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Beat Writer Posts: 156 Joined: 1 Sep 2008 | |
Muckraker Posts: 272 Joined: 13 Aug 2008 | I'd like a single player mode like the first two KotOR games. The idea of having a KotOR MMO never sounded any good to me. |
Anonymous Source Posts: 4 Joined: 15 Sep 2008 | It can be good if the amount of force users is limited (like 1 per 1000 characters or such). That way force users can realisticly kick people's ass but there will still be balance in the game and story (would be really silly if kashyyyk was inhabited by 20 000 force users, flinging wookies from trees day in day out). - Phoenix |
Gone Gonzo Posts: 1807 Joined: 28 Jun 2008 | Yes, limit the numbers of force users, and for god sake don't have grind. Maybe something more along the lines of a group story, by the end of which you'll be reasonably levelled, and ready for your escapades in the star wars universe. Also, let people be able to buy vehicles and buildings. Like super star destroyers. Gold plated of course. |
Gone Gonzo Posts: 1056 Joined: 18 Sep 2008 |
I really agree. The appeal of KOTOR (for me) was the awesome story line and character development. Now what? I'll be some nameless shmuck running around and grinding levels instead of being a former sith lord whose actions fractured the galaxy? No thanks. I'll just play KOTOR again. But on topic: Becoming a jedi should be hard. Very hard. Otherwise everyone is a freaking jedi with names like Skuke Lywalker and Wace Mindo. |
Anonymous Source Posts: 6 Joined: 18 Jul 2008 | I am sure everyone would want one Jedi. Limiting the players allowed to be Jedi would be like limiting being a Vampire in a Vampire MMO. That is the main draw to it, using a light saber and the force. What would you do if you were one of the ones who couldn't play one? |
Muckraker Posts: 272 Joined: 13 Aug 2008 |
That's actually the same reason I had for disliking the idea and the same reaction I had. |
Paperboy Posts: 12 Joined: 30 Jun 2008 | As this is KOTOR, we'll probably have Guardians, Sentiels, and Consulars. Therefore firstly, Force powers shouldn't be overpowered but powerful enough so that if it's guardian vs consular there is equal chance. Guardians and sentials should have a good range of attacks, Guardians obvisously more power with each attack but sentiels will have more powers to balance it out. Also if there are non-jedi classes such as soldier and scoundel should be able to go toe to toe with jedi thanks to armour, shields and implants(Jedi should be restricted to robes and light weapons only). Lastly there should be a good range of races, Human, Twi'lek, Wookie, Mandolorian, Yodas, Iridonians. With restrictions non what races can be jedi, but all (apart from yodas) should be able to be all non jedi classes. And finally make it so you can only have one force user class per account |
Muckraker Posts: 272 Joined: 13 Aug 2008 |
What exactly would be the point of that? If you're concerned that there would be too many force users, having multiple ones on a single account shouldn't affect that, as people would only be using one character at a time. |
Gone Gonzo Posts: 1056 Joined: 18 Sep 2008 |
Whats bugs me about this, is that he says IF there are non-jedi classes. IF. So everyone is going to be a Jedi? How boring is that? I'll tell you: really freaking boring. It's like making a ninja MMO. Everyone is already a ninja, what now?
