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Muckraker Posts: 261 Joined: 9 Apr 2008 | |
Copy Clerk Posts: 57 Joined: 1 May 2008 | The only thing from a fluff point of view is arnt space marines squad based...sure they have there hero's but they are armed with a little bit more then what that guy had there...but yes an early build so maybe thats being dealt with later on. |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 | Urgh. That's all I have to say. Urgh. First point- while they're using the 40K license, you can tell they wanted to make Gears Of War. The shaky camera, the constant chainsaw melee (yes, I know 40K invented it first, but they could have tried differentiate it a little from GOW). This looks like GOW with a new lick of paint. Second point- the 'cinemactions'. Firstly, what a stupid name. Secondly, the fact the narrator says there are going to be hundreds of them fills me with dread. Dramatic posing like that may seem cool the first time, but I'm pretty sure it'll get very old, very quick. Plus, I don't like being constantly dragged out of the game like that. Third point- for a game that's supposed to be focused on melee, the combat looked incredibly stodgy. Same moves, over and over again. I don't want Ninja Gaiden or Devil May Cry, but a combat engine with some sort of pulse would be nice. Fourth point- if that's supposed to be a bolter (and judging from the heft of it, it is), then my god they couldn't have got it more wrong if they tried. It's supposed to be a miniature rocket launcher, not the SMG from Halo 2. Fifth point- I realise this one's really subjective, but to me the art design looked all wrong. This is a Space Marine. And this is his battlefield. The 40K universe is, above all else, very dark, very gothic, and very scary. On human worlds, religious imagery is everywhere. The Imperium is basically a spaced up Spanish Inquisition. I'm judging this on an alpha-build of the opening level, I know, but still. If that's an Imperial world, where are the floating skulls? Where's all the Catholic imagery? Where, in short, is the atmosphere? If it's a Chaos world, where the heck is all the Chaos? Burning skies, poisonous clouds, daemons, mutated buildings, scarier than the 7th circle of Hell... y'know, Chaos? Which leads me to my next point... Six- If those are Chaos Space Marines, I'll eat my hat. Adding some spikes and snarls to your standard Space Marine model does not Chaos make. Neither does adding cheesy dialogue lines. Chaos is ultimate corruption. Chaos Space Marines are meant to be one of the scariest things in the universe. They're 8 foot tall, armour plated, genetically enhanced monstrosities for chrissakes. They should scare the crap out of you. Seven- If you're going to get a narrator chappy, at least get one who can actually sell your product. This dude sounded as comfortable as if he was being raped by a bolter from behind. Which, incidentally, is what the Space Marine in the video should be doing to his enemies. I know I'm only one geek out of many, and my opinion is most likely not the common one. But goddamn, I don't see anything special about this game at all. I love the 40K universe, and it deserves a lot better than a GOW knock-off with some arbitrary sword-swinging thrown in. Now, if you'll excuse me, my prejudices and I have an angry letter to write... |
Anonymous Source Posts: 10 Joined: 14 Nov 2007 | well good news on the hunt to figure out what chapter it might be. the marine sergeant is carrying a full sized bolter not a bolt pistol and there are only 2 groups in the table top game that i know of who can do that, Space Wolves, and Plague Marines. and it sure isn't a Plague Marine. although the colors on the armor didn't really look Space Wolfish |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 |
Depends how closely the devs are following the lore. Which, going on the firepower of said bolter, doesn't seem to be too closely. |
Pulitzer Laureate Posts: 860 Joined: 26 Mar 2008 |
Damn right; and I hate it when devs do that! They seem to have a real hard on for the melee combat, so you seem to be soaking up the ranged damage, firing off a few ineffective shots, while closing the distance to chainsword some clown. He does have a jump-pack which would help him get up close, but it could be merely cosmetic. I am a little concerned it is going to be Gears of War with a WH40K skin. Kudos for linking to a pic of the Dark Angels. Deathwing Terminators all the way. |
Gone Gonzo Posts: 1370 Joined: 6 Sep 2008 | Warhammer 40k has huge potential for an FPS or Star Wars- Clone Commando gameplay, but not as a Space Marine. A Space Marine could work in a halo style shooter when your a one man army, and they make you a SCOUT Marine. A Standard Marine would just mow over everything with his automatic cannon. A Bolter is fundamentally a rapid firing armor piercing grenade launcher- they expload. Maybe they're not quite as powerful as frag grenades, but they are VERY high caliber, and the heavier equipment just gets more rediculous. Scout Marines come with Dart Rifles, Combat SHotguns, bolt pistols, Stubbers, etc and would be more easy to blend into gameplay while still being "awesome".Another idea would be to make a game focus'd on a Cadian Kasarkin which would allow of an "elite" feel while giving the freedom to use a wide variety of weaponry. Though actually looking at this game, for an Alpha Build it seems incredibly well put together, and it looks more fun then the abysmal Fire Warrior. All they need to do is increase the impact of the Bolter. I also sincerly hope later in the game you get to trade in your chainsword for a powersword and maybe that bolter(?) for a Stormbolter. They need to make the combat more frentic and seamless, perhaps loose the ranged combat alltogether for more brutal and fluid melee combat. Also, that marine is clearly an Ultramarine by his pictography and armor color. |
