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Infamous Scribbler Posts: 676 Joined: 2 Aug 2008 | |
Infamous Scribbler Posts: 676 Joined: 2 Aug 2008 | [Please Delete This] |
Muckraker Posts: 236 Joined: 9 Apr 2008 |
"exploring dungeons, and mountains, and all kinds of ancient, exotic locations" Is not something pop made up. But there is a difference between using old mechanics and "ripping off". Take for example okami. It is a zelda clone, but still feels fresh and creative. Im not saying that mirrors edge should be in fp just for innovations sake, at least I dont think of it that way. It looks more immersive and fun this way imo, and not just "different". Im not saying that third person games cant feel immersive (like the rooftop parts in beyond good and evil), but either way Im eager to try out this game and see how it plays like. |
Copy Clerk Posts: 88 Joined: 11 Jul 2008 |
Well, that wasn't exactly my point. I'm just saying that sometimes it's not such a bad thing to play a game with the same mechanics, but different setting and storyline. But okay, let's say Mirror's Edge was made in third person. If the only thing it has in common with PoP is grabbing onto ledges, then nobody would call it a clone anyway. |
Gone Gonzo Posts: 1087 Joined: 23 Jan 2008 | I have mixed feelings about mirror's edge. On the one hand, I think I'd love it more if it was third person, as I'm a fan of third person "parkour" type games (i.e: Assassin's Creed)... On the other hand, the first person view on a game mostly about moving around does seem innovative and capable of more effectively simulating "first hand experience" as a result. I think it can go either ways really, it all depends on how it's done, but it seems to have the potential to be truly epic. |
Muckraker Posts: 336 Joined: 23 Jul 2008 |
Look, this was made by DICE, the people behind the Battlefield series, not Prince of Persia. If anything, the first-person perspective is pretty much the "same mechanics" that they've worked with in the past. And hey, different story, different setting! See how that works out? |
Paperboy Posts: 47 Joined: 7 May 2008 | I've always argued that first person games make it impossible to have the same level of control over a character and its interaction with the environment. Imagine Devil may Cry in first person: Not only do you not see 90% of the stylish movies you make which is the game's selling point, but it becomes impossible to coordinate your moves to target the enemies accurately, and you're guaranteed to get hit in the back because you can't see what's going on behind you. Mirror's Edge, or at least the idea behind it, is a brave attempt at changing that, by adding a dimension of bodily-kinetic awareness. They're trying to introduce an accurate sense of the player character's body's presence in the world. I don't really know how it's supposed to work or if it will, but I like the idea. If it works it could make immersion and playability not mutually exclusive. |
Copy Clerk Posts: 88 Joined: 11 Jul 2008 |
Well, that's all good and fun. So if you like Battlefield, I'm sure you'll have tons of fun with it. Personally, the first person aspect of this game, turned me off from checking it out. If there's a demo on PSN, I'll give it a try. Otherwise, I won't bother. |
Infamous Scribbler Posts: 552 Joined: 22 Aug 2008 | I have sick feeling soon after this gets released, that we're gunna see a small influx of accidental suicides from little kids trying to impresonate this stuff. |
Gone Gonzo Posts: 1087 Joined: 23 Jan 2008 |
Would that be so bad though? Natural selection at it's best. The only problem would be that we'd get about a 2 months period of time of "Jack Thompson clones", then it would die down again. |
Gone Gonzo Posts: 1520 Joined: 29 Dec 2007 |
Well that was stupid. Anyway I guess it would give a closer feeling to the action. In assassins creed if you saw the stabbings in first person it would be more personal. Since you're o stabbing people I think it a good idea, for combat if nothing else. |
Copy Clerk Posts: 88 Joined: 11 Jul 2008 | Jack Thompson couldn't scratch the reputation of the gaming industry. So I don't think his clones are even worth worrying about. |
Pulitzer Laureate Posts: 831 Joined: 1 Nov 2007 | I do understnad what you mean. Fun>Inivation. But whos to say this game won't be fun? The first-person prospective is MENT to add to the game, not take away from it. I can imagine it being very intense and challenging. That adds to the fun for for me. Without invation or experiments we'd still be playing nothing but 2D platformers. Even if its a fuck up, ME will leave an imprint or a lesson on the gaming scene, even if the message is "Don't, for gods sake, do platformers in first-person". I mean, look at something like Spore. I found the game boring, but the actual technology and invation behind it is remarkable, and hopefully it will be reflected in later, better games. |
Infamous Scribbler Posts: 674 Joined: 7 Nov 2007 | ...but you wouldn't feel as much like YOU are jumping across building gaps. |
Copy Clerk Posts: 88 Joined: 11 Jul 2008 |
I'm just stating my personal opinion. To me, games are interactive movies, so I prefer my games to give me a movie-like experience that I am in control of. |
Beat Writer Posts: 205 Joined: 3 Mar 2008 | They did it so they could make the aiming more precise and so they could induce a sense of vertigo so while jumping across rooftops. Its the same thing with Condemed, if they made it into a third person game, all the fear and anxiety that comes with being attacked by homeless people (or in Mirrors Edge's case, the fear and anxiety of parkour). |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 | yeah, I don't like the first person aspect of this game I understand that that's the point but It just doesn't appeal to me. I would have hated Assassin's Creed if it were in First Person |
