I know, I know, I didn't view the abysmal reviews of the game when I bought it new. It had great potential and unique elements for a 3rd person shooter... but oh god. I saw it's previews thinking it was going to bring back the 3rd person genre the way Max Payne and Jet Force Gemini brought to the table. Instead, the AI was dumb, the graphical glitches were higher than a Sega Saturn game, and the pondering question of how it took a novelist to write a story that Halo 2 can even overshadow.
Who the hell cares anyway? It's PS3 exclusive and they won't give a shit about the people that already bought the pile of crap for the other systems, and the PC version is even worse than the Xbox360 version - and that is saying something.
Crysis. I expected a cross between the awesomeness of Farcry and the open-worldness of WoW. I got the open world aspect, but the game was more sneaking about than gunplay. The power bar limits on the suit sucked ass, not enough power and why is it limited anyways? You're already telling me I have five powers but get only one at a time, so why limit it further? And then the forced vehicle sections added another nail in the coffin. The tank part was annoying, the humvee rush downhill was a real pissoff, but that dropship battle was unforgiveable. Of the three I've listed, Crysis is the only one I'll still play despite its failed promises, because it is still a decent game.
Very well-said, Khell, as usual... I disliked the whole suit energy aspect as well, so I went into the config and made it more to my liking (I think there was a point when I could fully absorb a tank round....But I pulled back the stats a bit after that.....)
See, to this day, I will never understand the hate for this game.
Let me ask you, what are your exact reasons for disliking the only good product Square's pumped out since FFVI?
Everything about FFXII is sub-par. Plot, characterization, pacing...
The battle system is too simplistic and rarely offers any kind of meaningful challenge (Basche + berserk = win). The spell queueing was also an unforgivable technical gaffe.
I must also agree with OP re: Assassin's Creed. You might call it a broken game, if only there was a recognisable "game" there to begin with...
Crysis. I expected a cross between the awesomeness of Farcry and the open-worldness of WoW. I got the open world aspect, but the game was more sneaking about than gunplay. The power bar limits on the suit sucked ass, not enough power and why is it limited anyways? You're already telling me I have five powers but get only one at a time, so why limit it further? And then the forced vehicle sections added another nail in the coffin. The tank part was annoying, the humvee rush downhill was a real pissoff, but that dropship battle was unforgiveable. Of the three I've listed, Crysis is the only one I'll still play despite its failed promises, because it is still a decent game.
Very well-said, Khell, as usual... I disliked the whole suit energy aspect as well, so I went into the config and made it more to my liking (I think there was a point when I could fully absorb a tank round....But I pulled back the stats a bit after that.....)
Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
When I hear the phrase "disappointing game" I immediately think of Deus Ex: Invisible War. While not a bad game in and of itself, it was just not even in the same ballpark (hell, not even playing the same fucking sport!) as the first Deus Ex.
Incidentally, if anyone out there has not played Deus Ex, it is perhaps one of the finest video games ever made. You can probably get it for cheap, and if your computer can run the internet, it can probably run Deus Ex now.
The power bar limits on the suit sucked ass, not enough power and why is it limited anyways?
I'm guessing so that you don't speed run through the whole game? Or maybe so that eventually you can take damage? Because if the power doesn't run out, you don't take health damage. Obviously the power has to be drained eventually. It also added a bit of strategy to the whole thing.
I agree with you on Spore, though. Terrible disappointment.
Dr Spaceman: When I hear the phrase "disappointing game" I immediately think of Deus Ex: Invisible War. While not a bad game in and of itself, it was just not even in the same ballpark (hell, not even playing the same fucking sport!) as the first Deus Ex.
Incidentally, if anyone out there has not played Deus Ex, it is perhaps one of the finest video games ever made. You can probably get it for cheap, and if your computer can run the internet, it can probably run Deus Ex now.
Amen. All of the RPG and branching storyline was stripped to a shooter-friendly environment.
