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Spore rant thread

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Booze Zombie
Muckraker
Posts: 337
Joined: 8 Dec 2007

I decided I should create a thread for people to rant about Spore in.

So, I'll start it off then:

It looks nothing like the E3 2007 version, in that you can't put plants on lifeless planets to eventually cause an atmosphere to form, fire any of your weapons from space, there is no longer a Close Encounters style mini-game to establish a language with a new species, colonies can't be placed in a system unless there is NO sentient life in that system(!), blood seems to have been removed and the game feels very stupid as a whole, even when you're blowing up planets!

The game perhaps would've been better as a Sim game, where you start out on planet Earth as a Sim scientist in a futuristic spaceship, who explores the universe, interacting with strange creatures and planets and if you're really nasty, causing entire galaxies to explode.

Sigh...

Booze Zombie
Muckraker
Posts: 337
Joined: 8 Dec 2007

No one else is angry about Spore? Really?!

milomalo
Infamous Scribbler
Posts: 638
Joined: 29 Mar 2008

i got it for free... as a gift and its a good game plays better on mac that pc thats all i have to say

ShadeOfRed
Muckraker
Posts: 283
Joined: 20 Jan 2008

Patience. Look on GameFAQS, read some reviews. People are angry about Spore. But the only things I'm pissed about are the ones you said. And it really sucks when you Terraform a planet and accidentally place a signel sentient lifeform and can find and kill it. Grrrrr...

avykins
Pulitzer Laureate
Posts: 714
Joined: 8 May 2008

Not really.

SimuLord
Infamous Scribbler
Posts: 583
Joined: 20 Aug 2008

Booze Zombie:
No one else is angry about Spore? Really?!

Anger kinda gassed itself out three weeks ago and yielded to yawning indifference.

Booze Zombie
Muckraker
Posts: 337
Joined: 8 Dec 2007

Every time I think about those E3 2007 videos, I still get angry over the lost genius, which is why I made this thread.

Spore had so much going for it... DAMN YOU WILL WRIGHT!

WhiteTigerShiro
Copy Clerk
Posts: 59
Joined: 26 Sep 2008

SimuLord:

Booze Zombie:
No one else is angry about Spore? Really?!

Anger kinda gassed itself out three weeks ago and yielded to yawning indifference.

So it went the course of all things hated in the gaming world.

Ixus Illwrath
Infamous Scribbler
Posts: 583
Joined: 9 Feb 2008

Thank god Warhammer online came out quickly enough to sweep me off my feet and save me from the abomination known as Spore

Darth_Dude
Copy Clerk
Posts: 68
Joined: 11 Jul 2008

Booze Zombie:
Every time I think about those E3 2007 videos, I still get angry over the lost genius, which is why I made this thread.

Spore had so much going for it... DAMN YOU WILL WRIGHT!

Dude...calm down

Imitation Saccharin
Gone Gonzo
Posts: 1011
Joined: 1 Dec 2007

Booze Zombie:
I decided I should create a thread for people to rant about Spore in.

So, I'll start it off then:

It looks nothing like the E3 2007 version, in that you can't put plants on lifeless planets to eventually cause an atmosphere to form, fire any of your weapons from space, there is no longer a Close Encounters style mini-game to establish a language with a new species, colonies can't be placed in a system unless there is NO sentient life in that system(!), blood seems to have been removed and the game feels very stupid as a whole, even when you're blowing up planets!

The game perhaps would've been better as a Sim game, where you start out on planet Earth as a Sim scientist in a futuristic spaceship, who explores the universe, interacting with strange creatures and planets and if you're really nasty, causing entire galaxies to explode.

Sigh...

I had fantasies of creating a dolphin-nazi empire and sterilizing the universe with some terrible hybrid plant that was like that stuff Zerg colonies lay down.

After the initial "RAWR!" I actually played the game. I think you should do that, and then you'll realize this is a game for the Sims crowd. Which, like it or not, was a very simple game at heart. I imagine Will Wright thought getting to fiddle with aesthetics would be enough, and spent the majority of his innovation money on blow.

insectoid
Beat Writer
Posts: 137
Joined: 19 Aug 2008

I didn't really follow the "Spore train" through E3 etc.

I don't like The Sims.

I like Spore. It could've been alot better, but I still enjoy loading it up, and just chilling, listening to music and relaxing as I slowly buy every star system :P

Acaroid
Copy Clerk
Posts: 89
Joined: 11 Aug 2008

It wasnt will wright that cut that stuff from spore, i read an interview somewhere (cant think of where) he said himself he wanted to leave that stuff plus put more in, but something about deadlines and player testing or something?

But he said they will probably add it back in later....

Altorin
Gone Gonzo
Posts: 1960
Joined: 16 May 2008

If they do, I'll buy it, until then, I'm borrowing it indefinately from a little friend called the internet.

I personally like Spore

I can definitely see why people don't like it.

I was there with you in 2007 when E3 was abuzz over it.

However, once I got passed the hype-letdown, it is actually quite fun.

Murian
Paperboy
Posts: 19
Joined: 23 Nov 2007

Acaroid:
It wasnt will wright that cut that stuff from spore, i read an interview somewhere (cant think of where) he said himself he wanted to leave that stuff plus put more in, but something about deadlines and player testing or something?

But he said they will probably add it back in later....

I can believe the deadlines part...given the amount of stuff they could do/still can do the game would easily have become stuck in developer hell without somebody pushing the release of a product. Unfortunately for us that was EA, who it appears still don't know how to build a decent online system (it would be nice to get a search result that wasn't "there was an error connecting to the server").

If they start adding more detail that would be awesome, seeing as how it never really feels like any particular component has depth to it at the moment.

insectoid
Beat Writer
Posts: 137
Joined: 19 Aug 2008

Acaroid:
It wasnt will wright that cut that stuff from spore, i read an interview somewhere (cant think of where) he said himself he wanted to leave that stuff plus put more in, but something about deadlines and player testing or something?

But he said they will probably add it back in later....

You make it sound like deadlines forced them to cut stuff out. Wouldn't that be more effort?

Amnestic
Gone Gonzo
Posts: 2979
Joined: 22 Aug 2008

SimuLord:

Booze Zombie:
No one else is angry about Spore? Really?!

Anger kinda gassed itself out three weeks ago and yielded to yawning indifference.

Pretty much it. I 'finished' it. Had fun playing about with the creators, now it's rotting on my PC hard drive, unused. I won't uninstall it because of the blasted DRM, but I haven't booted it up since I reached the top rank in space-mode.

Acaroid
Copy Clerk
Posts: 89
Joined: 11 Aug 2008

insectoid:

Acaroid:
It wasnt will wright that cut that stuff from spore, i read an interview somewhere (cant think of where) he said himself he wanted to leave that stuff plus put more in, but something about deadlines and player testing or something?

But he said they will probably add it back in later....

You make it sound like deadlines forced them to cut stuff out. Wouldn't that be more effort?

honestly i cant remember his exact words... and if something wasnt completed properly, then yes cutting it would be eaiser i guess...

Ill try and drag up the interview again.

not the review i want but i guess will do ish..

http://www.gamedaily.com/articles/features/10-questions-will-wright/?biz=1

3. What things did you want to include in Spore but couldn't because of time or technology restrictions?

There are obviously lots of features you eventually need to cut from any design if you actually want to eventually ship. Sometimes these cuts are due to time/resource constraints but not always. We had wanted the ability to build underwater civilizations in Spore but could never get a very usable interface for controlling a 3d RTS in our prototypes. There was also a "close encounters" minigame that we cut because it was only fun to play about three times.

 
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