take it and for some moments you see what's actually going on, but only for really short periods of time, like a couple of seconds.

Crazybuddha56
Copy Clerk
Posts: 52
Joined: 10 Aug 2008

I would love to see a game where you play as a detective in the 20s and you solve tons of crimes, and not like the scooby doo bullshit, I mean a pulp fiction, sin city feel to the whole thing. Crimes are about murders, heists and, because its in the 20s, moonshining. I would wan the same feel as sin city, the men are burly and wear trench coats and the women are curvy and beautiful. Also, it would need to have good, challenging mysteries. Most of the game would be about solving the mysteries rather then combat, but their would be some. It would also need to be open world and allow you to chose how to approach a crime. Whether you interrogate a witness or investigate the scene, it should be up to the player to figure out what happened. What the developer could do is hire a bunch of mystery writers to come up with tons, filter the best and put them in the game. The DLC could be awesome as well because they could just release more crimes.

TheNecroswanson
Gone Gonzo
Posts: 3679
Joined: 29 Nov 2007

You play the goofy sidekick, no matter what happens, the story/level progresses.

HobbesMkii
Beat Writer
Posts: 215
Joined: 7 Jun 2008
The Iron Ninja
Gone Gonzo
Posts: 2968
Joined: 13 Aug 2008

HobbesMkii:
I found this thread. http://www.escapistmagazine.com/forums/read/9.68667#636168

Hey... now I remember that one, I'm sure there is another even more recent one (like yesterday)

Oh what the hell, a game where you are a crab, and you travel along a beach fighting all sorts of beach creatures (and eating them)

D_987
Infamous Scribbler
Posts: 548
Joined: 15 Jun 2008

Obviously a MMORPG (because the idea of a free-roaming world with thousands of players in still great)

Obviously, the game has to be fantasy based, so base it at the beginning of human existence, all the players start off at the scientifically decided tie humans first roamed the earth, you would have basic survival tools, clubs to fight enemies, and just basically build up your community. Your community is about 100 people, your given a team name, and everyone must vote on their favourite, your given a stretch of land, some basic equipment, and then allowed to do what you want.

Your community needs to function properly and build up its resources - to remove to much grind (though there's got to be some) make it more interesting for the player (a deep combat system, not turn-based)

As the game is played, go through history, so m the community discovers rocks etc, they can use that to build hills, making statistically easier to defend their village etc.

Of course, eventually your going to move into more advanced stuff (medieval) so the game flows through time, your community may have to gather rocks to make a castle, find and tame animals to ride on, prepare armies for battle.

The character customisation screen would incorporate all this, allowing you to base your characters strengths ad weaknesses for the good of your tribe. Obviously you can go to war with other tribes, and steal their equipment and land to stretch your own boundaries - so the world advances through time. That's about it for my flash of inspiration, not really my dream game, just a thought.

Pyro Paul
Copy Clerk
Posts: 95
Joined: 7 Dec 2007

a Warhammer 40k MMO/FPS/RPG
sounds a little impossible... but thats why it is a dream game.

Souplex
Press Junketeer
Posts: 442
Joined: 29 Jul 2008

Metroid prime corruption without hypermode, more gametime and worlds, the ability to switch beams instead of the beams stacking (So everyone can have a favorite instead of just upgrading like in prime 1) more power ups and the multplayer mode that they had in echoes.

Doug
Press Junketeer
Posts: 457
Joined: 23 Apr 2008

I honestly have no idea what my ideal game would be or even be like. My desires seem to vary wildy from week to week. One week I want a no/little brainer FPS, another week I might want a complex RTS with my virtual avatar sitting atop a golden angular throne of conquest, next week I might want to just an adventure-type game (i.e. Pyschonauts, most RPGs), next week a more brainy FPS.

Anyway... based on my experience with a MUD, I'd guess my dream-type of game would be one where I could wonder around with an avatar, have an adventure with him, or build up, say, a business of some sort (For example, if I wanted to setup a tavern, or a weapons smith, or even an in game newspaper, i'd be able to do that). Preferably, I'd like to do this in persistant world online multiplayer game, but that'd be preferred instead of required, especially given the tendacy of most newbies to be either confused or jerks, heh.

