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No More Heroes... why all the praise?

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EzraPound
Infamous Scribbler
Posts: 543
Joined: 26 Jan 2008

So I got No More Heroes the other day, and though I liked some elements of it - the ranked battles, combat, and aesthetics of the game are strong - alot of it was pretty bad, including the nondescript overworld and tiresome mini-games. Moreover, the game is really, really short: it can be completed easily in ten hours, and doesn't neccessarily warrant a second play-through. Does anyone share my thoughts? Or does everyone just think NMH is the pwnz?

In any case, hopefully NMH: Desperate Struggle is a better-rounded product. Suda41 should dash his GTA fixation, too.

L.B. Jeffries
Gone Gonzo
Posts: 1649
Joined: 29 Nov 2007

If there were thousands of witty, satirical, intelligently written, and thought provoking games in the world, I agree that No More Heroes would be sub par.

Alas, I'm afraid that's not the case so the game gets a lot of love from me.

Zippy1313
Copy Clerk
Posts: 124
Joined: 26 Mar 2008

No more Heroes is the only Wii game that kept my attention long enough to beat it, and now most games are only about 10 hours long. It was at least longer than any God of War game and it is still the best Beam Katana (light saber) game out there.

Prons
Paperboy
Posts: 45
Joined: 19 Nov 2007

Because it looks like a Japanese cartoon

xitel
Gone Gonzo
Posts: 3519
Joined: 13 Aug 2008

It was praised because it was different and satirical. But I do remember many people expressing gripes with the actual gameplay. A lot of people just love Suda41, even though I don't really understand that.

bue519
Beat Writer
Posts: 183
Joined: 3 Oct 2007

I enjoyed the text dialogue especially. I remember that the when picking up garbage, the guy who gave me the quest likened me to collecting lost souls. Also, the bosses and combat was pretty fun for me.

searanox
BANNED
Posts: 633
Joined: 22 Sep 2008

Ten hours is short? I thought in our post-Gears of War and post-Call of Duty world, anything more than 5 hours was considered "lengthy".

User was banned for: Far Cry 2's Incendiary Nonsensibility. (3 days)
Mr.Pandah
Infamous Scribbler
Posts: 619
Joined: 20 Jul 2008

Combat, Bosses, Story being, as many have mentioned before, different and satirical, Graphics. Its got a nice rounded out package and stood out as a game I needed to grab. Sure, once I beat it I never touched it again, but then again, I never touched the Wii after I finished that game either. Says alot about that game, to me at least.

HSIAMetalKing
Gone Gonzo
Posts: 1557
Joined: 2 Jan 2008

The game was over-the-top, well-written, hilarious and occasionally very difficult. It shall forever have a place of honor upon my shelf.

That said, I haven't touched it since I beat it the first two times.

PedroSteckecilo
Gone Gonzo
Posts: 3580
Joined: 7 Feb 2008

I found it delightfully wonky and some of the boss battles were truly amazing, the one against the school girl boss and the one legged beach lady were really awesome.

Also it has a lot of similar elements to some of my own work, so I have a soft spot for it. My stuff is a lot less Sex focused though.

ace_of_something
Muckraker
Posts: 326
Joined: 19 Sep 2008

Maybe I don't understand what a good game is.
But I liked the mash-it combat; was fun. I like the story; was funny. I liked the mini games (except the land mine one) they mixed it up and were funny. I thought that Santa Destroy could've stood to be a little smaller, but once I figured out how to turbo-charge the tiger schleper (Or whatever it was called) it didn't matter as much.

But after I played through it on the harder difficulty the only time it's been played since, is when my roomnate went thru it.

It has a lot going for it but replay value isn't one of those things

Vires Vox
Paperboy
Posts: 31
Joined: 16 Oct 2008

NMH was a great game if you were prepared to look past its flaws, those being some of the mini games and the atrociously designed hub. The combat never got old and was always hilarious, I think I played that entire game standing up.
Its flaws can be forgiven for its dynamic and original style, lets hope the sequel fixes some of these problems.

I3uster
Copy Clerk
Posts: 110
Joined: 16 Nov 2008

OK before we waste our time at serious discussion lets make an experiment:

1. stand up and go outside
2. now scream the word "beam katana"
3. feel awesome

Crunchy English
Muckraker
Posts: 252
Joined: 20 Aug 2008

NMH was actually a game of surprising polish. The little touches, like the cell phone calls before each boss fight, and the old school arcade styling were really impressive.

The combat was mashy, but not entirely without skill requirements. It took timing and quick thinking to do some of the timed fights, and a few of the boss fights even took a certain level of strategy.

