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Anonymous Source Posts: 1 Joined: 20 Aug 2008 | |
Pulitzer Laureate Posts: 741 Joined: 12 Apr 2008 | Does chaos still have the Dread Axe and that Khorne daemon weapon that doubles attacks but makes the wielder a permanent loner? |
Anonymous Source Posts: 6 Joined: 3 Jul 2008 |
yeah, XV22 is stealth, i knew it was a repeating digit |
Gone Gonzo Posts: 2163 Joined: 15 Jun 2008 | Space marines are a good all-rounder race, as are Chaos. Imperial Guard are really for those with a tank/ artillery fetish, since you'll need a lot or armour to be effective against most races. Haven't played the other races (I started with SM when i was 13, moved on to Chaos, might start a new army soon, unsure what yet) but I have played against them. |
Beat Writer Posts: 204 Joined: 28 Apr 2008 | space or chaos marines good at starting. theres also the hundreds of chapters to choose. If you dont have a store just go to the games workshop site. just google it. they have a lot more info |
Paperboy Posts: 15 Joined: 20 Aug 2008 | Not a big fan of the necrons. They've got a rule where if 3/4 of their number are dead, they retreat from the field. Big fan of the idea behind the Eldar, but its extremely easy to get screwed over (Much hate to the Basilisks). Imperial Guard armour is extremely awesome (Much love to the Basilisks XD). Its just I find the casualty numbers in combat disheartening. Daemonhunters are superpowered individual units. Some of their rules are just unfair against Chaos and regular Space Marines. They just tend to get mauled by IG, Orks, and 'nids (but in all fairness, what doesn't get pwned by 'nids?) Space Marines, Imperial Guard, Daemonhunters, Witch Hunters, and Chaos all have a "nuke", if you will. For the Marines, its Terminators that can deploy anywhere on the field instantly. Daemonhunters can use orbital strikes to hit anywhere on the field (Massive damage small area or vice versa), IG have the Basilisks (if you haven't noticed I love Basilisks), and Chaos can Deep Strike (teleport) and summon daemons on the field. The nukes can pretty much ruin an Eldar strategy in 1 turn, wipe out a good 1/4 to 1/3 of Tau instantly, completely destroy 1/4 of the Necrons with no chance of recovery, or minorly inconvenience the 'nids. |
Gone Gonzo Posts: 3411 Joined: 28 Jun 2008 | Although if you REALLY want to piss your opponent off. Go Eldar, and trick out their hovertank (not the prism, the other one) to be able to: turn 1.Move behind cover. YAAAAAAAARGH!!!! *FOAM FOAM FOAM FOAM* |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | So at this point I'm thinking 1.Eldar Which of these is more commonly played? |
Paperboy Posts: 15 Joined: 20 Aug 2008 | Chaos is common but I find most people don't use them effectively. Plus you could almost consider them 6 different armies. IG is also common but that's because the Basilisk and Leman Russ are badass. |
Copy Clerk Posts: 74 Joined: 12 Nov 2007 | Chaos and Imperial Guard are fairly common in my experience, Eldar and Necrons less so |
Paperboy Posts: 22 Joined: 23 Jul 2008 |
I'll expand upon this. The Guard has an exotic appeal as the most unexotic of the 40K universe. Weilding (mostly) normal humans and vehicles in combat against genetically engineered super-men and warp spawned daemons has a truly inspiring, underdog appeal. Featuring the widest selection of vehicles of any 40K race, this is the faction that wrote the book on 'meatgrinder' or attrition tactics. Their sturdy vehicles are the backbone of the Guard and are often essential for victory. The average Guardsman is the inferior of nearly every other troop type in 40K. Their saving grace is their low cost, allowing you to field them in great numbers. Individually, a Guardsman weilds a lasgun to little effect, but the destruction wrought by a mass of them is something to see. The Imperial Guard employ fantastic leader units to bolster the resolve, power, and abilities of the Guardsman. The addition of varied wargear, from plasma weaponry to hellguns, further empowers them to battle the enemies of mankind. The inclusion of assassins in your force, from the sniper-toting Vindicare to the anti-Psyker Culexus, allows you to counter the overpowered units of other races. This the army of the turtling approach with the Hammer-and-Anvil victory. |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 | I recommend Imperial Guard if you like an army that is an army not a collection of freaks/pretty boys. |
Copy Clerk Posts: 93 Joined: 13 Nov 2007 | don't be a puss and pic Space Marines, they're good, but ther're also hellas generic and therefore kinda boring. I am a hardcore orcs fan, but unless you're a prodigy of strategy games I wouldn't play them because I've been playing my space marine firend for a long time and always get outnumbered and outguned, making my hellas good fighting useless. Just pick what you like, it'll work out somehow and if not play teams and focus on the one good trait. |
Press Junketeer Posts: 406 Joined: 12 Aug 2008 | From what you say you like I would recommend one of the following armys: Chaos Space wolfs Dark elder |
