Ugh, I can't pull the damn trigger!

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I have had this problem. Fallout 3 fixed it by allowing me to do small evil things or very evil things to faceless masses. Now I just find it humorous when I act like a dick in Mass Effect 2, sometimes. The other half the time I look at the dialogue and go "that's just horrible" and pick neutral.

Hands down I will always play through a "moral decision game" as the good guy on my first run through. The second run...ohhh boy did those NPC's pick the wrong day to exist cause all bets are off. By my third or 4th play through the game my decisions begin to reflect my own morals and often I end up inhabiting the gray area when the game tries to tell me if I'm good or evil.

I tend to play a good char, I dont like being bad in games, getting the renegade achievements in mass effect was kinda hard

The only time I'm able to play as evil and enjoy it is when it's the only option (such as Overlord). But when it comes to moral choice games, I'm always the good guy, except that I steal from people like mad. I think it comes from years of playing games like Zelda where everyone's stuff is actually my stuff and they just don't realize it. Then I started playing Fable and was suddenly getting arrested for breaking into people's cupboards.

So while I'm the good guy who saves the little children and helps the damsels in distress, I'm still sneaking away once their backs are turned and robbing them blind.

In Mass Effect 2, I played as the the sympathetic paragon to all normal, constructive, well-adjusted human beings. I was merciless and cruel to mercenaries, enemies, or anyone I might possibly face in combat.

I'm like you. That's the best "Evil" route I can do. I've tried the renegade again and again but my conscience can't handle more than a few minutes.

I play good in fallout 3 because the mercs that come after you have better armor.

Other than that, it's just a video game. I mean, if I had a moral dilemma I wouldn't play games like TF2. There is no real reason to hate the team of the other colour. To paraphrase Gone with the Blast Wave:
"Why do we fight?"
"To win the war!"
"Oh."

Damn, that's pretty much what I feel. In Fable 2 I couldn't bring my self to do the evil deeds until pretty much I had finished the game. I just felt too dang bad. Although, I did make carrot juice from a bunch load of civilians in CoDMW2....

I understand this problem completely. My brother and I recently started playing Dragon Age; Origins. I was staying away at college so I only got to play it on weekends. As a result my brother got very far ahead of me. Even though I chose a different race with a different class, I still felt myself measuring actions according to my brother's standards. At one point there is a situation where you discover a prisoner has a key to chest containing many valuable items. You have the option of either killing him and taking the key or bring him food and water so that he will give you the key willingly. I chose to kill him the first time around because it sounded funny. Even though my character's race HATED humans and he was going to be executed for desertion, I later felt guilty about it. It was partly because my brother called me a dick (he had chosen the noble option) and partly because the guy was actually INNOCENT. Guilt and a few embarrassing combat results eventually forced me to restart the game with the same race but a different point of origin. This time I was able to appease my character's obligatory hatred for humans early on and was satisfied for the rest of the game with simply being rude to all the human NPCs I encountered. Maybe I just put to much of myself into these games.

The storyline does tend to influence my actions as well. In Red Dead Redemption, Sam Marsiton is set up as the hero trying to redeem his former life of crime and get his family back. Because of this, I chose not to commit any crimes OPENLY in Armarilo or in any of the AMERICAN regions. In the game Bully your role is pretty much self explanatory. I RELISHED giving swerlies, stuffing nerds into garbage cans and hunting preppies in town. Atmosphere affects us more than we like to admit.

The point of ANY game is to have fun, and if you have more fun being the hero, then your playing it right! :D

The only trouble I've ever had being evil in a videogame was in Fallout 3 growing up in the Vault. I just can't bring myself to use the mean dialouge options, I don't know why.

Redlin5:

marter:
I haven't had this problem, because, in the end, it's just a game. I'm not going to lose sleep over something that has no effect on real people.

Haha, I always seem to read your post at the top of the first page marter! How do you manage to snake the first response to every thread I look at?

Well he's made over 3000 posts. He aught to know how to make sure his opinions are seen by now!

Cheery Lunatic:
My friend and I were talking about inFamous the other day. He thought the Evil playthrough was ten times more fun than the "good" one. See, the problem with me is that I felt like such a flippin' douchebag that I couldn't play the evil half for more than 10 minutes. And that's for all "choose your destiny" video games. Yeah, I realize it all just boils down to pixels, but I still can't do it. I just feel so bad, as sad as that sounds.

