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Copy Clerk Posts: 109 Joined: 27 Aug 2008 | |
Gone Gonzo Posts: 1404 Joined: 28 Jun 2008 | Nope, hardware requirements too high to keep good graphics. I think that's the same reason it's limited to 32 players overall per game on Xbox live, no? Also that's been done, see City Of Heroes. |
Infamous Scribbler Posts: 638 Joined: 29 Mar 2008 | yes... just dont go crazy with the shortcuts and such... just keep it simple, have you ever played starcraft 64 or the sims in a console?... that games wasnt so bad and they are ports pc-console... so yes a mmo would work on a console Imo |
Muckraker Posts: 349 Joined: 21 Feb 2008 | ... Final Fantasy XI. |
Muckraker Posts: 229 Joined: 5 Feb 2007 | The only that could be a hurdle is convincing people who already pay a subscription fee to pay a second for that game explicitly. Otherwise, I see no reason it wouldn't work. |
Infamous Scribbler Posts: 542 Joined: 10 Sep 2007 |
Phantasy Star Online/Universe, also. Point is, MMOs have worked on consoles. |
Infamous Scribbler Posts: 638 Joined: 29 Mar 2008 |
my friend you just said xbox... and yes for the xbox it has too high hardware requirements... |
Muckraker Posts: 349 Joined: 21 Feb 2008 |
Quiet! Don't tell them that! I made a mistake by posting FFXI, we're supposed to pretend like there are and will never be console MMOs because: -Consoles can't handle them |
Copy Clerk Posts: 109 Joined: 27 Aug 2008 |
sorry did I forget to mention that it is coming out on the PS3 |
Press Junketeer Posts: 469 Joined: 24 Jul 2008 | -if one gets powerful enough it can, but at the moment I agree no great mmo can be made for consoles yes. |
Gone Gonzo Posts: 1404 Joined: 28 Jun 2008 |
Is that satire or serious? How many can the PS3 handle at once in the MMOFPSs there are now? |
Gone Gonzo Posts: 2861 Joined: 10 Mar 2008 |
About 60 if you're counting Resistance 2, and 256 if you really want to get hopefull for MAG/LAG as the kids are calling it these days even though we've only seen one trailer for it. Stupid assuming internet people. Aside from the fact taht MMOs have been done on consoles (wether they're good or not is debatable), if done properly tehre can be a good MMO on a console. HOWEVER, the MMO market won't suddenly switch to consoles if a game say par to WOW came on it, like how many FPSs are on consoles. The primary market for MMOs will always be PC but that doesn't mean that there can't be a few MMOs on consoles either. |
PROBATION Posts: 1076 Joined: 6 Jun 2008 | It would and has worked as long as you have a keyboard for talking to other people. Yes you could use voice but that adds to network usage. But honestly I've always found a game pad easier to use than a keyboard/mouse combo. But that's another argument entirely. User was put on probation for: Why did you join The Escapist Forums?. (3 days) |
Paperboy Posts: 19 Joined: 19 Nov 2007 | I honestly believe Final Fantasy XI is the best mmo of all time, and it works on consoles perfectly. But that's because the goal was to have it be able to be on the console as well as the pc, so they tried their best to make it an even playing ground. Even though it seems some people forget FFXI, it's still a wildy popular game, and as far as I can tell a huge portion of the players use consoles to play it and have a good time. Also, a few years ago I read a website (sorry can't give a definite source) that FFXI was the 11th most popular xbox live game. |
Beat Writer Posts: 190 Joined: 23 Dec 2007 | An mmo playable in every console would be awesome. You'd have 3 factions, each representing a console brand (microsoft, nintendo, sony) and they'd wage war against each other, while saying "METROID IS BETTER THAN HALO" This idea would rock so freakin hard |
Gone Gonzo Posts: 2861 Joined: 10 Mar 2008 |
You know what? That is actually a good idea! Problem is, developers can barely make Console vs. Pc interactions let alone Console to Console to Console interactions. |
Gone Gonzo Posts: 1000 Joined: 2 Jan 2008 | You'd have to have an MMO that worked before you could have one that worked on a console. ZING! But all kidding aside, yes, MMOs are built in such a way that they require very little data to transmit, and as such it becomes possible to have the client-side do most of the grunt work, while the network connection only has to worry about sending and recieving very basic data, and graphics aside, very few MMOs require all that much grunt work anyhow, so if you scaled the graphics to the targeted console systems in question, yes, it could "work" just fine. But it would still be an MMO, and I prefer to use my console for games. I do spreadsheets on my PC. - J |
Copy Clerk Posts: 68 Joined: 3 Sep 2008 |
and Everquest Online Adventures (which was a console exclusive MMO) |
Gone Gonzo Posts: 1978 Joined: 16 May 2008 | WoW has 10 million subscribers and could probably run on PS2 hardware It would need to adjust its control scheme quite a bit, but it could be done. Not saying it will, but the hardware can definitely handle it. |
Gone Gonzo Posts: 6167 Joined: 30 Jan 2008 | You've got your facts backwards mate. While DC Universe and The Agency are both MMO's that are being released on the Ps3, they are also gonna be on the PC. Its not that its lost them, its just lost exclusivity. They also look rather cool.