Copy Clerk Posts: 51 Joined: 10 Jul 2008 |
Agreed! And I wouldn't mind seeing tanks. |
Pulitzer Laureate Posts: 708 Joined: 12 Apr 2008 |
Thats only in the tabletop, in a lot of the novels bolters are often used one-handed to scatter the opfor. Take the Captain from Nightbringer, he goes the whole novel with just a bolter and Chainsword, which works like it should; The Chainsword literally carves through twelve IG in a single swipe and the bolter is not an assault rifle, its treated like an SMG that has longer range. Aside from the general shape and the actual ammo its pretty much whatever they feel like. I also want them to put that Warrior's Bite gland in, spitting acid on your foes is something they only remember half the time... |
Pulitzer Laureate Posts: 860 Joined: 26 Mar 2008 |
Ah thought so. I thought I saw that upside down Omega symbol they have. |
Press Junketeer Posts: 403 Joined: 14 May 2008 | I wish people would stop complaining about the bolter not being fluffy. Face it, in any game based on Warhammer 40K, board game or otherwise it will be impossible to be fluffy for balance issues. Remember that in addition to making your bolter as powerful as it should be, you'd be dead the moment someone pointed a lascannon at you. Admittedly, spending the first few levels of the game mowing down opponents with the bolter would be nice, but I don't think it's really necessary. And the overkill thing seemed awesome, even if 'Oh noes, it's a quick time event'. Punching an opponent's face in has always appealed to me. Oh yes, and the close combat will be good. Reasons? The way the sword swing at 3:54 actually hit everyone it should have. In such an early design, this is good news. And right at the end, how he does a quick kill or whatever before switching to another opponent in the same attack, rather than having to work thorugh them systematically like in most fighter games.
They shouldn't, however, scare the crap out of a space marine. They are clearly your inferiors in combat and they really don't want to promote cowardly behaviour in a space marine.
It's not a jump pack. It's the standard power pack all space marines have. Jump packs are much, much bigger.
It seems to be a ridiculous idea in my opinion. On the other hand, how did he get knocked out at the begining? Due to their implants and such, space marines are pretty much impossible to knock out without mortally wounding them.
Each space marine, no matter how low they are compared to other marines, is a hero. They are perfectly capable of going Rambo whenever they want. They are not going to crawl into a foetal position because there squad is gone, especially not a veteran sergeant/captain as pictured. |
Copy Clerk Posts: 57 Joined: 1 May 2008 | I know that, but they are a squad based army, i imagine it will be explained by either being a sargent/veteran or that the rest of the squad is dead.....saying that if it is a verteran i want the terminator armour hehe |
Gone Gonzo Posts: 1828 Joined: 14 Nov 2007 |
To me as a viewer, they should look scary. Have you seen GW's design work for Chaos? It's some fucking messed shit. I'm not saying that the player's Marine should cower at the sight of Chaos. That doesn't make it any scarier for the player themself. What they should do is incorporate the designs and concepts of Games Worksop into game models that are truly nasty to look at. Judging by this video, they've taken a very quick glance at the Chaos plastic models, then incorporated that into the game from memory. And if anything, Chaos marines are superior in combat to normal Space Marines. They have all the armour and genetic modification of the Index Astartes, and the added drive and powers of Chaos. They really are the most terrifying force in the Galaxy (with the possible exception on 'Nids), and should at least put up a challenge. I'm not trying to put down this project before it's even come out. I just believe that if you're going to adapt something, you should adapt it right. Hopefully, with this just being an Alpha, they'll improve on everything I've mentioned. As it is, however, I'm not overly impressed. |
Gone Gonzo Posts: 2784 Joined: 20 Dec 2007 | Oh man...that looked awful. I really hope this improves, this is "too early to decide" but wow, I always thought a 40k game like that would be good but they fucked it up, he's all alone running around in a corridor with a FUCKING BOLTER that fires like an Uzi. It's an early build so I have hope, but I'm preparing for the worst. They are on the right track, and by that I mean "it's brutal and it's in the 40k universe". |
Gone Gonzo Posts: 1011 Joined: 1 Dec 2007 | @J-e-f-f-e-r-s
So you want 10 full chapters of Space marines ? |
