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FPS Cliches

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LewsTherin
Gone Gonzo
Posts: 1127
Joined: 22 Jun 2008

You can fire a high-calibre sniper rifle/rpg/bfg 4000 standing with little/no recoil/knockback/shattered arms. Hell, you can fire it at a full run/without bracing.

It doesn't matter if you are the first human being ever to lay eyes on it, you can fire/drive/fly it like an expert.

White boxes with red crosses on them heal even the most terrible wounds.

It doesn't matter that your squadmates spawn with better weapons than you, they're all complete idiots and will be dead in a few minutes.

meatloaf231
Gone Gonzo
Posts: 1775
Joined: 13 Feb 2008

LewsTherin:
It doesn't matter if you are the first human being ever to lay eyes on it, you can fire/drive/fly it like an expert.

Going along with that, anyone in the entire military, no matter rank or training, can singlehandedly fly/drive any vehicle.

Imitation Saccharin
Gone Gonzo
Posts: 1011
Joined: 1 Dec 2007

Gotham Soul:
Whenever a friend of the character is shot in a cinematic, they die at an incredibly slow rate

'

http://tvtropes.org/pmwiki/pmwiki.php/Main/InstantDeathBullet

Sarge7777
Paperboy
Posts: 36
Joined: 29 May 2008

I agree with bored tomatoe i also want to see a game where your just a bystander in all of the murdery chaos and get to choose what to do, Fight it out or watch and figre out whats going on and stuff like that. that would be awesome

The Overmatt
Paperboy
Posts: 48
Joined: 4 Oct 2008

http://www.gametrailers.com/player/40750.html

Looks like someone's decided to tackle the clichés head on.

Mr. Moose
Muckraker
Posts: 331
Joined: 3 Oct 2008

Spektre41:
-You will be joined by a multi-ethnic support group who spout one-liners wherever you go.

At least one with be a latino.
And no matter how much he dies he's ALWAYS there

searanox
Press Junketeer
Posts: 395
Joined: 22 Sep 2008

I want a game where you slowly get deafer and deafer over its course; every explosion and gunshot near your head degrades your hearing a little bit, until all you can hear is tinnitus ringing in your head and you have to tell your comrades to "speak up" every third sentence.

meatloaf231
Gone Gonzo
Posts: 1775
Joined: 13 Feb 2008

searanox:
I want a game where you slowly get deafer and deafer over its course; every explosion and gunshot near your head degrades your hearing a little bit, until all you can hear is tinnitus ringing in your head and you have to tell your comrades to "speak up" every third sentence.

That would actually be quite immersing... having your character not be able to hear after all that explodey nonsense that is war.

searanox
Press Junketeer
Posts: 395
Joined: 22 Sep 2008

meatloaf231:
That would actually be quite immersing... having your character not be able to hear after all that explodey nonsense that is war.

That's actually one of my biggest problems with Call of Duty 4 - its audio mix. You see, weapons in real life are loud. Very loud. They're incredibly sharp cracks that you can physically feel punching your eardrums, they're so noisy. In most games, they don't use realistic gun sounds, but rather things that fit the character of the weapon. However, in Call of Duty 4, they use authentic gunshot noises; if they used them straight, though, then they would be way too loud. Instead, I'm pretty sure they cut out a lot of the peaks in the volume, so there's much less dynamic range overall. This means that while the game can be loud, there's very little variation in that volume in order to reduce listening fatigue. The worst are the voices of your teammates, though. While I understand it's important to hear what they're saying, there's very little audio positioning applied to anything they say, and the volume doesn't change no matter how far away you are from them, so their voices actually sound like they're coming from inside your head. It might not be immediately noticeable, but grab some headphones and you'll see what I mean. It's incredibly strange. All in all, it blends into this really messy sort of murk that lacks any impact for me.

Crysis, by contrast, uses dynamic range incredibly effectively; while its guns are loud, they aren't too loud, and there's enough actual ambient noise to contrast effectively (firing a gunshot outside will produce a convincing echo, not to mention the birds and bugs will stop chirping and stuff for a while after you fire). If someone is talking to you and they're too far away to hear, their voice actually switches over to radio, complete with distortion and other effects processing, all in real time. There's even dynamic music that seamlessly changes depending on what you're doing; wandering around the jungle lets the ambiance take over, sneaking around gets you a tense, Metal Gear-like soundtrack, and action sees it explode into all-out epic instrumentation. Despite this all, the game still never sounds like, well, a game, which is a testament to just how well done its audio is. People like to praise Crysis for its graphics, but its sound design actually deserves equal, if not greater praise.

