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Press Junketeer Posts: 464 Joined: 4 Sep 2008 | |
Muckraker Posts: 243 Joined: 29 May 2008 |
Tell you what, Sonic 2 is up there with my favourite games of all time, and i like Sonic 1 and 3 although i never owned it when i was growing up. As i semi said, but missing the 2.5d moniker, i'd love them to be remade like that. In fact, if they remade the originals, and then made Sonic 4 in the same vein i would be happy. Sonic 4, in 2.5D. That would be awesome. There hasn't been a good Sonic game since the Mega Drive. To be honest, if i knew how to do OpenGL i'd make a demo level for them. |
Copy Clerk Posts: 88 Joined: 25 Mar 2008 | Sonic Spinball 2 |
Muckraker Posts: 306 Joined: 23 Apr 2008 | Make it 2-D Make the characters NOT TALK! Stop it with the crappy gimmicks, I don't WANT 800 special moves for my bloody hedgehog thank you, S3K was perfect, leave it at that. |
Paperboy Posts: 12 Joined: 11 Sep 2008 | Tie a bandana around his head and give him a portal gun! |
Beat Writer Posts: 152 Joined: 7 May 2008 | I can't see where this arguement of "go back to 2D" is coming from. It's as if any game in 3D is a bad idea; so what the fuck has been happening the past 10 years for games in general? 3D Sonic can be done well, just that Sonic Team never strike the anal perfection that all the fanboys want. They just need to try harder and actually test their games properly. Completely halting making any games is killing off Sega's mascot. No further explaination needed. |
Muckraker Posts: 306 Joined: 23 Apr 2008 |
Sonic is a 2-D platformer. To make it 3d is both stupid and against nature. |
Beat Writer Posts: 152 Joined: 7 May 2008 |
Prince of Persia was also a 2D platformer. Now it's in Yatzee's top 5... |
Muckraker Posts: 331 Joined: 3 Oct 2008 |
Lets not forget Mario. |
Paperboy Posts: 19 Joined: 3 Sep 2008 | 1 thing: |
Muckraker Posts: 331 Joined: 3 Oct 2008 |
Been done |
Beat Writer Posts: 152 Joined: 7 May 2008 |
Well, they tried that with mach speed sections and buggered up big time. Hopefully they can learn from that failure. |
Beat Writer Posts: 199 Joined: 4 Jun 2008 | i don't know which sonic game it was but there was some sequence in which you were running on a bridge with a killer whale right on your tail i for 1 thought that was epic and would like to see more stuff like that |
Muckraker Posts: 264 Joined: 7 Oct 2008 |
So what? I hated Sands of Time. Hated it! The combat was so bad, it literally killed my enjoyment of everything else about the game. Claiming a game is in Yahtzee's top 5 does not nullify the argument that a completely unrelated franchise controlled by a different company should not have made the change to 3D. |
Gone Gonzo Posts: 1135 Joined: 10 Nov 2007 |
Well, no. Go back and play the original Sonic games again. Sonic was not, actually, all that fast. Going quickly through levels wasn't a matter of the inherent speed of the character, but in chaining jumps, boosts, and springs to maintain momentum. If anything, the 3D sonic games need to slow down for the most part, but make progress feel fast by allowing you to smoothly avoid obstacles by using your abilities and retain momentum. |
Muckraker Posts: 306 Joined: 23 Apr 2008 |
not the point. Mario underwent a drastic overhaul in game mechanics, and was hardly a super-fast game to begin with. POP keeps with it's setting, and is faithful to the original. Sonic does none of these, it's piss poor level design either makes everything too slow or is just too linear for a 3D game. Instead of innovating, sega looked at Mario 64 and went "how can we make a sonic game like this?" Answer: You CAN'T, so sega shouldn't have bothered. All the Sonic Adventure games did was either piss off those who loved sonic, or made a load of anime fanboys wet because sonic talks in a game, not just on the cartoons. It didn't look like a sonic game, feel like a sonic game or play like a sonic game. THEN THEY BUILT SEQUELS OFF THIS LOAD OF DOGSHIT! TL:DR Sonic in 3D blows. |
Muckraker Posts: 291 Joined: 5 Sep 2008 | Okay, some of you guys just need to cooooooooool down. |
Copy Clerk Posts: 91 Joined: 30 Aug 2008 | stop making them. |
Beat Writer Posts: 173 Joined: 12 Apr 2008 | Listen, the games "suck" not because of the 3D thing, they "sucked" because SEGA needs to grab the idea of beta testing, game delays, etc. The reason why "suck" is in quotes is because I haven't played Shadow the Hedgehog, Sonic Heroes, Sonic '06, etc. but I HAVE played Sonic Adventure 2 and I liked it.(Even though Sonic Adventure 2 is HAILED!) Also, one thing that pisses me off is that when people say "Sonic Game" they think off the home console games except Sonic and the Secret Rings. Sonic Rush, Sonic Chronicles, and Secret Rings are really good games and yet they are ignored just like how Screwattack.com ignores Kirby games. |
Beat Writer Posts: 152 Joined: 7 May 2008 | MRMIdAS2k, you still fail to give a valid arguement for why returning to 2D gameplay is a step FORWARD. There have been some mistakes in the 3D games, but Weirdaljedfan is right; they are not as shit as you make them out to be. |
Infamous Scribbler Posts: 515 Joined: 6 Sep 2008 | I think first of all they should call the villain Robotnik again (Eggman just sounds stupid). I also reckon that a more light hearted take on the series is what is needed. More rushing around, sticking it to the (Egg)man by jumping on robots and foiling plans in a rather comical way. Why is everything going so dark now. Can we not have some colour (please!). (PS By the way Gxas, is that Will Scarlet as you're avatar. Just wonderin) |
Beat Writer Posts: 203 Joined: 12 Sep 2008 | I'm going to quote myself from the 'Sonic and the Black Knight?' thread, because it's probably more relevant here.
