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Gone Gonzo Posts: 1135 Joined: 10 Nov 2007 | |
Muckraker Posts: 247 Joined: 27 Nov 2007 | Surprises me that nobody has mentioned the S.T.A.L.K.E.R games yet. Just to mention how buggy they are - Clear Sky had 4 patches released in less than 25 days... |
Copy Clerk Posts: 75 Joined: 10 Oct 2008 | I am gonna be one of thos smug gits who steps in and says MTW2, are you kidding my copy plus expansion pack works perfectly. Mind you you do know that it's 'buggyness' as you describe it is more than likely down to the Securom anti piracy software it installs. Remember reading a bout people who had installed other Securom protected games; Bioshock, STALKER, Spore etc having problems getting other Securom games to install, patch update and run in general. I also notice a lot of folk saying Oblivion, lol that's another game I never had any problems with. Stalker on the other hand, BSOD every time you moved between areas, turned out to be a conflict with Nvida's new memory leak fixed drivers for the 8series GPUs. I have to run year old drivers to get the game to work. I also read about Clear Sky and it's serious bug issues so I am still thinking about weather to purchase that game or not. Gmod can be twitchy as well, especially since it allows any old crap created by any triple thumbed goon to run on it, right up until it locks up and goes off for a coffee and fag break. |
Paperboy Posts: 24 Joined: 20 May 2008 | Meh, i had loads of problems with Bioshock, especially at its release, and i know that i wasnt the only one that had problems.... |
Copy Clerk Posts: 75 Joined: 10 Oct 2008 | I had a huge problem with Bioshock, mostly the fact that it was complete and total tramp pants. Does that count as a bug? |
Infamous Scribbler Posts: 584 Joined: 10 Apr 2008 | Galactic Civilizations 2... of course it got patched pretty quick... I looked up "You Are Empty" and yeah, hilariously unprofessional... |
Copy Clerk Posts: 91 Joined: 30 Aug 2008 | the futurama game, almost unplayable it's so frustrating. |
Press Junketeer Posts: 389 Joined: 15 Jul 2008 |
Urgh, that game was horrible until they fixed that memory leak. I didn't have any problems after that though. On the plus side, that was my first time seeing a memory leak in action, so much like the first time I had a case fan die on me and got to see how weird a computer acts when it starts to overheat slightly, it was a good learning experience. |
Infamous Scribbler Posts: 515 Joined: 6 Sep 2008 | Driver 3! I managed to win a particular mission by finding a bit of floor where you just fall into nothingness and lured my enemies so they would disappear :D! |
Gone Gonzo Posts: 2029 Joined: 7 Mar 2008 |
not sure if it was buggy as much as a pile of crap, at least it showed everyone who the real talent at id was and it wasn't Romero yeah Big Rigs was pretty bad, it's one of the only game to not receive a score on xplay cause 1 is the lowest they can give it as for buggy games, i'd have to say either Arena or Daggerfall. Daggerfall was released and in the first 2 months had 50+ megs worth of patches for it. comparatively Morrowind and Oblivion are pieces of coding masterpieces |
Infamous Scribbler Posts: 515 Joined: 6 Sep 2008 | Are you kiddin, Big Rigs is comedy genius (whether intended or not). mind you I got it for £2, best 2 pounds I ever spent! |
Press Junketeer Posts: 404 Joined: 14 May 2008 |
The worst case of that ever happening to me was when I was looking over the capital city as the sun rose over it, getting in the mood of some free-roaming adventure. It looked beautiful. Then I tried to move, and I realised the whole thing had frozen. It took me by suprise that time, but now that I have my 1000 gamerscore I never need to touch it again. |
Press Junketeer Posts: 389 Joined: 15 Jul 2008 |
Daikatana wouldn't even install for me. Every attempt resulted in either corrupted installs or it crapping out while trying to install it no matter what rig I tried to put it on. I'll have to get Big Rigs soley to witness that masterstroke train wreck and play it for laughs. |
Anonymous Source Posts: 2 Joined: 10 Oct 2008 | Anyone here ever played UFO:Aftershock? This game was extremly buggy. Crashed all the time or sometimes your soldiers just left all their guns at home...and startet the mission without any firepower. Yeah, great. |
