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Zombie Outbreak MMO

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Abako
Muckraker
Posts: 273
Joined: 30 Jun 2008

Ok so if anyone has ever seen any of my other MMO ideas, like my one for the Warhammer MMO, I tend to think about these things alot and have decided to submit an MMO idea to you all for your viewing pleasure. So here we go.

My latest idea for an MMO of sorts is a game based off of one of my favorite books, the zombie survival guide. I know many people have read it so I will do less of the explain everything as I go. The game would start in a way the I think would be completely funny for all involved. So the server is up (it would only have one server like EVE) and as this game starts everyone who is signed up to play starts in the cities and towns of the games world. This world will be INCREDIBLY expansive (as in the type of big that we can not accomplish with current gaming technology) and will feature a very realistic setting different parts to represent all of the major styles of modern societies, so North American/European urban and rural areas, middle eastern cities that are still "third-worldish", african villages, asian island chains, arctic, and so on. Now upon the start of the game, every player is given a random character generated by the game. This will include where they live, what their job is, their possessions and wealth, everything. Yes some people will be luckier than others but all in all it will make the game more interesting.

So the game starts at the very beginning of what the book calls a Class 4 outbreak, where zombies are over running major cities and starting to take over the earth. Then they players are left to do whatever they can to survive. Of course many will die as they try to figure out a plan, but a good number will quickly do things such as secure their houses and appartment, attempt to stockpile supplies and other common "survival strategies".

Now it must be stated before moving any further that this game is very advanced from current technology, so some of the interfacing and expansiveness is not currently possible. But players in this game will be able to do anything they can do in real life. So they can steal things, make things, try to fix things, everything is destructible if it is in real life, the works.

So at this point in the game some different things have happend. Due to the random nature of the character generation, the players with rich characters might never play, or have become the cornerstones of survival groups because of their access to materials. Gun store owners might have immediately tried to go out and fight the zombies and died, or fortressed themselves up. You just cant tell so every time the game restarts it will be cool and different.

Now its time to see what players can think up for surviving this game. Oh yes the goal is survival. At the start of the game, you might see the players who fortress up in their house, but at some point their supplies will run out and they are done for. The real strategy for this game is to see how well players can come up and execute a plan together.

Now as for actual gameplay it will work something like this. You get one character for your account at a time, no more. And this character only lasts for the current game and if he dies he is dead. If your starting character dies, you will respawn with a new random person(but only a very average person) at some random place in the game without a lot of zombies, giving you the chance to try and make it somewhere before you are eaten again.

Now each game would run for a certain amount of time (maybe 6 months or something?) in which they players have to survive. The ones who can keep their starting character alive the entire game actually win, but the others who dont can still play and have fun. But the trick is that the game will always be running and your character will always be in the world unless they die. So when you log off, there is the distinct chance that you could be eaten while your character is "sleeping".

As the game progresses all sorts of things will have to happen. People will have to find ways to get supplies, such as food and water, medicine, and resources. The way the zombies work is just like in the survival guide so you cant just go running around or stand in a group killing them, because MILLIONS will come if given enough time. This means that long term strategy will play a huge key in this game.

I could go on and on but I believe you can see what kind of game I am getting at. It would basically be a real life simulator of a specific event. I would love to see what people could do with a game like this. Also I would love to see what me an my friends could come up with hehe.

Sorry about this being very poorly written. I didnt actually organize this, it was just me writing from my own head.

Theo Samaritan
Infamous Scribbler
Posts: 510
Joined: 16 Jul 2008

If I was Valve, I would make this.

asmodaus
Beat Writer
Posts: 152
Joined: 1 Aug 2008

Sounds good, but you would need a super computer ro play it, or pack it full of loading screens. It would also take forever to install. also instead of randomizing characters, i would make it so that a person could create his own character, but still randomizing their job, place they live and econimic situation.

Zombie_King
Infamous Scribbler
Posts: 559
Joined: 26 May 2008

Sounds good, but there are many flaws. I won't list them here because no one will read this anyways.

Sib
Infamous Scribbler
Posts: 506
Joined: 22 Dec 2007

The random economic situation would suck. Seriously, start everyone fairly level otherwise it just wouldn't be fun for someone who starts off as a tramp seeing a multimillionaire arms-dealer fly by in his helicopter using implanted Gatling guns to mow down hordes of zombies, before returning home to shag his supermodel and relax in a solid gold tub filled with champagne, while his mantress (mansion + fortress) mows down zombies with its emplaced cannons.

Other than that, sounds epic.

Aries_Split
Gone Gonzo
Posts: 2082
Joined: 12 May 2008

I'm agreeing with Zombie King. A good pitch, but WAY to many inconsistencies.

