No matter what side of the door you're on, you can always push it open upon turning the knob. |
4.8% (5) | |
Despite Newton's law of "Conservation of Energy," you can still send a corpse flying ten feet with a shotgun while your feet are still firmly planted on the ground. |
16.2% (17) | |
With the amount of HDR bloom in outdoor areas, you'd think our sun would just about to go supernova. |
12.4% (13) | |
Despite post-apocalyptic gameworlds looking run-down and grimy, the amount of glimmer and shine everywhere suggests otherwise (looks at "Gears of War") |
9.5% (10) | |
There are more conviently placed barrels of oil in games than there are actual barrels worth of oil left in the real world. |
57.1% (60) |
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Gone Gonzo Posts: 6172 Joined: 30 Jan 2008 | |
Muckraker Posts: 241 Joined: 20 Mar 2008 | It could be me, but when I look outside, I'm not blinded by the sun to the point where it hurts my eyes.(horrible HDR bloom) Or all the military types unable to look further than 50 meters before everything is blurred. I used to think it was realistic, but then I got glasses. |
Copy Clerk Posts: 98 Joined: 12 Jul 2008 | none of the above. you get the idea... i'm a DMC fan. i like the unrealness of games. |
Press Junketeer Posts: 472 Joined: 29 Dec 2007 | I picked barrels, but it really goes for any crate/barrel at all. When was the last time you actually saw barrels stacked up together? Or random crates filled with nothing or weapons/medical supplies? Never, unless you work at a shipping/oil place. |
Gone Gonzo Posts: 2905 Joined: 27 Apr 2008 | I have to disagree with the doors opening outward no matter what side your on, in Hitman they don't always do that. |
Paperboy Posts: 43 Joined: 15 Sep 2008 | The fact that you can carry grenades and RPGs which can blow a hole in a heavily armoured tank, yet when a wooden door is locked and requires a key...nothing will take it off its hinges. |
Muckraker Posts: 325 Joined: 7 Jan 2008 | Except for the HDR Thing i kind of like these "unrealities" in Games. And since there is not much to say about HDR i'd say i have a problem with the Games where you can destoy a Tank or something with any weapon, as long as you have enough bullets. Someone explain that. Have the Vehicles a certain forcefield that collapses after time, and without it, they explode instantly? At least in the GTA Series the vehicles start to burn first, wich has a certain amount of "Hollywood Realism" to it |
Pulitzer Laureate Posts: 841 Joined: 27 Aug 2008 |
Or of course it's poplar opposite but kindred spirit: Small pocket, giant gun. But then I've always admired the average marine's ability to hide something as big as a blue whale's penis down his trouser leg. |
Gone Gonzo Posts: 1135 Joined: 10 Nov 2007 | Breaches of reality do not concern me. As long as the internal rules of a gameworld are consistent. Now, arbitrary gameplay and story segregation, especially Cutscene Incompetence, there we have a problem. Take Final Fantasy X. So we're going to crash a wedding. Fun times. And we look awesome sliding down those chains, fight some dudes with guns which basically sting like mosquitoes, okay they're annoying, but they don't really hurt. And then it all stops, and people point exactly the same guns at us, and we all stop. And apparently we're caught. There is no-one there whose ass the party could not kick without perceptible effort, even the biggest boss present, Seymour, already has Tidus' bootprint on one asscheek because we've even killed him once before, but apparently we're all scared of their mosquito guns now. And people think this is one of the better Final Fantasy games? |
Muckraker Posts: 264 Joined: 12 Jul 2008 | I can't decide between "No matter what side of the door you're on, you can always push it open upon turning the knob." and "With the amount of HDR bloom in outdoor areas, you'd think our sun would just about to go supernova.". On one hand, the door is in pretty much every game whereas the HDR bloom is just in Source games, on the other hand, who the hell thought it would be realistic that I get blinded by sunlight after spending half a second in the shade? I can understand being in doors in dark corridors and then going out after a few minutes, but being under a bridge for two seconds should not cause my pupils to dilate that much. |
Gone Gonzo Posts: 1523 Joined: 18 Sep 2007 |
I agree that Fire Warrior would've been a much better game had you been a Crisis (or even Stealth) suit pilot; more canonical, more flexible, and WAY more fun*... except, of course, that the lame AI and sloppy animations would've spoiled that too. However, I'm not too certain that this is quite on-topic for the thread as it's not a breach of common reality, just common sense. For reality-busting, I have to say "invisible wall" is my biggest gripe. At no point do I find myself smacking into an otherwise-undetectable barrier across a street or in an open field. F'gawdsake, level designers, at least put some indicator that this is impassible terrain; a thorn hedge, or barbed-wire fence, or anti-tank ditch, or locked door, or something... -- Steve * Indeed, so much so that I mused over possible designs for a Fire Warrior II with that premise, pitting a Crisis Team (you're junior during the tutorial levels, then get to lead it for the rest) against the environment in the campaign and against other races' Dreadnaughts in multiplayer. Pity that it'll never get built thanks to the steaming pile left by the first installment. |
Beat Writer Posts: 168 Joined: 22 May 2008 | there is AWLWAYS at least 2 barrels!! even as far back as the original Donkey Kong arcade, he throws barrels like their his droppings! it sends the wrong message! |