Limos
Infamous Scribbler
Posts: 632
Joined: 15 Jun 2008

An MMO with absolutely no environmental forces. You've heard of PvE I assume, well none of that. The game will be entirely run by players. Everything will be modifiable, but to keep people from making bullshit things most changes will be completely cosmetic. So you can't make god items or anything.

But everything from buildings to weapons, to races will be up to the players. As such with the game would be a character editor similar to the spore creature creator except the more you modify from the base human model the more in game cash it costs to make it. The same goes for item modifiers and building modifers. The more your creation deviates from the base model the more it costs to make. But there will be no caps. If you want to make a buster sword out of depleted uraniam and then enchant it with a spell of sentience good for you!

Also there would be no automatic protections. If you die all your shit stays with your body. Raising your standing in the game would center around what you have, not a level.

There would be no levels. Everything would be based around skill ratings and equipment. Sure, using a skill more makes it better. But the changes would be more in aptitude than damage. One guy weilding a pistol does just as much damage as the other guy. But if one of them has a much higher gun stat then his aim is steadier and he can reload faster, because he is more familiar with the weapon. Likewise with swords and such. As you gain more skill your attacks become more accurate and faster rather than more damaging. Damage would be based solely in the equipment.

Next, resources would be limited. You will be able to break down anything you find to get it's base components but you won't be able to mine computer enemies for their random drops. The amount of resources will scale to the total number of active players. (This is so people don't try to make twenty billion seperate bot accounts to raise the amount of resources or something.)

I'm pretty sure i've answered a thread like this at least three times so I'll just leave you with that. There's more, but I don't want to post it again.

Anarchemitis
Gone Gonzo
Posts: 4295
Joined: 23 Dec 2007

This plus this.

chickenlord
Paperboy
Posts: 29
Joined: 14 May 2008

My perfect game would be have a few characteristics...first-it would be completely reusable never becoming boring and always have new and exciting content and game play...second-ultimate customization where u can design/make anything u want, with easy creating tools to help you...third-absolutely no boundaries what so ever...fourth-no glitches in video,game play or audio...fifth-cursing...lots and lots of free flowing dialog I want every voice in the game to be unique...sixth-as every good game thats out now there has to be controversy lots and lots of controversy so much that it breaks every sales record in the world and makes it the most addictive thing on earth...i want it to dwarf weeds addictiveness... that my freinds is the prefect video game...

Turbine2k5
Paperboy
Posts: 29
Joined: 20 Aug 2008

I would like to see a MMO third person shooter (kinda like MMO Mechwarrior). Focus is mainly on PvP, though I wouldn't mind seeing some sort of boss system. Deaths end your fun for a period of time (for ex, dying would force you to take a 1/2 hour to hour break), and weaponry improves based on the amount of time you use it, but not so much where you can take everyone down with just a blaster or something like that.

BardSeed
Muckraker
Posts: 294
Joined: 4 Aug 2008

chickenlord:
My perfect game would be have a few characteristics...first-it would be completely reusable never becoming boring and always have new and exciting content and game play...second-ultimate customization where u can design/make anything u want, with easy creating tools to help you...third-absolutely no boundaries what so ever...fourth-no glitches in video,game play or audio...fifth-cursing...lots and lots of free flowing dialog I want every voice in the game to be unique...sixth-as every good game thats out now there has to be controversy lots and lots of controversy so much that it breaks every sales record in the world and makes it the most addictive thing on earth...i want it to dwarf weeds addictiveness... that my freinds is the prefect video game...

Friends* (I before E except after C. There are few exceptions.)
Don't speak of marijuana's addictive potential when you know nothing of it. You didn't describe your game very well, what's the main story? Is there one or is it a magical game that is completely different every time?

RebelRising
Beat Writer
Posts: 190
Joined: 5 Jan 2008

A REAL Warcraft RPG with a deep, well written story-line, interesting characters, open-ended choices and a more thrilling combat system.
If Blizzard and Bioware were to work in concert on a game with Warcraft's universe, with the game design of Mass Effect, it would be, without question, the most awesome game ever!

One can dream...I suppose.

