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Paperboy Posts: 40 Joined: 21 Jun 2008 | |
Anonymous Source Posts: 9 Joined: 5 Oct 2008 |
Inclined to agree there too. Absolutely shit game. However I know why I hate it so whatever. Crackdown I agree with too. Had the makings of a game i'd like but I couldn't get into it. |
Press Junketeer Posts: 389 Joined: 15 Jul 2008 | Grand Theft Auto. |
Copy Clerk Posts: 75 Joined: 14 Apr 2008 |
That game makes me kill babies. |
Muckraker Posts: 283 Joined: 17 May 2007 | This thread makes me a sad panda, because I loved Twilight Princess! ...and HATED Phantom Hourglass. I didn't mind it at first, but the longer it went on the duller it got. Never made it halfway through that game. As soon as I got mildly stuck I threw it back on the shelf with enthusiasm and haven't picked it up since. |
Gone Gonzo Posts: 2913 Joined: 21 Jan 2008 | Oblivion. Argh, I heard it was pretty good, and then I played it... right, back to the store with you. |
Beat Writer Posts: 175 Joined: 5 May 2008 | KOTOR 2 - I just couldn't get in to it....I really wanted to but for some reason I couldn't |
Beat Writer Posts: 167 Joined: 4 Jul 2008 | Counterstrike: sorce, at first I hated it for no reason, but after a couple of weeks I tryed it agian and started to like it. |
Press Junketeer Posts: 367 Joined: 27 Jun 2008 | Resistance: Fall of Man. Conker: Live and Reloaded. |
Press Junketeer Posts: 385 Joined: 9 May 2008 |
I agree. When I read about Crackdown in the game reviews, it sounded like a great game. I played it and liked it for about an hour or so. Then I got totally bored with it and gave up on it for a while. I got it back out again a few weeks later and still couldn't get into it. Maybe you're right about the plot. Maybe a game can be too open ended and we really need some kind of reason for playing besides getting better weapons, vehicles etc when we are playing single player. There was some kind of half baked nonsense about needing to clean up the streets and defeat the different crime organizations. It seemed to me that you never really made a dent though. You'd kill a bunch of criminals, blow their stuff up etc. But when you died (not if, it's a given in this game) and came back out of the police center, it seemed like everything was back the way it was and you made no progress. Maybe that's what crime fighting is really like, but I prefer to play games where you can tell when you are acomplishing something. |
Press Junketeer Posts: 385 Joined: 9 May 2008 |
It could have something to do with the plodding pace of the game and the dull and boring conversations you have with everyone. I'm a big Star Wars fan and really tried to like KOTOR 2 but couldn't do it either. I love the Knights of the Old Republic books and I love playing turn-based strategy games so it should be a no-brainer that this game (especially being made by the great guys at Bioware) should be fun, but to me it isn't. |
Copy Clerk Posts: 91 Joined: 30 Aug 2008 | skate and mercenaries 2. i really don't even want to get into it, i'll break something. |
Gone Gonzo Posts: 1030 Joined: 6 Mar 2008 |
My vote goes for Crackdown as well, but I think I've figured out what it is I don't like: |
Infamous Scribbler Posts: 553 Joined: 28 Feb 2008 | I've gotten to play the Twilight Princess for the first time, and I must say that I had to force myself through the first dungeon before I began to like it. There was something that seemed so... Old, like playing the Water Temple on Ocarina of Time for the seventeenth time while in a bad mood. As for the characters being all anime-ish, I was bothered by them at first, too. Having learned alot about Japanese culture in an intrest not fueled by anime or video games, (though I do partake in both) I found that the characters really took on the more traditional Japanese arcetypes than modern anime. In fact, as I continue to play it, I am finding that I like the storytelling aspect. Link actually fits into the world now, and he really seems to embody the young boy setting off to heroism through many culminating acts. However, people here have made many valid points. There is a completely unnessary, "emo" feeling, and recycling areas like that is a little lowly for a Nentendo game, nowadays. I am really bothered by how underwhelming the beginning of the game is, too. Sure, you do get to meet the princess, but it lacks the near-mandatory meeting of the main antagonist while at an underprepared state, like being twarted by the antagonists of Seasons and Ages, like only being able to shoot bubbles of acid at the Majora's mask, like seeing Ganondorf atop his black steed, menacing the insignificant young Link... I'm not quite sure how I feel about it, yet. I'm starting to fall in love, but I fear I might be sorely disappointed. I need to finish it and mull it over for now. |
Paperboy Posts: 28 Joined: 22 Aug 2008 |
Many many people didn't like The Answer. My theory is it's because you lose the nice blend of Sim and RPG that you get so accustomed to in P3 by Answers being a dungeon crawler. As for my game, I'll go with Valkyrie Profile 2, I like the combat, and the story is okay, but I just have zero will to pick it up and finish it. No idea why... |
