The artist in thee

 Pages PREV 1 . . . 50 51 52 53 54 55 56 57 58 . . . 71 NEXT
 

Still going strong here, I see. Glad to know that things haven't died in my absence. :D
Work has been getting so far in the wat of me doing anything in my recreational time, I'm afraid I've got nothing new here. Hopefully there will be a change in that someday soon...

Sporky111:
I'm no authority on anatomy, but I'll give a little blurb. The back looks really good, lots of depth. The arms look a little off, too skinny under the deltoid and around the elbow. The use of rubbing adds a lot of life to it.

Yeah, I know. I didn't have anything to reference from and it was my first time attempting something like that. Thanks for the criticism :D

RavingPenguin:
Yeah, I know. I didn't have anything to reference from and it was my first time attempting something like that. Thanks for the criticism :D

Sporky's got some decent advice. Now I won't get into full on lighting and anatomy with you here because this creature's anatomy is rather impossible. waist size etc. The main thing you need to worry about is muscle symmetry, which parts of the back lack. If you want to know how a muscular arm should connect, here's a really quick little 15-second paintover to show you where things go, how they connect to the back etc.

I suppose it's been a long time since I showed what I was doing too. Unfortunately I don't think I can show you guys what I'm doing in terms of the LoTR concept art I'm doing, but I can show you a couple of quick things I did. So here's a design I did when trying to work with creating a race. I was looking at horns as a differentiating feature. Influences for this creature include: protoss, turians, bodaks, and Avatar-type creatures.


I'm also doing the creature of the week competition again. This time the title is 'beautiful rebirth' wherein you have to take a creature, from film, that scared you as a child and do your own drawing of it, beautifying it in some way. I'm working with the Tatari-Gami from Princess Mononoke, this is a very early in progress image to bear with me.

SnucklesMan:

What do you think?

Honestly? I think the structure is kinda tedious and it just didnt make me feel anything.

Sporky111:
You seem to give yourself too little credit. This is all great stuff. You show a great range in talent: lots of shading and curves in the abstracty thing, but very precise sharp lines on Soundwave. I can't really tell if the pill, Billie Joe, and skull are traced or not, but they look great nonetheless. I'm not accusing you of tracing, mind you.

Thank you for your kind words. I'm flattered. I didn't trace the ones you mentioned, but I did have a source image right there to go from. I can't do anything remotely realistic without just reproducing a photogragh or another drawing-the skull is from an anatomy textbook, Billie Joe from a Rolling Stone article, Soundwave from a comic book, and the pill from Eminem's first album art. That's why any 'original' stuff is so...amorphous, I guess? because I can't visualize proportions in my mind well enough. Also, the abstract ones are more fun to do because I usually don't have a plan when I start. It's fun to see what develops. I think I already put out the best stuff, but I did upload a couple more of the weird ones (please forgive the sizing, for some reason I can't crop them):

Here's a drawing of Rukia I did 3 years ago

I finished this about ten minutes before my laptop decided to die on me. With any luck I'll have the problem fixed on Monday and I'll be able to work again.

It's a wallpaper requested by Shapsters in Trivun's Wallpaper Commission thread, featuring his character in my RP, "The Unknown" (what's the procedure for citing names of RPs? Quotes? Italics?). I think it's best when viewed at full size, but you should get the idea from the Escapist-shrunk version.

I quite like it. Making wallpapers is easier than I thought, because I tend to draw characters at that scale anyway. Might do it more often now.

AWAR:
Honestly? UUUUUUUUUUUUhhhh...

Please post constructive criticism or don't bother wasting space with comments as entirely unhelpful as this. This is a thread for the creative community to post work with the possibility for C&C to help them improve. If you don't like something tell them a way that it could improve or at least say why you don't like it.

Swollen Goat:
snip

You seem to deal with a specific style of imagery that you do quite well with. Here is my advice: Firstly, purely to create a bigger body of work you should branch out. Skulls are cool and all, but at the end of the day a bunch of really good drawings of skulls are still just skulls. Secondly, you seem to grasp the basics of shading, but your shading will always make objects feel flat until you can really take the plunge and make extreme darks and highlights. Right now you're using white as a midtone and your midtones as your darks. A good step in this direction would be to start working with some softer pencils try working with a 4B as your standard pencil and see the difference it makes on your shading. Thirdly and lastly, establish a space. A space doesn't necessarily mean the room or landscape, but right now your pieces are all an object floating in some vacuous space, there isn't anything composing the drawing except for that. Add small elements of tone or texture, you don't need a lot of anything really, but just that little extra attention to the rest of the page will really help make your work feel less like a sketch and more like a drawing. Hope that helps.

