They specifically say in all three versions of players handbooks that I've seen; that lawful does not nessicarrly respect the established order just that your individual actions are ordered. Meaning say, every night you don a costume, go out on a patrol around a similar perimeter. You always react the same to dangerous situations, with say cold indifference. Lawful in D&D does not mean "OBEYS THE LAW" it means you act with order, organization, patterns, sensibility, logic. If the lawful in lawful good meant blindly following the law what would a chivalrous hero do when a Tyrannical leader rules the country with an iron fist of law?
He's right. Lawful simply implies they follow a guideline, not that that guideline is inherently the law. Hence why lawful evil would be considered diabolic, while chaotic evil is considered daemonic. Daemons being creatures that just randomly inflict evil with no plan, while Devils are careful, planning and often have their own little codes that they won't break.
I was gonna post a bit about the differences between Law and Chaos using the Tanar'ri and Baatezu as an example but the guy above was close enough.
For some reason, I hate playing as any class other than wizard, and depending on the campaign, Red Wizard, specializing in necromancy. I've always prefered mental fortitude over the physical kind even in games, and playing as a two-for-one Fighter doesn't appeal. The necromancy specialization is yet more ego-pandering: among all schools of magic only necromancy infringes on the territory of the gods.
In real life D&D however I always choose to be a Chaotic Neutral Paladin.
CN Paladin? Impossible. Paladins are neither chaotic nor neutral. Can you be a CN Paladin in the new 4th Edition? If so than it is worse then I thought. What a mess WoC have made of D&D. I cried when TSR went down and now I know why. What a damn shame.
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
wow, even though you're level 5, your stat allocation is worse off than mine. what's up with that?
I think the test is broken, just my personal opinion. I think it's a little odd, after reading three pages of stats, that people were either dual-classed (not generally recommended in D&D unless it is for the sake of character concept), or made Sorcerers or Wizards. In 8 years of playing D&D, NO ONE I have played with nor myself has ever ran these classes.
Dunno about that, reading the rules means that almost everyone should take Rogue at first level and multiclass later. The feat points you get make up for almost every other downfall, like HP. [quote]I think the test is somewhat slanted to make most people come out as Wizards/Sorcerers. For what reason, beats me.
City/Country. Mages/Rogues excel in Urban environments. Also the Eastern/Western/Wicca Religions will twist you towards Cleric/Paladins. [quote] I know its a quiz and not really a true representation of self, but still, some of this strikes me as strange after having read all of the stats posted. I hadn't read what everyone else got until I took the test myself.
It's basing your physical characteristics on your emotional impressions; and there's a few questions where you can answer truthfully without properly answering the question truly asked.
You're so mean. Not that I'm planing any kind of revenge, mind. Last time I answer a questionnaire honestly, methinks.
I'm not mean, I'm *checks his post* Lawful Neutral. That's pretty nice all things considered.
Damn. Outsmarted again.>.<
Jack Thompson is Lawful Neutral...So's Bill Gates. They're using legal methods to 'improve' the community rather than themselves.
Eh, fine. In most of my D&D games I'd be playing as a True Neutral druid or as a Chaotic Good sorcerer anyway. More interesting than the whole "Obeying the law" malarky that the Paladins are always harping on about.
Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race: Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
To sad the level is only determined by the last two queestions: Age and Experience. Only because i consider myself not outstanding in terms off allround experience i would still have leveled up my Wizzard Class while sacrifising the bard aspect because that dosn't fit me at all ;)
galletea: I'll agree the question about experience is vague. I put more than most, as I've lived in another country for a while. So I ended up a lv4 Sociopath.
Oh man, I would love to be a level 4 sociopath. I got stuck with being a level 1 vigilate magician, with pointy ears.
Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Made more awesome since in the one campaign I played, I was a lawful neutral monk!
you don't usually have this many ability points, do you?
Way I play it you roll 3D6 and that's your score. Any ability under a 5 you can choose to reroll if you want to, or keep it where it is for roleplaying purposes. I've seen 4D6 and knock off the lowest one as well.
conqueror Kenny: Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)
Either you're a horribe liar or some kind of superhuman, going by your ability scores. Not one under 15 and four above 18? ;/
I prefer to call it awesomeness with a hint whole lot of exaggeration. But either way, I am some kind of superhuman. Alright I tried again without the exaggeration. My morals were the same, but my stats are lower Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)
It's not that long. Come on someone has to stop me looking like a mental case.