Either you're a horribe liar or some kind of superhuman, going by your ability scores. Not one under 15 and four above 18? ;/
I prefer to call it awesomeness with a hint whole lot of exaggeration. But either way, I am some kind of superhuman. Alright I tried again without the exaggeration. My morals were the same, but my stats are lower Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)
Made more awesome since in the one campaign I played, I was a lawful neutral monk!
Good to see some other monks around!
I've noticed some really ridiculously high scores on some people. Do we have UFC champions, olympic athletic acrobats, university professors, cutting edge R&D engineers, elite military members, spiritual gurus, and movie/rock stars in our midst? Or do I detect a bit of dishonesty, perhaps coinciding with some evil and/or chaotic alignments?
Primary Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
I've noticed some really ridiculously high scores on some people. Do we have UFC champions, olympic athletic acrobats, university professors, cutting edge R&D engineers, elite military members, spiritual gurus, and movie/rock stars in our midst? Or do I detect a bit of dishonesty, perhaps coinciding with some evil and/or chaotic alignments?
I was tempted to think the same, and, could be true, but some of the questions are just downright stupid, and the test repeats itself a fair bit in places.
By the way:
Profession: Mailroom foreman (physical labor at a newspaper; I'm a salaried department head and oversee a crew of 16 people) 31 years old, was a bodybuilder for 3 yeas solid but had to cut back when career came up. On my GED scores, science and math were my highest scores. My I.Q. was tested to 122 seven years ago. So, yeah, people could lie on the test, but real life speaks volumes for itself.
galletea: I'll agree the question about experience is vague. I put more than most, as I've lived in another country for a while. So I ended up a lv4 Sociopath.
Oh man, I would love to be a level 4 sociopath. I got stuck with being a level 1 vigilate magician, with pointy ears.
Quit whining. I'm a level 1 homeless guy. At least the sociopath has a house and you get pointy ears.
Just out of curiosity, what would be a good partner for a ranger/sorcerer? That is the second most random multiclass I have ever seen (First place goes to Mr.Half-orc rouge, klc0100.)
155 IQ...shame I've got the complete lack of common sense to go with it.
Rule of the Internet 129- Everyone has a PHD, almost always in the relevant field of discussion.
Addendum- The mean IQ is 130, regardless of observed behavior, argumentation or displayed ignorance, usually in tandem with, or a supportive detail of, the PHD.
Huh, figured i'd be Chaotic Neutral... didn't expect sorcerer. Well, I didn't expect warrior or nothin'. I half expected to be rejected. And God-dammit I need to stop being deep and philosophical in my life. It screwed up my score, i'm SURE of it.
Just out of curiosity, what would be a good partner for a ranger/sorcerer?
A tank. Warrior, paladin, cleric perhaps (they get heavy armour, right?), druid with shapeshift or the like.
From what I've learned Paladins and Rangers think in completely opposite ways. Wouldn't the resulting arguments be bad for the tank? (You know, teamwork and crap?) And yes, clerics have heavy armor.
NG Human Rng2/Clr1 STR 13 DEX 11 CON 16 INT 16 WIS 20 CHA 15
NG with Chaotic leanings, ayup... human, although an equal number of Xs for gnome, sure... surprised I didn't get Druid, don't know how I managed 2 Xs for ranger but none for Druid, unless it counts all the times I said I'd rather socialize than be alone in the woods, although that wouldn't make sense. Wisdom astronomical, Dexterity as dump stat... all this fits together quite nicely with what I expected, although I didn't expect to get higher than 18 in anything.
I love how some people here are taking this questionnaire seriously. As if it is a real measure of anything real. It is really laughable.
As for rest of us just having fun, carry on. I know I am not true Neutral as it described me. It is all most impossible for a human of any kind to be true Neutral. I would classify myself as more a Chaotic Good type, but that may be wrong too.
Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Alignment: Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
I am a little scared now... I did honestly answer to the questions...
I Am A: True Neutral Elf Sorcerer (1st Level)
Ability Scores:
Strength-16
Dexterity-18
Constitution-16
Intelligence-18
Wisdom-19
Charisma-16
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
See that looks more
likelypossible.