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PR campaign: Stop trying to raise metacritic score!

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Press Junketeer
Posts: 396
Joined: 8 May 2008

Eidos asks review site to withhold low review score
Funny how Dev and PR firms are so worried about review score.
I know a lot of people do base their purchase on review. And these companies are after the sales number. So why fix a problem at the symptom, rather than the issue itself?

Why do people look to reviewers for information of games they are about to buy? Simple: That's their only source of information. Trailers nowadays are reduced to flashy cut scenes, and..well..that's the only thing we have to go on from. Most of the time, I don't even get to see how the game plays until 2 weeks after launch when people start posting things on youtube.
Why keep the games so enigmatic? Are you afraid to reveal too much? Do most games nowadays even have that much to be spoiled? I mean..you are a space marine, and you chainsaw bad guys in half, etc. What more is there to say? And it's not like those "story trailers" and director interview didn't reveal everything.

Isn't the demo invented precisely to prevent this kind of phenomenon? Let the player experience some of the game, and they no longer need to rely on reviewers that comes with their own opinion.

Heck, if I'm the dev, I would put a crap ton of juicy gameplay footage on the game's site, precise info on all weapons, units, even control schemes and how many save slots the game will offer. The gamers will appreciate the honesty and easy access to information, and the publisher no longer need to be so afraid of low review scores.

Press Junketeer
Posts: 423
Joined: 27 Aug 2008

I agree, In recent history I can't seem to recall a game with a NOT awesome opening cut scene and none of them have a single corralation to how good the game will be.
X-Box live used to put demos out BEFORE game releases even if they sucked which i though was really classy.
But now were lucky to get demos even after a launch
Why come?

Gone Gonzo
Posts: 3643
Joined: 3 Apr 2008

PlasticPorter:
I agree, In recent history I can't seem to recall a game with a NOT awesome opening cut scene and none of them have a single corralation to how good the game will be.
X-Box live used to put demos out BEFORE game releases even if they sucked which i though was really classy.
But now were lucky to get demos even after a launch
Why come?

Because they know people will think they are shit on a bun

Press Junketeer
Posts: 423
Joined: 27 Aug 2008

smallharmlesskitten:

PlasticPorter:
I agree, In recent history I can't seem to recall a game with a NOT awesome opening cut scene and none of them have a single corralation to how good the game will be.
X-Box live used to put demos out BEFORE game releases even if they sucked which i though was really classy.
But now were lucky to get demos even after a launch
Why come?

Because they know people will think they are shit on a bun

I know but I feel like games should be required to have a demo

Press Junketeer
Posts: 396
Joined: 8 May 2008

It doesn't even have to be a demo. People can infer a lot of information of a game from even the slightest gameplay footage, provided they don't hide all the HUD, which they always do. It annoys me to no end to see a "game play" trailer that skips around scenes of one character striking another. I mean, how are you supposed to get a sense of the game from that?

Press Junketeer
Posts: 440
Joined: 10 Mar 2008

If I was a reviewing company I would laugh hysterically and after I calmed down I would simply hold out my hand.

On the Record
Posts: 5931
Joined: 7 Mar 2008

/

PlasticPorter:

X-Box live used to put demos out BEFORE game releases even if they sucked which i though was really classy.

ps3 store usually has demos and game play and so does a lot of other sites too

Pulitzer Laureate
Posts: 741
Joined: 12 Apr 2008

Oh Eidos you have lost your way...

 
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