Need inspiration for a new D&D character.

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So I was playing D&D 5E last Saturday and well, unfortunately, I'm too much of a good guy and I stayed behind to try to save a stupid Rogue that got himself into trouble on purpose and was dying, in the end, 4 of us including him died trying to save him.

And you know it's fine like I'm fine with dying trying to save a friend, it's not a bad way to die and it is what my character would have done, the fact that I died is OK, but my previous character had died already due to a stupid CON save and practically out of nowhere, and it took a lot of work to make the second character, and you know what? It was fine I liked it well enough.

But now? I'm supposed to start at 5th level which is fine, it's where every class starts to get really cool, and I was granted 376 GP to equip the character, which is a lot, I can optimize every class and even have shit left for fluff really easily with that much GP, but the next session is approaching and I'm just not feeling it, now I have several concepts on my head but they all kinda need to start at level 1, besides entering a story that's already mid-way through isn't really appealing.

That's not to say I haven't made builds, I know that at the moment since every decided to go with Magic Users we are missing both a Rogue and Melee combatant and while I have come up with several things, both to fill those roles or just one, I'm just not feeling it at all, if I'm honest I kinda just want to sit this one out but I also have to go because I'm the person that brings the office supplies and therefore have been entrusted with some character sheets and a lot of the party's finances (that I have as a player but I didn't as a character), and don't get me wrong I don't dislike the available roles, I like both roles, more Rogue than melee combatant but I've been wanting to play a Fighter for a while and wouldn't mind doing Paladin again, but starting over on the same Campaign a 3rd time is utterly unappealing to me.

Basically, I will go, I just have to at this point but I don't feel like playing in this session because I don't think there's any point in playing a character without having any emotional investment in them.

Give them a silly personality. Not one that is negative, but just one that is fun to be. I found all my characters with a deep RP background often fail (cause no one interacts with them) so I started making characters always a bit silly when I am a player.

Hell, go for a big dumb barbarian. Stop worrying about being the one to figure things out or to say the right words. Let yourself be dumb. Dont need to be the one that blows everyone's plot, but dont worry about being the smart one. Its fun.

If you're starting with a 5th level character and happen to be needing a Rogue and Melee class then Multi Class as Bard 3 and a Cleric 2 via War/Tempest domain character.

When you're given 5 levels to start with you've got tons of options and from the description you've given you've got so many choices and options I have to wonder whether your fellow PC's are being responsible enough.

In 5th edition Bard 3 is a darned good starting/multi classing option: All the mad skills with double Proficiency options!

Then you have 2 more levels to add to: And since 5th edition focuses Proficiency bonuses on Character level rather than Class level you'll have all the joys of the Bard 3 plus the Cleric and domain bonuses i.e. Full weapon/armor/shield proficiency abilities without the inherent weaknesses that came with D&D 3.5!!!

Saelune:
Give them a silly personality. Not one that is negative, but just one that is fun to be. I found all my characters with a deep RP background often fail (cause no one interacts with them) so I started making characters always a bit silly when I am a player.

Hell, go for a big dumb barbarian. Stop worrying about being the one to figure things out or to say the right words. Let yourself be dumb. Dont need to be the one that blows everyone's plot, but dont worry about being the smart one. Its fun.

I'm unsure, I normally play smart characters and even have a terrible habit of making CON my dump stat because I place little interest in combat, in fact, I normally try to avoid it altogether and in the end, it was not listening to me what killed most of the party, besides I'm the one that is usually the moral compass of the group so I don't know.

I'm not going to lie I have little to no interest in playing Barbarian or Monk, I would not mind playing a Fighter and the one[1] time I played Paladin I did have a lot of fun but I was neither silly nor stupid, if anything it was the most serious character I've ever played.

As for silly, well I've done silly both of my bards were a bit crazy and were pretty silly and the Elf Wizard I was playing was also pretty silly, he was obsessed with dreams because as an Elf he cannot sleep and therefore does not dream so he had a terrible habit of wasting 2nd level slots in short rests in order to snoop at people's thoughts.

Plus I'm a bit of a condescending asshole so it's easier for me to play someone that thinks they are smarter than everyone else around them.

[1] And the only time I played a character that was good at combat.

Basement Cat:
If you're starting with a 5th level character and happen to be needing a Rogue and Melee class then Multi Class as Bard 3 and a Cleric 2 via War/Tempest domain character.

When you're given 5 levels to start with you've got tons of options and from the description you've given you've got so many choices and options I have to wonder whether your fellow PC's are being responsible enough.

In 5th edition Bard 3 is a darned good starting/multi classing option: All the mad skills with double Proficiency options!

Then you have 2 more levels to add to: And since 5th edition focuses Proficiency bonuses on Character level rather than Class level you'll have all the joys of the Bard 3 plus the Cleric and domain bonuses i.e. Full weapon/armor/shield proficiency abilities without the inherent weaknesses that came with D&D 3.5!!!

Good advise but it's not the mechanics I'm hung up about, the other players were definitely irresponsible and left 2 holes that need to be filled, and while I can do that, it's more that I'm disheartened to continue, I'd never gotten to a 3rd character in any campaign and it feels pretty unappealing to me to start over from 0 in terms of story, mechanically I can come up with several things that would work, especially since I rolled for stats and got pretty good numbers (13, 13, 18, 11, 11, 15), I mean what is even the point in continuing an ongoing story in which your character has 0 ties to?
Plus I put a lot of work into the previous 2 characters personalities and having to do it again, well it's just not working, like I don't have much reason to place effort in the character anymore.

