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What DnD character are you?

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Amnestic
Gone Gonzo
Posts: 3225
Joined: 22 Aug 2008

conqueror Kenny:

Amnestic:

conqueror Kenny:
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 15
Dexterity- 20
Constitution- 16
Intelligence- 19
Wisdom- 19
Charisma- 19

Is that good?

Either you're a horribe liar or some kind of superhuman, going by your ability scores. Not one under 15 and four above 18? ;/

I prefer to call it awesomeness with a hint whole lot of exaggeration. But either way, I am some kind of superhuman.
Alright I tried again without the exaggeration. My morals were the same, but my stats are lower
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 17
Wisdom- 15
Charisma- 14

See that looks more likely possible.

Copter400
Gone Gonzo
Posts: 2350
Joined: 14 Sep 2007

The_Logician19:
I just looked it up, and it seems that Spider-man is chaotic good. I don't know whether to be proud or offended...

Having seen that page, I think I'm actually closer to Chaotic Good.

Well, a very quiet Chaotic Good, at least.

galletea
Gone Gonzo
Posts: 2444
Joined: 27 Sep 2008

I tried again, and I still ended up chaotic neutral. Oh well.

dungeonmaster
Copy Clerk
Posts: 61
Joined: 30 Apr 2008

Lawful Neutral GSM (level 8) HP: 34 Armor Class: 12 (dex 1 Sweater 1) Base attack bonus:4
Str :13 Dex:12 Con:11 Int:12 Wis:10 Cha: 11
Skills: Accounting: -1, Knowledge (religion}: +3, Direction Sense: -4, Pilot(Automobile):-2, Knowledge (useless crap) +10 :D

speedcoreXdandy
Infamous Scribbler
Posts: 588
Joined: 4 Nov 2008

True Neutral Human Sorcerer (1st Level)

Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 11
Intelligence- 13
Wisdom- 11
Charisma- 8

Well I'm completely rubbish then.

Fraught
Gone Gonzo
Posts: 1336
Joined: 2 Aug 2008

You Are A:

True Neutral Human Bard (1st Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 15
Wisdom- 12
Charisma- 16

Oh, what do the levels mean anyway?

gigastrike
Gone Gonzo
Posts: 1250
Joined: 13 Jul 2008

You Are A:

Lawful Good Elf Sorcerer (1st Level)

Ability Scores:
Strength- 10
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 10

I really think they're wrong about the sorcerer part. I think I'd be closer to a wizard.

JMeganSnow
Gone Gonzo
Posts: 1134
Joined: 27 Aug 2008

True Neutral Human Ranger/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 14

CanadianWolverine
Press Junketeer
Posts: 388
Joined: 1 Feb 2008

ZenMonkey47:
I am a Lawful Good Human Monk (3rd Level: which nets me improved unarmed, deflect arrows, and still mind. Not too shabby)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 16
Intelligence- 13
Wisdom- 15
Charisma- 11

Dele:
Lawful Neutral Human Monk/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 12

Hu Monk/sorc :O

Tentunf:
You Are A:

Lawful Neutral Human Monk/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 18
Dexterity- 18
Constitution- 18
Intelligence- 15
Wisdom- 16
Charisma- 18

[snip]

Made more awesome since in the one campaign I played, I was a lawful neutral monk!

Good to see some other monks around!

I've noticed some really ridiculously high scores on some people. Do we have UFC champions, olympic athletic acrobats, university professors, cutting edge R&D engineers, elite military members, spiritual gurus, and movie/rock stars in our midst? Or do I detect a bit of dishonesty, perhaps coinciding with some evil and/or chaotic alignments?

galletea
Gone Gonzo
Posts: 2444
Joined: 27 Sep 2008

Fraught:
You Are A:

True Neutral Human Bard (1st Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 15
Wisdom- 12
Charisma- 16

Oh, what do the levels mean anyway?

The levels depend on your age and experience. I'm 22 and in the experienced bracket so I'm level 4

EnzoHonda
Press Junketeer
Posts: 386
Joined: 5 Mar 2008

Lawful Good Human Monk/Sorcerer

Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 16
Intelligence- 16
Wisdom- 17
Charisma- 12

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Sounds just like me.

