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KOTOR MMO: What would you like to see?

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TsunamiWombat
Gone Gonzo
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Joined: 6 Sep 2008

I reckon it'd probably be Republic/Sith.

Altorin
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TsunamiWombat:
I'm just of the opinion that fancy kind of lightsaber does not = win.

I'm with you on this one. It's a lightsaber. It doesn't need to be a whip, or a katar, or a tonfa.

Why is there so much emphasis on eastern weaponry? A standard lightsaber isn't a katana.

Amnestic
Gone Gonzo
Posts: 3203
Joined: 22 Aug 2008

Altorin:

TsunamiWombat:
I'm just of the opinion that fancy kind of lightsaber does not = win.

I'm with you on this one. It's a lightsaber. It doesn't need to be a whip, or a katar, or a tonfa.

Why is there so much emphasis on eastern weaponry? A standard lightsaber isn't a katana.

I'm all for basic lightsabers (assuming we still get the short and double bladed varieties as well), I was just pointing out that light whips are canon bending light...blades?

ThaBenMan
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Joined: 6 Mar 2008

I would prefer KOTOR III to an MMO, but, I'll take what I can get I guess.

I don't really think it'd be that bad if every player was a Jedi. How is that really different from any other MMO where you're an adventurer of some kind? Adventurers are more powerful, a step above the common people, like Jedi.

However, it would be interesting to have a limit of some kind as well. I like Wombat's idea about force sensitives, but I think it should be taken a step further. Nobody can choose to be force sensitive, but there's just a slim chance that any character made will be, like 10% or something. And make a limit of like 3 characters per account or something.

If you do make a force sensitive character, they can have the raw, untrained buff/aura powers, but to become a Jedi or Sith they need to go to a Temple somewhere and train (do some quests).

friedmetroid
Copy Clerk
Posts: 63
Joined: 4 Jul 2008

Emperor Inferno:
Lightsaber katars. I thought it up years ago and would love to see it used in a video game.

You mean like this http://jediknight3.filefront.com/file/LightDisc;19973

Or this http://jediknight3.filefront.com/file/Wrist_Saber;71242 ?

Hanji
Copy Clerk
Posts: 72
Joined: 27 Mar 2008

Having any type of restriction on who can ultimately become a Jedi would be a disaster. However people become Jedi, starting out or being trained, it should be the same for every character.

Now, I could write a few pages on a few cardinal rules they'd have to follow to satisfy me, but I'll start with something simple: Realistic animations. In Force Unleashed, it infuriated me that the Sith with Light-Spears blocked with the middle of the hilt. Had they realistically charged and withdrew, parrying with the blade part of the weapon, it would have been awesome. I'm not saying Light-Spears should or shouldn't be in the game, I'm saying the animations for even normal blades should be fluid and practical, people should be pushed if Force pushed, and it doesn't become a worthless exchange of blows because games think they can disregard the fact that lightsabers kill in one hit.

Theo Samaritan
Pulitzer Laureate
Posts: 762
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Called it.

TBH I just want an MMO that doesn't rape WoW's rotting corpse of a fomula again.

darkstone
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Joined: 10 Sep 2008

ThaBenMan:
I would prefer KOTOR III to an MMO, but, I'll take what I can get I guess.

I don't really think it'd be that bad if every player was a Jedi. How is that really different from any other MMO where you're an adventurer of some kind? Adventurers are more powerful, a step above the common people, like Jedi.

However, it would be interesting to have a limit of some kind as well. I like Wombat's idea about force sensitives, but I think it should be taken a step further. Nobody can choose to be force sensitive, but there's just a slim chance that any character made will be, like 10% or something. And make a limit of like 3 characters per account or something.

If you do make a force sensitive character, they can have the raw, untrained buff/aura powers, but to become a Jedi or Sith they need to go to a Temple somewhere and train (do some quests).

the problem with there only being a 10% chance of ending up as a force sensitive/jedi in a star wars game is that if I pay 60 dollars for a game and any type of subscription fee I'll be really pissed If I have to carry around a blaster throughout the the entire game while seeing some other character acting superior waving his/her lightsabre in everybodys face.