Anyway, there's my little rant. Yeah, I don't like Call of Duty that much.

LordOmnit
Press Junketeer
Posts: 473
Joined: 8 Oct 2007

Eldritch Warlord:
Yeah it is, Gordon Freeman is the badass space marine good guy. He just happens to be a theoretical physicist instead of a soldier. (which only makes him more badass as he slaughters his enemies with no combat training whatsoever)

Gordon Freeman was accidentally dropped into the situation. He wasn't sent into the Black Mesa shitstorm to fix it, he caused it by accident and was just trying to get out while saving (or killing) his fellows and every other living thing. He doesn't have conventional training and it isn't especially battle training, but he did go through the hazard course regularly I do heartily believe, so he just ended up a pretty good shot (and able to carry around five wagons worth of equipment and ammunition with him and still run at constant speed forever).
Granted, in Half-Life 2 he is definately the good guy without a question, but at that time there is only the good, the bad, the neutral, and those with alternate agendas, not: the good good, the evil good, the human bad, the alien bad, the neutral, and those with alternate agendas as it is with the original Half-Life.

CmdrGoob
Beat Writer
Posts: 149
Joined: 5 Oct 2008

You can be healed by medkits, but you're a lunkheaded FPS thicky, so you're too stupid to pick them up and take them with you, even though you can carry 90 tons of guns.

xitel
Pulitzer Laureate
Posts: 728
Joined: 13 Aug 2008

When you pick up a medkit, it heals you to full health instantly.

When you reload a gun, you never throw away the clip

When you walk over a dead man's corpse, you root through their packs for clips with no sense of remorse. Without bending over.

Of course, they did make a fully realistic shooting game: "History Channel Presents: The Revolutionary War"... it sucked.

Birras
Infamous Scribbler
Posts: 575
Joined: 19 Jun 2008

Eldritch Warlord:

Yeah it is, Gordon Freeman is the badass space marine good guy. He just happens to be a theoretical physicist instead of a soldier. (which only makes him more badass as he slaughters his enemies with no combat training whatsoever)

Except for the Hazard Course tutorial in the first game, because apparently to work at a physics lab, you need to know how to wear power armor, how to crouch-jump, and the ins and outs of a Sub-Machine Gun with mounted grenade launcher.

ShadowsSpawn
Paperboy
Posts: 20
Joined: 6 Dec 2007

no matter how hard a boss, they will always show off there one and only week spot before the fight, there will be some way of damaging that spot given the weirdly whacked up area you face him in. and knowing the big red glowing thing that is its one and only ever weakness that could stop there evil plan that is completely reliant on this one thing, they made no attempts to conceal or protect that spot.

Syphonz
Press Junketeer
Posts: 454
Joined: 22 Aug 2008

out of the 30 guys around you, the sqaud leader will always pick you to do something.

Frybird
Muckraker
Posts: 325
Joined: 7 Jan 2008

Reloading will always take the exact same time (few exceptions, like Gears of War)
If someone gets seperated from the group, chances are that's your character.

Aries_Split
Gone Gonzo
Posts: 2082
Joined: 12 May 2008

Frybird:
Reloading will always take the exact same time (few exceptions, like Gears of War)
If someone gets seperated from the group, chances are that's your character.

And in the event your character is separated from the group, it is most likely by rocks that they seem unable to blow up.

-It doesn't matter how powerful a copter you just shot down with that RPG, you still cannot blow up a thin, wooden door.

Syphonz
Press Junketeer
Posts: 454
Joined: 22 Aug 2008

Bunny hopping, dolphin diving...its more than a tactic..its a way of life.

Frybird
Muckraker
Posts: 325
Joined: 7 Jan 2008

Just came up with another one.

An explosion may throw around the room and/or cripple you, but it will never throw you off your feet, unless you die because of it.