Beat Writer Posts: 176 Joined: 6 Aug 2008 | Magic the gathering: battle grounds for the xbox, it's like something I could make on macromedia flash and has nothing to do with the actual game. Plus every mission is an excersise in "do this in this order or fail". |
Gone Gonzo Posts: 1406 Joined: 6 Sep 2008 |
Because you need a degree in it to be GOOD at the combat perhaps. |
Press Junketeer Posts: 389 Joined: 15 Jul 2008 |
I enjoyed Crackdown in a mindless sorta way but got kinda ?_? when I realized that the best way to go through that game is just by running around with a pistol and targeting opponent's heads. I sat there looking at the rest of my arsenal like "wow...what a waste." Eventually I just ran around with the pistol, the rocket launcher, and the grenade launcher since everything else was such wank. |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 |
The game really picks up once you get to the midway point (even a bit before, when you meet the Zoras), and ends on an incredibly high note (probably one of the best end sequences in the series), although the last two regular dungeons are a bit of a slog. It does start a little slow, though, it's true. |
Muckraker Posts: 339 Joined: 8 Nov 2007 | Knights of the Old Republic I'm a huge Star Wars fan and this game just did not do it for me. People always tell me it gets better after you get jedi-powers. But really, I've started again three times, played it for a load of hours each time and went: "meh" after a couple of days. For the life of me I can't figure out why I don't like this game. Maybe it's because it lacks just a little bit of punch all around. The combat is not entirely there. The equipment and level system is not entirely there. The story is vaguely interesting but not entirely gripping. The characters are vaguely interesting but not really. Something like that perhaps? |
Press Junketeer Posts: 412 Joined: 9 Sep 2008 |
the further into the game the worse it was getting (except the menu which was retarded from the very beginning). i ended up repeatedly doing the first secret mission where you had to kill all enemies in an amount of time, because i couldnt stand anything about this game other than combat |
Muckraker Posts: 237 Joined: 21 Nov 2007 | Counter Strike: Source - After playing the original for so long I was used to a difficult shooter that rewarded you for paying attention to what you were doing. What I got was a spray and pray disaster of a game with a lot of odd changes to the way you fire. I still play, however, because many of the 1.6 servers I used to play at began disappearing. Oblivion - Sure, I played it for quite a number of hours then I realized that every time I went somewhere it looked exactly like the place I had just been. Every Oblivion level was practically the same, every dungeon, every cave and castle was the same maze with different skins and when wolves level up with you and can kill your enormous alligator-dude pet I lose interest. C&C 3 - I enjoyed the campaign even though it was way too easy for a C&C game and I ignored the multiplayer because all it ended up being was "Who can build the most tanks in the least amount of time". C&C took a giant step backwards in the RTS genre history and created a game of polarized armies. I could take it in Age of Empires but ever since Warcraft 3 came out I need to see battles with a variety of units or I stop playing. |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 |
The expansion pack helps a lot with elminating tank rushes by increasing their cost and build time; the units are a lot more specialised this time around, especially the new ones. Also, have you ever seen a high-level game before? Some of the strategies I've seen are incredible, like one guy using the chain reaction explosion of his Mothership to destroy both his own and the enemy's base. |
Beat Writer Posts: 145 Joined: 27 Jul 2008 | Freespace 2 which I only recently finished. For something that is supposed to be genre defining, I couldn't help but feel... irritated by how it must have BROKEN the genre. People must have thought, well we've made the best space com-sim evar, now we can shelve the entire genre and get on with making something about spacemarines shooting zombies. Lets get this straight, I liked Freespace 1. I think it was immensely more entertaining, more fun, and a greater challenge than it's sequel. It's progression is also justified where as FS2 feels forced, not to mention stilted. It didn't live up to the hype and didn't do enough different to make me feel better about a dead genre I still pine for. TIE Fighter CD, you have the crown. |