I mean I read a shit-ton of material about the politics of the Towers of Sorcery and the Elves in Dragonlance just to be killed by 2 arrows and nobody even trying to help me or heal me, I was even limiting my spells accordingly even though Illusion spells are my favorite and I could not use them.

It feels like wasted effort but at the same time I don't want to play a bland character, I'd rather not play at all than do that.

I mean I'm not upset at the DM or anything, I knew I would most likely die if I attempted to save him, but it pretty much killed my inspiration for making a new character in that story, I mean if I was getting into a new story I feel like I wouldn't be having this much trouble.

Kaleion:

Saelune:
Give them a silly personality. Not one that is negative, but just one that is fun to be. I found all my characters with a deep RP background often fail (cause no one interacts with them) so I started making characters always a bit silly when I am a player.

Hell, go for a big dumb barbarian. Stop worrying about being the one to figure things out or to say the right words. Let yourself be dumb. Dont need to be the one that blows everyone's plot, but dont worry about being the smart one. Its fun.

I'm unsure, I normally play smart characters and even have a terrible habit of making CON my dump stat because I place little interest in combat, in fact, I normally try to avoid it altogether and in the end, it was not listening to me what killed most of the party, besides I'm the one that is usually the moral compass of the group so I don't know.

I'm not going to lie I have little to no interest in playing Barbarian or Monk, I would not mind playing a Fighter and the one[1] time I played Paladin I did have a lot of fun but I was neither silly nor stupid, if anything it was the most serious character I've ever played.

As for silly, well I've done silly both of my bards were a bit crazy and were pretty silly and the Elf Wizard I was playing was also pretty silly, he was obsessed with dreams because as an Elf he cannot sleep and therefore does not dream so he had a terrible habit of wasting 2nd level slots in short rests in order to snoop at people's thoughts.

Plus I'm a bit of a condescending asshole so it's easier for me to play someone that thinks they are smarter than everyone else around them.

Being a barbarian and/or dumb doesnt impede morality. Could still be the moral center, but more simple about it. "Hurting nice people is wrong, we only hurt the bad ones".

And seriously, when I was like "fuck it" I first went half-orc barbarian and had alot of fun, cause early on we fought a giant snake and I decided to have her rip it in half by the jaw and wear the bloody top half as a hat, then I started wearing other corpses as clothing without actually crafting anything.

If you're disheartened, not having all this stuff bogging you down might be what you need, and maybe you will just come up with something as you go that adds that special bit to them. I mean, I cant speak for you, but my most enjoyable characters have been ones I just fall into rather than ones I overly write before-hand.

Or make a character who just feels like you do. Heart not in it, just going along cause whatever, then you dont have to try as hard to roleplay it out.

And being a barbarian who -thinks- they are smarter than everyone but clearly isnt could be fun too, kind of like Drax in Guardians of the Galaxy.

[1] And the only time I played a character that was good at combat.

Saelune:

Kaleion:
-Snip-

Being a barbarian and/or dumb doesnt impede morality. Could still be the moral center, but more simple about it. "Hurting nice people is wrong, we only hurt the bad ones".

And seriously, when I was like "fuck it" I first went half-orc barbarian and had alot of fun, cause early on we fought a giant snake and I decided to have her rip it in half by the jaw and wear the bloody top half as a hat, then I started wearing other corpses as clothing without actually crafting anything.

If you're disheartened, not having all this stuff bogging you down might be what you need, and maybe you will just come up with something as you go that adds that special bit to them. I mean, I cant speak for you, but my most enjoyable characters have been ones I just fall into rather than ones I overly write before-hand.

Or make a character who just feels like you do. Heart not in it, just going along cause whatever, then you dont have to try as hard to roleplay it out.

And being a barbarian who -thinks- they are smarter than everyone but clearly isnt could be fun too, kind of like Drax in Guardians of the Galaxy.

I see your point, and one of the most entertaining things that ever happened at our table was the time when my Rogue[1] finally had enough and told everyone in the party that they were unreliable, stupid and corrupt morons that didn't know how to do anything and that never tried to save anyone[2], even though I was insulting everyone really enjoyed the rant, because it made sense for the character, plus it was kinda funny because he was the most useless member of the party, not because he was a bad Rogue but because nobody ever let him do his thing, they kept him around because he had saved every single party member from certain death on different occasions though, so even though they knew he never answered anything truthfully and had plans of how to kill every party member individually[3], they knew he was a good guy.

In any case maybe I'll try it but I refuse to do Barbarian, it's just not a class that calls me, I could do a Fighter though but for a dumb character I really wanted to play a Wild Magic Sorcerer, I dig that for a stupid character that can make Charisma checks to convince people of the stupidity that they spew, plus Sorcerer is the most useless class the only special thing they have is the best Fireballs but they are not very flexible, and I thought that the juxtaposition of a really stupid courtier being able to blast shit with Magic just because was really funny.

I think I may do a Fighter, I prefer Paladin but I know I get pretty heavily invested in the Knight's code and would have to look up everything regarding the chosen Deity's Philosophy before playing one and I know I would sidetrack the story which I don't want to do.