Beat Writer Posts: 209 Joined: 11 Oct 2008 | The buggiest game I have ever seen was/is S.T.A.L.K.E.R clear sky. It's just a short while after it's release and it's already on it's 4th or 5th patch. I had to replay the game like 7 times due to mission bugs and not being able to load saves after patch. Not to mention the artifacts that fail to appear when you're standing right over them with a top class detectors after you spent 20 minutes getting to them through radiation, fire and exploding anomalies and the ever so sweet bug fixed in the first patch that caused the grenade to stick to the players hand. However with those horrible things said about the game let me even it out. If it were any normal game, I would have thrown it out the window after the third unreloadable patch, however the gun combat, the story, the beautiful graphics, the depressing surrounding, the mutant dogs, faction wars and the fights that make crysis on hard feel like a walk in the park, more than give you reason to keep on moving. |
Press Junketeer Posts: 426 Joined: 4 Jun 2008 | I've personally had problems with: Oblivion, The Orange Box and Mass Effect. Oblivion often has trouble acknowledging that I've fufilled certain objectives and, for some strange reason, has every weapon shop in the world closed and locked even at midday. The Orange Box largely has trouble with me when I play Half Life 2 and it's spawn (yes, I dislike Valve and their games). I frequently have situations where a vital NPC will disappear (most notably, Farther Grigori at the end of Ravenholm) meaning that I'm stuck at one of their thrice cursed 'gates' because I can't open the damn thing myself (it would appear that Gordan doesn't have poseable thumbs). Mass effect has issues with Shepard getting stuck on terrain meaning that I cannot escape or otherwise move anywhere leaving with no choice but to load a previous game (I once lost an hour and a half of progress because of this). |
Beat Writer Posts: 184 Joined: 7 Jul 2008 | Halo 2 mp. had its share fare of glitches but most were cool. there was one where you could get knocked through a wall and your dead body would become giant and float on the top of the map |
Muckraker Posts: 271 Joined: 30 Jul 2008 |
PC ports from console generally has horrible controls that simply doesn't work, and bad graphics, I guess that is far worse than most bugs. |
Pulitzer Laureate Posts: 725 Joined: 6 Feb 2008 |
For clarification, is this on PC or XBox? And if PC, do you have all the latest patches for both the game and your hardware? |
Press Junketeer Posts: 426 Joined: 4 Jun 2008 | All three of the games I detailed were the Xbox versions, any suggestions as to what is wrong/solutions? |
Muckraker Posts: 331 Joined: 3 Jan 2008 |
Oh God don't remind me! They have released so many patches and fixed none of my problems. I can only hope Clear Skies is doing better than the first. I made a game once, and it sucked for that very reason. Anyways, Ghost Recon AW. The first time it would be impossible to get the rocket launcher and destroy the tank on the second level. Eventually they released a patch to fix it. Now I can't even control my squad members and sometimes events wouldn't occur when they were suppose to. I can't get through that game because of all the bugs. |
Anonymous Source Posts: 4 Joined: 23 Apr 2008 | http://fromearth.net/LetsPlay/Sonic2006/ This will break your mind just watching it. Watch as Pokecapn and his crew turn from optimists to psychopathic killers. |
Beat Writer Posts: 218 Joined: 11 Aug 2008 | ARRGh I was so frustrated by Clear Sky. I got about Half way through twice and had to restart due to bugs and scripting errors, I said "Fuck this, I'm goin back to Zombie Panic" so I did. |
Copy Clerk Posts: 101 Joined: 16 Jun 2008 | Cutthroats: Terror on the High Seas Alright, it will never win the 'Most Bugs Evar' award, but it's still pretty darn buggy. Also, it's pretty darn fun. The only pirate game, alongside with Sid Meier's Pirates!, that actually makes you feel all piratey, without having to have magical elements. |
Beat Writer Posts: 182 Joined: 1 Nov 2007 | Daikatana. I watched a Lets Play of it. At one point, a cutscene occurred that was supposed to open a door for the player to get on with the level. After the scene ended, the door was still shut and it was impossible to progress. Seriously, the players had to no-clip through the wall to move on. Also, how many other games do you know have the no-clip option shortcut keyed by default? Ion Storm obviously knew what a buggy piece of shit their game was. Oh, John Romero. You fail so hard. :D |
Beat Writer Posts: 182 Joined: 1 Nov 2007 | ETA: Eek, accidental double post. Sorry, ya'll.