Zemalac:
snip

Hey buddy, just a couple of things. The drawing still feels a bit unresolved, the good news is is it's simply a colour balance issue. The piece is too warm. If you can make that green colder or make the subtle blue hints more saturated it'll really help resolve it as a whole. The only other piece of advice I have today is to start looking at arm shape a little more. I've noticed you tend to draw arms fairly straight, but an arm tapers in and out slightly. Just that small tapering I feel would help bring more form to your characters. Other than that, really nice work with lighting. The piece has a very established mood, and the character has a lot of personality. Hope that helps.

Fightgarr:

Zemalac:
snip

Hey buddy, just a couple of things. The drawing still feels a bit unresolved, the good news is is it's simply a colour balance issue. The piece is too warm. If you can make that green colder or make the subtle blue hints more saturated it'll really help resolve it as a whole. The only other piece of advice I have today is to start looking at arm shape a little more. I've noticed you tend to draw arms fairly straight, but an arm tapers in and out slightly. Just that small tapering I feel would help bring more form to your characters. Other than that, really nice work with lighting. The piece has a very established mood, and the character has a lot of personality. Hope that helps.

I see what you are saying about the arms, but hey, it looks perfectly awesome as my background! :D

And as for the character, I like to think he has tons of personality for that is how I intended him and play him! :D


I'd like to know what you guys think before I upload the speed paint video on youtube.

Maybe you have some suggestions for what song to use?

Whilst I didn't take this picture myself (my mate did, for a school project), but I was the one who ran it through Photoshop, so I thought I might as well upload it.

Fightgarr:

Zemalac:
snip

Hey buddy, just a couple of things. The drawing still feels a bit unresolved, the good news is is it's simply a colour balance issue. The piece is too warm. If you can make that green colder or make the subtle blue hints more saturated it'll really help resolve it as a whole. The only other piece of advice I have today is to start looking at arm shape a little more. I've noticed you tend to draw arms fairly straight, but an arm tapers in and out slightly. Just that small tapering I feel would help bring more form to your characters. Other than that, really nice work with lighting. The piece has a very established mood, and the character has a lot of personality. Hope that helps.

I did the colors like that intentionally, to be honest. I didn't want there to be too much of a contrast between the colors because, in my experience, that makes the icons on top of it harder to read (it's meant to be a wallpaper, remember). As for the arms...yeah, no excuse there. I really ought to get better at those.

Shapsters:
snip

Glad you like it so much.




Swollen Goat:
Ok, this is my first post in this thread, so be gentle but some feedback from REAL artists would be appreciated.

I do not claim to have much talent, but I wanted to share all the same. Thanks.

I envy your pencil skills, the picture of Billie Joe is really good, i dont know him much, but i can see alot of charachter in the drawing. And the abstract wierdness i really love, it could work for a death metal cover really well, and it feels so alien, i am really impressed by the abstract wierdness.

Everything about your pencil drawings is great!
Keep it up.

LiquidGrape:

On the other hand, I've found it near impossible to create a male Shepard that doesn't look really weird. The facial creation engine in that game is just sort of... awkward for creating men. I've been admiring your drawings for a little while now, I haven't really gotten a chance to say anything yet. You have a lot of style and a very good sense of suggesting form. Hope you keep making us these things.

Fightgarr:

LiquidGrape:

On the other hand, I've found it near impossible to create a male Shepard that doesn't look really weird. The facial creation engine in that game is just sort of... awkward for creating men. I've been admiring your drawings for a little while now, I haven't really gotten a chance to say anything yet. You have a lot of style and a very good sense of suggesting form. Hope you keep making us these things.

I don't know, I managed to polish up a pretty decent maleshep.
- Though the hairstyles are all ghastly. Bald is really the only option.

And thank you so much for the kind words; in response I'd like to say that I really enjoyed your take on Demon Nago from Mononoke-hime.

Anywho,


My primary Shep.
Earthborn/Sole Survivor/Infiltrator/Paragon.
Enjoys anthropological discourse, sniper rifles and ladies of an azure disposition.