Exactly! Jedi should be a status, not an opening option. Even in KOTOR you didn't start as a jedi (In the first one anyways). If anything, becoming a jedi should be a lottery. |
Beat Writer Posts: 156 Joined: 1 Sep 2008 | I like some of CloudKiller's ideas about the force powers too. Certain sets of powers should be set for each class, it won't lock you from using cross-class, but make cross-class drastically underpowered compared to your class abilites. Also, instead of just tying disposition into your story choices, also tie it into the powers you use. I don't care if you act like a saint, you start spamming lightning during battle it should corrupt you. And in order to reverse you have to stop using those powers altogether. |
Beat Writer Posts: 199 Joined: 15 Sep 2008 | All I want is for them to maintain the character-driven drama that made the first two games so fantastic. But MMOs are typically not conducive to that. |
Gone Gonzo Posts: 3203 Joined: 22 Aug 2008 | I'd like it to be good. That's about it. |
Beat Writer Posts: 192 Joined: 4 Sep 2008 | Cool, another horrible Star Wars MMO |
Copy Clerk Posts: 98 Joined: 13 Sep 2008 | Kotor MMO id like to see a plot line. Woah. ++Player interaction ++ Need |
Gone Gonzo Posts: 1156 Joined: 5 Jun 2008 | Lightsaber katars. I thought it up years ago and would love to see it used in a video game. |
Copy Clerk Posts: 98 Joined: 13 Sep 2008 |
Uh katars??? |
Gone Gonzo Posts: 3203 Joined: 22 Aug 2008 |
It's basically a punching dagger. Replace the blade with a lightsaber thing for his idea, I suppose. |
Copy Clerk Posts: 98 Joined: 13 Sep 2008 | light saber punching daggers..... hmmmmmmmmm. I guess they'd need multiple lightsaber types for diverity. i guess this would be the Sith Assasin/ Jedi Watchman wepon of choice. |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | Well i'd like to remind you if this is a KOTOR set game, then Jedi aren't super rare- this would be the heyday during the beginnings of the republic when Jedi were generals fighting the Sith. Furthermore, MOST Jedi aren't super l337 Warriors who pwn everything- Remember they got mowed down like mooks in Episode 2. Obviously though, when you add jedi to the mix you have a problem. The Jedi issue was one of the things that killed Star Wars Online. I have a few suggestions i'd love to provide to any Bioware spys that might be in the Audience. 1. No one starts out as a Jedi. Characters should start out as "Force Sensitives". The Force Sensitive class should be a buffer/aura class similar to a D2 Paladin. They use their, as of yet unrefined connection to the force to affect the minds and actions of those around them, as well as themselves. Remember in Episode One, Anakin was purported to have supernatural reaction time because he could SEE things before they happened- this was before he ever recieved any training. Force Sensitive could have middling combat skills and buff powers and auras to boost the accuracy, attack speed, regeneration rates, etc of others around them through subtle force manpulation powers. Basic powers like Push, Pull, Speed, and Sight are acceptable. 2. Make all the other classes interesting. Personally I would suggest a "Branching" Class selection similar to SWO or Tabula Rasa- perhaps you start out as a Soldier or a Scoundrel. A Soldier could advance to become a Myrmidon (look it up) or a Commando. A Scoundrel could advance to become an Assasin or a Commando. Oh u see whut I did thar? Overlapping Class selections allow for widely varied characters, especially if you give each class passive abilities and multiple skill tree's. A Soldier/Commando would be different from a Rogue/Commando, as would ANOTHER Soldier/Commando specialized in different area's. The Combination variability is almost limitless, and while that could make balance a Nightmare no one ever won awards for going the safe route. Your Bioware, I expect you have the balls for the challenge. 3. Interesting Space Combat/Guild Territories. IGN actually had an article about this, their wishlist included Guild held space stations (reasoning a whole planet might be a bit much). This is a great idea. Space exploration is a huge part of the game, I would suggest allowing people to build guild stations on Vacant asteroids or something, perhaps providing passive bonus's to that Hall due to location (A Station inside an Asteroid Belt is easier to defend, a Station near a sun gets free solar power, etc) 4. Create a compelling story/struggle. Every MMORPG is the tale of some highnonnynowar, Star Wars probably won't be any different. However in the Vast starwars universe, being able to waste a thousand stormtroopers and not actually make a dent in the enemy requires less of a suspension of disbelief. I suggest 3 factions, The Republic, The