[1] Hardly dumb but he was a spy caught in an overly elaborate web of lies and somehow still the moral compass of the party.
[2] This a rogue that received attacks from 3 barbarians at the same time in order to shield a fallen companion from damage.
[3] Hey, that party was very much Neutral leaning towards Evil the Barbarian was the only other good guy in the party but he was always too drunk or too dumb to help with Spy shit, so I had to be prepared, and well to no one's surprise the bad guys won the campaign because the Paladin and the Bard betrayed us.

I usually try to find a character from something I love and try to incorporate them into my character. For my Starfinder character, I decided to be Keanu from the movie Keanu. I created a whole wacky backstory about interdimensional and time travel that resulted in creating the history and creation of the catfolk race. My current Pathfinder character was inspired from the bassist of a my favorite modern band, Tokyo Jihen. I made a bard that plays a bass guitar with one level of gunslinger to be pirate-y, and the campaign unbeknownst to be when I made the character does involve pirates. Thus, my character is a wannabe pirate and wants his own ship.

Well for fighter, there's the pretty simple Polearm Master/Sentinel Build.
I always feel like that build fits a guy from a Greco-roman homoerotic militocracy.
If you're human, you can pull it off at level 4.
Stat array: S: 15, D: 13 C: 14 I: 10 W: 12 C: 8. Human stat boosts: Strength, Dex.
Subclass: I favor battlemaster.
Tactics: Lock down enemies with Opportunity attacks, and smack them juuuuust out of their reach.

If you have Volo's and your GM allows monster races, Bugbear seems fun, assuming your party has a horse and cart so you can spend the appropriate amount of time sleeping.

For rogue, Wood Elf Longbow assassin is pretty good. Proficiency with Longbows is great.
Tactics: You can take a pot-shot sneak-attack, use your cunning action to hide, and generally be out of range of combat while sneak attacking every turn with a D8 weapon with great range. If your
Stat array (Pre-racial bonus) : S: 8, D: 14 C: 10, I: 13, W: 15, C: 12.
relevant feats: Sharpshooter. If your DM pays attention to light levels and how they affect Passive Perception: Skulker.
My preferred background: Criminal: Spy. (I like playing against type and playing lawful rogues.

If you have Volo's, you could split the difference between fighter and rogue and do a Kenku Way of Shadows Monk. It's great flavor. You could be non-kenku, but that's less fun.

I've played a LOT of characters, and the ones that I've been having the most fun with recently are the ones that are over-the-top to the max. My Tempest Cleric entered the last fight using Thaumaturgy to call fireworks and blast Thunderstruck by AC/DC, and my Sorcerer casts Prestidigitation to make rose petals and an anime background appear behind him every time he introduces himself (as Prince Lammy, the Fabulous Tiefling Sorcerer).

Neither DM called me on using the spells. If you have a vision in your head and it's awesome/hilarious, usually you can just say you do it and nobody will call you on it as long as you BS it using magic and it doesn't affect the game.

Kaleion:

Saelune:

Kaleion:
-Snip-

Being a barbarian and/or dumb doesnt impede morality. Could still be the moral center, but more simple about it. "Hurting nice people is wrong, we only hurt the bad ones".

And seriously, when I was like "fuck it" I first went half-orc barbarian and had alot of fun, cause early on we fought a giant snake and I decided to have her rip it in half by the jaw and wear the bloody top half as a hat, then I started wearing other corpses as clothing without actually crafting anything.

If you're disheartened, not having all this stuff bogging you down might be what you need, and maybe you will just come up with something as you go that adds that special bit to them. I mean, I cant speak for you, but my most enjoyable characters have been ones I just fall into rather than ones I overly write before-hand.

Or make a character who just feels like you do. Heart not in it, just going along cause whatever, then you dont have to try as hard to roleplay it out.

And being a barbarian who -thinks- they are smarter than everyone but clearly isnt could be fun too, kind of like Drax in Guardians of the Galaxy.

I see your point, and one of the most entertaining things that ever happened at our table was the time when my Rogue[1] finally had enough and told everyone in the party that they were unreliable, stupid and corrupt morons that didn't know how to do anything and that never tried to save anyone[2], even though I was insulting everyone really enjoyed the rant, because it made sense for the character, plus it was kinda funny because he was the most useless member of the party, not because he was a bad Rogue but because nobody ever let him do his thing, they kept him around because he had saved every single party member from certain death on different occasions though, so even though they knew he never answered anything truthfully and had plans of how to kill every party member individually[3], they knew he was a good guy.

In any case maybe I'll try it but I refuse to do Barbarian, it's just not a class that calls me, I could do a Fighter though but for a dumb character I really wanted to play a Wild Magic Sorcerer, I dig that for a stupid character that can make Charisma checks to convince people of the stupidity that they spew, plus Sorcerer is the most useless class the only special thing they have is the best Fireballs but they are not very flexible, and I thought that the juxtaposition of a really stupid courtier being able to blast shit with Magic just because was really funny.

I think I may do a Fighter, I prefer Paladin but I know I get pretty heavily invested in the Knight's code and would have to look up everything regarding the chosen Deity's Philosophy before playing one and I know I would sidetrack the story which I don't want to do.

You really shouldnt limit yourself by having classes or races or anything that you will absolutely never do.

[1] Hardly dumb but he was a spy caught in an overly elaborate web of lies and somehow still the moral compass of the party.
[2] This a rogue that received attacks from 3 barbarians at the same time in order to shield a fallen companion from damage.
[3] Hey, that party was very much Neutral leaning towards Evil the Barbarian was the only other good guy in the party but he was always too drunk or too dumb to help with Spy shit, so I had to be prepared, and well to no one's surprise the bad guys won the campaign because the Paladin and the Bard betrayed us.