Muckraker Posts: 234 Joined: 16 Jul 2008 | if you don't want the flashier Eldar, and enjoy the color red then Saim-Hann is a good choice. Their color scheme is red and white but they do use lots of vehicles (and for Eldar that means skimmers) which you don't seem to be a fan of. Eldar don't HAVE to take skimmers, their Wraithlords are some of the most powerful walker type models in the game. They're wickedly tough and can dish out a LOT of hurt. The Eldar are actually quite versatile, they have many many units and have at least one type of unit suited to any battlefield role. Striking Scorpions and Howling Banshees are their best close combat units so don't think you have to be shooty with Eldar. Likewise Chaos is fairly versatile as well and an absolute joy to model if you're into conversions. I'm surprised no one has mentioned Chaos Daemons. They're a new army composed of course, solely of Daemons of Chaos. They offer something nice if you want to be Chaos but don't have a taste for Space Marines. I personally played Eldar and have played them for almost a decade now. I WOULD pick up a Dark Eldar army if their codex had been updated in the last ten years. |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | I'm actually probably leaning a little more away from Eldar after speaking with one of my friends. While I'm drooling at the tanks of the IG..I just don't know if I can handle the mass-suicide that is their infantry. Chaos..well where we usually play the ratio of players is 9 Chaos to every 1 other army. And for some reason I hate to pick the 'popular' choice. I kind of like to pick the 'less-favorite' Necrons....just not sure. In Dawn of War they were so cheap, and I hear they're regarded the same way in tabletop. Will look at Dark Eldar a bit more closely after the above posts. Bleh... |
Paperboy Posts: 14 Joined: 15 May 2008 | You sound like an Imperial Guard player. I read the thread and kept thinking "Guard." Of course, if you want to be called a powergamer and have all your 40k friends refuse to play against you, pick space marines, and the Legion of the Damned. There is no greater monstrosity in that game than 10,000+ points of the Legion looking at a small and lonely Eldar army. (For those who don't know (and I only add this since I have no idea if the Legion were properly integrated into the rules after 2nd edition), Legion marines have at minimum +1 to everything. I have considered space marines to be somewhat broken for a long time, and the Legion were the icing on the cake...) |
Beat Writer Posts: 175 Joined: 19 Aug 2008 | Only one person so far has mentioned Chapter Specific Space Marines. yeah, Ultramarines, or 'vanilla marines' are all well and good, but as Ralackk said, Space Wolves are a good chapter for close combat and being out numbered. fun to paint (i thought so), and alot of backstory/history if you like that kind of thing. great big Feral Barbarians in armour. with guns. and axes. and pet wolves. Charge, Hack, and Charge again. Blood Angels, again, awesome close combat troops, but can be a mite unpredictable if you're unlucky. but if crazed, bloody carnage is your aim, not a bad way to go. White Scars, are the lightning fast, hit-and-run Chapter of Space Marines, lots of Bikes, Speeders, and big guns to boot. blow them up good, and charge while they cower Black Templars. not as good in combat, but have the slow-steady 'we're not gonna give up, we'll just hammer you till you die' backed up with a few, but still scary tanks. inexorably advancing into whatever gets thrown at them. Personal preference, is Space Wolves, Norse-like barbarian warriors, with some amazing gear, cool rules (last i looked) not so simple that everyone and their dog plays, but enough to keep it fun, and lots of ways to pick, and win a fight. |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 | If your going Space Marines or Imperial Guard go for the Vanilla group (Ultramarines/Cadian 8th) since it will be the easiest to find models/codex/books for them and they are the chapter/regiment. |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | I grin anytime someone mentions "big barbarians" or "vikings" I'm from Iceland...and most of my lineage is Scandinavian or Russian...I'm all about the Viking. Is it possible to use a Space marine squad comprising solely of Grey Knights, a Chaplain, Dreads and Terminators? And a couple of good 'ol Space marines, as well. If not, I'm probably going to be looking at the IGs with a Baneblade, Leman-Russ.. Chimeras and Basilisks. Mmmm..armored support. However - On a different note. This is the guy who gets a (figurative) hard-on whenever any Mech-Anime or game comes out. I own all of Armored Core. Chrome Hounds. Gundam (even though they were all piss-poor excuses for games) Neon Genesis, Gundam Anime, etc etc...so I have a natural love of Dreadnoughts and Terminators. And the lore behind the Grey Knights is really neat, as well. |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 | If you want to do something a little off the beaten path, but still want "outnumbered melee" as your choice, I've got two suggestions I haven't seen you consider yet. Firstly, Sisters of Battle. They're more close-range shooty than outright hack-n-slash, though you can get melee-specialists too and the Penitent Engines aren't to be sneered at. The big advantages from your point of view would be that they are often outnumbered, have tracked armour (though none of it is really heavy armour), and are pretty rare to find on the gaming tables so any Sisters army stands out. Plus you can make them as garish or as somber as you wish. Secondly, if you can still field them these days, is the Deathwing of the Dark Angels chapter. You'll *always* be outnumbered, because everyone's in Terminator armour and thus your grunts cost between three and ten times as much as the other guys', and your army will be melee-oriented but can still take some of the best tanks in the game. (Land Raiders. Great stats, and beautiful models too.) I just don't recall if their codex is still considered playable under 5th edition rules. -- Steve |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | The only thing I have against the sisters is my inherant 'Video-Game' sexism. In no way am I a sexist in real life...but when it comes to gaming. I don't like playing girls. I just feel that in any game - Video, Board, or Tabletop - I represent myself by what I play. And as such, I don't like to represent myself as a woman. Nothing against ladies that play games though, so don't get me wrong on that. |