Easiest way to solve this, in Sam Adama's words from Caprica: "Don't think of them as people. They're objects. Makes it easier." Of course he was talking about murdering literal people, but here's another trick: imagine your own cutscene at the end of the game where you show up, shoot your character in the face, and are hailed as a hero. It's a good little psychotic ego trip.

I alternate, it really depends on how I feel about the game. Usually if I dislike the characters, I'll go evil just to cause them misery. The exception to this is my playthroughs of Mass Effect 2, just because I found the renegade options to be way more awesome then the goody-two-shoes Paragon ones.

I never imagined anyone had that problem until I opened this page. You must have guilt issues, feeling guilty about a computer simulation of real life. I'd like to see you play the Sims.

I can never really do evil stuff, something thats very evident in games like F3.

I just HAVE to be the good guy.

Cheery Lunatic:
My friend and I were talking about inFamous the other day. He thought the Evil playthrough was ten times more fun than the "good" one. See, the problem with me is that I felt like such a flippin' douchebag that I couldn't play the evil half for more than 10 minutes. And that's for all "choose your destiny" video games. Yeah, I realize it all just boils down to pixels, but I still can't do it. I just feel so bad, as sad as that sounds.

I forgot where I read it, but turns out American gamers (not sure about European) have a harder time doing "evil" quests in comparison to the Japanese.

Who else has this problem?

Though I guess I'm asking the wrong crowd since a bunch of you guys are apathetic and antisocial (or at least what I've seen from posting here).

I'm the same, OP. Dunno why, but it pangs me a bit inside when I do my 'evil' playthroughs, but only in realistic games with well-written characters. If it's a flat henchman character or cartoony in the least, I won't hesitate to pop a cap in that ass and giggle about it.

I go with my natural response, which usually ends up being good. However, I almost ALWAYS do the obligatory Evil play through, just to see what happens there.

Ive begun feeling the same way lately. Most recently I can think of is Red Dead Redemption. I actually got through the entire single player campaign Without ruthlessl murdering more than one civilian. I felt a bit guilty after the one I killed. That could just be because the setting was in America, but Im not sure. Being on the moral highground is fun though. I like to play the character the best I can, and John just doesnt seem like the randomly murderous kinda guy. Similar thing happened in Dragon Age Origins actually. I started off wanting my character to be a total douche, but I felt myself connecting with my character, and acting more like I feel like would handle the situation. Whatever the case may be, I pretty much agree with you on your point.

I'm Asian, so that's half-way. I can Pull the trigger, but if the Game somehow manages to make me emphasize with the about to be dead guy, then the guy lives, if not. Shotgun to the head time.

I also have the same sort of problem. I don't buy games like Grand Theft Auto simply because I don't like to slaughter innocent people like that. Sure I slaughtered innocent people as an Undead commander in Warcraft 3, but that's more fantasy and much less on reality.

I have that problem all the time. I don't know why it happens. I know they're just faceless pixels, but I keep thinking to myself "What if I did that in real life?"

I don't have the problem. I don't think of it as if I can make a good or evil decision either. I just see it as wither I feel like wasting the time to do yet another pointless task or not. I usually don't play games like that though.

GTAIII was my 1st game where I was the bad guy. At first, I didn't want to hurt anyone who wasn't shooting me, but after accidentally running pedestrians over in several car chases, and having zero consequences for it, I got completely desensitized. However, in Fallout 3, where I talk to people, I feel bad being evil. Sometimes I'll get a little bored & go on a rampage with all my big guns like the nukes & missile launchers, but I always reset to a previous save before progressing.

the MW2 "terrorist" level. I could never shoot the people. I spent about two hours shooting the terrorist before they started shooting the peoples... Got damn close to killing all of them a few times. but the damn reload always got me

So i got you there.