Doug
Press Junketeer
Posts: 457
Joined: 23 Apr 2008

Well, I have to say, Real RPG multiplay games do exist - they are called MUDs... the problem is they are all text based and not massive (the biggest is about 10,000 players strong, I think, although it can be as low as 5). Some muds have no grinding etc at all, and rely purely on PvP Role play and/or combat, if it even has combat. Sometimes players act as quest givers, and its much more fluid and natural and open that the typical RPG you get from a shop that has you on the rails all the time.

Anyway, Anarchemitis, thanks for the links, those games look entertaining :)

Liam Wolfy
Beat Writer
Posts: 142
Joined: 21 Nov 2007

Imagine the X-Files, combined with the Wire in the blood, combined with Army Of Two style movement and shooting, with investigation, conspiracy and so much mind fuckery plot twists and gore that it's banned in four countries.

jebussaves88
Press Junketeer
Posts: 360
Joined: 4 May 2008

Xvito:
A game which drives the player insane, with epic mindfucks, so your not really sure if what your seeing is really there... kind of... nah I don't know.
Something like that.
Also there could be medicine in the game so that you can take it and for some moments you see what's actually going on, but only for really short periods of time, like a couple of seconds.

Get yourself a Gamecube, and play Eternal Darkness: Sanity's Requiem

Xvito
Press Junketeer
Posts: 360
Joined: 16 Aug 2008

jebussaves88:

Xvito:
A game which drives the player insane, with epic mindfucks, so your not really sure if what your seeing is really there... kind of... nah I don't know.
Something like that.
Also there could be medicine in the game so that you can take it and for some moments you see what's actually going on, but only for really short periods of time, like a couple of seconds.

Get yourself a Gamecube, and play Eternal Darkness: Sanity's Requiem

That's awesome.
Thanks dude!

jebussaves88
Press Junketeer
Posts: 360
Joined: 4 May 2008

A sci-fi/fantasy game where you control a ghost of some sort, who can possess other people, control them and/or interrogate them. This could then be done to foil the person who killed you, bring down some corporation etc etc. It would sort of be like changing costumes in Hitman, and the only way you'd be detected is if you were doing something out of the ordinary.

The person you're possessing must always have green or red eyes while you do so, but of course, no one must notice this.

Yx0que
Paperboy
Posts: 23
Joined: 20 May 2008

Liam Wolfy:
Imagine the X-Files, combined with the Wire in the blood, combined with Army Of Two style movement and shooting, with investigation, conspiracy and so much mind fuckery plot twists and gore that it's banned in four countries.

I don't think that would work. A lot of Wire in the blood's appeal is the lack of "real" action. It's all in his mind. Just my oppinion though.

I would like to see a game with magic like in "Jonathan Strange and Mr Norell". Also this game shouldn't encourage violence but it should be a valid option. If you kill someone you would you his spirit randomly. Same goes for two murders. These vision will dissapear over time depending on the circumstances you kill in. If you kill a lot of persons you would go insane and random people would look like enemies even if they're not. The game would take place in a time that hasn't been overused in games; like 18th century, or Ancient Greece or the first half of the Middle ages. The game would have a real story worthy of a novel but with different endings. The NPC's would react to you differntly depending on a whole range of parameters going from crimes commited to seemingly random things like wearing a top-hat. The story itself would go about the main character solving a mystery or something but in the background there would be bigger things going on, like a war or elections. And the player could influence these things or even activly take part but it won't be necessary.

SimuLord
Infamous Scribbler
Posts: 576
Joined: 20 Aug 2008

Simple concept: EVE Online meets Port Royale. Same multiplayer commerce-type game, just set on Earth during the Age of Exploration. Completely player-driven economy along the lines of the one in Puzzle Pirates, ship combat in real time, land battles allowing guilds to take control of ports.

It'd be glorious.

Drumming Panda
Paperboy
Posts: 15
Joined: 23 Aug 2008

i'd get a game that can appeal to all the gamers....now thats a perfect game...and not make threads on sites like these saying they suck

DARKLARK
Beat Writer
Posts: 142
Joined: 30 Jul 2008

zombie MMO with lots of action and RPG elements

poopdog
Paperboy
Posts: 17
Joined: 16 Aug 2008

a dystopyan future where the main protagonist is a spaz who usually makes more conflicts insted of resolving them.