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Pulitzer Laureate Posts: 712 Joined: 2 Sep 2008 | I think they should stick to their strengths and make them like a classic Sonic game, obviously the Sonic Team can't write a plot to save their lives and 3D games are beyond their grasp so they should stop killing their franchise. |
Beat Writer Posts: 152 Joined: 7 May 2008 | Well, you already have your old-school 2D sonic in the Rush games, so it's not a question of them changing to that, because they're already doing it. The point that Sonic Team just suck in the third dimension is probably fact, but pulling out of the mainstream consoles isn't going to fix anything. |
Gone Gonzo Posts: 1140 Joined: 7 Aug 2008 | Stop making them, and destroy the recent ones which were awful. Maybe in 15-20 years time make a new one. |
Muckraker Posts: 306 Joined: 23 Apr 2008 |
Well it could hardly be a step BACKWARD could it? Sonic rush was allright, if you got past the fact there is voice acting that sucks and sonic has too many "rad" gimmicks. The bosses however, sucked, the awkward 3d wasn't a help, and the quick movement of the camera for set-pieces threw your finely laid plans down the shitter in one fell swoop. I'm hardly a fanboy, fanboys blindly take whatever shit they're shovelled, then defend it to the death, I'm actually criticising the shit I'm being shovelled. Sonic went to shit as soon as Sega went "look we r do three dees" It's just good capcom learned from their mistakes and stopped making the Street Fighter EX series. |
Beat Writer Posts: 152 Joined: 7 May 2008 |
First, look at your avatar. EDIT: And of course it's fucking step BACKWARD, that's what Sonic Team did for mainstream IN THE PAST. |
Infamous Scribbler Posts: 515 Joined: 6 Sep 2008 |
They slowed it down from the japanese version apparently. Played a bit of it I downloaded from the net and it is much faster! (although it could be a lie and just speeded up artificially, I don't claim to be an expert on these matters) |
Paperboy Posts: 21 Joined: 4 Sep 2008 |
Sonic and the secret rings for the wii. there are lots of things that piss me off abt the game, like every stage you finish will unlock 1-3 chapters in other books and you have to press ok for each one. To select a stage you have to navigate abt 4 mandatory menus. The Cutscenes are motion pictures. You start relatively slow and have to unlock upgrades to get to the speed you wish you had started at. |
PROBATION Posts: 1039 Joined: 10 Oct 2008 | How could Sega make Sonic games better? I will tell you how! :) Sega needs to go back to the old school fast as hell 2d Sonic! But not in 2d graphics. Make Sonic on the PS3+360 in 3d super hi-res graphics but on a 2d playing field. Did anyone here play the re-make of Ghosts N' Goblins for the PSP? That game kicked ass. Old school game play with new school graphics. It was so cool, very hard, but very cool. That is what Sega needs to do with Sonic games. Because a Sonic game running at 1080p at 60FPS would be so awesome! The old school color scheme was made for hi-def. The colors would pop off of the screen. It would be so pretty. I also agree with many of posts above, get rid of all the newer super lame characters too. Only Sonic with none of the other fools. Just good old Sonic running at mach speed kicking ass! With a new villain and story too, just to make it fresh. User was put on probation for: What the hell is everyones problem with these so-called "casual" gamers?. (3 days) |
Anonymous Source Posts: 3 Joined: 9 Oct 2008 | Hmm... having read this entire topic and played every Sonic Game released since Adventure (bar 2, Sonic Rush Adventure and Sonic 360), I'm going to have to say... wait. Just as long as they narrow down the characters to say, Sonic, Eggman, Tails, Knuckles and 7 voted for in a worldwide poll, don't introduce any more, and make the plots varied. And perhaps make the plot dependant on how many Chaos Emeralds were gained from bonus stages and what routes you took. And bring back Chao Gardens. Chao. |
Beat Writer Posts: 152 Joined: 7 May 2008 |
But like I said, how much would you pay for that?
Epic first post, my friend. |
PROBATION Posts: 1039 Joined: 10 Oct 2008 ![]() | |
Make them 2D again. I still have yet to beat the first Sonic game for the genesis.