Pulitzer Laureate Posts: 978 Joined: 7 Nov 2007 | |
Muckraker Posts: 319 Joined: 27 Jul 2008 | Final Fight on Arcade ruled the motherfuckin' beat'em-up genre. Absolutely ALL of the ports of it (except SegaCD potentially) got royally assraped. |
Beat Writer Posts: 207 Joined: 7 Feb 2008 | Team Fortress 2 on 360, its just too fast paced for a controller. |
Copy Clerk Posts: 69 Joined: 22 Aug 2007 | Strider Was The Best Gennasis Game Ever And The NES Port Sucked |
Copy Clerk Posts: 88 Joined: 17 Feb 2008 | Final Fantasy VII for PC, It's compatible with about 5 graphics cards (in total) and crashes a lot, although not as much as: Final Fantasy VIII for the PC, Crash, Crash, Crash, Graphics were none to impressive either. Doom for Super Nintendo, who really thought this was a good idea? Gears of War for PC was so/so in my mind. The game is entirely intact but the performance leaves something to be desired. If you have a really really powerful PC it is fun. |
Beat Writer Posts: 200 Joined: 8 Jul 2008 | Doom - The only way to play DOOM is on a PC. Unreal Tournament - Neither the PS2 or Dreamcast versions had online play eventhough both systems supported it. Quake III: Revolution - the PS2 port of the Quake III: Arena and it also had no online play. |
Pulitzer Laureate Posts: 978 Joined: 7 Nov 2007 | No quake port has ever been good. |
Gone Gonzo Posts: 3005 Joined: 22 Aug 2008 |
My FFVIII never crashed for the PC, not once. I might have had the perfect hypothetical computer for the game (unlikely), but either way, I've not had a single crash for FF8. As for my contribution, Resident Evil 4 for the PC. No mouse support. -.- |
Paperboy Posts: 17 Joined: 10 Sep 2008 | Starcraft for the N64 and Command and Conquer for the PlayStation. Those were just miserable. The interface for a console RTS is just so unintuitive that it makes me tears of sorrow and pain. |
Muckraker Posts: 264 Joined: 12 Jul 2008 |
The PC version was a port of the Playstation 2 port, which was slightly worse than the Gamecube version. So the PC version is an inferior port of an inferior port, with no mouse support. It's so bad it rhymes. |
Gone Gonzo Posts: 2977 Joined: 13 Aug 2008 | Would Civilisation Revolution count? Aspects of it are fun, but the mechanics have been dumbed down so much it's insulting. As such it has absolutley none of the replayability that the other civ games have. Curse you Sid Meier, how could you betray me like this? |
Pulitzer Laureate Posts: 961 Joined: 19 May 2008 | Civ 2 on the PS1. Strategy game + no mouse = suck. I still enjoyed it though, since it was my first Civ game. |
Muckraker Posts: 241 Joined: 20 Mar 2008 |
The PS2 version was better than the Gamecube version. But any Console to PC port will be worse than if that game was originally released on PC. |
Beat Writer Posts: 137 Joined: 12 Dec 2007 | Half Life for PS2. Ouch. Didn't play the PC version, but the PS2 version was sooo.. clunky. It was so obvious it had been ported. I agree with Doom on the SNES though... yowza. |
Anonymous Source Posts: 3 Joined: 7 Jul 2008 | The Mass Effect port to PC was pretty poor, it takes no advantage of the PC's superior hardware. Although TF2 wins for being the worst port. Laggy game is Laggy. |
Gone Gonzo Posts: 6167 Joined: 30 Jan 2008 | The Sims on the Ps2. Remarkably ill thought out port there. And Bully for the 360, and Conker for the Xbox. What I've heard for Bully, but Conker on Xbox really did feel wrong. |
Muckraker Posts: 238 Joined: 10 Feb 2008 | Gex from Playstation to N64. Though... Probably Star Craft to the N64 takes the cake. Zarglings were hard enough to see on my computer. |
Muckraker Posts: 247 Joined: 27 Nov 2007 | I remember that during the 16-bit console era a lot of PC exlclusive games where ported to the SNES and with horrible results of course. DOOM deserves a honourable mention obviously since it was a gamers dream to be able to play the infamous first-person-shooter. Sadly the SNES and the SEGA Genesis/MegaDrive got terrible ports of it that were downright unplayable. The graphics where extremely toned down and the framerate wasn't good at all. The biggest problem was playing a first person shooter with a D-pad and 6 buttons. The controls made the game downright unplayable compared to its PC competitor and the Genesis version was just despicable. I also remember Shadowrun on the SNES being a major joke, mainly because of Nintendo censoring. Though not as bad as Syndicate on the SNES. That game was an immensive piece of crap. |
