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What DnD character are you?

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lumenadducere
Copy Clerk
Posts: 57
Joined: 19 May 2008

I Am A: Neutral Good Human Druid/Sorcerer (2nd/1st Level)

Ability Scores:

Strength-13

Dexterity-13

Constitution-12

Intelligence-12

Wisdom-15

Charisma-14

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

darthsmily
Muckraker
Posts: 245
Joined: 21 Feb 2008

I Are:
Impressed
I Am A: Neutral Good Human Wizard (1st Level)

Ability Scores:

Strength-12

Dexterity-16

Constitution-17

Intelligence-16

Wisdom-16

Charisma-12

irishdelinquent
Gone Gonzo
Posts: 1009
Joined: 29 Jan 2008

Limos:
My Neutral Evil Wizard/Rogue would probably enjoy the company of a dull witted Half-orc barbarian. It's provides a handy Patsy and a Meatshield (for my Rogue and Wizard class respectively)

Wot you saying? Irwish don't know wot all dem big words mean. Irwish already have Burny Axe of Smashin', Irwish don't need The Hand-Patsy. But Irwish wants to know more 'bout da Shield of Meat...does it got beef on it, or is it made of da meat? If it's got summa dat Two-Foh on it, Irwish don't wants it.

ZenMonkey47
Press Junketeer
Posts: 364
Joined: 10 Jan 2008

I am a Lawful Good Human Monk (3rd Level: which nets me improved unarmed, deflect arrows, and still mind. Not too shabby)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 16
Intelligence- 13
Wisdom- 15
Charisma- 11

Molikroth
Press Junketeer
Posts: 400
Joined: 1 Nov 2008

"41. It is better to...

...defend the weak.
...help the poor."

I couldn't choose. Both are as idiotic as each other.

I usually play as a Chaotic Neutral Elf Wizard.

RidleyValiant
Copy Clerk
Posts: 65
Joined: 12 Nov 2007

Lawful Good Human Paladin (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Molikroth
Press Junketeer
Posts: 400
Joined: 1 Nov 2008

I decided to answer the questions choosing the best of a bad lot, and ended up with:

True Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

101194
Press Junketeer
Posts: 464
Joined: 11 Nov 2008

Helmet:
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 19
Intelligence- 16
Wisdom- 16
Charisma- 15

I'm a True Neutral Human Sorcerer (1st Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 16
Wisdom- 13
Charisma- 12

Hey we Got the same crap

xitel
Gone Gonzo
Posts: 4588
Joined: 13 Aug 2008

Lawful Good Human Wizard (2nd Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 17
Wisdom- 18
Charisma- 12

Wow... I never thought of myself as lawful good. I usually play a Chaotic Good or True Neutral. Huh.

Khedive Rex
Gone Gonzo
Posts: 1115
Joined: 1 Jun 2008

True Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 18
Charisma- 19

... Surprisingly accurate.

BlueMage
Press Junketeer
Posts: 443
Joined: 22 Jan 2008

irishdelinquent:
Da quiz ain't needed. Irwish is da half-orc barbarian, 'nuff sed. An' if youse wanna argue wit me about it, den youse gonna meet me +3 flamin' Greataxe of Smashin'.

(sorry, couldn't resist getting into character)

EDIT: And apparently "in character" for me is a stereotypical cockney accent, immitating a Warhammer orc.

I love you. In a platonic and manly fashion. WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!

irishdelinquent
Gone Gonzo
Posts: 1009
Joined: 29 Jan 2008

BlueMage:

irishdelinquent:
Da quiz ain't needed. Irwish is da half-orc barbarian, 'nuff sed. An' if youse wanna argue wit me about it, den youse gonna meet me +3 flamin' Greataxe of Smashin'.

(sorry, couldn't resist getting into character)

EDIT: And apparently "in character" for me is a stereotypical cockney accent, immitating a Warhammer orc.

I love you. In a platonic and manly fashion. WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!

mwahahahahaha! Anudder grot ta join me boyz! Get ready for da WAAAAAAAAAAAAAAGH!!!

