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Good games, sh*t ports...

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sirdanrhodes
Gone Gonzo
Posts: 1722
Joined: 7 Nov 2007

What are prime examples of great games that suck on other formats. Prime examples are quake 4 and gears of war. Quake 4 kicked ass when it was a PC game, but the 360 version for me, was at times, unplayable.

-----edit-----
Mods, please move this into games discusion.

Cid SilverWing
Press Junketeer
Posts: 365
Joined: 27 Jul 2008

Final Fight on Arcade ruled the motherfuckin' beat'em-up genre. Absolutely ALL of the ports of it (except SegaCD potentially) got royally assraped.

ultra_v_89
Beat Writer
Posts: 209
Joined: 7 Feb 2008

Team Fortress 2 on 360, its just too fast paced for a controller.

JBX06
Copy Clerk
Posts: 69
Joined: 22 Aug 2007

Strider Was The Best Gennasis Game Ever And The NES Port Sucked

Flunk
Copy Clerk
Posts: 90
Joined: 17 Feb 2008

Final Fantasy VII for PC, It's compatible with about 5 graphics cards (in total) and crashes a lot, although not as much as:

Final Fantasy VIII for the PC, Crash, Crash, Crash, Graphics were none to impressive either.

Doom for Super Nintendo, who really thought this was a good idea?

Gears of War for PC was so/so in my mind. The game is entirely intact but the performance leaves something to be desired. If you have a really really powerful PC it is fun.

HeyZeus_Ezekiel_Jesus
Muckraker
Posts: 288
Joined: 8 Jul 2008

Doom - The only way to play DOOM is on a PC.

Unreal Tournament - Neither the PS2 or Dreamcast versions had online play eventhough both systems supported it.

Quake III: Revolution - the PS2 port of the Quake III: Arena and it also had no online play.

sirdanrhodes
Gone Gonzo
Posts: 1722
Joined: 7 Nov 2007

No quake port has ever been good.

Amnestic
Gone Gonzo
Posts: 3203
Joined: 22 Aug 2008

Final Fantasy VIII for the PC, Crash, Crash, Crash, Graphics were none to impressive either.

My FFVIII never crashed for the PC, not once. I might have had the perfect hypothetical computer for the game (unlikely), but either way, I've not had a single crash for FF8.

As for my contribution, Resident Evil 4 for the PC. No mouse support. -.-

Casca_O
Paperboy
Posts: 17
Joined: 10 Sep 2008

Starcraft for the N64 and Command and Conquer for the PlayStation. Those were just miserable. The interface for a console RTS is just so unintuitive that it makes me tears of sorrow and pain.

varulfic
Muckraker
Posts: 310
Joined: 12 Jul 2008

Amnestic:
As for my contribution, Resident Evil 4 for the PC. No mouse support. -.-

The PC version was a port of the Playstation 2 port, which was slightly worse than the Gamecube version. So the PC version is an inferior port of an inferior port, with no mouse support. It's so bad it rhymes.

The Iron Ninja
Gone Gonzo
Posts: 3443
Joined: 13 Aug 2008

Would Civilisation Revolution count? Aspects of it are fun, but the mechanics have been dumbed down so much it's insulting. As such it has absolutley none of the replayability that the other civ games have. Curse you Sid Meier, how could you betray me like this?

poleboy
Gone Gonzo
Posts: 1025
Joined: 19 May 2008

Civ 2 on the PS1. Strategy game + no mouse = suck. I still enjoyed it though, since it was my first Civ game.

Flour
Muckraker
Posts: 293
Joined: 20 Mar 2008

varulfic:

Amnestic:
As for my contribution, Resident Evil 4 for the PC. No mouse support. -.-

The PC version was a port of the Playstation 2 port, which was slightly worse than the Gamecube version. So the PC version is an inferior port of an inferior port, with no mouse support. It's so bad it rhymes.

The PS2 version was better than the Gamecube version.
A 6 hour 'extra' mission, new costume making Ashley invincible, new weapons, for America upgraded weapons(PAL and I believe Japan GC versions already had a 6,5 firepower Red9) and a lot of extra background information. The only thing sacrificed for it were graphics, a reasonable sacrifice for all the added content.

But any Console to PC port will be worse than if that game was originally released on PC.
Not even Halo was a good PC port(a game originally made for the MAC, IIRC), it still had auto aim, and auto-aim on the PC is the same as your parents still bringing your 20 year old ass to school and calling your school to see how you're doing.

Redlac
Beat Writer
Posts: 157
Joined: 12 Dec 2007

Half Life for PS2. Ouch. Didn't play the PC version, but the PS2 version was sooo.. clunky. It was so obvious it had been ported.

I agree with Doom on the SNES though... yowza.

sleepwalkingpolarbear
Anonymous Source
Posts: 3
Joined: 7 Jul 2008

The Mass Effect port to PC was pretty poor, it takes no advantage of the PC's superior hardware.

Although TF2 wins for being the worst port. Laggy game is Laggy.

Indigo_Dingo
Gone Gonzo
Posts: 7720
Joined: 30 Jan 2008

The Sims on the Ps2. Remarkably ill thought out port there.

And Bully for the 360, and Conker for the Xbox. What I've heard for Bully, but Conker on Xbox really did feel wrong.

Uszi
Muckraker
Posts: 244
Joined: 10 Feb 2008

Gex from Playstation to N64.

Though... Probably Star Craft to the N64 takes the cake. Zarglings were hard enough to see on my computer.

CyberAkuma
Muckraker
Posts: 271
Joined: 27 Nov 2007

I remember that during the 16-bit console era a lot of PC exlclusive games where ported to the SNES and with horrible results of course.