Fable73
Paperboy
Posts: 15
Joined: 24 Aug 2008

My dream game would be a game set in an older time with swords and olden style guns with a moral system of good or evil. And who knows? Maybe you have a dog as a companion. It would (will) be the best RPG game to date. I would call it Fable Two- Erm... Well, havent really thought of a name for it yet... But yea.

chickenlord
Paperboy
Posts: 29
Joined: 14 May 2008

BardSeed:

chickenlord:
My perfect game would be have a few characteristics...first-it would be completely reusable never becoming boring and always have new and exciting content and game play...second-ultimate customization where u can design/make anything u want, with easy creating tools to help you...third-absolutely no boundaries what so ever...fourth-no glitches in video,game play or audio...fifth-cursing...lots and lots of free flowing dialog I want every voice in the game to be unique...sixth-as every good game thats out now there has to be controversy lots and lots of controversy so much that it breaks every sales record in the world and makes it the most addictive thing on earth...i want it to dwarf weeds addictiveness... that my freinds is the prefect video game...

Friends* (I before E except after C. There are few exceptions.)
Don't speak of marijuana's addictive potential when you know nothing of it. You didn't describe your game very well, what's the main story? Is there one or is it a magical game that is completely different every time?

...it says minus story...i just described the perfect video game, it doesn't matter what the story is it just have to have those qualities...

Liam Wolfy
Beat Writer
Posts: 142
Joined: 21 Nov 2007

Yx0que:

Liam Wolfy:
Imagine the X-Files, combined with the Wire in the blood, combined with Army Of Two style movement and shooting, with investigation, conspiracy and so much mind fuckery plot twists and gore that it's banned in four countries.

I don't think that would work. A lot of Wire in the blood's appeal is the lack of "real" action. It's all in his mind. Just my oppinion though.

Exactly!!!!!

It's all in the main charecters mind as he is unravveling the mystery. If you've played Condemned 2, there are parts when your halucenating, and you halucenate monsters and bloody gorry or just plain freaky stuff, it'd be like that but alot less freaky just mind bending and horrible.

BallPtPenTheif
Gone Gonzo
Posts: 1323
Joined: 11 Jun 2008

Zombie western

PedroSteckecilo
Gone Gonzo
Posts: 2408
Joined: 7 Feb 2008

DARKLARK:
zombie MMO with lots of action and RPG elements

Oooo, make it an ultra realistic FPS, and give your character skills like Ammo Crafting, Mapping, Lock Picking... things you'd want your character to be able to do that don't involve shooting, so no matter what you can pick up a gun and use it.

Danny Ocean
Gone Gonzo
Posts: 1404
Joined: 28 Jun 2008

Second Life without glitches, lag, or weirdos.
I just love the content creation tool in that game, even if the rest of it is a pile of excrement.

PedroSteckecilo
Gone Gonzo
Posts: 2408
Joined: 7 Feb 2008

I would want to design the greatest 5-8 Hour Game ever, it would be non-stop excitement, no filler missions, all the most interesting gameplay I could come up with (think The Shadow Moses Metal Gear Battle, or the Prague Chase or most of the boss fights in MGS 4) and would feature multiple paths and endings, so you'd always feel like replaying it because there's a pretty good chance you'll see something new.

BallPtPenTheif
Gone Gonzo
Posts: 1323
Joined: 11 Jun 2008

Real Time 48 hour Black Hawk Down game. The replayability is in picking a different role to play during the ground hog day like experience. 48 hours of constantly scripted madness.

gameking218
Beat Writer
Posts: 179
Joined: 26 Feb 2008

MMORPGFPS-Now, let me explain
MMO-As people have said, haveing thousends and thousends of people playing together at once is still a great idea, but exicution is still a little bad.
RPG-Oblivion had great RPG parts, the customization, weapon...moding, spell making, skill haveing and useing, all of the RPG parts were great.
Cutscenes-Metal Gear Soild 4 has amazing cut scenes, voice acting, all of the parts you didn't play were great, better then a movie. What I'm saying is, lets make you getting a quest a cut sceane rather then a little menu. It will add more depth to the game so players fell like more of a part the world.
Combat-Oblivion had great combat, and in real time. Real time, no exceptions. Also, no guns.
Towns-Towns aren't so far that it's an hour to walk from here to here. Or just more so you feel that your going far.
I'm bored so I'll finish it later.