Sith, and the Galactic Mafia/Syndicate Analog (you know, like Darksun). I love this dream design stuff, give me a few and i'll come up with a complete class chart wishlist. |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 | limit Force Users? In KOTOR? I understand the want for Force Users to be rare, as was the case for the original SWG But If I don't get to play a Jedi in a KOTOR GAME then I'm not going to play, it's really as simple as that. Noone who played KOTOR is going to settle for being anything but a Jedi, because the game is about BEING A JEDI. And you can have a single player campaign in an MMO. FFXI did it, WoW is starting to do it. Sure, there's a lot of Multiplayer stuff, but there is also a lot of stuff that makes you feel as if you're a vital part to something larger. |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | KOTOR is just a name, not a genre. Deal with it. The game isn't about being a Jedi, it's about the OLD Republic, back in the heydey when the Republic faced many enemies from within and without, the Mandalorians were still led by Mandalore himself and killing the hell out of people. You either limit Jedi to an epic tier class, or you make EVERYONE a Jedi. |
Gone Gonzo Posts: 1156 Joined: 5 Jun 2008 |
There's different kinds. It's a whole class of weapons that all are held by a handle like this one and are used for punching and slashing and that kind of thing. I was thinking of the kind with three blades on it (yes, it actually exists) It would be just like what he described, with three blades going straight out. Think of it like Wolverine's claws. Actually, that's exactly what it is, katars were the inspiration for that. |
Beat Writer Posts: 199 Joined: 15 Sep 2008 |
Force Unleashed has tonfas....that's fairly close from a design standpoint. |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | The one with Three Blades your thinking of are referred to as Neko-te. Remember Lightsabers can't bend, and are always straight and somewhat tube shaped. A Light Saber Katar would look a bit... dumb. |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 |
and I vote the latter and KOTOR is about being a Jedi. KOTOR 2 even starts you off as a Jedi All in all, the MMO is a terrible step If you don't agree, that's cool |
Gone Gonzo Posts: 3203 Joined: 22 Aug 2008 |
What about the light whips mentioned earlier? They, obviously, can bend. |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | Uh... I don't think theres ever been "Light Whips" in any movie/game/book. I do agree a KOTOR MMO sounds a bit dumb but I trust Bioware has something unexpected for us. I'd rather make Jedi limited, make them badass at their epic tiers (Jedi/Sith, Tank-Buff-Healer/DPS-Debuff-Nuker). The fact it's set in the Old Republic time period means advanced technoligy like Cortosis weave weaponry in KOTOR, personal shields, makes Jedi less OMGWTF PWN. Plus theres always that freaky little slug that eats force powers. |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 |
it was used in several comics actually, much to the chagrin of fans. |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 |
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Gone Gonzo Posts: 1156 Joined: 5 Jun 2008 |
Why would I look dumb? It would be a really acrobatic jedi using it, like did anyone play the Episode three game? It would be like that chick you fight closer to the end. And they wouldn't have to bend. They'd just be mounted on the handle. If done right, it would be a different, and very effective weapon. |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | Why jesus why. Right, none of that for the love of god. |
Gone Gonzo Posts: 2096 Joined: 16 May 2008 | Lightsaber :P there is no other mention of Lightwhip on the page, but Lightwhip redirects you to Lightsaber |
Gone Gonzo Posts: 1840 Joined: 6 Sep 2008 | I'm just of the opinion that fancy kind of lightsaber does not = win. |
Gone Gonzo Posts: 1124 Joined: 10 Sep 2008 | I wonder if it's going to be like WoW where you join horde or alliance, but in this case Light side or dark side, but wasn't the main point of KoTOR your choices make who you are, I guess we'll just have to wait to see how they'll figure out that part of the game. |
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Since the KOTOR MMO has more or less just been confirmed - http://www.escapistmagazine.com/forums/read/7.66624 I'd like to know what all people would like to see in it.
Personally, I'd like a rock, paper, scissors like setup for weapons, as well as some new ones. Example, add Light Whips. Then have the Whip have advantage over Lightsaber, with advantage over Double, with advantage over whip...or something like that.
To illustrate - LW>LS>DB>LW...
What else can we all come up with?