Firstly, Spore, I haven't got to the space age yet but tribal and civilization stages are horrible.
I didn't really want to buy it but I did because MGS4 didn't get sent when I ordered my PS3, so I went and bought GTA4, it's basically a stripped down version of san andreas(read: updated version of vice city on GTA3's map), with the only unique feature(that I know of) being multiplayer. I'm probably not going to be getting any of the newer GTA games, vice city is probably the best in the series for me.
Apart from that, nothing much really. I could mention Crysis, but it isn't that bad, had a bit of fun on single player but that was partly due to the FPS aspect, and multiplayer is fine I guess, and there isn't any recent games I've bought that I can compare it it to -- wait, yes there is, Haze, a game that was a mild disappointment to me, it is at least functional(mainly a let down because of the poor graphics and some glitches, but the graphics issue is partly due to me running my PS3 on my 16:10 monitor which slightly stretches everything).
I'd say GTA san andreas storyline was boring and unintuitive, gameplay was shit, map was ridiculasly large making it tedious to get around etc etc etc I suppose by extension GTA4 (liberty city again..c'mon), but it is at least a massive steop forward (the gameplay was a lot less broken than other 3d GTA games). And at least the pedestrians are constantly saying funny shit when you hit them, the comedy of the original GTA games is what made them brilliant as oppose to just good.
Bioshock, so much hype and not enough to back it up.
Turning Point had so much going for it and then failied miserably.
Spore, they should have had you do more in the first two stages then eat or soicialize, the tribal and civilization stage were boring and the space stage felt ackward.
Too Human had potential, but had troble in implimentation
Mercenaries 2, Not smart A.I, wonkey side missions and the characters lacked some of the depth of the first game.
sneakypenguin: Splintercell double agent. After the sneaky goodness that was chaos theory, we got horrible liner gameplay and some gimmicky timed missions.
Totally. It was a disgrace to a brilliant franchise.
Silent Hill 4: The Room falls into the same category.
-Seraph-: Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
Balance my large and jiggly ass.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A: Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference) Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
-Seraph-: Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
Balance my large and jiggly ass.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A: Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference) Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
Khell's got a good idea in option 2.
Only making it so there is some form of trade off for having an ability active.
OverlordSteve: Mass Effect. I wanted an RPG, not a shooter. Now the only enjoyment i can get from it is making my character ugly as hell and calling him "Pixie Dust" Sheppard.
True. The RPG elements lacked in comparion to others.
For me, Killer 7. I loved the primous, the art style, the puzzle integration, the "mind raping" originality. But sence it is a rail shooter, I could not get past the desert level sence I was sick of have people respawning behind me all the time and I could never move freely and take cover as well as other defensive actions. The art aspect was great, but the gameplay would not let me experience it all. Good thing I only paid $10 US for it.
See, to this day, I will never understand the hate for this game.
Let me ask you, what are your exact reasons for disliking the only good product Square's pumped out since FFVI?
Because hating change on the internet makes you cool. XII was a great step in the right direction. No good deed goes unpunished.
For me it was Shadow Hearts 3, after 2 being so great, 3 was a huge disappointment. Additionally the new Alone in the Dark for reasons already stated by everyone else.
lol, nothing really, I just have this feeling that I'm going to expect too much out of it - take the things that are confirmed and blow them out of proportion. Though, the hands on previews pretty much confirms everything and I am going to pre-order the game soon now that it's gold.
P.S. - anyone know if SoC mods can work with Clear Sky? I'd like some cars, even if they are fragile as leaves.
EDIT: Accidently hit "post" but I forgot to say that I also fear overanticipating Far Cry 2, and Left 4 Dead - but I hope I "underanticipate" Fallout3, so that if it sucks I won't hate it as much as I would if I was anticipating it.