Beat Writer Posts: 192 Joined: 10 Feb 2008 | Not Hate but rather disappointment: Bioshock: Great concept, but for some reason the potential seems wasted. It feels like the best part was up until Andrew Ryan first speaks to you and after that it devolves into pretty much the same old,same old. The one exception being the "Would you Kindly?" bit near the end of the game which was just Awesome. I think part of it is that it feels like they never really exploited the whole "We're at the bottom of the ocean" idea. Sure, a couple of times, areas would flood and cut you off from where you were before, and frankly , I think the game needed more of that. However, it also needed to be less linear so you don't feel like you're being forced down a path like the game ultimately ended up doing. That and after you get to medical, it feels like you've pretty much seen everything the game has to offer. Painkiller: I don't really understand. I liked Doom and Doom 2(I played the Demo of Doom 3 and just wasn't impressed) and I loved the first Serious Sam game(the second encounter, not as much). Based on that, I should like Painkiller.....and yet it seems......meh. The guns are fine, just nothing particularly special(even the shurukin/lightening gun is less fun then I had been promised, due to quick ammo consumption). I think the real problem is one of atmosphere. I'm supposed to be dead, in purgatory and facing hordes of demons. Fine. So why does it feel like what I'm really doing is running around a bunch of random maps that really have nothing to do with each other killing demons. And while the maps look really good, there's nothing about them that actually suggests I'm in the afterlife. Perhaps a subtle state of decay everywhere, like everything is an imperfect copy of the real world, or a slightly off sky, or maybe evil looking paintings. Not just a world where everyone decided not to come to work today. Something to actually go with the the premise and convince me I'm doing more then running through a series of random maps. And I'm starting to really think they should have either dumped the plot altogether and just go the doom/serious sam route of giving you some brief "Go here, kill that" or actually tried to connect the levels somewhat, like Serious Sam did. I'm nearly done with the game but I wonder why, because I don't really care much. I think because I want to see if evetually I'm going to come across a really awesome level or something cool that will make me want to keep going. For some reason, pretty much everything about this game makes me think......Serious Sam or Doom did it better. Sure, the bosses are Huge. So were Serious Sams....and more impressive to boot. Doom had very little plot and a cliched Hell environment....which seemed perfect and oddly creepy. I really don't understand. By all rights, I should be really enjoying painkiller.....and I'm not. |
Beat Writer Posts: 159 Joined: 6 Aug 2008 |
Because there is still hope |
Beat Writer Posts: 150 Joined: 11 Aug 2008 | Jericho, I guess I was insulted by the graphics and the clunky gameplay since I had just bought a PS3 and expected far better. |
Copy Clerk Posts: 97 Joined: 15 Jul 2008 | Yea prob GTA series all except 3... smae thign happens everytime...i get about 10-15 hours in..get all my weapons and into the heart of the storyline or whatever then i just stop playing or caring and never bother going back. Theres really nothing not to like in the game as far as content is concerned and I wouldn't say i hate it but i just stop enjoying playing it. yet i keep buying them =/ oh and shoutout to ff12.. the only ff game i never saw all the way through to the end. Although unlike gta I do know the resaons why i "hate" that game. |
Muckraker Posts: 241 Joined: 20 Mar 2008 | Final Fantasy 10 It's almost everything I want in an FF game, but I've been unable to actually enjoy myself when playing, which sucks because I really want to see how it ends.(currently on the Bevelle bridge, before the boss fight) |
Copy Clerk Posts: 112 Joined: 30 Jan 2008 |
I sure hope you hated Wind Waker then (the worst of the series). I loved TP, especially the art style and visual direction they took.
This game has plenty of reason to exist. Many people find it fun, myself being one of them. Something about just massive mindless combat and a combo counter makes for fun gameplay. Of course, too much mindlessness can be a detriment, look at Halo. Halo would be my pick, but I know now why I hate it. Poor level design, weak story, bad physics and gameplay, disappointing online, the list goes on. |
Infamous Scribbler Posts: 532 Joined: 7 Nov 2007 |
Well, you realized wrong. Otherwise, I could say stuff like: ..."and then I finally realized the absolute truth. The undeniable fact that Guitar Hero didn't need to exist since it compells players to violence and is totally devoid of fun." How would a Guitar Hero fan feel reading that? |
Infamous Scribbler Posts: 532 Joined: 7 Nov 2007 |
Maybe it was |
hmm this is a tough call i find alot of games i play i like even if i don't perticularily find a greater part of it fun and what not, but i fail to usually be stopped by that because i think to myself "well its better than doing nothing", but if it all boils down to what game i dislike the most, i cant quite decide, so looking through my plethora i remember quite well how much i dispise Qbert in the sheer fact that none of the control settings will work well unless you're drunk and blind in 1 eye with your left hand chopped off.
and that is just a NES game, ask me about something a little higher in date like custom robo...