OverlordSteve
Infamous Scribbler
Posts: 618
Joined: 8 Jul 2008

The main things I have issue with are the Six Month-long games, the Randomization and the Off-chance you might be eaten while logged out.

Xiado
Muckraker
Posts: 244
Joined: 5 Jul 2008

A definitely flawed idea but with some polish, it could be really, really cool.

For fun, I will submit my own idea:

A PvP (mostly) MMO set in feudal japan, and each "tribe" will fight for control of Japan, where the player can choose which of about 6 factions to join, with the player being a samurai, and if your city overrun and shogun killed, you are assimilated to your new rulers. It will also incorporate elements of sim city, and RTS games in the way that if you go into the wilds and kill monsters, your realm will be more peaceful and your citizens happier, again making them more efficient in farming and expanding with new cities and such. (The peasants are controlled by NPCs) There will also be the battlefield building of supply towers and such like a real time strategy game. When you get to a certain level, you will go into a different server with a boundary of levels (the 10-15 server or the like), and when you join a server from leveling up or starting out, you are stuck in that version of japan until you level past that server again. From level 1-5, you are in a training world where you and other people complete a certain order of quests and enter the real world at level 5.

Yup, that's my basic idea if anyone is reading this

broadband
Press Junketeer
Posts: 411
Joined: 15 Dec 2007

there is a mmo in developvin called exanimus but years ago it was anounced and they have barely showed some concept art

asmodaus
Beat Writer
Posts: 152
Joined: 1 Aug 2008

there was also supposed to be a mmofps called huxley, but i dont remember what happened to it.

greyl
Anonymous Source
Posts: 1
Joined: 26 Aug 2008

Xiado, only problem is Samurai would most likely commit seppuku instead of assimilating.

Acaroid
Copy Clerk
Posts: 89
Joined: 11 Aug 2008

There is a zombie MMO in the works, it is in development though

http://www.exanimusthegame.com/

MysteriousSquirrel
Copy Clerk
Posts: 56
Joined: 25 Aug 2008

There was an article in Game Informer a while back that paired famous game designers with famous videogame concepts. One developer thought that a MMO zombie game would be a good idea. It consisted of moving from place to place(starting in a hotel and moving on to supermarkets, gun stores, etc.) the concept though was that your team would have the course of 24 game hours (or like a hour in realtime) to survive. Teams would be forced to move around the city, since supplies will constantly run out, and the team with the most survivers wins. its great in theory, but when such a game is made, the problem of it becoming to linear and limited makes it feel like your repeating yourself every time you play.

Solo508
Beat Writer
Posts: 218
Joined: 19 Jul 2008

Suggest this in 20 years time and you might have more luck. We all have thoughts of future games like this but like you said, we just don't have the technology yet.

BardSeed
Muckraker
Posts: 294
Joined: 4 Aug 2008

If the zombies got into my house, or I needed supplies, I would travel across the rooftops!

LordCraigus
Beat Writer
Posts: 197
Joined: 21 May 2008

I'm sure most zombie fans who've read enough zombie fiction and/or seen enough movies have envisaged their perfect zombie MMO, and I'm sure most can appreciate that the whole concept is just so huge and complicated it's not worth even attempting to write it all down. Exanimus may do it, but I doubt it'll be anywhere near perfect.

rougeknife
Beat Writer
Posts: 168
Joined: 2 Jan 2008

I'm happy enough with Zombie master and the prospect of left4dead.

As for a Zombie MMO, I think that the idea of a randomly spawning character is brilliant. Perhaps physical design should be incorporated, but a random previous occupation could keep things fun. I also think that characters should spawn from survival shelters, random bunkers across the land that housed the character, where each player starts off the same way with a limited supply of food and weapons taken from the bunker. They leave the bunker for a randomly generated reason as well.

From the bunker, they then must travel to a Compound. If they die, they must start again at a bunker with a new character. If you had anything valuable in a safe stash, its left you your new character in the old ones will.

Reaching a compound is a players first objective, taking their character across the land to a safe compound. These areas are completely safe, well fortified against the zombie hoards. From compounds, you can log off, rest without fear, buy stuff, set up your own little shack with whatever valuables you find outside the walls. You can also get missions, but I'll explain that later.

Ontop of the compound, there are also 'safe houses,' where players can log off or rest up their character, however unlike the compound, safe houses are at risk. There is a chance of safe house your character is in being overrun but the hoards. Players and NPC's can protect these outposts, and if your offline when the safe house your in is overrun... well, sorry bucko. You're starting again at a bunker, though you can still collect previous characters stashes as they are available from the will.

Players can also set up safe houses if they want, just go to a building, work about fortifying it, making barricades, setting traps etc.