Saelune:

Kaleion:

Saelune:
Being a barbarian and/or dumb doesnt impede morality. Could still be the moral center, but more simple about it. "Hurting nice people is wrong, we only hurt the bad ones".

And seriously, when I was like "fuck it" I first went half-orc barbarian and had alot of fun, cause early on we fought a giant snake and I decided to have her rip it in half by the jaw and wear the bloody top half as a hat, then I started wearing other corpses as clothing without actually crafting anything.

If you're disheartened, not having all this stuff bogging you down might be what you need, and maybe you will just come up with something as you go that adds that special bit to them. I mean, I cant speak for you, but my most enjoyable characters have been ones I just fall into rather than ones I overly write before-hand.

Or make a character who just feels like you do. Heart not in it, just going along cause whatever, then you dont have to try as hard to roleplay it out.

And being a barbarian who -thinks- they are smarter than everyone but clearly isnt could be fun too, kind of like Drax in Guardians of the Galaxy.

I see your point, and one of the most entertaining things that ever happened at our table was the time when my Rogue[1] finally had enough and told everyone in the party that they were unreliable, stupid and corrupt morons that didn't know how to do anything and that never tried to save anyone[2], even though I was insulting everyone really enjoyed the rant, because it made sense for the character, plus it was kinda funny because he was the most useless member of the party, not because he was a bad Rogue but because nobody ever let him do his thing, they kept him around because he had saved every single party member from certain death on different occasions though, so even though they knew he never answered anything truthfully and had plans of how to kill every party member individually[3], they knew he was a good guy.

In any case maybe I'll try it but I refuse to do Barbarian, it's just not a class that calls me, I could do a Fighter though but for a dumb character I really wanted to play a Wild Magic Sorcerer, I dig that for a stupid character that can make Charisma checks to convince people of the stupidity that they spew, plus Sorcerer is the most useless class the only special thing they have is the best Fireballs but they are not very flexible, and I thought that the juxtaposition of a really stupid courtier being able to blast shit with Magic just because was really funny.

I think I may do a Fighter, I prefer Paladin but I know I get pretty heavily invested in the Knight's code and would have to look up everything regarding the chosen Deity's Philosophy before playing one and I know I would sidetrack the story which I don't want to do.

You really shouldnt limit yourself by having classes or races or anything that you will absolutely never do.

To be fair there's some that just may not seem fun or suit what someone may want to play. I probably would never play a druid unless they were highly atypical just due to the nature connection thing not being my type of thing

That said, OP could always try an atypical barbarian that isn't dumb and toss a few points in charisma for the lulz, tho it doesn't seem his thing

[1] Hardly dumb but he was a spy caught in an overly elaborate web of lies and somehow still the moral compass of the party.
[2] This a rogue that received attacks from 3 barbarians at the same time in order to shield a fallen companion from damage.
[3] Hey, that party was very much Neutral leaning towards Evil the Barbarian was the only other good guy in the party but he was always too drunk or too dumb to help with Spy shit, so I had to be prepared, and well to no one's surprise the bad guys won the campaign because the Paladin and the Bard betrayed us.

The Decapitated Centaur:

Saelune:

Kaleion:

I see your point, and one of the most entertaining things that ever happened at our table was the time when my Rogue[1] finally had enough and told everyone in the party that they were unreliable, stupid and corrupt morons that didn't know how to do anything and that never tried to save anyone[2], even though I was insulting everyone really enjoyed the rant, because it made sense for the character, plus it was kinda funny because he was the most useless member of the party, not because he was a bad Rogue but because nobody ever let him do his thing, they kept him around because he had saved every single party member from certain death on different occasions though, so even though they knew he never answered anything truthfully and had plans of how to kill every party member individually[3], they knew he was a good guy.

In any case maybe I'll try it but I refuse to do Barbarian, it's just not a class that calls me, I could do a Fighter though but for a dumb character I really wanted to play a Wild Magic Sorcerer, I dig that for a stupid character that can make Charisma checks to convince people of the stupidity that they spew, plus Sorcerer is the most useless class the only special thing they have is the best Fireballs but they are not very flexible, and I thought that the juxtaposition of a really stupid courtier being able to blast shit with Magic just because was really funny.

I think I may do a Fighter, I prefer Paladin but I know I get pretty heavily invested in the Knight's code and would have to look up everything regarding the chosen Deity's Philosophy before playing one and I know I would sidetrack the story which I don't want to do.

You really shouldnt limit yourself by having classes or races or anything that you will absolutely never do.

To be fair there's some that just may not seem fun or suit what someone may want to play. I probably would never play a druid unless they were highly atypical just due to the nature connection thing not being my type of thing

That said, OP could always try an atypical barbarian that isn't dumb and toss a few points in charisma for the lulz, tho it doesn't seem his thing

Kaleion has always put out that they are more of a roleplayer than someone who likes to fight and loot and stuff, and every class and race and combination of such is fertile grounds for fun roleplaying. If they suggested they were more mechanically focused, then I could understand, but not roleplaying.