-Seraph-: Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
Balance my large and jiggly ass.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A: Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference) Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
Whine whine whine, bitch bitch bitch...crysis was an awesome game...and i never had any trouble with the suit power
-Seraph-: Um..the whole reason for the suit power is for balanced game play..if you haven't noticed. Being able to abuse any of the powers at any time by having near unlimited energy would have ruined the game, not what you 2 have been complaining about. Limited energy makes you think wisely so its not just all invis or all speed ect..I really cant see why you guys would complain about something like that when it's a perfectly fine and effective system. Remember, keyword is BALANCE.
Balance my large and jiggly ass.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better.
Option A: Separate power meter for armor and for suit power, so even if you're in strength mode, you still get the armor ability. As you use suit powers, the power bar decreases as per normal, as you take damage, the armor bar decreases as if you were in armor mode as Crysis is now. Both suit power and armor strength regenerate when not in use. If you switch the suit to the armor setting, the armor bar regenerates faster than if left alone, while draining the suit powerbar.
This way, you still have a suit of armor on you while in combat, as opposed to using speed, strength, or stealth mode turning your defensive layer into tinfoil.
Option B: (my preference) Whatever mode the suit is in, the power is limitless. Limitless running, limitless strength, limitless stealth, or limitless armor boost. This is how Crysis was pitched to us, and what we all expected to get. The whole suit power thing is a load of shit. If redone this way, while in armor mode, your damage taken would be cut to 1/4 for easier modes, halved for harder modes. Base armor value should also be boosted so that you aren't quite so easy to kill. The Farcry dude could withstand more damage than Crysis dude, and he only had the magical defenses of a +5 Hawaiian shirt of Ugliness. Rescale the damage to farcry levels, with the armor mode reducing it further, make it so whatever power activated is limitless, and we're good to go.
.
Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
Whine whine whine, bitch bitch bitch...crysis was an awesome game...and i never had any trouble with the suit power
The real key to debating on the internet - build a strawman, imply that its just doing it for attention, add some ad hominem and attack that. Rinse and repeat.
You are supposed to be a god amongst men in that suit. I've gone over this before, but that thread is long dead and buried, so once again here's how I would have done Crysis's suit better. Crysis sucked more than it should have because you tend to never use the powers as intended. You rarely switch on the fly because you never have enough juice to USE a second ability.
I thought the main gripe with Crysis was the lack of game content. The game is extremely short for being a spiritual successor to Far Cry, extremely cliché and it follows the stupid despicable gaming trend that all games have to end in a cliffhanger (Assassins Creed, Mass Effect, Ratchet & Clank etc.) thus spawning at least a trilogy.
For being a game released 4 years later than its predecessor, the game lacks length. Far Cry had nearly 30 horus of gameplay befire beating it, while Crysis had a lackluster 6-8 hours. Don't even get me fucking started how 6-8 hours is NOT an acceptable game length specially concidering how hyped Crysis was. ALso, the levels wheren't anywhere near as vast and open like the ones in Far Cry.
As for the suit powers, that didn't bother me at all, I mean for christ sake, compared to how the guy from Far Cry is ill-equipped compared to Nomad... I think that only being able to cloak yourself for only 10 seconds is the least of your worries. You can beat the entire game quite easily even without using any suit powers at all.
I was thinking of a Halo clone, throw in drop-ships and warthogs, but call 'em something different, maybe have an underground resistance, over-hype and delay it, even give it a similar title, maybe call it Haze...
Sackwak: I was thinking of a Halo clone, throw in drop-ships and warthogs, but call 'em something different, maybe have an underground resistance, over-hype and delay it, even give it a similar title, maybe call it Haze...
Advent Rising.
I know, I know, I didn't view the abysmal reviews of the game when I bought it new. It had great potential and unique elements for a 3rd person shooter... but oh god. I saw it's previews thinking it was going to bring back the 3rd person genre the way Max Payne and Jet Force Gemini brought to the table. Instead, the AI was dumb, the graphical glitches were higher than a Sega Saturn game, and the pondering question of how it took a novelist to write a story that Halo 2 can even overshadow.