Theon Tonarim
Beat Writer
Posts: 162
Joined: 26 Oct 2008

Lawful Good Human Wizard (1st Level)

Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 12
Intelligence- 17
Wisdom- 13
Charisma- 12

DC_Josh
Beat Writer
Posts: 173
Joined: 9 Oct 2008

Ranooth:
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 12

Great minds think alike! We got the same result!

Illesdan
Paperboy
Posts: 28
Joined: 15 Sep 2008

Good to see some other monks around!

I've noticed some really ridiculously high scores on some people. Do we have UFC champions, olympic athletic acrobats, university professors, cutting edge R&D engineers, elite military members, spiritual gurus, and movie/rock stars in our midst? Or do I detect a bit of dishonesty, perhaps coinciding with some evil and/or chaotic alignments?

I was tempted to think the same, and, could be true, but some of the questions are just downright stupid, and the test repeats itself a fair bit in places.

By the way:

Profession: Mailroom foreman (physical labor at a newspaper; I'm a salaried department head and oversee a crew of 16 people) 31 years old, was a bodybuilder for 3 yeas solid but had to cut back when career came up. On my GED scores, science and math were my highest scores. My I.Q. was tested to 122 seven years ago. So, yeah, people could lie on the test, but real life speaks volumes for itself.

insertusernamehere2
Paperboy
Posts: 23
Joined: 19 Jun 2008

rottenbutter:

galletea:
I'll agree the question about experience is vague. I put more than most, as I've lived in another country for a while. So I ended up a lv4 Sociopath.

Oh man, I would love to be a level 4 sociopath. I got stuck with being a level 1 vigilate magician, with pointy ears.

Quit whining. I'm a level 1 homeless guy. At least the sociopath has a house and you get pointy ears.

Just out of curiosity, what would be a good partner for a ranger/sorcerer? That is the second most random multiclass I have ever seen (First place goes to Mr.Half-orc rouge, klc0100.)

Amnestic
Gone Gonzo
Posts: 3225
Joined: 22 Aug 2008

Just out of curiosity, what would be a good partner for a ranger/sorcerer?

A tank. Warrior, paladin, cleric perhaps (they get heavy armour, right?), druid with shapeshift or the like.

The_root_of_all_evil
News Room Contributor
Posts: 7546
Joined: 13 Feb 2008

Illesdan:

My I.Q. was tested to 122 seven years ago. So, yeah, people could lie on the test, but real life speaks volumes for itself.

155 IQ...shame I've got the complete lack of common sense to go with it.

Ice Storm
Muckraker
Posts: 348
Joined: 27 Sep 2008

Lawful Neutral Human Wizard (1st Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 10
Wisdom- 15
Charisma- 13

Eyclonus
Pulitzer Laureate
Posts: 741
Joined: 12 Apr 2008

Neutral Good Human Wizard (4th Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 18
Intelligence- 17
Wisdom- 17
Charisma- 16

Imitation Saccharin
Gone Gonzo
Posts: 1011
Joined: 1 Dec 2007

The_root_of_all_evil:

155 IQ...shame I've got the complete lack of common sense to go with it.

Rule of the Internet 129- Everyone has a PHD, almost always in the relevant field of discussion.

Addendum- The mean IQ is 130, regardless of observed behavior, argumentation or displayed ignorance, usually in tandem with, or a supportive detail of, the PHD.

So, what's your PHD in?

Crowghast
Gone Gonzo
Posts: 1047
Joined: 29 Aug 2008

Chaotic Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 15

Huh, figured i'd be Chaotic Neutral... didn't expect sorcerer. Well, I didn't expect warrior or nothin'. I half expected to be rejected. And God-dammit I need to stop being deep and philosophical in my life. It screwed up my score, i'm SURE of it.

insertusernamehere2
Paperboy
Posts: 23
Joined: 19 Jun 2008

Amnestic:

Just out of curiosity, what would be a good partner for a ranger/sorcerer?

A tank. Warrior, paladin, cleric perhaps (they get heavy armour, right?), druid with shapeshift or the like.