[1] Hardly dumb but he was a spy caught in an overly elaborate web of lies and somehow still the moral compass of the party.
[2] This a rogue that received attacks from 3 barbarians at the same time in order to shield a fallen companion from damage.
[3] Hey, that party was very much Neutral leaning towards Evil the Barbarian was the only other good guy in the party but he was always too drunk or too dumb to help with Spy shit, so I had to be prepared, and well to no one's surprise the bad guys won the campaign because the Paladin and the Bard betrayed us.

The character I'm playing at the moment is a Paladin of Sune, the goddess of love/beauty.

The best advice I can offer as far as making a fun character is this: Pick two positives and a negative about them. Makes the character more defined and interesting as a person.

For example, my Paladin has a strong sense of justice, and is very caring/nuturing of the weak, but is very naive and vain (she is instantly trusting of attractive people, reasoning that if they've been blessed with good looks by her patron deity, then they must be good).

Also, secretly she's a werebear. So far, no one in my group other than the DM knows, and we've been going for a little over a year. Every time a full moon rolls around I tell the crew I need to go commune with the goddess and can't be disturbed. So far, no-one's twigged what I'm really doing. It's gonna be fun when I turn for the first time and can't hide myself.

Saelune:

The Decapitated Centaur:

Saelune:
You really shouldnt limit yourself by having classes or races or anything that you will absolutely never do.

To be fair there's some that just may not seem fun or suit what someone may want to play. I probably would never play a druid unless they were highly atypical just due to the nature connection thing not being my type of thing

That said, OP could always try an atypical barbarian that isn't dumb and toss a few points in charisma for the lulz, tho it doesn't seem his thing

Kaleion has always put out that they are more of a roleplayer than someone who likes to fight and loot and stuff, and every class and race and combination of such is fertile grounds for fun roleplaying. If they suggested they were more mechanically focused, then I could understand, but not roleplaying.

Eh, but not all things are as fun for someone to RP is the thing. His preferences seem to lean away from what you'd typically consider a barbarian to be like

A Monk with the Way of Shadow tradition can be quite useful, sneaky and still good at punching. You are never without a weapon, and Monks can do some pretty neat stuff (like catching arrows and throwing them back at the offending archer). You could setup a "sleeper" of a character who dresses nice and acts prim and proper, but will rip your heart out if you make her mad enough. Maybe start with 1 level into Barbarian for the rage stuff and then spec into Monk. You could also spec into something like fighter for your first level so you can have access to all weapons (punches are not so good at long range).

The Decapitated Centaur:

Saelune:

The Decapitated Centaur:

To be fair there's some that just may not seem fun or suit what someone may want to play. I probably would never play a druid unless they were highly atypical just due to the nature connection thing not being my type of thing

That said, OP could always try an atypical barbarian that isn't dumb and toss a few points in charisma for the lulz, tho it doesn't seem his thing

Kaleion has always put out that they are more of a roleplayer than someone who likes to fight and loot and stuff, and every class and race and combination of such is fertile grounds for fun roleplaying. If they suggested they were more mechanically focused, then I could understand, but not roleplaying.

Eh, but not all things are as fun for someone to RP is the thing. His preferences seem to lean away from what you'd typically consider a barbarian to be like

Im just giving suggestions. Im not forcing them, not that I could. Sometimes going against type, even your own, can be a surprisingly fun experience. I learned that by doing it myself. I too always like to play the smart and capable character, but after it blowing up in my face time after time, I said fuck it, and made the most stereotypical dumb half-orc barbarian and it was alot of fun to roleplay.

Saelune:

The Decapitated Centaur:

Saelune:
Kaleion has always put out that they are more of a roleplayer than someone who likes to fight and loot and stuff, and every class and race and combination of such is fertile grounds for fun roleplaying. If they suggested they were more mechanically focused, then I could understand, but not roleplaying.

Eh, but not all things are as fun for someone to RP is the thing. His preferences seem to lean away from what you'd typically consider a barbarian to be like

Im just giving suggestions. Im not forcing them, not that I could. Sometimes going against type, even your own, can be a surprisingly fun experience. I learned that by doing it myself. I too always like to play the smart and capable character, but after it blowing up in my face time after time, I said fuck it, and made the most stereotypical dumb half-orc barbarian and it was alot of fun to roleplay.

Yah I get ya, I've done that too. I like to plot too much and get overly complicated. Sometimes I enjoy the simplicity of being an impulsive barbarian or the like instead.

Looks like you need more of this in your life. Let a machine tell you what to play.

Go super bizzare! Make the DM go crazy!

Be a...half-Orc raised by Halflings, with duel class of Warrior and Clown. And buy as many banana cream pies as you can carry, and fill each one with rust nails or exploding charms. Go around on a unicycle throwing pies in faces. Also have one of those comedy mallets that have something pop out on a spring, but instead of a boxing glove its a morning star head.

Also you character doesn't actually talk, but communicates in a series of horn honks, like Harpo Marx.
This shit:

Do that and you'll be the best at D&D

Kaleion:

Plus I'm a bit of a condescending asshole so it's easier for me to play someone that thinks they are smarter than everyone else around them.

Oho? Try this one on for size: Your character thinks he's smarter than he actually is. And by that I mean: "Those morons never listen to me. Ransoming that adventurer's kids would have been the perfect score. But no, they're jealous that I'm so much smarter than them. Why else would they have rejected my plan to stick up the guardsmen's charity ball?" The idea in this case would be that the character would be perfectly capable when it comes to their specialty, and was fortunate enough not to be burdened by that terrible curse of common sense. So he has a wealth of stupid ideas whenever he tries to be a leader.