From the safe zones, characters can accept missions of going into the hot-zone, where the infection is rampant. Missions can be easy, they also can be hard, the can require just one player or many in a raiding party.

As for the zombies, I suggest three different types:
-Old Dawn of the Dead style undead shamblers, lumbering slowly and comically across the land. Their strength is in numbers, and the fact that they cannot die unless you remove the head or destroy the brain.
-Your 28 Days style runners, these ones mostly come at right... mostly. Their infected, but not dead yet. Easy to kill, though if you don't blow their heads off, they will rise again as shambelers.
-Boss Zombies. These guys are tougher than the Shamblers and Runners, and are usually at an objective.

Zombies either travel alone, in small groups, or in large hoards. Lone zombies are random, groups are also random, but the hoards are another matter, they rove across the land, and their movements are tracked.

Abako
Muckraker
Posts: 273
Joined: 30 Jun 2008

I like some of the ideas that rougeknife presented but I have always been against the whole "different class" of zombie. All zombies should be former humans and such not possess much greater speed than other, unless you have a kenyan olypic athelete zombie vs Willford Brimley (sp?) zombie hehe. But I do like the idea of setting up safe hosues that can possibly be overrun. I dont like the idea of impregnible fortresses what would be like the "cities" of other MMOs, everything in this game would be player run and created. Now if a group of players got together and fortified a football stadium or something then hell yeah I would love to see that. Or maybe turn an oil tanker into a floating city (loved it in Water world).

But as I said it was just some ideas coming out of my head. If I had really spent more time on it, I would have adressed alot of major problems and ways to correct them but I just wanted everyone to get a feel for my vision.

And hell in 20 years, look for it, I plan on pitching ideas to alot of my friends who are becoming game designers.

geddydisciple
Copy Clerk
Posts: 72
Joined: 25 Aug 2008

I love the whole idea besides dying while you are logged off. i can see that becoming an issue that would cause people to quit the game.

Ares Tyr
Gone Gonzo
Posts: 1431
Joined: 9 Aug 2008

This is the game I've been dreaming about playing my entire life.... Seriously, I've been saying something like this should be made for a few years, I'm glad I'm not the only person who thinks this...

God, why hasn't this been made yet?

[zonking great]
Copy Clerk
Posts: 119
Joined: 20 Aug 2008

Sib:
The random economic situation would suck. Seriously, start everyone fairly level otherwise it just wouldn't be fun for someone who starts off as a tramp seeing a multimillionaire arms-dealer fly by in his helicopter using implanted Gatling guns to mow down hordes of zombies, before returning home to shag his supermodel and relax in a solid gold tub filled with champagne, while his mantress (mansion + fortress) mows down zombies with its emplaced cannons.

Other than that, sounds epic.

Won't happen. Same thing happened in World War Z. Some bigshot would hole up with lots of celebrities and broadcast this on TV. They were attacked alright. By humans, not zombies.

fhein
Anonymous Source
Posts: 2
Joined: 26 Aug 2008

You might be interested in reading Sean Howard's idea for a zombie survival MUD. It contains a few similarities with your idea.
http://www.squidi.net/three/entry.php?id=30

RetiarySword
Press Junketeer
Posts: 353
Joined: 27 Apr 2008

ever heard of exanimus? The new zombie MMO coming out?

Aries_Split
Gone Gonzo
Posts: 2082
Joined: 12 May 2008

zonking great:

Sib:
The random economic situation would suck. Seriously, start everyone fairly level otherwise it just wouldn't be fun for someone who starts off as a tramp seeing a multimillionaire arms-dealer fly by in his helicopter using implanted Gatling guns to mow down hordes of zombies, before returning home to shag his supermodel and relax in a solid gold tub filled with champagne, while his mantress (mansion + fortress) mows down zombies with its emplaced cannons.

Other than that, sounds epic.

Won't happen. Same thing happened in World War Z. Some bigshot would hole up with lots of celebrities and broadcast this on TV. They were attacked alright. By humans, not zombies.

My personal favorite account from that Book. I never did figure out what the hell "romanov" meant.

hem dazon 90
Muckraker
Posts: 286
Joined: 12 Aug 2008

Abako:
Ok so if anyone has ever seen any of my other MMO ideas, like my one for the Warhammer MMO, I tend to think about these things alot and have decided to submit an MMO idea to you all for your viewing pleasure. So here we go.