From what I've learned Paladins and Rangers think in completely opposite ways. Wouldn't the resulting arguments be bad for the tank? (You know, teamwork and crap?)
And yes, clerics have heavy armor.

improbable
Paperboy
Posts: 25
Joined: 5 Aug 2008

NG Human Rng2/Clr1
STR 13
DEX 11
CON 16
INT 16
WIS 20
CHA 15

NG with Chaotic leanings, ayup... human, although an equal number of Xs for gnome, sure... surprised I didn't get Druid, don't know how I managed 2 Xs for ranger but none for Druid, unless it counts all the times I said I'd rather socialize than be alone in the woods, although that wouldn't make sense. Wisdom astronomical, Dexterity as dump stat... all this fits together quite nicely with what I expected, although I didn't expect to get higher than 18 in anything.

axia777
Gone Gonzo
Posts: 1685
Joined: 10 Oct 2008

I love how some people here are taking this questionnaire seriously. As if it is a real measure of anything real. It is really laughable.

As for rest of us just having fun, carry on. I know I am not true Neutral as it described me. It is all most impossible for a human of any kind to be true Neutral. I would classify myself as more a Chaotic Good type, but that may be wrong too.

ameatypie
Muckraker
Posts: 342
Joined: 7 Nov 2008

I Am A: Neutral Good Human Druid (1st Level)

Ability Scores:

Strength-13

Dexterity-14

Constitution-15

Intelligence-17

Wisdom-17

Charisma-16

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- XXXX (4)
Druid ----- XXXXXX (6)
Fighter --- (-4)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)

TriggerAF
Beat Writer
Posts: 182
Joined: 5 Nov 2008

You Are A:

Lawful Good Human Sorcerer (1st Level)

Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 16

The questions that took it to extremes were a bit annoying, but it hit my personality pretty well.

Gromril
Paperboy
Posts: 49
Joined: 11 Sep 2005

Neutral Good Human Ranger (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 12
Wisdom- 16
Charisma- 11

I was bloody honest too. I really wasn't expecting good, more neutral.

RebelRising
Gone Gonzo
Posts: 1560
Joined: 5 Jan 2008

True Neutral Human Sorcerer (1st Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 13
Wisdom- 16
Charisma- 12

A good quiz overall, though some of the questions got quite redundant.

Aumichan
Copy Clerk
Posts: 88
Joined: 25 Feb 2008

Chaotic Neutral Elf Ranger
... I don't remember my stats anymore I haven't played in years XD

Ranooth
Gone Gonzo
Posts: 1137
Joined: 26 Mar 2008

DC_Josh:

Ranooth:
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 12

Great minds think alike! We got the same result!

MAGE HIGH FIVE!.........WITH FIREBALLS!

Omnidum
Gone Gonzo
Posts: 1274
Joined: 27 Mar 2008

You Are A:

Lawful Neutral Human Druid/Wizard (1st/1st Level)

Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 9

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- (-2)
Druid ----- XXXXXXXX (8)
Fighter --- (-2)
Monk ------ (0)
Paladin --- (-23)
Ranger ---- (-6)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXXXXXX (8)

And I'm playing a Gnome Fighter in the D&D I play... What a jump.

Also, I were honest, I really thought I was more Good than Neutral.

Neosage
Gone Gonzo
Posts: 1312
Joined: 8 Nov 2008

I Am A: Neutral Evil Human Wizard (1st Level)

Ability Scores:

Strength-16

Dexterity-18

Constitution-15

Intelligence-17

Wisdom-16

Charisma-17

Alignment:
Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Jolly Madness
Muckraker
Posts: 323
Joined: 21 Mar 2008

I am a little scared now... I did honestly answer to the questions...

I Am A: True Neutral Elf Sorcerer (1st Level)

Ability Scores:

Strength-16

Dexterity-18

Constitution-16

Intelligence-18

Wisdom-19

Charisma-16

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

qball8600
Paperboy
Posts: 24
Joined: 15 Jul 2008

Neutral Good Elf Druid (4th Level)

Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 14
Intelligence- 13
Wisdom- 18
Charisma- 13

zebrin
Copy Clerk
Posts: 124
Joined: 16 Nov 2008

huh... somehow, my stats were a bit high... strength was to be expected,seeing as I am in the army, but dexterity?

It looks like I am a
True Neutral Human Wizard (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 18
Wisdom- 15
Charisma- 14

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