Saelune:

The Decapitated Centaur:

Saelune:
Kaleion has always put out that they are more of a roleplayer than someone who likes to fight and loot and stuff, and every class and race and combination of such is fertile grounds for fun roleplaying. If they suggested they were more mechanically focused, then I could understand, but not roleplaying.

Eh, but not all things are as fun for someone to RP is the thing. His preferences seem to lean away from what you'd typically consider a barbarian to be like

Im just giving suggestions. Im not forcing them, not that I could. Sometimes going against type, even your own, can be a surprisingly fun experience. I learned that by doing it myself. I too always like to play the smart and capable character, but after it blowing up in my face time after time, I said fuck it, and made the most stereotypical dumb half-orc barbarian and it was alot of fun to roleplay.

To clarify it's not that I'm not willing to give it a try, it's more that I would prefer to do so in a short-form campaign or a One-Shot rather than a long-form campaign (supposed to end at level 20), I've read the class and it doesn't really appeal to me at all and I wouldn't want to be stuck with a character I dislike and much less having to roll a 4th character.

I mean last time it worked well enough when I played Paladin, but I do have a liking of Knight character, I do not like Barbarian characters a lot, I mean like as Rangers they would be fine but I have issues with that going into a rage thing and killing everything in sight, eh it doesn't speak to me and I'd rather not risk it, besides the other guy that normally plays Rogues & Bards was playing a Barbarian this time around and he was bored as hell and clearly uninterested in playing, so that's why I'd rather avoid it for the moment.

If you don't feel particularly invested in this campaign, and consider yourself a little bit of a condescending asshole, then why not go all out and make your character a massive asshole? Either you get some good character moments out of it from everyone else reacting to such a massive twat or they get killed off and you don't much care...but by then might be more invested in the campaign and have a better idea of a character you want

I haven't touched 5E, but how about a psion (Telepath) that achieves pseudo immortality through something akin to Mind Seed? Assuming they have psions in 5e...

That was the character background of a modified Planescape setting for 3.5. A Sign of One telepathic psion who had basically facsimile'd themself 1000 times that with all those jumbled memories, jumbled lives, with but one 'personality archetype', end ups becoming little better than a telepathic parasite.

All with the best intentions, after all ... maybe to begin with she didn't want to mind swap with someone because that requires =inflicting pain ... but convinced someone that, hey, you get psionic powers as long as you're willing to sacrifice a bit of yourself in the process. Which is fine morality-wise, because as a Signer you created the multiverse and all else is but largely a figment of your divinity anyways.

In a same way a cleric or paladin is transformed from contact and direct guidance from their deity, you're merely living on through the vessels you helped birth into the cosmos through the powers of your mind.

So it's fine. Roleplaying what is in essence just a smart virus looking for a suitable host until it grows old and then incubating in less-than-wise and impressionable youths at the end of your mortal, yet immortal existence, was kind of fun. Like roleplaying a transcendental hitchhiker that has forgotten their mortality entirely in exchange for basically living and reliving existence from a thousand diffeent perspectives and across a thousand different lives.

-------------

Either that or just roleplay a travelling merchant. 'Keep it simple' leads to more heroic characters, anyways. Whole background of your character essentially being 'the courage of common people' esque type of background story. A couple of my characters started off their adventures with maxed out ranks in Profession (Shopkeeper) ... had a pair of heavy work horses, a carriage that I drew up to show how it can be dismantled and put back together in the form of a shielded stall at a market square somewhere.

That character was mostly bard with a few levels of rogue and fighter in there to get those feats up and more versatility in combat. Surprisingly good combatant towards the end with her feycraft kukris (Flick of the wrist + 2d6 sneak attck + Song of the Heart + Vest of Legends + Arcane Strike + TW-fighting + the occasional weapons capsule). One that inspired people on the battlefield and could dish out a little pain and miraculously (combat expertise'd and evasion) survived melee conflicts and spellflinging when she shouldn't of had.

So I got to roleplay climbing out from under a dead and smouldering drow corpse after a fireball went off, for instance.

"I'm fine, I'm fine..." [pats herself down to make sure] "I think I'm getting the hang of this fighting nonsense."

The cool thing about that character is she developed this larger than life visage pf this breathtaking soldier in the fight against a demonic horde when in truth she was just opportunistic and I roleplayed her as being lucky as fuck. Eventually the stories and the fiction became larger and more fearsome than she ever was.

Are you using unearthed arcana? Because an Immortal Mystic could be fun to play. Not a ton of damage (hopefully the casters cover that) but plenty of survivability, a varied and flexible class that would let you take a few other off kilter powers, and absolutely the kind of class I could see considering themselves superior to others (rightly or wrongly). Or possibly a mystic in the order of the avatar if you like the idea of party buffs - your character could designate themselves unofficial group leader because they believe they have a fantastic understanding of other people (again rightly or wrongly).

Again using UE you could make an interesting ranger character with, for example, a bear to handle the melee/ tank duties while you sneak about, hitting both the rogue and melee gaps in your party. You could even go crazy and pick a halfing or gnome and ride around the bear's back, hidden from sight until you choose to pounce.

Or a half orc blade pact warlock who has a messiah complex believing they have been specially chosen to spread the word of whoever their patron is. They lack the ability to think for themselves but are certain everything they do is of the utmost importance, why else would a god bless them with such glorious gifts to do battle with?

