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Gone Gonzo Posts: 1127 Joined: 22 Jun 2008 | |
Gone Gonzo Posts: 1775 Joined: 13 Feb 2008 |
Going along with that, anyone in the entire military, no matter rank or training, can singlehandedly fly/drive any vehicle. |
Gone Gonzo Posts: 1011 Joined: 1 Dec 2007 |
' http://tvtropes.org/pmwiki/pmwiki.php/Main/InstantDeathBullet |
Paperboy Posts: 36 Joined: 29 May 2008 | I agree with bored tomatoe i also want to see a game where your just a bystander in all of the murdery chaos and get to choose what to do, Fight it out or watch and figre out whats going on and stuff like that. that would be awesome |
Paperboy Posts: 48 Joined: 4 Oct 2008 | http://www.gametrailers.com/player/40750.html Looks like someone's decided to tackle the clichés head on. |
Muckraker Posts: 331 Joined: 3 Oct 2008 |
At least one with be a latino. |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 | I want a game where you slowly get deafer and deafer over its course; every explosion and gunshot near your head degrades your hearing a little bit, until all you can hear is tinnitus ringing in your head and you have to tell your comrades to "speak up" every third sentence. |
Gone Gonzo Posts: 1775 Joined: 13 Feb 2008 |
That would actually be quite immersing... having your character not be able to hear after all that explodey nonsense that is war. |
Press Junketeer Posts: 395 Joined: 22 Sep 2008 |
That's actually one of my biggest problems with Call of Duty 4 - its audio mix. You see, weapons in real life are loud. Very loud. They're incredibly sharp cracks that you can physically feel punching your eardrums, they're so noisy. In most games, they don't use realistic gun sounds, but rather things that fit the character of the weapon. However, in Call of Duty 4, they use authentic gunshot noises; if they used them straight, though, then they would be way too loud. Instead, I'm pretty sure they cut out a lot of the peaks in the volume, so there's much less dynamic range overall. This means that while the game can be loud, there's very little variation in that volume in order to reduce listening fatigue. The worst are the voices of your teammates, though. While I understand it's important to hear what they're saying, there's very little audio positioning applied to anything they say, and the volume doesn't change no matter how far away you are from them, so their voices actually sound like they're coming from inside your head. It might not be immediately noticeable, but grab some headphones and you'll see what I mean. It's incredibly strange. All in all, it blends into this really messy sort of murk that lacks any impact for me. Crysis, by contrast, uses dynamic range incredibly effectively; while its guns are loud, they aren't too loud, and there's enough actual ambient noise to contrast effectively (firing a gunshot outside will produce a convincing echo, not to mention the birds and bugs will stop chirping and stuff for a while after you fire). If someone is talking to you and they're too far away to hear, their voice actually switches over to radio, complete with distortion and other effects processing, all in real time. There's even dynamic music that seamlessly changes depending on what you're doing; wandering around the jungle lets the ambiance take over, sneaking around gets you a tense, Metal Gear-like soundtrack, and action sees it explode into all-out epic instrumentation. Despite this all, the game still never sounds like, well, a game, which is a testament to just how well done its audio is. People like to praise Crysis for its graphics, but its sound design actually deserves equal, if not greater praise. Anyway, there's my little rant. Yeah, I don't like Call of Duty that much. |
Press Junketeer Posts: 473 Joined: 8 Oct 2007 |
Gordon Freeman was accidentally dropped into the situation. He wasn't sent into the Black Mesa shitstorm to fix it, he caused it by accident and was just trying to get out while saving (or killing) his fellows and every other living thing. He doesn't have conventional training and it isn't especially battle training, but he did go through the hazard course regularly I do heartily believe, so he just ended up a pretty good shot (and able to carry around five wagons worth of equipment and ammunition with him and still run at constant speed forever). |
Beat Writer Posts: 149 Joined: 5 Oct 2008 | You can be healed by medkits, but you're a lunkheaded FPS thicky, so you're too stupid to pick them up and take them with you, even though you can carry 90 tons of guns. |