Oh god, that LP. Those poor guys. D: Didn't they calculate how much of their LP was loading screens? It was over 10% if I remember right. Oh, poor pokecapn. AND THE ELISE/SONIC MOMENT, WHAT THE HELL WAS THAT? :weeps: |
Paperboy Posts: 18 Joined: 2 Apr 2008 | TNA Impact Wrestling. The game itself is a glitch. Infact, the wrestling games on Sega Mega Drive had more solid foundation then this game. You can't even pass the story mode, and the special moves button combo doesn't even work. Not to mention the 200,000 other glitches, likely every piece of code gone into making the game. |
Gone Gonzo Posts: 4315 Joined: 23 Dec 2007 |
That's all of a sudden my new favorite game quote. |
Copy Clerk Posts: 123 Joined: 14 May 2008 | Saints Row 1. Apparently if you delete any of the DLC you may have downloaded for the game, it corrupts your save, and makes you start over again, naked, and with a transparant, uh...crotchal region. |
Paperboy Posts: 18 Joined: 31 Oct 2008 | The most buggy games I've played were LoZ:OoT and Baldurs Gate, both for Gamecube. (Neither were really buggy, but the thread...) |
Beat Writer Posts: 141 Joined: 24 Sep 2008 | Deadly Creatures for the Wii. ...what do you mean not that type of bugs? |
Gone Gonzo Posts: 1135 Joined: 10 Nov 2007 | It's good to see this thread back just when I was thinking about finding it again to point out that Bethesda strike again, and Fallout is nigh on comprehensively broken in almost every way imaginable, whether it's the stupid scripting that turns Arefu hostile, bugging out Paradise Falls so you can't complete Rescue from Paradise, crashing when you go to the Jefferson Memorial so you can never complete the main quest, or any one of a hundred other stupid ways you can break the game. |
Copy Clerk Posts: 62 Joined: 2 Sep 2008 | Daggerfall, probably not the buggiest game ever, but its definitely Also World in Conflict, definitely not the buggiest game, but I thought I should voice my experience that, no matter WHICH hardware setup I play it on, or WHICH patch I play it from, its never stable enough to play for more than an hour at a time, unpatched only about 10 minutes before BSOD. |
Copy Clerk Posts: 83 Joined: 16 Nov 2008 | Most buggiest game for me was NFS Most Wanted, always at the end of most of the races id hit some invisible wall and and would have to restart the race. Dont know if im the only one who has faced that, but nearly doubled the time i had to play MW. |
Paperboy Posts: 37 Joined: 15 Nov 2008 | Big Rigs has to be the buggiest game ever. |
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That's only because the thread's full of whippersnappers who don't remember how Daggerfall, as shipped in boxes, was so completely broken that the main questline could not under any circumstances be finished because a required NPC did not spawn. Also, whilst this didn't matter at the time, playing it on anything faster than a 486 meant that without complete magic resistance or cheating you would inevitably die to every caster from about level 10 upwards, because there was no delay for enemy spellcasters, and no mana limit, meaning they hit you with hundreds of spells per second (Depending on the speed of your processor).
Frontier: First Encounters was also a bug-raddled monstrosity, to the extent that they had to rerelease the game with the patches on a floppy in the box, and took out full page ads in the gaming press of the time apologising for what a mess it was.