Illesdan
Paperboy
Posts: 28
Joined: 15 Sep 2008

I Am A: True Neutral Human Wizard (5th Level)

Ability Scores:

Strength-15

Dexterity-14

Constitution-16

Intelligence-15

Wisdom-17

Charisma-14

Pretty good, considering I've never played a Wizard in actual D&D, but does describe me pretty accurately overall. I do excel at playing Tremere in Vampire: The Masquerade, however.

Ronwue
Pulitzer Laureate
Posts: 805
Joined: 22 Oct 2008

True Neutral Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 11
Intelligence- 17
Wisdom- 18
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

With 17 intelligence and 18 wisdom a /sorcerer would be a bad multi-class choice. Maybe a cleric would do better.

Najos
Beat Writer
Posts: 209
Joined: 4 Aug 2008

True Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 16
Charisma- 15

I could've guessed the true neutral, but the sorcerer is a bit odd.

Deadarm
Beat Writer
Posts: 183
Joined: 8 Sep 2008

True Neutral Human Druid/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 10

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)

Dele
Infamous Scribbler
Posts: 667
Joined: 25 Oct 2008

Lawful Neutral Human Monk/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 12

Hu Monk/sorc :O

Mythus
Anonymous Source
Posts: 2
Joined: 22 Oct 2008

Neutral Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 17
Intelligence- 16
Wisdom- 18
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Dys
Pulitzer Laureate
Posts: 940
Joined: 10 Sep 2008

True Neutral Human Barbarian/Rogue (1st/1st Level)

Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 17
Intelligence- 13
Wisdom- 12
Charisma- 15
I'm not leveled up :(

Simski
Muckraker
Posts: 332
Joined: 17 Aug 2008

Lawful Good Human Sorcerer (1st Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 15
Intelligence- 10
Wisdom- 12
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

galletea
Gone Gonzo
Posts: 2444
Joined: 27 Sep 2008

The_root_of_all_evil:

galletea:
Is being the only chaotic neutral bad? What's wrong with self preservation?

Chaotic Neutral is actually the sign of the sociopath...

After scanning through the other results, you may have a point....That can't be a good thing.

Slycne
Video Producer
Posts: 779
Joined: 19 Feb 2006

Neutral Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 13
Charisma- 12

I need to have a discussion with myself about stat allocation, because apparently I am not very good at it.

Singing Gremlin
Gone Gonzo
Posts: 1572
Joined: 16 Jan 2008

I remember doing this ages ago. I was a neutral evil half elf rogue/sorcerer. Can't remember my stats, and don't really intend to go through it all again just to find em.

theklng
Pulitzer Laureate
Posts: 882
Joined: 1 May 2008

Illesdan:
I Am A: True Neutral Human Wizard (5th Level)

Ability Scores:

Strength-15

Dexterity-14

Constitution-16

Intelligence-15

Wisdom-17

Charisma-14

Pretty good, considering I've never played a Wizard in actual D&D, but does describe me pretty accurately overall. I do excel at playing Tremere in Vampire: The Masquerade, however.

wow, even though you're level 5, your stat allocation is worse off than mine. what's up with that?

needausername
Gone Gonzo
Posts: 3277
Joined: 7 Aug 2008

True Neutral Half-Orc Fighter/Rogue (1st/1st Level)

Ability Scores:
Strength- 17
Dexterity- 14
Constitution- 16
Intelligence- 13
Wisdom- 13
Charisma- 11

Tenamor
Copy Clerk
Posts: 94
Joined: 20 Aug 2008

Limos:
So many Bards! Two more since I last checked. It's that high school question isn't it?

The one that asks what you were in High School, Jock (Barbarian), Nerd (Wizard), Band Member (Bard)... er... some other ones.

I picked the something else option, since i consider myself a Geek over a Nerd, i'm a gamer not a school work junkie :P

crimsondynamics
Press Junketeer
Posts: 464
Joined: 6 Nov 2008

Jaythulhu:

crimsondynamics:

In real life D&D however I always choose to be a Chaotic Neutral Paladin.

This is impossible. Paladins have an alignment restriction of Lawful Good. How exactly are you supposed to be shining pillar of holiness with an alignment suited to a half-insane self-serving bastard?

