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Okami

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beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

So, I bought Okami. I was not sold on the graphics and to be honest I'm still not; the use of cel shading is too heavy handed. The black outlines are too overpowering and garish. The overall composition could be improved, the scenes are too small to be fully realised as an immersive world.

I was hoping for a new and interesting 3rd person adventure. To be fair I have only played for around an hour and a half but, I already feel like this is Twilight Princess with a different skin. The gameplay in the first village feels like a carbon copy of the first villages Ocarina of Time and Twilight Princess. The main fields are spitting images of Hyrulian fields, it's one thing to be inspired by a game, another to copy one. The gameplay consists of rather tedious 'coincidence of wants' solving. Person 1 wants object B, Person 2 has object B but wants object C, Person 3 wants object A which Person one has but left on the other side of town.

Yes these games have many hours of gameplay but to me this gameplay just isn't fun. I don't mind fetch quests, but they're used to such an extent, that, I almost can't be bothered to continue with the game. Furthermore, the game is littered with 'spraff'. I don't actually mind cutscenes, they are good at directing the actions ensureing the player is able to focus on the events dictated by the game. However, text based cut-scenes are the bain of my gaming existence. These are the worst things in gaming since PlayStation analogue sticks! I'd rather play through Bourne than have to go through another text based cutscene!!!

Portkins
Infamous Scribbler
Posts: 665
Joined: 27 May 2008

Okami came before Twilight Princess. <_<
(Wait, The new one or the old one?)
Okami's not for everyone, but I personally liked it. (The old one)

YukoValis
Copy Clerk
Posts: 80
Joined: 9 Aug 2008

you suck! Lol honestly it's a great game, if you like that sort of thing I guess. I personally loved the art style, being a hack artist myself. I still say it's an original game, with a good story, new and interesting play style, and lovely art all around. My only problem with the game is that it's too easy save for those memory games where you have to poke that rock creature. Play the whole game through and see if you start to like it, if not then oh well more fun for me.

YukoValis
Copy Clerk
Posts: 80
Joined: 9 Aug 2008

Portkins:
Okami came before Twilight Princess. <_<

Okami came out before Zelda yes, so if anything Zelda would be copying it.

Log Dropper M.D.
Beat Writer
Posts: 134
Joined: 4 Sep 2008

I thought it was a great game, although I never finished it(got to around 30 hours or so). I loved the atmosphere and environment. It had a good sense of humor as well, much more so than any zelda game. It does owe a lot to Zelda but I found it to be very creative in it's own right. Only things I didnt like was it was too easy and it had too much dialogue for that style of game.

beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

Coming out before another game does not mean it was thought up first. I don't know which concept was created first but the influences of earlier Zelda games on Okami are almost undeniable.

beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

I really liked Shadow of the Colossus, I basically want something more like that.

LivemeLifefree
Press Junketeer
Posts: 439
Joined: 27 Mar 2008

Portkins:
Okami came before Twilight Princess. <_<
(Wait, The new one or the old one?)
Okami's not for everyone, but I personally liked it. (The old one)

It's just a port to the Wii. I also don't like the cut scenes, but they do offer an option to skip, but you miss all the story. I wish they'd speed up them up some. I fell asleep while starting it. I liked it's use of cell shadedness though.

Log Dropper M.D.
Beat Writer
Posts: 134
Joined: 4 Sep 2008

beddo:
I really liked Shadow of the Colossus, I basically want something more like that.

You had no idea what style of game Okami was before you bought it? If you bought Okami because you wanted a game like SOTC that's not exactly smart. What game is like SOTC anyways? I can't think of any

beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

To clarify, Okami's art style is an amazing achievement. Moving away from the standard is never easy. It's just not to my taste, I think they could have imporved the style significantly in the wii version by why bother putting in the effort eh.