Pulitzer Laureate Posts: 728 Joined: 13 Aug 2008 | When you pick up a medkit, it heals you to full health instantly. When you reload a gun, you never throw away the clip When you walk over a dead man's corpse, you root through their packs for clips with no sense of remorse. Without bending over. Of course, they did make a fully realistic shooting game: "History Channel Presents: The Revolutionary War"... it sucked. |
Infamous Scribbler Posts: 575 Joined: 19 Jun 2008 |
Except for the Hazard Course tutorial in the first game, because apparently to work at a physics lab, you need to know how to wear power armor, how to crouch-jump, and the ins and outs of a Sub-Machine Gun with mounted grenade launcher. |
Paperboy Posts: 20 Joined: 6 Dec 2007 | no matter how hard a boss, they will always show off there one and only week spot before the fight, there will be some way of damaging that spot given the weirdly whacked up area you face him in. and knowing the big red glowing thing that is its one and only ever weakness that could stop there evil plan that is completely reliant on this one thing, they made no attempts to conceal or protect that spot. |
Press Junketeer Posts: 454 Joined: 22 Aug 2008 | out of the 30 guys around you, the sqaud leader will always pick you to do something. |
Muckraker Posts: 325 Joined: 7 Jan 2008 | Reloading will always take the exact same time (few exceptions, like Gears of War) |
Gone Gonzo Posts: 2082 Joined: 12 May 2008 |
And in the event your character is separated from the group, it is most likely by rocks that they seem unable to blow up. -It doesn't matter how powerful a copter you just shot down with that RPG, you still cannot blow up a thin, wooden door. |
Press Junketeer Posts: 454 Joined: 22 Aug 2008 | Bunny hopping, dolphin diving...its more than a tactic..its a way of life. |
Muckraker Posts: 325 Joined: 7 Jan 2008 | Just came up with another one. An explosion may throw around the room and/or cripple you, but it will never throw you off your feet, unless you die because of it. |
Copy Clerk Posts: 112 Joined: 30 Jan 2008 |
More like "Halo did this, Halo was popular, so this will make our game popular." Halo was far from great. |
Copy Clerk Posts: 72 Joined: 3 Sep 2008 | You never get out of the conflict until the end of the game, there's always some sort of set back. JUST ONCE, I'd like a mission to go perfectly to plan. And for some reason, your commander always dies or goes missing and despite your characters innexperience, at least as compared to the rest of the squad, you're always promoted to commander. WHY? DEAR LORD WHY, I'M NOT A LEADER, JUST TELL ME WHERE TO FREAKIN' GO AND DON'T MAKE ME MOVE THESE IDIOTS AROUND ALL DAY! ITS NOT CHESS, ITS REALLY NOT, ITS A SHOOTER, LET ME SHOOT AND LET THE AI WORRY ABOUT THESE OTHER IDIOTS! erm...sorry, had to get that off my chest. Oh and third, for some reason as well as being the leader, you're also the team medic for your team mates, who can sit there on the ground, bleeding out for like 15 minutes, complaining like whiny boy scouts, but not dying, and all you have to do, with your LIMITLESS medical experience, is run over to their side and press a button, and magically, they're back in the fight, spewing more one liners than actual bullets. |
Copy Clerk Posts: 125 Joined: 29 Aug 2008 | -World War 2. -You're a nameless often faceless hero who is all alone in this setting where everything and anything wants to kill you,even the game design which suddenly drops an arbitrary barrier on your head the second you finally think everything's going well for once. -Your allies have a disregard for their own lives. -Your voice is at least ten octaves deeper than the average English voice range if you have one. -So is pretty much everyone else who isn't gonna get killed. -Except for women. -If you have no voice, then you're pretty much just a Link-style Sockpuppet. (I laugh at people who think Gordon Freeman is original.) -Melee weapons usually make the same motions until an enemy dies or the crate is destroyed. -Space Marines. -Sci-Fi power suits. -Zombies. -Zombie like aliens. -Zombie like enemies. -Zombie-like mutants. -Zombie-like-mutant-aliens. -The Borg ripoffs, and we all know The Borg was inspired by The Church in real life. -Zombie-like-mutant-alien-The-Borg-Ripoffs. -Parasites. -Drug sequences. -Insectoid enemies with a hive mind. -Zombie-like-Insectoid-enemies-with-a-hive-mind. -And did I mention Zombies? |
Infamous Scribbler Posts: 587 Joined: 23 Jan 2008 |
To expand: They'll also pick you to do the most insane, suicidal, random and needless missions, specially after you just finished their last insane, suicidal, random and needless mission. Guess you must have seriously pissed off your C.O. To add: - You're also generally picked to do extremely vital missions on your own... Even thought in real life people are almost never, or never, sent on solo missions, unless it's espionage or something. |