I'm odd
i tend to gravitate toward demons and such when i have full customization options, but i almost always make then good guys.
in moral choice games,like DA or inFamous, i have to make an active choice to be evil an hurt the masses, other wise, I'm a good guy

ill usally play through both but i couldnt play through infamous good side story and besides being evil is fun lol

I always play nice in my first playthrough and in my second one I play mean, except for in Amss Effect where I was a jerk in my first game no problem

I don't have all that much trouble when it comes to commiting an 'evil' act in a game everyone once in a while. I mean in my first Fallout 3 playtrough I was Very Evil for several levels, mainly because I wiped out Arefu and the Family (they got pissed off at me when I accidently stole a harmonica when I meant to turn off a radio) and then went with the violent option of getting the Ghouls into Tenpenny Towers (I didn't like most of those uptight pricks living there before anyway).

That being said I am usually not a totally heartless bastard in different games. My friend will generally just kill someone when he wants something they have. I really can't bring myself to just randomly slaughter innocents in games like Fallout 3. I usually try to choose options games like that I think I would actually choose if I were in that situation. This usually leads to me being rather neutral; although sometimes I lean more good, while other times I'm more evil. But for the most part I'm usually neutral.

Same issue. I just can't bring myself to be a dick to the pixels! (On purpose, anyway.)

Irridium:
It bothers me as well. Its strange really. I know they're just pixels, but I just feel like an ass.

Also we can use this to our advantage in potentially hilarious ways.

Well I find it funny...

So do I. I would have lol'd if I hadn't had chocolate in my mouth. As it is, I smiled goofily and decided to praise you in this post.

OT: I like being the evil bastard. But only once or twice, mainly so I can go 'so this is what it is like to be an arse' then I go play the good playthrough again. I especially enjoy the higher level of precision and skill that comes with being good (avoiding killing innocents or running over puppies).

It depends on how well characterized the NPCs are and if I'm enjoying the game. If yes to both of those things, I will tend to feel bad about doing horrible things to innocent people. Thief 3 is a good example.

Well, to sum my thoughts up:
Evil all the time.

Goes COMPLETELY against what I'm like IRL.

I'll run you all through a few examples:
TES III: Start off as per usual, get to Gravius in building 2, and then start nicking all the stuff I can get my hands on, using the 'steal>drop>no removal of items>free stuff!' method. I end up with, about 6 hours later, a bounty of ~150000, all towns out to get me, a body count reaching into the thousands (Thanks Vivec and Solstheim!) and a damn good amount of cash thanks to the Creeper guy.

Fable: Always evil. Just for the EXP and dollars (again).

Red Faction: Indiscriminate murder. Yeah, so my morale went down, but to paraphrse Yahtzee:
'No, my morale has NOT fucking gone down Red Faction Guerilla! Now get out of my way so I can break all your stuff!'

Although, in BioShock, I played through as the 'holy, pious, make God look like a neutral' guy.

I'm evil when it's fun (See: Fable 2), good when it gets me the best stuff(see: everything else and then some), and neutral when I can (see: NEVER with a capital N).

Most of the time I'm good, but in ME2 I found playing it as a gray character worked far better and was more fun. It's not that I feel sorry for the characters I'm wronging, but the other people it impacts.

I like trying and steping into my charaters shoes and make choices I would really make, like in fallout 3 I choice the more self centered route only looking out for myself and only doing things that benifted me the game said I was evil but I never did stuff that was activly evil like blowing up towns and killing civilians I was just trying to be as human as possibly.
My character was a smart-ass charasmitic con man who tried lying and stealing his way to get reach his goals the fastest and safest I wasn't about to risk my neck for people who cared little about me or wast my energy on making them love me I wanted to look out for me and sure I would help people but only if it helped me in the end out in the waste I saw that there were no heros and why would there be?
Just wish games wouldn't draw such black and white lines when it came to good and evil, make a wider grey area.

I do what's the most fun.

In Fallout, being a bastard is fun. It gets you free stuff and you're pretty well capable of doing it, along with the fact the game doesn't shout out "You're a bastard!" or make you play good during quests.

In Red Dead Redemption, being evil gets you no reward, you're going to get killed by the law and even if you don't, the storyline still has you play a mostly good hearted, if intimidating, guy and he says how much of a bastard is every time he shoots somebody, so... yeah, not so fun. Plus being good has actual rewards in this game.

I can't play the bad guy. i have tried but as stupid as it may sound i feel guilty. also i prefer playing the hero or anti-hero. maybe i would play a villain if it was like a crazy comic book villain or if it was comedic in someway.

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