Duke Machine
Copy Clerk
Posts: 75
Joined: 27 Aug 2008

I'd def. love it if it wasn't an MMO

pkhtjim
Paperboy
Posts: 12
Joined: 21 Sep 2008

Hopefully the storyline branching would be complex.

TaboriHK
Beat Writer
Posts: 199
Joined: 15 Sep 2008

TsunamiWombat:

Altorin:
image

Why jesus why. Right, none of that for the love of god.

Those things didn't slow down Luke Skywalker none. Just ask Lumiya's severed head.

pieeater911
Press Junketeer
Posts: 395
Joined: 27 Jun 2008

What would I like to see?

How about KOTOR as a single player game, they way it is meant to be played.

If I want to play an MMO I'll just reactivate my World of Warcraft account....if I can remember the password that is.

TsunamiWombat
Gone Gonzo
Posts: 1840
Joined: 6 Sep 2008

I still refuse to acknowledge a Light Whip as Canon.

TaboriHK
Beat Writer
Posts: 199
Joined: 15 Sep 2008

It's not an advantage. Shoto ftw.

Alone Disciple
Muckraker
Posts: 345
Joined: 10 Jun 2008

Well as far as skills go, maybe glean a few ideas from WoW.

Somehow combine mining/jewelcrafting to obtain 'rare' crystals for lighsabers. They would indeed be rare, and different crystals would have different buffs or be better utilized by jedi/sith factions.

Engineering would perhaps repair ships (hyperdrive, speeders, etc), read diagrams.

Slicing: Skill level would limit how users could override computers, break into secure areas, open/shutbalst doors, use a scomplink.

Piloting: Maybe you have various skills buffs/debuffs on whether you fly freighters, fighters, groudn assault vehicles, etc.

Just some ideas.

SWG has some nice early concepts...just wasn't executed right. I think you'd have to take a blend of WoW, Warhammer Online, SWG skills..

TsunamiWombat
Gone Gonzo
Posts: 1840
Joined: 6 Sep 2008

Agreed, don't be afraid to steal concepts from newer games...like WAR's RVR. SWG had good space combat as I understand it. WoW reminds us we must be newbie freindly and always expanding, and never undercut our damn playerbase (like SWG did)

hem dazon 90
Muckraker
Posts: 344
Joined: 12 Aug 2008

if you have a insane amount of levels you aqquire force unleashe powers

Digitalpotato
Beat Writer
Posts: 130
Joined: 29 Aug 2008

Because I KNOW it's gonna have grind anyways, I'll just not talk about that.

What I really would want is for them to at least try to balance the classes out...remember the prestige classes in Sith Lords? Remember how the Jedi Weapons Master and the Sith Lords could just run through an entire room and knock them out in one hit with a Force Storm? They BETTER not make it be like that otherwise PvP's just gonna be Sith Lords spamming Force Storm to get pwned by Jedi Weapons masters hitting them for 80% of their health using a double-bladed lightsaber.

And limiting Jedi? Remember Star Wars Galaxies? Star wars fans want to be JEDI. That was the main selling point they wanted to play with lightsabers and use Force Psychic Rape on people. Besides, what if it's like KOTOR and the lightsabers and jedi outclass the regular guys? And if Jedis are randomly-bestowed upon random characters then guess what? People create a character...oh not force sensitive? Delete. Oh finally, time to train them. And then PvP-wise we have World of Warcraft's Tier 2 all over again.

Amnestic
Gone Gonzo
Posts: 3203
Joined: 22 Aug 2008

Assuming the whole thing is balanced(large assumption, I know), a Jedi shouldn't be any more powerful than a non-jedi, really. As such, to relate it to old school RPG classes, the Jedi are...clerics? Mages? Paladins? Whereas the non-jedi are fighters, rangers, rogues/thieves.

The force is just magic, I don't see why you'd have to restrict people to not letting them choose to use magic.

