Yes |
56.7% (80) | |
No |
43.3% (61) |
| (Pages: 1, 2, 3) | |
Paperboy Posts: 43 Joined: 15 Aug 2008 | |
Press Junketeer Posts: 435 Joined: 20 Aug 2008 | What would RPGs be without cliches? They're basically exercises in tradition... |
Beat Writer Posts: 149 Joined: 5 Aug 2008 | I want the Mary Sue female lead cliche to die. This is the only big cliche that really bothers me though. By the way, go here for the best list of cliches. My favorite is the McGuyver rule. |
Beat Writer Posts: 225 Joined: 16 Nov 2007 | "Oh wait! You've been fighting for the wrong side for 95% of the game!" "Oh wait! The villain is actually your dad!" "Oh no! You're the chosen one!" Though that one's not a sanity killer, just annoying. "That thing you JUST sold me? No.... no I already lost it." |
Copy Clerk Posts: 82 Joined: 20 Jun 2008 | that obvious square enix opening to rpgs that are not Final Fantasy "Son, will you go pick me a flower" |
Muckraker Posts: 279 Joined: 10 Jun 2008 | -You wake up with no memory of who you are. -You are the 'one' that every prophecy has foretold about. -Your sidekick is usually some sort of dumb comic relief. -You hold the 'key', 'the code', 'the formula', 'the whatever' that will change the fate of everything. -Your world is dead/dying. |
Copy Clerk Posts: 82 Joined: 20 Jun 2008 |
the wold is dead/dying worked well in Wild Arms 2, dont knock it too much. |
Muckraker Posts: 297 Joined: 23 Jul 2008 | Good Guys: Let's gather all the shiny stones before the bad guy can get them! Later... Good Guys: Yes! We have all the shiny stones! Villain: Bwa ha ha ha! Little did you realize that I wanted you to gather the shiny stones so that I can take them from you all at once! Every. Fucking. Time. This is also related to another stupid plot device: Good Guys: We have to open the special door that holds the source of ultimate power! Villain: Thank you for opening the special door that holds the source of ultimate power! YOINK. |
Copy Clerk Posts: 92 Joined: 27 Apr 2008 | A gameplay cliché rather than a storyline one, turn based combat. Either do proper strategic stuff like XCom or do actual proper combat. Turn based 1 on 1s aren't fun. |
Paperboy Posts: 43 Joined: 15 Aug 2008 | I have to agree with that, to me, combat means "kill your enemies without discretion" not "sit around taking turns like children" |
Paperboy Posts: 40 Joined: 11 Sep 2007 |
BS. |
Gone Gonzo Posts: 1444 Joined: 13 Jan 2008 | I just realised how many of these now apply to the Golden Sun games. Except they started them. Ahh, its always fun to see something like that. Anyway, the things that annoy me... possibly the whole 'We're only 12, yet we can lift huge Fuck You swords that could cleave a man in half. Except they cant, because they're blunt as a bloody foam mallet.' |
Paperboy Posts: 40 Joined: 11 Sep 2007 | People simply like stuff like this stuff, live with it. I've been living with the horrible thought that the Mario franchise will never end for 5 years now. Just leave it be. At least Mario is not invading my dreams anymore. |
Infamous Scribbler Posts: 633 Joined: 15 Jun 2008 | random encounters need to die, you should be able to see all enemies beforehand, they shouldn't just pop out of nowhere while the screen swirls into a battle scene. |
Paperboy Posts: 43 Joined: 15 Aug 2008 | I've also noticed how the high priests are always in the evil religion that sacrifices virgins, I think its weird how there's no middle ground between saintly virtue and obnoxious malevolence. |
Beat Writer Posts: 211 Joined: 2 Apr 2008 | Fighting rodents at low levels. I want to save the world, not chop up friggin' rats with swords! |
Gone Gonzo Posts: 1127 Joined: 22 Jun 2008 |
I am TIRED of these MOTHERFUCKING rats in this MOTHERFUCKING cellar! Honestly...what do they FEED those things? |
Gone Gonzo Posts: 3005 Joined: 22 Aug 2008 |
I've seen that before, but for the life of me I can't remember what it was. As for me, I want goblins to pose a real threat to people. Not the pussies you see these days. That way some RPG enthusiast will see a goblin and think "Easy kill!" and charge right in. The goblin will then stun the enthusiast and summon two dozen of his friends and rape said enthusiast with their weaponry. |
Beat Writer Posts: 214 Joined: 29 May 2008 |
its simple, i agree with him |
Infamous Scribbler Posts: 617 Joined: 23 Jul 2008 |
you lucky son of a mushroom... |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 | I'd like female characters that aren't distinctly sex symbols and go against the grain. Let's face it, Bastila and Ashley are pretty developed, but they're still stereotypically attractive, both in personality and appearance. Another big problem I have is that every Japanese role-playing game has a male lead that looks like a girl and carries a big sword. In fact, all their characters seem to fit into very clearly defined roles without variation at all. You do see this in Western role-playing games, but not nearly as often. I'm not at all a fan of Japanese role-playing games and this is one of the reasons why. Another trend I dislike (though not a cliche) is the tendency today to package action games as role-playing games because you can choose a few skills and the gameplay doesn't consist entirely of shooting stuff. "RPG elements" is a hot term tok use these days and it's pretty annoying to see so many games with these "RPG elements" but not see any real, hardcore RPGs. Everything has to be a fusion to hit the largest target market. A title like The Witcher is so refreshing for me just because an 80-plus-hour game with three distinct story paths, enjoyable yet fast-based turn-based combat, a heavy emphasis on character building, lots of meaningful side-quests (seriously, there's at least a hundred of them in the game, literally dozens per chapter), and non-essential but depth-adding features like alchemy, gambling, drinking contests, etc. are all in abundance. It's true that the game isn't the most polished out there, but seriously, it seems like people will take flashy and shiny graphics over substance every time (not just in games, of course) and it's disheartening that the market for a game with real complexity and value to it is considered a niche. |
Press Junketeer Posts: 457 Joined: 18 Sep 2008 | Starting in a bar, going to a bar to get quests, or going to a bar to get new characters/pick up old ones.