Gone Gonzo Posts: 1370 Joined: 6 Sep 2008 | Personally I think it looks very promising. The Space marine moves with grace and speed, but with weight and momentum like you'd expect. The combat looks a little..slow, blockblock shoot stab, etc. They should just lose the bolter, have him go with just a melee weapon. The action just didn't seem interesting or intense to me, but it was also a very early build and level. CSM should be enemies for later levels, populate it with Traitor Guards! The sound and other stuff is excellent though, I like the voice work, I like how the shot plink off his massive armor, etc. |
Copy Clerk Posts: 65 Joined: 19 Mar 2008 | This is the game I have been waiting for for YEARS. I adore the 40k universe and Space Marines in particular, but don't play the tabletop game because It's A: Too Expensive, and B: feels too much like maths. For these reasons I will be buying this game, and for those same reasons, I will be disappointed. The "cinemaction" is a nice touch, and I have no real problem with having them in the game, but from what our narrator let slip, it seems like we aren't going to be playing a game, rather stringing together an endless stream of cinematic overkill. If the actual game has anywhere near the amount of QT events as were shown in the video, I won't get past the first level. but I could go on and on about this all night, so I'll make my point. This game will sell. Unfortunately for the gaming community, games that sell and games that are good appear to be separated by the vast yawning chasm of "we're getting paid anyway, does it really matter if it sucks?". I only hope no, make that fervently pray, that there are at least three hardcore 40k fans on the dev team, that GW are consulted regularly, and the devs LISTEN TO THEIR FANS! Anyone up for a 'Please don't screw this up' petition? |
Press Junketeer Posts: 452 Joined: 23 Apr 2008 | Hmm, I don't know. My first instinct is 'no' but it probably is too early to tell - for starters, the bolter looks more like an uzi that a bolter. We'll see. Much more interested in DoW 2 as it seems to be trying the Ground Control (1) route of limited men and reinforcements. Edit: That said, the environments do look good, but I do think it's not going to have the 'favour' of Warhammer 40k, really. Plus, I'm not overly convinced by the gameplay, nor the weak bolter. |
Paperboy Posts: 20 Joined: 5 Sep 2008 | I really hope it is good. I would like to play this, because there aren't mane 40K video games out there. |
Pulitzer Laureate Posts: 860 Joined: 26 Mar 2008 | Correct me if I'm wrong but don't Chaos Space Marines have different physical appearances and "attributes" depending on which Chaos god they've aligned themselves with? I wonder if they'll take this into account in the game cos that would be cool. |
Copy Clerk Posts: 84 Joined: 3 Jan 2008 |
Possible exception? |
Copy Clerk Posts: 118 Joined: 21 Jun 2008 | It looks good but the bolter does look a little weak even for them. I hope they improve but it does look very good...I doubt it will have a LOT of choice because remember they have to be able to play it on a 360 which means about 3 or 4 gig is able to be used...hopefully they can adapt and still make a great game and such. |
Gone Gonzo Posts: 2784 Joined: 20 Dec 2007 |
I gots an idea. They should make two versions, the AO one is an online exclusive, and the M version is in stores. |
Gone Gonzo Posts: 1370 Joined: 6 Sep 2008 | Online distribution of AO titles is a neat work around, but it would only work for PC games. None of the consoles will allow AO titles to be made for their systems, and they have final say on what their systems can say. No permission, no game. |
Paperboy Posts: 17 Joined: 9 Sep 2008 | Darnit, let me play a warhammer pc game where I can play as the Grey Knights already! |
Gone Gonzo Posts: 1370 Joined: 6 Sep 2008 | That'd be a little TOO ubur, considering all the Grey Knights are powerful pyskers armed with force halbreds and storm bolters. Then again . . . It'd make for good "I'm a one man army slaughtering millions of goons" gameplay. Man what I wanna see, a Warhammer/Warhammer 40k Game in the vein of Viking or Dynasty Warriors. |
Pulitzer Laureate Posts: 708 Joined: 12 Apr 2008 |
You are neglecting the point that the majority of the 9 Traitor Legions are veterans and have more than several loyalist SM's liftimes of experience thanks to time being whacked off all that "Cheesing" in the Eye. |
Gone Gonzo Posts: 1135 Joined: 10 Nov 2007 |
Sometimes yes, sometimes they're basically just marines with More Spikes. |
Copy Clerk Posts: 84 Joined: 7 Sep 2008 | Not sure about this. Would have liked a squad based tactical shoot like rainbow 6 Been a while since I looked in on the world of WH40K but I remember most of it being squad based The "cinemactions" gah! every few seconds stop to play a cutscene, not good. Looks good in screen shots and demo movies |
Assistant Video Producer Posts: 477 Joined: 19 Feb 2006 | A solid meh from me right now. It's still really early to tell. I am not of fan of all the quick cimaction scenes. I think they detract more from game play then enhance it. I would be a lot more interested if you got to take control of multiple different units through out the course of the game. Assault marines, Dreadnought and Terminators would all be a blast to play. |
Copy Clerk Posts: 57 Joined: 1 May 2008 ![]() | |
This looks terrible. Stiff animations, non existent combat system and repetitive finishers don't really impress. Granted it is still an early build (that explosion was lulzy) and they have time to improve, but I can see this as becoming a generic 7.0 game.