Digitalpotato
Beat Writer
Posts: 130
Joined: 29 Aug 2008

What I also forgot to mention is that if they make it based off of luck...you're GONNA have a few people get the shaft. There'd be people who have at least three Jedi Alts within the first few months of them joining whereas there'd be people who have been playing since Beta (or release) and have yet to acquire one force-sensitive character. Game play mechanics based off of luck just do not work.

TsunamiWombat
Gone Gonzo
Posts: 1840
Joined: 6 Sep 2008

So long as they can provide a means for non-jedi characters to compete with jedi, I don't mind I suppose. With Cortosis weave, it's not so unbelievable.

Amnestic
Gone Gonzo
Posts: 3203
Joined: 22 Aug 2008

TsunamiWombat:
So long as they can provide a means for non-jedi characters to compete with jedi, I don't mind I suppose. With Cortosis weave, it's not so unbelievable.

Just talk to HK-47 in KotOR 2. He gives you plenty of tips to kill Jedi.
Mines, energy shields (Though not those foolish Mandalorian Melee shields!), don't plan ahead too far, sniping and abusing line of sight. Grenades too. Don't use blasters! ;D

ninjablu
Press Junketeer
Posts: 479
Joined: 18 Jun 2008

I'm kind of against the whole theory. A story based MMO would be great, and one of my major attractions to KOTOR was the lack of grinding. but I doubt that these will happen, and I will sigh and play it anyway, so long as I don't have to pay subscription fees. I always thought upgrade fees would be better. Don't make them pay monthly, make them pay for the new content. ...anyway.
I just can't see this being the right move. I can't see this being anything but the wrong move. Single player RPGs sell for different reasons that MMORPGS, and trying to combine them is going to be incredibly hard.
We'll just have to wait and see.

LewsTherin
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Joined: 22 Jun 2008

i would like to see this MMO burn and be replaced with KOTOR 3.

Reaperman Wompa
Gone Gonzo
Posts: 2479
Joined: 6 Aug 2008

More Micro managing. I always loved being able to personalize all my gear/

And make the level limit really high, I don't want to be stuck at level 20 like Guild Wars.
And just for the sake of it I hope they work on different races if it was ever made, you can't say that a galaxy spanning peace force doesn't allow "greens", bit...species-ist.

runtheplacered
Gone Gonzo
Posts: 1051
Joined: 31 Oct 2007

I know it's fairly unlikely.. but I'd like to see a situation where there's only about 100-200 other people on the whole server (obviously there would be a plethora of servers to choose from). This way there's a more intimate feeling on the servers, and there's not 500,000 jedi's running about as if it's no big deal. Of course, the problem with that is the game world either needs to be fairly small or have NPC's that act fairly life-like. I don't know. Just throwing this useless idea out there!

TsunamiWombat
Gone Gonzo
Posts: 1840
Joined: 6 Sep 2008

Theres no denying it, your going to have to redefine "KOTOR". This isn't going to be like the RPG's at all, and you need to accept that now, and don't bitch about it later. This is going to be an MMO, set in the Old Republic era, of the Star Wars universe. Calling it a "KOTOR" MMO is a reference to the period and mood of the universe, not the gameplay or the style at all, and is perhaps a misnomer, but considering there hasn't been ANY -OFFICIAL- announcement yet, I'm holding my judgement.

TsunamiWombat
Gone Gonzo
Posts: 1840
Joined: 6 Sep 2008

PS- EA is involved, so expect Iron-Dickery.

oogabuga
Anonymous Source
Posts: 6
Joined: 20 Sep 2008

Well... this pretty much ruined my day. The first time I am hearing about this game. Oh well.

With that out of the way I am going to throw my vote out there to make Jedi a rare class. Something to work toward. I thought that was a good thing about SWG (which I found to be very fun in the beta, and horrendous after). So I would also like to see Jedi a bit more powerful than your average character.

I also think that once you ascertain a certain level of jedi you should be pretty much forced into declaring an allegiance for pvp. Thinking about what (little) I know about the Star Wars universe is that the republic would pay handsomely for the head of a jedi, so if you get a certain level and have not declared, maybe a bounty hunter comes after you. Ect ect...