Pulitzer Laureate Posts: 907 Joined: 15 Jun 2008 | Be the Tyranids. They are the coolest of them all. OBEY MEEEEEEeeee!! |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 |
If your an inquisitor army you can use IG or Marine (not both) units along with ordos (grey nights) units. |
BANNED Posts: 1336 Joined: 21 May 2008 | If there are two things I wish I could've done in my youth was play D&D and/or Warhammer/40k. *Sigh* At least I did everything I could to get in Warhammer Online. (BTW, the NDA on the Beta has been lifted so I can talk about it a bit) User was banned for: TIME Makes Everybody Lose "The Game". (Permanent) |
Gone Gonzo Posts: 2768 Joined: 18 Sep 2007 |
Then Eldar is definitely out, as is Slaaneshi Chaos. Looks to me that a Grey Knights army may be your best bet then; they're much like the Deathwing, though they do require non-Terminator models (2 squads, anyway) in order to satisfy a Standard Template. -- Steve |
Gone Gonzo Posts: 2163 Joined: 15 Jun 2008 |
They have a new codex out, the new edition of the rules allows you to field Deathwing alongside Dark Angel Marines, and the cost of them has been reduced. |
Gone Gonzo Posts: 2163 Joined: 15 Jun 2008 |
Ultramarines? I thought Blood Angels were the standard SM army? *shrugs* Maybe it's changed since my day. |
On the Record Posts: 5674 Joined: 2 Dec 2007 |
Space Wolves. Dead on. Look these guys up. They're basically Space Marine Vikings (save for the long boats). But I'm all for the Dark Eldar! Mock your 'friend' after every kill! Because those that you do kill in the game are highly likely not to be dead. You see the DE make special weapons equipt to only hurt their enemy in such an amount of pain they are practially usless. Why? To take their bodies back to their planet to torture and drink their souls! Their guns don't shoot lasers or bullets... they shoot cystals! Imagine being stabbed by a piece of broken glass. Now imagine that piece shattering inside you! It's beautiful! BWAHAHAHAHA! |
Pulitzer Laureate Posts: 933 Joined: 27 Apr 2008 |
DE are tricky to play, so might not be very good for a beginner. As for the Imperial Guard, I believe there were some rules for an armoured company in the last edition. Essentially, every unit was a tank or mounted in a chimera, and I've seen it used to great effect before. I can't track down a copy of the rules right now, but if anyone else knows where to find a copy, could you link it here? |
Gone Gonzo Posts: 1292 Joined: 29 Jan 2008 | If you're wanting an honest opinion, go with what interests you. You're more likely to enjoy your army if it interests you. But the Hive Fleets could always use more broods :P P.S: Rykin666, The XV22 is Commander Shadowsun's suit. The XV88 is the Broadside. The newer stealth suits are the XV25s, and the older ones are the XV15s. |
Pulitzer Laureate Posts: 898 Joined: 24 Jun 2008 |
i think it was in an old white dwarf, but there might be a pdf on the official GW website, check there. I'll try to track down the issue in question. |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | After several replies here. I think my first army is going to either be Space Wolves, Inquisitors, IG, or Daemon Hunters. Thanks so much for all of the input. But to just be plain - I'll probably go with whichever unit will let me have my beloved greys (i love that unit so damn much) terminators, a dread or two, and some space marines. |
Paperboy Posts: 15 Joined: 20 Aug 2008 | In the new(er) Space Marine codex you can actually field up to 6 dreadnoughts in a single army (Scion of Mars I think its called), but every one after the 3rd must be upgraded to a Venerable Dreadnought. They can also get Terminators cheaper if they choose to not include any bikes or speeders. And of course the Librarian is now awesomeness. I disagree that Space Marines are the simplest any more. |
Copy Clerk Posts: 85 Joined: 13 Aug 2008 | Does anyone know anything about Witch Hunters? |
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First time posting here, so I'll try and keep it simple.
If you're looking for an army with a lot of customizable options and interesting bits, but don't want to go with the Games Workshop Poster Child Army of Space Marines, god bless your soul,
then I'd suggest the new Imperial Guard.
Even though their main weapons do posh for damage, and they get torn apart by everything, you can feel secure in the fact that you'll outnumber your opponent at least 2:1
and on top of that, all the special rules for the customized armies, such as Drop Troops, Mechanized, Close Order Drill, and the like make it capable for you to make a completely unique and capable army.
Failing that, I'd suggest Orks, Chaos Space Marines, or Daemonhunters.
And yes, that was short.