Twilight Princess looks really bad in my opinion, especially in open spaces. It feels like the skybox is a crappy dome stuck on top of disjointed fields, it does nothing for a sence of scale.

beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

I knew that Okami was more Zelda style I just wasn't expecting something so close to it. At least it has a different story to Twilight Princess.

I was expecting more originality than just the graphics. Who knows, the story may yet make up for it.

Daouzin
Paperboy
Posts: 11
Joined: 25 Jan 2008

Okami's a great game. I played the original on the PS2 about 6 months after it came out so not recently enough to probably say everything that should be said about the game, but it's pretty clear to me that you came into this game expecting something specific. Everyone does this to an extent, but try to step back a little a bit and let Okami take it's own course.

Personally I fell in love with the games approach to story telling. I felt a lot of the cinemas were just aesthetically appealing and the game gave me the impression that I jumped into an old Chinese legend, but not generically. It's obvious that Okami took a lot of ideas from Zelda, but I don't think it's fair to say that the whole first village is like OoTs although to be honest it's been even longer since I've played that.

If there was anything that I took away from Okami that I rarely get from most games is the desire to explore and to watch the rebirth of a god. The NPCs really help to establish Amaretsu apart from the rest of the world and the contrast between Amy and Susano help to establish the power that Amy has in the relatively realistic universe set in a prior time period.

The only real complaints I have and have heard people mention is the games pacing and the games length. I think a good 5 hours could probably have been shaved off, but the story has a much older aura to it, as though I'm playing a game that was originally an oral story passed from generation to generation through out early Japan. That's really what's so powerful about the game, is it manages to merge a new storytelling medium with a story that comes out of it feeling thousands of years old and it does this through the game's atmosphere.

The art style inspired by a Japanese water coloring technique, the use of the "celesital brush" with automatic connotations to calligraphy and by keeping verbal audible dialogue to being any one specific language. A number of other things help to contribute the feeling I'm trying to convey, but ultimately the game delivers an experience rich and entirely different then what most games offer.If it has to do that by taking ideas from an established franchise then so be it, but personally Okami's left a bigger mark on me then any Zelda game has since LttP, which to be honest is probably entirely nostalgia.

Decoy Doctorpus
King of the Yetis
Posts: 1875
Joined: 15 Jul 2008

I don't recall there being a paint brush that allowed you to change the world around you in Twighlight princess.

As for copying the fields in OoT. I agree completely. Both games feature not only grass (!) but also, Trees! (!!)

Castrate the Heathen
Copy Clerk
Posts: 58
Joined: 25 Jul 2008

Log Dropper M.D.:
What game is like SOTC anyways? I can't think of any

Ico.

Log Dropper M.D.
Beat Writer
Posts: 134
Joined: 4 Sep 2008

Castrate the Heathen:

Log Dropper M.D.:
What game is like SOTC anyways? I can't think of any

Ico.

Ico was much more puzzle oriented. A great game though. I guess it did capture the same feeling, but quite different than SOTC in my opinion.

Eiseman
Muckraker
Posts: 297
Joined: 23 Jul 2008

Well, one could argue that SotC had many puzzles. It's just that said puzzles were huge and could crush you underneath their hooves if you didn't solve them right.

lenneth
Copy Clerk
Posts: 56
Joined: 17 Aug 2008

beddo:
I think they could have imporved the style significantly in the wii version by why bother putting in the effort eh.

They might have if it was actually Clover porting it to the Wii nt just Capcom

Andy Anonymous
Paperboy
Posts: 34
Joined: 30 Aug 2008

You need to give it more time.

As for the graphics style, it's made to emulate a Japanese watercolor, and it does that, extremely well. Perhaps you simply don't like that style of artwork.

Wanderer Of Days
Paperboy
Posts: 15
Joined: 12 Jul 2008

If you wanted something like Shadow of the Colossus, you would have a hard time finding something quite like it. Shadow of the Colossus could be very much described as a thesis on boss battle design, and that combined with it's style and atmosphere makes it a very unique game.