It could've been Neutral Chaotic. I don't remember, seeing this was 20-odd years ago, and I've only played it a handful of times with equally inexperienced friends but there are rule changes such as version 4 where you don't need to be aligned to Lawful Good. Anyhow, I'm no expert in D&D (see below) but I always argued that while you can be a half-insane self-serving bastard in the game, you don't necessarily have to be one either. I'm playing with friends going up as a team against giant spiders and hydras, why would I stab their backs, especially given they're in the same room as I am and they'd probably give me hell for it?

Amnestic:

Jaythulhu:

crimsondynamics:

In real life D&D however I always choose to be a Chaotic Neutral Paladin.

This is impossible. Paladins have an alignment restriction of Lawful Good. How exactly are you supposed to be shining pillar of holiness with an alignment suited to a half-insane self-serving bastard?

By either A) bending the rules or b) having a crappy DM

The above and C) having little to no experience or guidance in how to play. We were living in a third-world country at the time (early 80s) and a buddy had bits and pieces to play D&D. We didn't even have the full dice set. We played it a few times and that was it until I played a couple of games on the PC (and a shameless Golden Axe look-alike with some stats and power-up potions tacked on in the arcade).

The_Logician19
Gone Gonzo
Posts: 1587
Joined: 7 Mar 2008

You are a...:
Neutral Good Human Sorccerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 14
Intelligence- 18
Wisdom- 17
Charisma- 13

...Is this good or bad? I got the impression from the description that neutral goods are cop-outs....

Many apologies. I've never played D&D.

EDIT: I just looked it up, and it seems that Spider-man is chaotic good. I don't know whether to be proud or offended...

Illesdan
Paperboy
Posts: 28
Joined: 15 Sep 2008

wow, even though you're level 5, your stat allocation is worse off than mine. what's up with that?

I think the test is broken, just my personal opinion. I think it's a little odd, after reading three pages of stats, that people were either dual-classed (not generally recommended in D&D unless it is for the sake of character concept), or made Sorcerers or Wizards. In 8 years of playing D&D, NO ONE I have played with nor myself has ever ran these classes. I think the test is somewhat slanted to make most people come out as Wizards/Sorcerers. For what reason, beats me. I know its a quiz and not really a true representation of self, but still, some of this strikes me as strange after having read all of the stats posted. I hadn't read what everyone else got until I took the test myself.

For those who have never played the table-top version of D&D, 10-12 is where most people are considered 'average' and the stats (for 'regular' classes and races) only go as high as '18', which is considered superhuman-like abilities. Bear in mind, I am going by TSR 2nd Ed. D&D and not the bastardized new drivel put out by Wizards of the Coast. If I were to translate myself into D&D terms, the breakdown would go more like this:

Neutral Good Sorcerer (not bothering with lvls here)

STR: 18(stamina-based)/14(muscle-based) Can work tirelessly for hours on end on even physically demanding jobs; can lift approximately 140lbs.

DEX: 12 (Not a clod; but ain't no Neo, either)

CON: 16 (Rarely falling sick, bounce back well from injuries and wounds)

INT: 16 (High problem-solving and reasoning abilities)

WIS: 18(intuition-based)/14(willpower-based) Know when to walk away, can resist most temptations, but if theres a chance for opportunity without no one being the wiser....

CHA: 16(leadership-based)/12(appearance-based) Usually put into leadership rolls and excelling; average appearance.

I had to use splits, sorry for any confusion if anyone doesn't understand, but the 6 prime stats (Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma) are also broke down to 2 halves where the prime stat can be split within a 4 point margin. The split goes like this:

STR: stamina/muscle
DEX: aim/balance
CON: health/fitness
INT: reason/knowledge
WIS: intuition/willpower
CHA: leadership/appearance

Maybe everyone would like to see where the stats would be split for them, if anywhere.

theklng
Pulitzer Laureate
Posts: 882
Joined: 1 May 2008

to that wiki entry: batman is not lawful good what with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money/other interest.

as for the entire system, i think the SPECIAL of the original fallout games worked better. nevertheless, here's my interpretation of my stats:

str: raw bodily strength
dex: agility, maneuverbility, balance, reflexes, aim
con: stamina, endurance, fitness, bodily resistance, fitness
int: intelligence, conscious intelligence, ability to reason
wis: intuition, unconscious intelligence, ability to understand, mental balance
cha: appearance, charisma, attraction, leadership

so:

15 str: i am strong enough to lift objects of up to my own weight.