DOOM deserves a honourable mention obviously since it was a gamers dream to be able to play the infamous first-person-shooter. Sadly the SNES and the SEGA Genesis/MegaDrive got terrible ports of it that were downright unplayable. The graphics where extremely toned down and the framerate wasn't good at all. The biggest problem was playing a first person shooter with a D-pad and 6 buttons. The controls made the game downright unplayable compared to its PC competitor and the Genesis version was just despicable.

I also remember Shadowrun on the SNES being a major joke, mainly because of Nintendo censoring. Though not as bad as Syndicate on the SNES. That game was an immensive piece of crap.

Random argument man
Pulitzer Laureate
Posts: 899
Joined: 21 May 2008

I heard that Silent Hill was always poor on the computer.

Wanderer Of Days
Paperboy
Posts: 15
Joined: 12 Jul 2008

The Wii port of Okami was not shitty, but those guys who ported the game seemed to think that making 1-2-3 combo attacks were stupid.

Spartan Bannana
Gone Gonzo
Posts: 3495
Joined: 27 Apr 2008

ultra_v_89:
Team Fortress 2 on 360, its just too fast paced for a controller.

So why not PS3 also?
And it worked fine for me

I'm gonna have to say Mercs 2, I heard the PS2 port was just awful

Spartan Bannana
Gone Gonzo
Posts: 3495
Joined: 27 Apr 2008

Indigo_Dingo:
The Sims on the Ps2. Remarkably ill thought out port there.

And Bully for the 360, and Conker for the Xbox. What I've heard for Bully, but Conker on Xbox really did feel wrong.

Actually Rockstar released a patch within a couple days of the release that fixed most of the problems

Aardvark Soup
Beat Writer
Posts: 193
Joined: 22 Jul 2008

The original Metal Gear. The MSX version was great, but the (much more popular) NES port really sucked. Also Pac-man for the Atari 2600, I never played it but it has a reputation...

varulfic
Muckraker
Posts: 310
Joined: 12 Jul 2008

Redlac:
Half Life for PS2. Ouch. Didn't play the PC version, but the PS2 version was sooo.. clunky. It was so obvious it had been ported.

No way, that port was awesome. The controls were great, with a lock-on targetting that was oh so useful, the graphics were great, much better than the high definition version on the PC, and the Decay missions were both challenging and fun, especially when played with a friend. No, that HL port is one of the best FPS console ports I've seen.

Strafe Mcgee
Pulitzer Laureate
Posts: 925
Joined: 25 Jan 2008

sleepwalkingpolarbear:
The Mass Effect port to PC was pretty poor, it takes no advantage of the PC's superior hardware.

Although TF2 wins for being the worst port. Laggy game is Laggy.

From what I've read, the PC Port is meant to be far superior to the 360 version. Far less texture pop-up, better Squad AI and much better control of what your squad are doing. Still, haven't played it myself so I don't really know.

Geen82
Anonymous Source
Posts: 1
Joined: 21 Sep 2008

Aardvark Soup:
Also Pac-man for the Atari 2600, I never played it but it has a reputation...

I'll vouch for this one; I played Pac-Man on the 2600 growing up all the time and was blown away by how different the arcade version was when I played it years later. Three ghosts, horrid sound effects, and a maze that made no sense just makes you stand back and ask, "How could they fuck this up so much?"
Ms.Pac-Man on the 2600 was pretty rad, though.

hbomb
Paperboy
Posts: 30
Joined: 3 Dec 2007

Team Fortress 2, or in fact the orange box. It's just not designed for the PS3 and 360.

TheMadDoctorsCat
Beat Writer
Posts: 212
Joined: 2 Apr 2008

"Oblivion", obviously. I'm surprised nobody's mentioned this one yet. Try converting it from a PC - with all the mods and stuff that comes with it - to a console and you see exactly what happens.

I'll give an honorable mention to "Double Dragon" and its sequels. Great fun in the arcade with a bunch of friends, but most of the console and computer ports were terrible. (I've mentioned it before but the C64 port of this game was notorious at the time for being one of the worst games ever produced for any system, ever. Having actually played and completed it using the wall-jump cheat, I'd say that that probably still applies.) The Sega Master System had a pretty good version though I guess...

CyberAkuma
Muckraker
Posts: 271
Joined: 27 Nov 2007

I recall some terrible Neo Geo ports to SNES.
Neo Geo games alone are kind of mediocre at times, now port those games to an inferior system an dyou have a recipee for disaster.

Samurai Shodown on the SNES... was horrid.
Same goes for Fatal Fury and some others.

Danny Ocean
Gone Gonzo
Posts: 1784
Joined: 28 Jun 2008

Strafe Mcgee:

sleepwalkingpolarbear:
The Mass Effect port to PC was pretty poor, it takes no advantage of the PC's superior hardware.

Although TF2 wins for being the worst port. Laggy game is Laggy.

From what I've read, the PC Port is meant to be far superior to the 360 version. Far less texture pop-up, better Squad AI and much better control of what your squad are doing. Still, haven't played it myself so I don't really know.

It does have a better interface, and less pop-in. But even on high at 1680x1050, it doesn't look as good as you just know it could.

Jobz
Gone Gonzo
Posts: 1529
Joined: 5 May 2008

Indigo_Dingo:
And Bully for the 360, and Conker for the Xbox. What I've heard for Bully, but Conker on Xbox really did feel wrong.

Agreed on the Conker point. The graphics on Live and Reloaded were nice...but it was somehow better on the 64.

Half-Life 2, HL2: EP1 and HL2: EP 2 for the Xbox/360. I hate them all. But they're such great games on the PC.

 
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