As people have stated before, Okami takes many cues from Zelda, though it does present plenty of new ideas. Yes, the sumi-e art style can be messy, but Okami is a wonderful game, so try to play through it a bit more. The story is good in my opinion, and even if you are unfamiliar with the Japanese folklore used throughout the story, it makes for a charming narrative. It gets even more interesting towards the end. The combat can be a bit stale at fist, but the addition brush techniques and divine instruments make for fun times.

slyder35
Beat Writer
Posts: 217
Joined: 16 Jan 2008

YukoValis:
you suck! Lol honestly it's a great game, if you like that sort of thing I guess. I personally loved the art style, being a hack artist myself.

What's a hack artist?

Strafe Mcgee
Pulitzer Laureate
Posts: 925
Joined: 25 Jan 2008

Yeah, I'm in the same boat as you. Just couldn't get into Okami no matter how hard I tried. Loved the graphics, wasn't particularly impressed by the combat and didn't really care too much for the story. It's a particular kind of frustration when you can't enjoy something which you know really should be awesome. *sigh*

Decroux
Copy Clerk
Posts: 52
Joined: 23 Apr 2008

beddo:
So, I bought Okami. I was not sold on the graphics and to be honest I'm still not; the use of cel shading is too heavy handed. The black outlines are too overpowering and garish. The overall composition could be improved, the scenes are too small to be fully realised as an immersive world.

I was hoping for a new and interesting 3rd person adventure. To be fair I have only played for around an hour and a half but, I already feel like this is Twilight Princess with a different skin. The gameplay in the first village feels like a carbon copy of the first villages Ocarina of Time and Twilight Princess. The main fields are spitting images of Hyrulian fields, it's one thing to be inspired by a game, another to copy one. The gameplay consists of rather tedious 'coincidence of wants' solving. Person 1 wants object B, Person 2 has object B but wants object C, Person 3 wants object A which Person one has but left on the other side of town.

Yes these games have many hours of gameplay but to me this gameplay just isn't fun. I don't mind fetch quests, but they're used to such an extent, that, I almost can't be bothered to continue with the game. Furthermore, the game is littered with 'spraff'. I don't actually mind cutscenes, they are good at directing the actions ensureing the player is able to focus on the events dictated by the game. However, text based cut-scenes are the bain of my gaming existence. These are the worst things in gaming since PlayStation analogue sticks! I'd rather play through Bourne than have to go through another text based cutscene!!!

Interesting how the very first points you pulled up were about graphics. Made me disrespect the entire rest of your post by default. though I think that even under a neutral view it still would have been bad.

beddo
Beat Writer
Posts: 198
Joined: 12 Dec 2007

[/quote]
Interesting how the very first points you pulled up were about graphics. Made me disrespect the entire rest of your post by default. though I think that even under a neutral view it still would have been bad.[/quote]

The reason I talked about the graphics first is because that is mostly what the game is renowned for. I appretiate the style and comend the risk taken to depart from the norm. They managed to pull a new style from cel shading which often generates very similar result. I just think it could have been better, not necessarily on the PS2 but certainly on the wii.

I stand by the rest of my points, for now anyway. I'm going to try and put in the time to finish it and then I may have developed a new appreciation for the game. Sorry for typos, iPhone typing :S

YukoValis
Copy Clerk
Posts: 80
Joined: 9 Aug 2008

slyder35:

YukoValis:
you suck! Lol honestly it's a great game, if you like that sort of thing I guess. I personally loved the art style, being a hack artist myself.

What's a hack artist?

A hack of an artist. As in a artist just starting out and as of yet doesn't have much skill.

afrophysics
Muckraker
Posts: 260
Joined: 4 Jul 2008

I understand what you're saying but I can't see any way in which you can dislike the graphics. Also the storyline is absolutely charming, if a bit overlong. Give it a bit of time, it will grow on you.

What's wrong with the Playstation analogue sticks?!

 
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