PxDn Ninja
Copy Clerk
Posts: 112
Joined: 30 Jan 2008

Darth Marsden:

Death Magnetic:
You recover from damage by hiding behind something.

I blame Halo for this. Halo did it, Halo was great, therefore doing this is great.

More like "Halo did this, Halo was popular, so this will make our game popular." Halo was far from great.

Skarvey
Copy Clerk
Posts: 72
Joined: 3 Sep 2008

You never get out of the conflict until the end of the game, there's always some sort of set back. JUST ONCE, I'd like a mission to go perfectly to plan.

And for some reason, your commander always dies or goes missing and despite your characters innexperience, at least as compared to the rest of the squad, you're always promoted to commander. WHY? DEAR LORD WHY, I'M NOT A LEADER, JUST TELL ME WHERE TO FREAKIN' GO AND DON'T MAKE ME MOVE THESE IDIOTS AROUND ALL DAY! ITS NOT CHESS, ITS REALLY NOT, ITS A SHOOTER, LET ME SHOOT AND LET THE AI WORRY ABOUT THESE OTHER IDIOTS!

erm...sorry, had to get that off my chest.

Oh and third, for some reason as well as being the leader, you're also the team medic for your team mates, who can sit there on the ground, bleeding out for like 15 minutes, complaining like whiny boy scouts, but not dying, and all you have to do, with your LIMITLESS medical experience, is run over to their side and press a button, and magically, they're back in the fight, spewing more one liners than actual bullets.

Digitalpotato
Copy Clerk
Posts: 125
Joined: 29 Aug 2008

-World War 2.

-You're a nameless often faceless hero who is all alone in this setting where everything and anything wants to kill you,even the game design which suddenly drops an arbitrary barrier on your head the second you finally think everything's going well for once.

-Your allies have a disregard for their own lives.

-Your voice is at least ten octaves deeper than the average English voice range if you have one.

-So is pretty much everyone else who isn't gonna get killed.

-Except for women.

-If you have no voice, then you're pretty much just a Link-style Sockpuppet. (I laugh at people who think Gordon Freeman is original.)

-Melee weapons usually make the same motions until an enemy dies or the crate is destroyed.

-Space Marines.

-Sci-Fi power suits.

-Zombies.

-Zombie like aliens.

-Zombie like enemies.

-Zombie-like mutants.

-Zombie-like-mutant-aliens.

-The Borg ripoffs, and we all know The Borg was inspired by The Church in real life.

-Zombie-like-mutant-alien-The-Borg-Ripoffs.

-Parasites.

-Drug sequences.

-Insectoid enemies with a hive mind.

-Zombie-like-Insectoid-enemies-with-a-hive-mind.

-And did I mention Zombies?

Caliostro
Infamous Scribbler
Posts: 587
Joined: 23 Jan 2008

Syphonz:
out of the 30 guys around you, the sqaud leader will always pick you to do something.

To expand: They'll also pick you to do the most insane, suicidal, random and needless missions, specially after you just finished their last insane, suicidal, random and needless mission. Guess you must have seriously pissed off your C.O.

To add:

- You're also generally picked to do extremely vital missions on your own... Even thought in real life people are almost never, or never, sent on solo missions, unless it's espionage or something.
- Nobody is ever phased by nearby companions being killed or blown to pieces. Fuck camaraderie, MISSION OBJECTIVE AHEAD!

hamster mk 4
Beat Writer
Posts: 160
Joined: 29 Apr 2008

The enemy soldiers will never retreat and they will never surrender. They don'y care how many of their comrads you kill or how little chance they have of being the one to stop you.

The leaders of the enemy forces have no desire to preserve the lives of their troops and throw them into the same situation that has already doomed 1000 of their men. That is sprinkeling them evenly arround a city/warehouse/sewer.

They never order their troops to concentrate in one spot where they have the best chance of overwhelming the super soldier that is killing all their men.

inu-kun
Copy Clerk
Posts: 113
Joined: 18 Jan 2008

-WW2 was fought solely by america.

-Amazingly, melee weapons are stronger than guns, but strangely cannot do lethal damage if used on a head.

-The cry rule: the enemies, despite being just goons and having normal guns will still be able to shoot you in the head from 2 kilometers away, while on a boat.