Pulitzer Laureate Posts: 739 Joined: 21 May 2008 | I heard that Silent Hill was always poor on the computer. |
Paperboy Posts: 15 Joined: 12 Jul 2008 | The Wii port of Okami was not shitty, but those guys who ported the game seemed to think that making 1-2-3 combo attacks were stupid. |
Gone Gonzo Posts: 2905 Joined: 27 Apr 2008 |
So why not PS3 also? I'm gonna have to say Mercs 2, I heard the PS2 port was just awful |
Gone Gonzo Posts: 2905 Joined: 27 Apr 2008 |
Actually Rockstar released a patch within a couple days of the release that fixed most of the problems |
Copy Clerk Posts: 106 Joined: 22 Jul 2008 | The original Metal Gear. The MSX version was great, but the (much more popular) NES port really sucked. Also Pac-man for the Atari 2600, I never played it but it has a reputation... |
Muckraker Posts: 264 Joined: 12 Jul 2008 |
No way, that port was awesome. The controls were great, with a lock-on targetting that was oh so useful, the graphics were great, much better than the high definition version on the PC, and the Decay missions were both challenging and fun, especially when played with a friend. No, that HL port is one of the best FPS console ports I've seen. |
Pulitzer Laureate Posts: 925 Joined: 25 Jan 2008 |
From what I've read, the PC Port is meant to be far superior to the 360 version. Far less texture pop-up, better Squad AI and much better control of what your squad are doing. Still, haven't played it myself so I don't really know. |
Anonymous Source Posts: 1 Joined: 21 Sep 2008 |
I'll vouch for this one; I played Pac-Man on the 2600 growing up all the time and was blown away by how different the arcade version was when I played it years later. Three ghosts, horrid sound effects, and a maze that made no sense just makes you stand back and ask, "How could they fuck this up so much?" |
Paperboy Posts: 27 Joined: 3 Dec 2007 | Team Fortress 2, or in fact the orange box. It's just not designed for the PS3 and 360. |
Beat Writer Posts: 211 Joined: 2 Apr 2008 | "Oblivion", obviously. I'm surprised nobody's mentioned this one yet. Try converting it from a PC - with all the mods and stuff that comes with it - to a console and you see exactly what happens. I'll give an honorable mention to "Double Dragon" and its sequels. Great fun in the arcade with a bunch of friends, but most of the console and computer ports were terrible. (I've mentioned it before but the C64 port of this game was notorious at the time for being one of the worst games ever produced for any system, ever. Having actually played and completed it using the wall-jump cheat, I'd say that that probably still applies.) The Sega Master System had a pretty good version though I guess... |
Muckraker Posts: 247 Joined: 27 Nov 2007 | I recall some terrible Neo Geo ports to SNES. Samurai Shodown on the SNES... was horrid. |
Gone Gonzo Posts: 1404 Joined: 28 Jun 2008 |
It does have a better interface, and less pop-in. But even on high at 1680x1050, it doesn't look as good as you just know it could. |
Gone Gonzo Posts: 1296 Joined: 5 May 2008 |
Agreed on the Conker point. The graphics on Live and Reloaded were nice...but it was somehow better on the 64. Half-Life 2, HL2: EP1 and HL2: EP 2 for the Xbox/360. I hate them all. But they're such great games on the PC. |
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What are prime examples of great games that suck on other formats. Prime examples are quake 4 and gears of war. Quake 4 kicked ass when it was a PC game, but the 360 version for me, was at times, unplayable.
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Mods, please move this into games discusion.