Press Junketeer Posts: 425 Joined: 5 Jul 2008 | None of the above. So NPC #2048 tells you to hunt boars for their livers. You think: "Easy enough", and go hunting. You kill a boar. You're surprised to note that the boar you killed has no liver. Neither has the second one. Or the third one. The tenth one has one, but the eleventh doesn't. Such is the bizarro world of MMOs. |
Muckraker Posts: 270 Joined: 17 Jun 2008 | Lmao those darn oil barrels... Which game do you think has oil barrels in the most unimaginable location? |
Muckraker Posts: 322 Joined: 17 Aug 2008 | The bodies that fly too much and too much explosive barrels are what I consider things added to make the gaming more fun, seeing people fly of buildings when I shoot them and to get and enemy caught in an explosion is something I often enjoy. The fact that I often can push a door open both ways is nothing that really bothers me. However too much bloom and everything being overly shiny can annoy me at times. |
Beat Writer Posts: 214 Joined: 5 Mar 2008 |
Hehe that made me chuckle and agree with you on that one, fed up of having to run for ages and ages |
Copy Clerk Posts: 90 Joined: 13 Aug 2008 | Riddle me this Batman! Why do ALL guns fire Tracer rounds? |
Pulitzer Laureate Posts: 988 Joined: 9 Jul 2008 | I'm not concerned with any of them. Atleast, I've never encountered them in enough quantity or innapropriate locations that they bother me. Most developers do a good job of knowing where these things are appropriate or not. For example, if GTA4 was filled with exploding red barrels, it would take away from the realistic feel rockstar did so much to implement. But in a game like Battlefield: Bad Company, it's okay to have exploding barrels all over the place. It's not trying to be realistic, it's just trying to be a videogame where it's fun to blow the sh!t out of everything. |
Muckraker Posts: 241 Joined: 20 Mar 2008 |
The "HDR" part shouldn't really be used in the question. (Fake)Bloom can ruin a game. Black on the xbox had that problem, at some points there were so many layers of bloom that you couldn't see 5 steps in front of you(it was more fake bloom than real bloom, but that doesn't change the fact that it was annoying, worthless and made the game even more difficult). CoD4(multiplayer at least) also has some horrible bloom areas, like the building in the north end of Crossfire, great sniping spot if the bloom didn't force you to stand in front of the huge open windows.(I mean, why would anyone put such a great sniping spot in the level when you're going to make it easier for those on the outside to snipe the people in the building? yes, I know this explanation sucks, but inside you've got a flashlight shining in your face while if you're outside, you're basically the one with the flashlight) |
Muckraker Posts: 323 Joined: 25 Nov 2007 | What? Where's the option for inexplicable invisible walls? All we have to do is surround the nation with Insurmountable Waist-High Fencing and we'll never have to fear anything! |
Copy Clerk Posts: 116 Joined: 15 Aug 2008 | Two words: Invisible. Walls. It's more than a little jarring when you're flying a plane or something and you try to head to a certain spot, only to find that you can't because there's an invisible wall in the way. It was a bit more understandable in older consoles but on current-gen consoles it's a little ridiculous. I also don't like when you're in a big, free-roaming area but if you try to go too far in one direction eventually a message pops up saying to go back. Morrowind took care of this by taking place on an island, but Oblivion...not so much. And I also hate the recent game's insistance on being gray and brown. Perfect Dark and Goldeneye for the N64 were both great shooters for their time, and neither of them had only those two spectrums of colour. Is it too much to ask for something to be good to look at every once in a while? And, of course, having an arsenal of grenades, mines, rocket launchers, etcetera, and being forced away by a locked, wooden door. One instance that stands out for me is in Dark Forces 2, while exploring your father's house there are a few wooden doors that won't open without a key. Kyle has grenades, mines, and a lightsaber, and you're telling me he can't open a wooden door?! |
Copy Clerk Posts: 72 Joined: 31 Aug 2008 | Headshots. *Bang* |
Gone Gonzo Posts: 2893 Joined: 4 May 2008 | I went for the Conservation of Energy. It just seems off. For me, out of the poll, it's the lack of environmental damage when you send in the big guns. Leaves you with a feeling of, "What? Is that it?" |
Gone Gonzo Posts: 2058 Joined: 14 Sep 2007 |
No. Curse you, Frohman! At least in EP:2 they started to use propane tanks, albeit propane in rusty tinfoil wrappings. |
Copy Clerk Posts: 102 Joined: 4 Feb 2008 | Pretty much every room in every prince of persia game, who the hell places swinging ropes followed by a trampoline in their walls? i think im the only one who didnt like these games |
Muckraker Posts: 325 Joined: 4 Jun 2008 | Invisible walls. There's this one point in Half-Life 2, the first encounter with the headcrab dispenser rockets. I jumped on top of one and tried to jump on top of a shack. Invisible wall stopped me. That left me wanting to know why there was a invisible wall. Was it a developer being lazy or a engine limitation? I don't think you could even go anywhere from that roof. |
Press Junketeer Posts: 408 Joined: 21 Nov 2007 | I do always wonder about the oil drums being randomly left around, I wonder where that tradition in games first came from? |
Infamous Scribbler Posts: 554 Joined: 6 Feb 2008 | I picked bloom; coz when you feel ur retinas being burned when u look at a sheep in the daylight in Oblivion, something is not right :-) |
Gone Gonzo Posts: 1259 Joined: 29 Dec 2007 |
His will be done! I think I did something like this, it made zero sense though... |
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