-You don't have stamina limitations, jumping around aimlessly will not cause you to be tired or weaken your skills.

-A magical crosshair appears where you point your gun.

Obliterato
Anonymous Source
Posts: 8
Joined: 16 Sep 2008

Airstrikes, loads of games are including them but apparently their:
1. Instantaneous as if the planes is actually just circling you the whole time
2. Either you can only use the Radio for an airstrike once as if its got some kind of ammunition and run on cheap Batteries you'd get from a bootsale or its basically unlimited forgetting that planes need to turn around, reload, refuel etc

Explosive Barrels, I'm not sure whether Game designers ever did chemistry at school because shooting a barrel of oil or petrol will not make it explode, bullets aren't hot enough and are just solid lumps of lead!

zachatree
Beat Writer
Posts: 144
Joined: 1 Oct 2008

-The classic plot device of the extraction zone being "too hot" and the soldiers have to truck it half way across the world to get picked up.
-Ever gun has tracer rounds.
-Humans never advance past gas powered vehicle, nor do we ever advance past the shotgun.
-All Americans are cockjocky war mongers.
-All Americans are blond hair blue eyed gods.
-WW2
- The hero can heal teammates by giving them a pat on the back and a big hug.

Caliostro
Infamous Scribbler
Posts: 587
Joined: 23 Jan 2008

zachatree:

-All Americans are blond hair blue eyed gods.

Think you mean brown haired.

Girls are blond haired.

Uszi
Muckraker
Posts: 238
Joined: 10 Feb 2008

The space marine.

Syphonz
Press Junketeer
Posts: 454
Joined: 22 Aug 2008

The pistol,

It just there, no real point to it, because everyone else will be carrying much much better weapons

ArcWelder92
Paperboy
Posts: 11
Joined: 25 Aug 2008

Can we stop beating around the bush and just say anything that was in Gears of War?

Syphonz
Press Junketeer
Posts: 454
Joined: 22 Aug 2008

ArcWelder92:
Can we stop beating around the bush and just say anything that was in Gears of War?

*gasp!* we cannot speak direct truth here!

Good morning blues
Press Junketeer
Posts: 465
Joined: 24 Sep 2008

When reloading your gun, you take all of the remaining bullets out of the clip and store them somewhere, re-assembling them into a new, full clip the next time you need one; the only time that you don't load your gun with a full clip is if you don't have enough bullets to fill it. This does not take any time whatsoever.

Nobody - not the military, not super-high-tech research facilities, not even ordinary people in the far-flung technologically-advanced future - has access to a flashlight with a battery that lasts for more than one minute.

Nobody has any problem with searching dead bodies. Similarly, if anyone comes across rotting dead bodies, they won't have any sort of automatic or visceral reaction whatsoever.

Everybody is completely fearless. Nobody ever pays attention or even appears to notice when their comrades are violently killed. Nobody ever feels guilt, regret, or suffers any sort of trauma for the violence they commit.

Being shot causes an individual to flinch. After flinching, they are completely capable of running around and fighting as if they were in perfect health, until they die. When they die, they hit the ground and stop moving instantaneously and completely. If somebody is shot in the head, they die instantly, every time. Nobody ever suffers after being shot.

Syphonz
Press Junketeer
Posts: 454
Joined: 22 Aug 2008

[quote=Good morning blues post=9.73243.791863]

Everybody is completely fearless. quote]

if it makes you feel any better, When Stalkers run out of ammo in Shadow of Chernobyl they run away screaming "I'm out of here" in ukrainian.

Good morning blues
Press Junketeer
Posts: 465
Joined: 24 Sep 2008

Syphonz:
[quote=Good morning blues post=9.73243.791863]

Everybody is completely fearless. quote]

if it makes you feel any better, When Stalkers run out of ammo in Shadow of Chernobyl they run away screaming "I'm out of here" in ukrainian.

Doesn't stop it from being a cliche. There are a lot of exceptions to my clip rule, Doom 3 was an exception to the flashlight one, the soldiers in Brothers in Arms will occasionally speak up when a comrade dies, and enemies in Quake 2 would occasionally sit up and fire off a couple of last shots after you shot them. Regardless, all of these rules are still true in the overwhelming majority of FPS games.

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