Copy Clerk Posts: 88 Joined: 11 Jul 2008 | Well, I guess this game is aimed at one certain demographic, which isolates a certain group of people. |
Copy Clerk Posts: 63 Joined: 23 May 2008 | Personally, the 1st person is what made the Chronicles of Riddick game. I loved the visceral feeling of the knife combat (the stealth kills specifically) and cutting to 3rd person really reinforced the idea that you are the character, while reminding you that you have a body attached to the camera (I really wished Fallout 3 would show a body when you look down, 'cause I hate the 'floating eye' feeling that I got from Oblivion) With some prudent level design and thorough playtesting, Mirror's Edge could be another game where I forget that I'm on a chair, and for a few hours, I'm *in* the game. |
Muckraker Posts: 228 Joined: 19 Aug 2008 | I'd really prefer it to be 3rd person. I think it would work so much better if you were able to see your surroundings, as well as your entire body to land jumps/grabs etc. |
Muckraker Posts: 228 Joined: 19 Aug 2008 | Apologies for the double post - browser lagged out, refreshed and it resent the post. |
BANNED Posts: 829 Joined: 9 Aug 2008 | There's a small white dot in the middle of the screen to help you focus, so don't worry, you won't experience any dizziness. Anyways, you are not making any sense here. The point here is to capture that freedom in a more immersive view, that's the fucking innovation that DICE is trying to make. User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent) |
Muckraker Posts: 347 Joined: 18 Sep 2008 | why first person? a little know thing called immersion maybe? not that anyone plays games for any other reason then to beat them anyway. It's not like we care whether or not we feel like we're part of the world. that's just pointless banter hindering our fun time. |
Gone Gonzo Posts: 7392 Joined: 28 Nov 2007 | You know what? People against first-person are not going to be swayed by this game, and people looking forward to this game are not going to be swayed by people who do not like first-person games. In other words, follow the advice of this poster. |
Muckraker Posts: 347 Joined: 18 Sep 2008 |
well the whole point of a discussion is to have opposing sides. if we agreed to disagree this forum would be barren |
Copy Clerk Posts: 118 Joined: 2 Aug 2008 | "mirrors edge why first person?" moar liek: games in this genre why not first person? OK, not rly an argument, but here's one: what if they just want to separate themselves from the rest of the genre? i'm not even aware of another game that does what mirrors edge proclaims to do, and if they pull it off, the developers names will go down in history. |
Copy Clerk Posts: 55 Joined: 28 Aug 2008 | I predict this game will be in the cheap bin at EB in droves buy the end of its first week of shelf life. E.A. will release it before its ready so it will be full of bugs and problems. Its clear from watching the video that it has 2 hours tops before running and jumping becomes old and you will be just wishing you could blow shit up. E.a. are also in debt to their eye balls this game has a lot of hype surrounding it they will need to cash in at some point even if dice say its not ready for release they wont listen. This will also have sixaxis support for ps3 |
Pulitzer Laureate Posts: 721 Joined: 5 Jul 2008 |
Not if your game has full body awareness, which Mirror's Edge does if you've checked the videos. |
Press Junketeer Posts: 460 Joined: 29 Jun 2008 | Won't people get sick? |
Gone Gonzo Posts: 1124 Joined: 10 Sep 2008 |
if your(you as in anyone)easily susceptible to vertigo and seasickness maybe. |
BANNED Posts: 829 Joined: 9 Aug 2008 | [quote=[Gavo] post=9.72418.762217]Won't people get sick?[/quote]
User was banned for: Half-wits to the left of me, Wankers to the right. (Permanent) |
Gone Gonzo Posts: 5121 Joined: 23 Dec 2007 |
I have. |
Copy Clerk Posts: 98 Joined: 7 Sep 2008 | Look, if you dont want a first person game of this type then just dont buy it. I for one am looking forward to a fresh game experience. I was bored with the survival 3rd person on the other hand always feels like "playing with dolls" to me. Same goes for driving games. But thats my personal choice
If you think that a single model is harder to achieve that 4 models (arms and legs) all working in sync to each other and the enviroment with detailed fingers then we'll have to agree to disagree. And the camera constraints should be pretty much to your field of vision. I hope this raises the bar for first person games and in future all FPS are done with legs etc. The one thing that I hate about FPS is the "floating eyeball" |
Copy Clerk Posts: 51 Joined: 14 Sep 2008 | True harhol but it is incredibly special because its first person either i think the graphics are special and i think the developers wanted to create a viscereal viewpoint of them and one that doesent have the problems of dodgy camera angles and a character model in the way. |
Beat Writer Posts: 192 Joined: 4 Sep 2008 | |
Actually, I haven't ever seen sliding under pipes and climbing over fences in Prince of Persia. Climbing over fences is GTA, The Warriors and Splinter Cell. Not Prince of Persia. In fact, the only things Mirror's Edge copied from PoP is jumping onto ledges. And if you want a game that doesn't copy grabbing onto ledges, then, uhh. I seriously don't know what to put here.
Like uhh, Alone in the Dark? Hmm...