Beat Writer Posts: 160 Joined: 29 Apr 2008 | The enemy soldiers will never retreat and they will never surrender. They don'y care how many of their comrads you kill or how little chance they have of being the one to stop you. The leaders of the enemy forces have no desire to preserve the lives of their troops and throw them into the same situation that has already doomed 1000 of their men. That is sprinkeling them evenly arround a city/warehouse/sewer. They never order their troops to concentrate in one spot where they have the best chance of overwhelming the super soldier that is killing all their men. |
Copy Clerk Posts: 113 Joined: 18 Jan 2008 | -WW2 was fought solely by america. -Amazingly, melee weapons are stronger than guns, but strangely cannot do lethal damage if used on a head. -The cry rule: the enemies, despite being just goons and having normal guns will still be able to shoot you in the head from 2 kilometers away, while on a boat. -You don't have stamina limitations, jumping around aimlessly will not cause you to be tired or weaken your skills. -A magical crosshair appears where you point your gun. |
Anonymous Source Posts: 8 Joined: 16 Sep 2008 | Airstrikes, loads of games are including them but apparently their: Explosive Barrels, I'm not sure whether Game designers ever did chemistry at school because shooting a barrel of oil or petrol will not make it explode, bullets aren't hot enough and are just solid lumps of lead! |
Beat Writer Posts: 144 Joined: 1 Oct 2008 | -The classic plot device of the extraction zone being "too hot" and the soldiers have to truck it half way across the world to get picked up. |
Infamous Scribbler Posts: 587 Joined: 23 Jan 2008 |
Think you mean brown haired. Girls are blond haired. |
Muckraker Posts: 238 Joined: 10 Feb 2008 | The space marine. |
Press Junketeer Posts: 454 Joined: 22 Aug 2008 | The pistol, It just there, no real point to it, because everyone else will be carrying much much better weapons |
Paperboy Posts: 11 Joined: 25 Aug 2008 | Can we stop beating around the bush and just say anything that was in Gears of War? |
Press Junketeer Posts: 454 Joined: 22 Aug 2008 |
*gasp!* we cannot speak direct truth here! |
Press Junketeer Posts: 465 Joined: 24 Sep 2008 | When reloading your gun, you take all of the remaining bullets out of the clip and store them somewhere, re-assembling them into a new, full clip the next time you need one; the only time that you don't load your gun with a full clip is if you don't have enough bullets to fill it. This does not take any time whatsoever. Nobody - not the military, not super-high-tech research facilities, not even ordinary people in the far-flung technologically-advanced future - has access to a flashlight with a battery that lasts for more than one minute. Nobody has any problem with searching dead bodies. Similarly, if anyone comes across rotting dead bodies, they won't have any sort of automatic or visceral reaction whatsoever. Everybody is completely fearless. Nobody ever pays attention or even appears to notice when their comrades are violently killed. Nobody ever feels guilt, regret, or suffers any sort of trauma for the violence they commit. Being shot causes an individual to flinch. After flinching, they are completely capable of running around and fighting as if they were in perfect health, until they die. When they die, they hit the ground and stop moving instantaneously and completely. If somebody is shot in the head, they die instantly, every time. Nobody ever suffers after being shot. |
Press Junketeer Posts: 454 Joined: 22 Aug 2008 | [quote=Good morning blues post=9.73243.791863] Everybody is completely fearless. quote] if it makes you feel any better, When Stalkers run out of ammo in Shadow of Chernobyl they run away screaming "I'm out of here" in ukrainian. |
Press Junketeer Posts: 465 Joined: 24 Sep 2008 |
Doesn't stop it from being a cliche. There are a lot of exceptions to my clip rule, Doom 3 was an exception to the flashlight one, the soldiers in Brothers in Arms will occasionally speak up when a comrade dies, and enemies in Quake 2 would occasionally sit up and fire off a couple of last shots after you shot them. Regardless, all of these rules are still true in the overwhelming majority of FPS games. |
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You can fire a high-calibre sniper rifle/rpg/bfg 4000 standing with little/no recoil/knockback/shattered arms. Hell, you can fire it at a full run/without bracing.
It doesn't matter if you are the first human being ever to lay eyes on it, you can fire/drive/fly it like an expert.
White boxes with red crosses on them heal even the most terrible wounds.
It doesn't matter that your squadmates spawn with better weapons than you, they're all complete idiots and will be dead in a few minutes.