18 dex: extremely cunning, well balanced reflexes, overall good balance of the body.

16 con: tireless, healthy, don't get ill very often, and if i get an illness, it passes fast.

17 int: excellent ability to use reason or feeling to solve problems of various types.

20 wis: outstanding ability to understand everything around me, ability to note subtle changes in environment and people. i do not resist temptation but i do not succumb to it either. a completely balanced mind.

19 cha: outstanding aura of appearance, excellent leadership abilities.

as for my alignment, i've already stated that i reckon that i am true neutral, because i answered some of the questions in a different way than if i had a choice to pick, well, let's say an option that would say: "none of the above".

ace_of_something
Gone Gonzo
Posts: 1690
Joined: 19 Sep 2008

I refuse to do this based on the fact that it's off of ad&D or 2nd ed. THAT WAS 2 EDITIONS AGO!

theklng:
that site is way off. batman is not lawful good with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money.

It's a hard concept for people to grasp but 'lawful' good does not mean 'follows the law' it just means that they act with consistency, order, and planning. These are all things batman does.

mr mcshiznit
Pulitzer Laureate
Posts: 703
Joined: 10 Apr 2008

True Neutral Human Bard (2nd Level)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 15
Wisdom- 16
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

theklng
Pulitzer Laureate
Posts: 882
Joined: 1 May 2008

ace_of_something:
I refuse to do this based on the fact that it's off of ad&D or 2nd ed. THAT WAS 2 EDITIONS AGO!

theklng:
that site is way off. batman is not lawful good with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money.

It's a hard concept for people to grasp but 'lawful' good does not mean 'follows the law' it just means that they act with consistency, order, and planning. These are all things batman does.

batman does not act with order, order implying law. and where do you see the planning of his? he is not a villain, he does not plan; he goes to rescue people, having a disregard towards the bureaucracy that is law while doing so. at the end of the dark knight, batman is running from the police, implying he did something bad. there is certainly no hold towards law for him; you can seen numerous proofs of this in both the comic and the movies.

ace_of_something
Gone Gonzo
Posts: 1690
Joined: 19 Sep 2008

theklng:

ace_of_something:
I refuse to do this based on the fact that it's off of ad&D or 2nd ed. THAT WAS 2 EDITIONS AGO!

theklng:
that site is way off. batman is not lawful good with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money.

It's a hard concept for people to grasp but 'lawful' good does not mean 'follows the law' it just means that they act with consistency, order, and planning. These are all things batman does.

batman does not act with order, order implying law. and where do you see the planning of his? he is not a villain, he does not plan; he goes to rescue people, having a disregard towards the bureaucracy that is law while doing so. at the end of the dark knight, batman is running from the police, implying he did something bad. there is certainly no hold towards law for him; you can seen numerous proofs of this in both the comic and the movies.

After this post I will no longer respond to the topic of batman's alignment because it's kind of a stupid argument and shame on me for getting into it.

They specifically say in all three versions of players handbooks that I've seen; that lawful does not nessicarrly respect the established order just that your individual actions are ordered. Meaning say, every night you don a costume, go out on a patrol around a similar perimeter. You always react the same to dangerous situations, with say cold indifference.
Lawful in D&D does not mean "OBEYS THE LAW" it means you act with order, organization, patterns, sensibility, logic. If the lawful in lawful good meant blindly following the law what would a chivalrous hero do when a Tyrannical leader rules the country with an iron fist of law?

Sorry I've had this argument with many a Paladin player.
And I leave with a quote of a wise old DM i once knew...
"There are two kinds of paladins, Lawful good and Lawful stupid, I only allow the former."

superbleeder12
Infamous Scribbler
Posts: 624
Joined: 13 Oct 2007

I find myself playing either the rogue or the wizard in my 3.5 gaming group. I'm the guy who knows the rules in and out, so I have to play the "difficult" classes.

I'm not to sure how 4.0 may turn out though. I may actually get some variation in what I can play.

I like playing Wizards/Rogues, but I quickly got bored of them, being the skill-monkey or dishing out more damage than the fighter (because rogues and wizards are broken that way)

4.0 Rogues look fun as heck to play though. So I'm a bit torn.

Oh, and that test is entirely too long for me.

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