Fightgarr:

Swollen Goat:
snip

You seem to deal with a specific style of imagery that you do quite well with. Here is my advice: Firstly, purely to create a bigger body of work you should branch out. Skulls are cool and all, but at the end of the day a bunch of really good drawings of skulls are still just skulls. Secondly, you seem to grasp the basics of shading, but your shading will always make objects feel flat until you can really take the plunge and make extreme darks and highlights. Right now you're using white as a midtone and your midtones as your darks. A good step in this direction would be to start working with some softer pencils try working with a 4B as your standard pencil and see the difference it makes on your shading. Thirdly and lastly, establish a space. A space doesn't necessarily mean the room or landscape, but right now your pieces are all an object floating in some vacuous space, there isn't anything composing the drawing except for that. Add small elements of tone or texture, you don't need a lot of anything really, but just that little extra attention to the rest of the page will really help make your work feel less like a sketch and more like a drawing. Hope that helps.

I appreciate your constructive criticism. You got me dead on with my limited 'subject material'-I tend to stay with this style because I am not good at maintaining proportion and/or symmetry so it masks those deficiencies. As for the backgounds, I guess I'm just lazy and can't be arsed to make them. I think part of that is the 'flatness' you refer to-maybe I'm subconciously worried my main figure will just fade into the background...which brings me to my questions: When I first taught myself shading technique I tended to make everything TOO dark (I'll see if I can dredge up some of that stuff) and it just didn't look right so I ended up with the tone you see above. Also, is a 4b pencil something I can just pick up at any art store (I just use a regular mechanical pencil 0.5 mm lead right now)? Would the softer pencil help smooth out the transitions from light to dark, or make it easier to achieve a darker tone like you suggest? Thanks again!

Novskij:
I envy your pencil skills, the picture of Billie Joe is really good, i dont know him much, but i can see alot of charachter in the drawing. And the abstract wierdness i really love, it could work for a death metal cover really well, and it feels so alien, i am really impressed by the abstract wierdness.

Everything about your pencil drawings is great!
Keep it up.

Thank you!

Swollen Goat:
**

Just a note, looking at your style has reminded me of the Surrealist James Gleeson. Look him up some time, he has some fantastically creepy stuff. My favourite is The Citadel. You'll probably spot why when you find it.

Labyrinth:

Swollen Goat:
**

Just a note, looking at your style has reminded me of the Surrealist James Gleeson. Look him up some time, he has some fantastically creepy stuff. My favourite is The Citadel. You'll probably spot why when you find it.

Thank you so much! I'd not heard of James Gleeson previously, but I just Googled him and he's brilliant. Perhaps I can learn from him...

Swollen Goat:
Snip

4B is part of your standard set you can find it at any art supply store and even at most good stationary stores. The mid to high B pencils are very soft, so yes, they will create smoother transitions and will allow for a greater range of tone. The 4B is the real middle of the road for drawing. It's why I like it, it's hard enough to get some really nice crisp lines, but soft enough to shade smoothly. Try using a blender or your fingers (nature's blender) to get a gradient feel, it may not be what you're looking for in terms of aesthetic but it's always something to try out. As for background taking away from your piece, only if you overdo it, I'm not even talking about establishing a concrete place for the thing to be in, it could just be parts of the drawing have a light grayscale, suggestions of shape. Experiment is all I can say.

I don't have any drawings online since I mostly just do sketches that aren't good enough to scan. I do have some quick photo manipulations I can post though. These are also all things I got off of tutorials so if anyone's interested I can link those. I would also like to note that I am not a photographer by any stretch of the imagination so the pictures I used are ones that I took out of a moving car and I just thought they looked neat.

I have to dig through my old stuff to find some of my better work to post.

LiquidGrape:

Oh, I laughed. Hard. For several minutes. Fantastic idea and great execution.

LiquidGrape:

Perfect.

There's nothing else to be said about this.

It's just perfect.

hey I'm coloring on photoshop for the first time. Well actually I've done almost no coloring in general. So does anyone have tips for a n00b?
here's what I have so far

Labyrinth:

LiquidGrape:

Oh, I laughed. Hard. For several minutes. Fantastic idea and great execution.

Tootmania:

LiquidGrape:

Perfect.

There's nothing else to be said about this.

It's just perfect.

D'aww. You're both too kind.
I feel obliged to celebrate with more Mass Effect innuendo and intellectuals caught in the torrent of online idiocy.


LiquidGrape:


These last 2 made me laugh xD You're an awesome artist! :D

Probably not my best work, but I did this today in GIMP as an experiment with colouring different layers and fractal images. This was mostly done with the Flame render, with a bit of paint work for the golden stars.

sky14kemea:

These last 2 made me laugh xD You're an awesome artist! :D

Not the first one though?
Suppose I'm not as funny as I like to think. Oh well.

 Pages PREV 1 . . . 50 51 52 53 54 55 56 57 58 . . . 71 NEXT

Reply to Thread

This thread is locked