One of my favourite characters I've played was a goliath vengeance paladin who was short on intelligence but very enthusiastic to dish out beating to anyone he deemed an enemy (probably too enthusiastic, he had a habit of keeping the head of a particularly tough foe as a trophy strapped to his chest, even when decay began to set in).

There's plenty of options for a level 5 character out there but I can't help but feel the real issue here is this:

Kaleion:
I put a lot of work into the previous 2 characters personalities and having to do it again, well it's just not working, like I don't have much reason to place effort in the character anymore.

I mean I read a shit-ton of material about the politics of the Towers of Sorcery and the Elves in Dragonlance just to be killed by 2 arrows and nobody even trying to help me or heal me, I was even limiting my spells accordingly even though Illusion spells are my favorite and I could not use them.

It sounds like these events genuinely annoyed you and impacted your enjoyment of the game in which case the character you choose isn't going to be the issue, it's whether or not you feel like this will happen again. It seems like you feel the effort you put into the last character was wasted and, imo, like your party let you down. If that's the case maybe you need to have a sit down with your group to figure out a way of playing that would keep everyone happy. Of course if I'm seeing an issue that isn't there ignore that advice but my experience is people don't mention something like that when talking about D&D online unless they're doing so to vent frustration into the void rather than risking confrontation with their group/ DM.

Eh.. In the end I just told the DM I would be taking a break from the game for maybe a week or two, I just told him that I'm not into it anymore because of everything that happened, he was a bit sad but he said it was OK and that I could return whenever.

Addendum_Forthcoming:
I haven't touched 5E, but how about a psion (Telepath) that achieves pseudo immortality through something akin to Mind Seed? Assuming they have psions in 5e...

Well, they have been tweaking a "Mystic" class which is apparently the psychic class of 5e. Should be 'officially' added with the "Book of Everything" coming out at the end of November.

Though I wish they would just make a 5e Psionics book.

5e doesnt want to do tons of supplements like 3e, but I kinda liked that.

Saelune:

Addendum_Forthcoming:
I haven't touched 5E, but how about a psion (Telepath) that achieves pseudo immortality through something akin to Mind Seed? Assuming they have psions in 5e...

Well, they have been tweaking a "Mystic" class which is apparently the psychic class of 5e. Should be 'officially' added with the "Book of Everything" coming out at the end of November.

Though I wish they would just make a 5e Psionics book.

5e doesnt want to do tons of supplements like 3e, but I kinda liked that.

I can understand how they want to avoid the dreaded rulebloat and criticisms that accompanied it, but I concur.
It'd be better to have a surplus of choice in what to use than a drought, though the season of Unearthed Arcana from earlier this year went some of the way to addressing that.

I'm just hoping we have more rule focused supplements to look forward to before our group rotates back on to 5e.

Kaleion:
Eh.. In the end I just told the DM I would be taking a break from the game for maybe a week or two, I just told him that I'm not into it anymore because of everything that happened, he was a bit sad but he said it was OK and that I could return whenever.

Use the sabbatical to read a good fantasy book you've had your eye on maybe?
See if anything in there sparks an inspiration for a character.

Mikeybb:

Saelune:

Addendum_Forthcoming:
I haven't touched 5E, but how about a psion (Telepath) that achieves pseudo immortality through something akin to Mind Seed? Assuming they have psions in 5e...

Well, they have been tweaking a "Mystic" class which is apparently the psychic class of 5e. Should be 'officially' added with the "Book of Everything" coming out at the end of November.

Though I wish they would just make a 5e Psionics book.

5e doesnt want to do tons of supplements like 3e, but I kinda liked that.

I can understand how they want to avoid the dreaded rulebloat and criticisms that accompanied it, but I concur.
It'd be better to have a surplus of choice in what to use than a drought, though the season of Unearthed Arcana from earlier this year went some of the way to addressing that.

I'm just hoping we have more rule focused supplements to look forward to before our group rotates back on to 5e.

I dont care much to use the UA stuff. I want official release stuff, but they apparently are only doing it once a year. I dont care about modules/premade adventures, though I do wonder how much added rule content they have, but that annoys me more, unless they intend to do like the Elemental Evil did with a free 'Player's Guide' PDF.

I liked the focus of the old way. Here is a book all about Dragons, and here is a book all about Deities, and a book all about alternate planes, etc.

Saelune:
*snipped for space* I dont care much to use the UA stuff. I want official release stuff, but they apparently are only doing it once a year. I dont care about modules/premade adventures, though I do wonder how much added rule content they have, but that annoys me more, unless they intend to do like the Elemental Evil did with a free 'Player's Guide' PDF.

I liked the focus of the old way. Here is a book all about Dragons, and here is a book all about Deities, and a book all about alternate planes, etc.

Yeah, the thematic focus has been a good move.
As much as I do love a good crunchy class focused book, they leave an imbalance when you're early in a games release schedule and only some of the classes have had their turn, whereas with the thematic philosophy to release you every gets a little something at once all focused on how it interacts with or lives along side the focus of the release.

I just remembered that D&D development is meant to be starting a program called "DM Guild adepts" which sounds a little bit like a curated section of content creators.
The plan, if I recollect correctly, is selecting ten creatives from the guild, networking with them and giving them early access to some products to give them an early start on their content so it can release at a more relevant time for players who dive into the book pretty soon after release.

I'm not too sure what I think about crowdsourcing content this way.
The quality level varies massively and it just feels like using someone elses houserules in most cases (which, if we wanted to do, we'd make our own), but it's also a good way of letting new creatives publish work with no risk other than the time they took on making it.