But it's the characters that stand out for me. Our Otaku hero wasn't particularly well-developed, but he was loud, obnoxious and liked swords, wrestling and breasts. Tell me you don't know someone like that.
The bosses though, they were pretty interesting. Bad Girl, Holly, and Destroyman are all awesome

Oh and I've only seen one ending, but I was under the impression there were two. So there's some replay value. That Fast-Forward gimmick was hilarious.

ace_of_something
Muckraker
Posts: 326
Joined: 19 Sep 2008

Crunchy English:
That Fast-Forward gimmick was hilarious.

speaking of

SPOILER ALERT!!!
http://www.youtube.com/watch?v=87VOUi6Yhg0

EzraPound
Infamous Scribbler
Posts: 543
Joined: 26 Jan 2008

NMH was actually a game of surprising polish.

Uh... what? I said the aesthetics were good; "polish" usually refers to a consistent standard of quality which runs throughout the whole game. Which NMH didn't have.

Crunchy English
Muckraker
Posts: 252
Joined: 20 Aug 2008

EzraPound:

NMH was actually a game of surprising polish.

Uh... what? I said the aesthetics were good; "polish" usually refers to a consistent standard of quality which runs throughout the whole game. Which NMH didn't have.

Sure it did. It's retro punk style, its voice acting, its cinematics, its' music, animation. All top quality. Polish refers specifically, at least in my mind, to presentation. I think NMH presented itself very well. If there were parts that were poorly designed or un-fun, well I won't dispute that some of the early mini-games were torture. But that has nothing to do with polish.

Sylocat
Pulitzer Laureate
Posts: 806
Joined: 13 Nov 2007

L.B. Jeffries:
If there were thousands of witty, satirical, intelligently written, and thought provoking games in the world, I agree that No More Heroes would be sub par.

Pretty much covers it.

Hoppetussa
Beat Writer
Posts: 208
Joined: 24 Sep 2008

No More Heroes is one of my favorite games. The combat was solid, voice acting was good, the overall style was awesome, and it has light sa- *ahem* Beam Katanas.

Delta4845
Press Junketeer
Posts: 442
Joined: 8 Apr 2008

Prons:
Because it looks like a Japanese cartoon

Moč,
But on a serious note, the combat was fun, the writing was funny, and the hard mode was unforgiving!

Indigo_Dingo
Gone Gonzo
Posts: 7826
Joined: 30 Jan 2008

L.B. Jeffries:
If there were thousands of witty, satirical, intelligently written, and thought provoking games in the world, I agree that No More Heroes would be sub par.

Intelliegently written? Thought provoking? Witty? Satirical? What were you smoking?

I'm gonna go on the record as saying I think Desperate Struggle is a bad idea - the sequel will mean the flash and fresh flavour of the game are gone, leaving it with.....yeah, you get my point. People like Suda 51 shouldn't be allowed to make sequels.

L.B. Jeffries
Gone Gonzo
Posts: 1649
Joined: 29 Nov 2007

*edit*

Aaaaahhhh, I'm being a douche bag. I just like the game, I get why it pisses people off.

MintyFreshBreathGuy
Muckraker
Posts: 236
Joined: 10 Oct 2008

I liked the graphics design in the game. It was very unique... but if I want those I can play Killer 7 as well but I think NMH is better in those terms (they're brighter here and I think it works more). Fighting was fun but there was a little too much. I respect it a little for being one the only adult games on the wii (that and Obscure II). Though yeah I agree it doesn't have a enough worth for a second play through. And I agree with the GTA fixation.

Dayne Gonsalves
Beat Writer
Posts: 176
Joined: 22 May 2008

No More Heroes is one of the best games I've ever played, it had some faults, but it was still awesome and I can't wait for the sequel, which i hear is coming in 2010.

Sccye
Paperboy
Posts: 40
Joined: 17 Sep 2008

For all its flaws it manages to be pretty consistently entertaining, which is something that a lot of games miss these days. I think much of the charm came in that it didn't take itself too seriously; it was tongue-in-cheek and thoroughly silly with no great delusions of grandeur. A lot of games try to be art and fall flat on their face, weighted down by several tons of melodrama, poor script and abysmal voice acting. NHM didn't try to be anything it wasn't and therein was a certain simplistic beauty, wrapped in quirky visuals and a wonderfully unique style. For some reason, that just did it for me and kept me playing.

K_Dub
Paperboy
Posts: 37
Joined: 19 Oct 2008

NMH was a really entertaining game. Ridiculous story and characters, with some of the most amazing kills to watch. But the overworld really was terrible, and the mini-games were monotonous. Maybe not worth buying, but easily a rent. Let's hope the second game is even better!

harhol
Gone Gonzo
Posts: 1187
Joined: 6 Mar 2008

Suda51's games wouldn't be half as good if they were focus-tested in advance.

ElArabDeMagnifico
Gone Gonzo
Posts: 3246
Joined: 20 Dec 2007

The game is awful. It's a very shitty game, but god damnit I've never played anything like it, it's so awesome. I think when I got to the Dr. Peace battle it won me over.

Retrofraction
Copy Clerk
Posts: 72
Joined: 29 Nov 2008

you will never play anything like it, wether you like it or not is a mixed bag. But if you like it it is awasome.

I would rent it first, unless you want to spend $20 on it

I would try some of his older games first like KILLER SEVEN

 
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