This made me laugh quite hard. Especially the "YOINK!" It's classic and true all at the same time. |
Press Junketeer Posts: 358 Joined: 4 Jul 2008 | At some point in the game,a Kid will join your party(younger than the other kids in your party.)He will not be proficient in Armed combat,but will have some sort of Power(always capitalized.) See: Ivan from golden sun. |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 |
I dunno, man. The bar is a classic, a stand-by. Everyone loves wretched hives of scum and villainy. It's like... it's like elves. You can't get rid of elves. |
Gone Gonzo Posts: 1403 Joined: 23 Dec 2007 | "You have defeated me, but that is not my true form. Muhahahahahah!" I've had 10 hours of this shit while I've been playing FFIV |
Infamous Scribbler Posts: 668 Joined: 6 Dec 2007 | Elf = stuck-up pointed-eared asshole. Seriously, that gets tiring. |
Infamous Scribbler Posts: 617 Joined: 23 Jul 2008 |
that makes them all the more fun to kill though... |
Paperboy Posts: 45 Joined: 27 Sep 2008 | The Colosseum Rule, not overused but utterly ridiculous: "Hey Hero, there's a huge Roman-style colosseum where gladiators are happy to fight to the death for very little pay and a faint hope for life. Wanna join?" |
Press Junketeer Posts: 442 Joined: 29 Jul 2008 | The existance of elves. They are annoying hippy trippy androdganous jerks who should all be beaten to death with their own junk. Ageisim. Everyone over the age of 30 seems to have no combat skill. What ever happened to good old fasioned experience? The poor treatment of non-sword melee weapons. Pretty much every main character has to have a sword. What about Axes spears and hammers? They are all far more badass but far more overlooked. |
Copy Clerk Posts: 82 Joined: 29 Sep 2008 | I got one!!! That all the fat fucks who play them are blobs of cheetos and redbull!!! P.S. On occasion, I am one, only I'm a much more efficent model who runs on any soft drink and peanuts. P.S.S. This is just a cliche of course, I dont mean it... or do I... no... oh yes I do... nah...but there is a grain, or should say a sand castle of truth to this. EDIT: Anybody like my Avatar? Plz, dont hold back on spamming me, for it will do little good. |
Copy Clerk Posts: 82 Joined: 29 Sep 2008 |
But it is true. |
Copy Clerk Posts: 115 Joined: 4 Sep 2008 | I wish that the main characters would not always end up saving the day and living through it to become heroes. I realize that a few games have stirred things up a little bit, such as Mass Effect forcing you to choose between one crew member dying/saving the council or letting them die. KOTOR also lets you choose to destroy all that is good in the universe at the end, but these cookie-cutter endings need to be examined, and chucked out the window. |
Paperboy Posts: 42 Joined: 30 Mar 2008 | The stupid way that RPG females run (like Yuna). I HATE IT! |
Muckraker Posts: 283 Joined: 17 May 2007 | Can I summarise this thread real quick? "Everything about JRPGs." |
Beat Writer Posts: 144 Joined: 1 Oct 2008 | I hate the "I cant be the hero I dont like to fight *insert good long cry*..." hero and the nerdy magic user. |
| (Pages: 1, 2, 3) | |
|
|
Not registered? Sign up for a free account! |
I've lately gone about to find every cliche in RPGs, my personal "favorites" are "reptiles=evil" "the villain has no redeeming qualities" and "High fantasy always means drunken dwarves and tree-hugging elves"
But enough of my rant, what about everyone else, what cliches in RPGs are guaranteed to drive you berserk?