My latest idea for an MMO of sorts is a game based off of one of my favorite books, the zombie survival guide. I know many people have read it so I will do less of the explain everything as I go. The game would start in a way the I think would be completely funny for all involved. So the server is up (it would only have one server like EVE) and as this game starts everyone who is signed up to play starts in the cities and towns of the games world. This world will be INCREDIBLY expansive (as in the type of big that we can not accomplish with current gaming technology) and will feature a very realistic setting different parts to represent all of the major styles of modern societies, so North American/European urban and rural areas, middle eastern cities that are still "third-worldish", african villages, asian island chains, arctic, and so on. Now upon the start of the game, every player is given a random character generated by the game. This will include where they live, what their job is, their possessions and wealth, everything. Yes some people will be luckier than others but all in all it will make the game more interesting.

So the game starts at the very beginning of what the book calls a Class 4 outbreak, where zombies are over running major cities and starting to take over the earth. Then they players are left to do whatever they can to survive. Of course many will die as they try to figure out a plan, but a good number will quickly do things such as secure their houses and appartment, attempt to stockpile supplies and other common "survival strategies".

Now it must be stated before moving any further that this game is very advanced from current technology, so some of the interfacing and expansiveness is not currently possible. But players in this game will be able to do anything they can do in real life. So they can steal things, make things, try to fix things, everything is destructible if it is in real life, the works.

So at this point in the game some different things have happend. Due to the random nature of the character generation, the players with rich characters might never play, or have become the cornerstones of survival groups because of their access to materials. Gun store owners might have immediately tried to go out and fight the zombies and died, or fortressed themselves up. You just cant tell so every time the game restarts it will be cool and different.

Now its time to see what players can think up for surviving this game. Oh yes the goal is survival. At the start of the game, you might see the players who fortress up in their house, but at some point their supplies will run out and they are done for. The real strategy for this game is to see how well players can come up and execute a plan together.

Now as for actual gameplay it will work something like this. You get one character for your account at a time, no more. And this character only lasts for the current game and if he dies he is dead. If your starting character dies, you will respawn with a new random person(but only a very average person) at some random place in the game without a lot of zombies, giving you the chance to try and make it somewhere before you are eaten again.

Now each game would run for a certain amount of time (maybe 6 months or something?) in which they players have to survive. The ones who can keep their starting character alive the entire game actually win, but the others who dont can still play and have fun. But the trick is that the game will always be running and your character will always be in the world unless they die. So when you log off, there is the distinct chance that you could be eaten while your character is "sleeping".

As the game progresses all sorts of things will have to happen. People will have to find ways to get supplies, such as food and water, medicine, and resources. The way the zombies work is just like in the survival guide so you cant just go running around or stand in a group killing them, because MILLIONS will come if given enough time. This means that long term strategy will play a huge key in this game.

I could go on and on but I believe you can see what kind of game I am getting at. It would basically be a real life simulator of a specific event. I would love to see what people could do with a game like this. Also I would love to see what me an my friends could come up with hehe.

Sorry about this being very poorly written. I didnt actually organize this, it was just me writing from my own head.

ittl work i dont like mmorpegurs but this sounds great. (also the zombie taking over cities is class 3)

Theo Samaritan
Infamous Scribbler
Posts: 510
Joined: 16 Jul 2008

hem dazon 90:

Abako:
---

ittl work i dont like mmorpegurs but this sounds great. (also the zombie taking over cities is class 3)

Was it realy needed to quote the ENTIRE OP for one line? jesus.

D_987
Infamous Scribbler
Posts: 548
Joined: 15 Jun 2008

A cool idea - although some ideas would be hard to implement. Any chance of making a rough mod on HL2 until technology advances enough to actually make this.

Dinnj
Muckraker
Posts: 241
Joined: 17 Jul 2008

Yeah exanimus is a new zombie MMO under developement, check out their site it sounds really good if you're into that sort of stuff.

Abako
Muckraker
Posts: 273
Joined: 30 Jun 2008

Ah ha well thanks for the exanimus info folks. Something to look forward to I guess. And uh I dunno if there is gonna be any further discussion so feel free to lock this if you want. Thanks all.

The Blue Mongoose
Copy Clerk
Posts: 98
Joined: 12 Jul 2008

rougeknife:
I'm happy enough with Zombie master and the prospect of left4dead.

seconded.

the MMO sounds good in theory... but i think a Left 4 Dead style game is much a more practical and - dare i say - more fun prospect.

Ski7z
Paperboy
Posts: 13
Joined: 7 Aug 2008

if someone actually had the brain and manpower to make one of these games it could be the best game of all time

Liam Wolfy
Beat Writer
Posts: 142
Joined: 21 Nov 2007

It sounds like a good idea, but I wish they could make a game, that's just... You vs seventy thousand zombies... Yes I am talking about recreating the UK perfectly. And the game doesn't end unless you compltetly rid one country of zombies.

inu-kun
Copy Clerk
Posts: 110
Joined: 18 Jan 2008

I'm not too happy about the idea of the game "continuing" while your away, it would be really unfair for anyone who doesn't have a lot of time.