Yeah, but the main reason (given) that console to PC relations is impossible is cause of the different control schemes and how everyone would complain the other version had it easier. Then again that would still happen in a cross console one... |
Muckraker Posts: 348 Joined: 13 Aug 2008 | You could/can do whatever they hell you want and have it work if you do it right. Just because you can't put World of Warcraft on a console doesn't mean you couldn't put a MMOG on a console. If every designer that set out to make a MMOG would get their head out of World of Warcraft's ass and actually put some thought into the basis and execution of their game, we might eventually see this. As it stands, the MMOG has become the new FPS: one metric fuckton of derivative crap for every ounce of creative innovation. For as many of them as there are out there they are all so similar its freakin' sick; they might as well be nothing but reskins of the same damn game. A console would be perfectly suited to some kind of shooter or action RPG styled MMOG. |
Infamous Scribbler Posts: 560 Joined: 6 Jul 2008 | Why are people talking about hardware requirements? I think if consoles can handle gears of war and mgs4 they can handle world of warcraft and guild wars for christ's sake. Also, if console developers simply added keyboard and mouse support the control scheme problem would be bypassed - I mean hell, there's USB ports all over consoles these days, why not put them to use? |
Muckraker Posts: 348 Joined: 13 Aug 2008 | No, that's just it. You don't need that. Use what you have available. Part of the reason I hate MMORPGS is that the extent of your involvement in the game is clicking on an enemy and mashing the 1-0 keys -- this is boring as hell! Make some games you actually have to play. |
Paperboy Posts: 11 Joined: 14 Sep 2008 | i think they have just been waiting for installed base on 360 or ps3 think of the money needed to sustain them and ps3 and 360 are new in cycle, i prefer the ease of getting online with my 360 if it wasnt for that i would only play on my pc, if a mmo comes out on ps3 first im buying it, i think a mmo might be in works now and 32 is enough , i cant get along with more than a couple at a time. |
Gone Gonzo Posts: 6167 Joined: 30 Jan 2008 |
I don't know. The Agency looks pretty different. It sounds more like a much larger version of the COD4 Multiplayer than World Of Warcraft. |
Muckraker Posts: 348 Joined: 13 Aug 2008 | But it is unfortunately only one game amongst many. I would like to see more things done with the idea of MMOGs than endless parades of WoW clones. |
Gone Gonzo Posts: 1169 Joined: 26 Mar 2008 | I don't think it will happen for a while yet, the current gen hardware isn't powerful and with the very throw away culture of console gamers only a few games have ever build strong online communities. Also if you wanted to see WoW on your PS3 or xbox it would have to be very dumbed down in areas, not just in the controls. |
Muckraker Posts: 348 Joined: 13 Aug 2008 | I'm still not getting how console hardware "isn't powerful enough". If an off-the shelf, basic PC can run Guild Wars, why couldn't a console? What exactly isn't it powerful enough for, anyhow? |
Gone Gonzo Posts: 1169 Joined: 26 Mar 2008 | Well if you took a decent looking MMORPG like Warhammer Online currently being slapped all over the site, sort out the GUI and communication issues. Then somehow get everything to work right with that joypad on a PS3/Xbox360 would people play it? I think your average joe console player would instantly dismiss it as ugly or complicated. Some seem to think the current gen hardware can pull off miracles. I find it hilarious when you see people already calling games like Fallout 3 and Left 4 Dead ugly in gameplay video comments. |
Gone Gonzo Posts: 2183 Joined: 30 Jun 2008 | Well isn't Huxley coming out for the 360? Last time I checked, it was. If not, then correct me. |
Copy Clerk Posts: 92 Joined: 13 Sep 2008 | i think it might work with loading screens between sections. say the analog sticks are for looking around and motion (as they should be) and all 4 letter buttons and 4 directions with the control stick plus the bumbers and triggers that leaves u 10 hotkeys in simple or u could use the castle crashers system of holding down a button in combo with pressing down another ie hold right trigger press x then it could work but the most mmo oriented gamers are pc gamers and the fan base for the three consoles doesnt fit {wii ie 5 year olds and casual gamers, x-box action gamers pro gamers and single players western rpg players ( who might be receptive)and ps3 gamers are more jrpg gamers ie final fantasy ( so if its a mmo thts like a jrpg it might work) and whatever you would call the people who play mgs + assasins cread i guess stalth gamers but i dont really know, also action gamers who like racers + shooters} |
Copy Clerk Posts: 95 Joined: 2 Aug 2008 | mmos on a console would be fine, they'd just need to drop the fee, but since that probably wouldn't happen... |
Gone Gonzo Posts: 1169 Joined: 26 Mar 2008 | I think the biggest issue is communication, PC MMO games are very dependant on the internet and other software. Trying to organise things on consoles is already clumbersome even with non-mmo online games. With PC online games and MMO you have in-game chat with the keyboard and voicechat. Then you have software like x-fire, Ventrilo and many others. Christ the xbox doesn't even have an internet browser.
MMOs need dedicated servers and regular updates which cost alot of money. |
Infamous Scribbler Posts: 587 Joined: 23 Jan 2008 | Considering the crushing majority, not to say the entirety there of, MMOs come down to one click combat, grindsandwhichs and spam... I don't see why not... You really only need a D-pad/analog stick and a couple keys: - D-pad/analog to move around Now, if you wanna make the first DECENT MMO, with GOOD combat and no grind... That might be more complicated, but it should still be possible... |
Copy Clerk Posts: 95 Joined: 2 Aug 2008 |
doesn't xbox live have servers? |
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Haveing raed about the new DC universe MMO, basically WOW but instead of night elves and orcs you have superheores and villins. I don't have all the facts on this but what I do know is that it is coming out on consoles not on PC's.
Mabey it is a brave new atemptin the feild of MMO's to be different.
Or mabey they're just scared of the compertion from the big PC names.
All I know is I'm gonna Kick supermans butt.