Battenberg:
Are you using unearthed arcana?

NOPE, only PHB & Volo's guide to monsters, besides that a lot of things are re-flavored to Dragon Lance but that's it.

Or a half orc blade pact warlock who has a messiah complex believing they have been specially chosen to spread the word of whoever their patron is. They lack the ability to think for themselves but are certain everything they do is of the utmost importance, why else would a god bless them with such glorious gifts to do battle with?

Could be done but I generally prefer to be a good guy, plus combat is my least favorite part of the game.

One of my favourite characters I've played was a goliath vengeance paladin who was short on intelligence but very enthusiastic to dish out beating to anyone he deemed an enemy (probably too enthusiastic, he had a habit of keeping the head of a particularly tough foe as a trophy strapped to his chest, even when decay began to set in).

Something similar was considered just Aasimar for optimum damage but in the end it was the character that made me realize I did not feel like playing, it did not speak to me in any way to be honest.

There's plenty of options for a level 5 character out there but I can't help but feel the real issue here is this:

Kaleion:
I put a lot of work into the previous 2 characters personalities and having to do it again, well it's just not working, like I don't have much reason to place effort in the character anymore.

I mean I read a shit-ton of material about the politics of the Towers of Sorcery and the Elves in Dragonlance just to be killed by 2 arrows and nobody even trying to help me or heal me, I was even limiting my spells accordingly even though Illusion spells are my favorite and I could not use them.

It sounds like these events genuinely annoyed you and impacted your enjoyment of the game in which case the character you choose isn't going to be the issue, it's whether or not you feel like this will happen again. It seems like you feel the effort you put into the last character was wasted and, imo, like your party let you down. If that's the case maybe you need to have a sit down with your group to figure out a way of playing that would keep everyone happy. Of course if I'm seeing an issue that isn't there ignore that advice but my experience is people don't mention something like that when talking about D&D online unless they're doing so to vent frustration into the void rather than risking confrontation with their group/ DM.

That was indeed the primary issue, now do not misunderstand my frustrations were hardly secret to the party, I let them know online that I was not happy with the situation, but I was not sure if they understood how much it bothered me, I mean it made the game genuinely not enjoyable to me which I would say defeat the purpose but I would also argue that RPGs don't necessarily have to be fun, sometimes it's a good way to share philosophical ideas with friends in an environment that simulates context for it, plus our adventures tend to be a bit depressing, well disregarding that, the point is that I attended the session without a character obviously, I did not play because I did not wish to do so, but taking advantage of the situation I was sure to let everybody know how dissatisfied I was and how I might consider retiring from the D&D group if things kept going in that direction.

Again it was not dramatic nor a threat, but I believe it was necessary for everyone to understand that D&D was starting to feel like it wasn't worth the time investment that I was placing into it (Our sessions tend to be long, normally 5PM to 3AM, plus all the time I invest on it outside the session, which is actually quite a lot).

For the moment they seem to have understood and it was at least nice to see the DM give heavy consequences to my passing, as my character had made quite a lot of important decisions behind the party's back, shame that meant my closest allies had to pay the price.

I wouldn't be so hung up on party balance. Pick a class you will enjoy playing without regard to what the party needs. I've been playing a long time and I've seen perfectly balanced parties wiped out by terrible luck and bad planning... and I've seen parties with glaring holes in their balance succeed wildly by playing it smart. One of my favorite campaigns ever was a Dragonlance campaign where our GM restricted us to "clerics only." His own version of the "4 white mages" FF playthrough. It went super well. We found out that we were as effective a party as any we had ever constructed before.

Kyrian007:
I wouldn't be so hung up on party balance. Pick a class you will enjoy playing without regard to what the party needs. I've been playing a long time and I've seen perfectly balanced parties wiped out by terrible luck and bad planning... and I've seen parties with glaring holes in their balance succeed wildly by playing it smart. One of my favorite campaigns ever was a Dragonlance campaign where our GM restricted us to "clerics only." His own version of the "4 white mages" FF playthrough. It went super well. We found out that we were as effective a party as any we had ever constructed before.

In fairness, clerics have beeen CoDzillas in pretty much every edition of D&D, Pathfinder, etc you care to name. True character power comes from utility and diversity, not DPS or what have you.

OP, just pick some crazy-ass character to build. Play a Warlock with a connection to Cthulhu and go nuts.

Kyrian007:
I wouldn't be so hung up on party balance. Pick a class you will enjoy playing without regard to what the party needs. I've been playing a long time and I've seen perfectly balanced parties wiped out by terrible luck and bad planning... and I've seen parties with glaring holes in their balance succeed wildly by playing it smart. One of my favorite campaigns ever was a Dragonlance campaign where our GM restricted us to "clerics only." His own version of the "4 white mages" FF playthrough. It went super well. We found out that we were as effective a party as any we had ever constructed before.

Eh, to be honest, it was not mechanics I was hung up about, it was the fact that I had to create a new character from scratch and find a way to incorporate them into the story so that they don't derail the plot of the game completely, I have some pretty solid ideas already but I still feel like they would derail the plot quite a bit.

The personality of the character has more or less been decided already as the fact that she will be a young girl from another continent that arrived by whale, the race could still be changed and the class too but I will most likely play that.

If you're in need of inspiration, look no further than http://www.whothefuckismydndcharacter.com/.

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