I would also like to see some sort of death penalty. Not a loss of character, lord no, but maybe a loss of assets on the character. How does your stuff get from your corpse to a new body anyway? Oh, and no 'bind to character' items. That is the EVE player in me talking, though.

I dunno, I have not really thought about it a whole lot. My first vote is KOTOR 3 > KOTOR MMO, however.

mspencer82
Press Junketeer
Posts: 456
Joined: 21 Feb 2008

I agree with the sentiment about fancy lightsabers, there's no need for them. It's a laser sword - how complicated do you have to make it? I could never understand why many a fanboy got wood over Darth Maul's saber/staff thing. To me it just seemed impractical. "But you can fight two Jedi at once!" - not unless you're fighting two really idiotic Jedi who are in such perfect sync that they simultaneously attack two parts of your body that happen to be in a a line parallel with your poorly designed weapon. But go ahead, tell me how awesome it is, Got-No-Legs Boy

Also, a lightwhip seems like a good way for its wielder to vivisect themselves. I would pay to see that though. Maybe throw in someone carrying lightnunchucks for an encore.

When I first read this thread topic I was ashamed that I didn't remember what game KOTOR was. I knew of its popularity, but that's it. Then I looked it up, found the box art, and was further shamed when I realized I owned a copy but either never played it or don't remember playing it.

jad4400
Copy Clerk
Posts: 69
Joined: 12 Jun 2008

Mabe it should have three factions. Republic, Sith AND Madalorians. Think about it the Mandalorians could make a good counter balance to the whole jedi thing considering they were able to hold their own against the jedi pretty well in the Mandalorian wars. However the mandalorian limitation isthat they cannot be jedi or sith, but considering how powerful the mandaliorian warriors were it is understandable that jedi would be excluded from this group.

Also for the other two factions you could have everyone start out as Force Sensitive, but it could be up the the player to decide how to refine how they use their force abilitys. Like insted of just having the standard force power, players can channel those force abilitys intoother places to make them more skilled in that area, like for example Atton form KOTOR 2 could harness a small degree of his force abilitys to make him more of an effective jedi hunter.

Furthermore, not all jedi have to be superpowerd yodas, in order to reach that level of jedi awsomenesss could require a large commitments from the player, so that only the most dedicated can truly reach that super-jedi potential. This way you won't get 90% of the server being hyper-jedi as other people can develope other classes that can also be prety effective. So some people for example could be like jedi-hunters (like Atton) Others could be supercommandos (like madalorians) or so other class that may not really be force powerful but still very useful in it's own right.

Rankao
Press Junketeer
Posts: 433
Joined: 10 Mar 2008

My favorite part of the First KOTOR was on Talus where you were playing as a standard character. You had to deal with the current goverment in rule and with the different crime organizations. I love the big city surrendering and it had so much environment. I personally think that they should stick to the New Hope feel of star wars. Its a Dirty Place. People do what they have to make a living, but there are those who have better standards. I loved that there was a social issue of Species being involved. I though that was a very down to 'Earth' issue. I just think that they should create a game in which there just feels like something inherently wrong with the world, and the player has the choice to change it (actually affecting the underworld) or just go with it.

I donno maybe its just a while fantasy, but is there anyone with me to at least have a MMO with a ideological theme behind it?

Reaperman Wompa
Gone Gonzo
Posts: 2479
Joined: 6 Aug 2008

Entirely customizable lightsabre colors. I liked my silver one a lot and dislike having only a few basic colors.

And a black lightsaber would be badass. Also make henchmen kinda like pets, I liked bringing characters like Canderous with me a lot and would rather chill with him than some "LOLOLOLOLOLOL I is sxc jediii laydee" idiots, I like a more singular feel to games.

ThaBenMan
Gone Gonzo
Posts: 1276
Joined: 6 Mar 2008

If there are going to be vehicles/mounts, they NEED to include the flying Onderon monsters and Boma Beasts.

L1250
Muckraker
Posts: 272
Joined: 13 Aug 2008

LewsTherin:
i would like to see this MMO burn and be replaced with KOTOR 3.

I'll get the torches.

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