
This picture is so awesome words fail me.
I've been a fan of car-combat games for a fair while game, I've played everything from Burnout (Number 3, Revenge and Paradise) to Full Auto and not to mention Twisted Metal. Those were some car games that blew me away. Going into Wheelman I felt that this would be a boring movie tie-in with almost no enjoyment, it turns out that sometimes I can be so wrong about first impressions it astounds me.
So after 1-2 hours of waiting around for the game to download I finally jumped into it with no previous knowledge of anything about it. The game introduces you with Vin Diesel, well Actually his name is Milo Burik.The cut scene shows him sitting in his car casually just doin' nothing, staring at some stuff, looking at some cops in slow-motion.
At this point a women who I have have no idea who the hell she is walks out of a bank with a bag...guess what happens next? If you guessed "The alarms ring and for no apparent reason she jumps in the car, bullets hitting the back windshield yelling "venga venga venga!", then congrats, you probably know what will proceed it.
At this point the game throws you into game play and says "Go nuts", it then walks off leaving you alone with almost no hint of what to do, It would have been nice for them to tell me the controls before hand and save me having to check the options menu.
The first thing in the game that struck me was that the scenery was incredibly detailed, the buildings look great and you can see that small touches have been added such as lighting effects on trees and such.

Awesome...Just Awesome.
There are a small number of inconsistencies, like some weird animations when a cop car explodes or some polygon-ish objects like tail-pipes or under the hood of a car and below a car (the underside), but those don't matter too much, they wouldn't ruin the game for you. Besides those parts the cars look great, nothing very ground breaking, but they are shiny, sleek.
The spark effects as well as fire fire wooooo! effects look very, very nice and seeing a car explode as you careen down the high way at 150KM/H or more looks just plain awesome, this can be because of the extremely well done blur effects.
The lightning! lighting is just great; when a car is hit/scratched the lighting on it changes, so the parts of the car that have no reflective gloss/paint are gone, yet they still reflect a bit. These small touches and such look beautiful, not to mention the amount of detail in it, Midway sent people over to Barcelona so they could get a perfect idea of where everything is and what it looks like.
This is one of the games strong points, the audio in it is damn near superb. Explosions make a nice "Boom" (You will never notice this since when a car is damaged to a point of explosion it will slow down, thus you are going to fast to be within range to hear the boom), guns sound

If you could hear this moment right now. I bet you'd die of extreme exposure to awesome
great, the Uzi's sound make a beautiful "tat-tat-ata-ta-ta-tata"(You don't get to use Uzi's but you get to be shot with them, that's good right?). Milo's desert eagle (Is it a desert eagle?) Makes a very crisp "ka-ting-BANG!" noise, it has a "boom" to it, yet it has the sound of a sharp "ping noise", if you pay close attention you can hear this, it's great really. Cars taking off make a great "vroooOOOOM!" noise and a skid has that great "rrrrrrrtttt-rrr-ttt" noise, breaking a bench or wooden structure has a nice crack, hitting metal poles and such makes a very good "clang" and breaking glass, hitting cars and all those are also extremely well done, there is heaps of variety in the noises, though there are inconsistencies, such as when hitting a car against a wall over and over will make a bit of a repetitive noise, but then again there is a great amount of variety and the occasional repeated sounds won't sour the experience to a noticeable point.
Now to voice acting, in the cut scenes it has become more apparent than every that Vin Diesel still sounds improbably awesome, after the first mission in which you kill roughly 20-70 people (depending on your skill) he then comes out of a crippled and broken car talking with the same expression as if he just met someone, it's a casual attitude that makes the game feel awesome. The sound track consists of orchestral tense music and it really sets the mood of a fast paced action thriller.
Story/Cut Scenes
The is not much of a story to speak about, it is only a demo after all. What I gathered was that you were a get away driver for a bank robber and there is something to do with a rival gang. This story, for some reason based in a European city called Barcelona.
Cut scenes are very inconsistent, at one point the detail on Milo's face is great at another his ears/nose are horribly rendered. The voice acting and lip-syncing are well done, with that said I don't like the cut scenes, I hope they are skip-able in the full game (They aren't in the demo).
The controls are tight and intuitive, there is hand brake for sharp turns and Left+Right trigger for drifts, those two kinds of turning mechanisms are great, they are sure as hell needed if you ever want to make a turn without slamming into a wall all the time. The action feels fast paced, but at times can feel slow if there isn't much going on, fortunately they is almost always hectic on-the-edge-of-your-fucking-seat action, it's great, you can do things like shoot while driving, blow out tires, shoot bad guys whilst close to them, ramming cars is always fun.

This picture is unrelated, but hey, It's got Vin Diesel in a high speed gun fight, what's not to like?
You also have things like vehicle melee and-wait what? Vehicle melee? That is so standard, right? Well it's completely different from normal games, you can see what I mean here. To quote the man in the video "So I push the right stick from left to right and it sends the whole car lurching across the road". It's very awesome, however it takes time to master and get the "feel" for.
The game play, from what I have seen isn't very varied, you have a story mission, a racing mission and a mission in which you must jack 3 cars and bring them to a garage in a set amount of time, the racing mission is like the mission one, only with check-points and some minor tweaks, the other mode is self explanatory. There is definitely replay value in it, a hell of a lot from the few things I've seen. The game play is actually quite tactical, you will find yourself planning when to strike and when to shoot, ramming at the wrong time will send you into a wall and make your enemy's box you in and riddle you with holes, shooting at the wrong time will mean you are undefended on one side, as I said it's really tactical, you just have to figure out what to do first. There are many cool features, when you ram/slam a car you gain focus, when you do a drift/hand brake turn you also get focus, there are many different ways of getting focus to fill up your focus gauge.
The focus gauge can be used for the standard "super boost" A.K.A NOS, it can be used for slowing down time to shoot people. Yes, slowing down time whilst driving at high speeds to pop a cap in people, the game points out where on a car to shoot it (the engine or gas tank, it takes multiple hits to kill a car), but that is if you can't aim that well, for me I always go for a head-shot, oh yes, the head shot, hearing a slow motion "click-BOOM-splat" will never get old. If you are close enough to the enemy to hear the splat it becomes satisfying, though you will feel like you are insane when you think "Oh that guy's brain went all over the head rest! COOL!". There is also a mechanic in which you spin 180o around and shoot people behind you, though you have roughly 3-5 seconds before it's too late and you have to re-fill your focus, that means you must concentrate, will you weaken the enemy by crippling the car or go for a skill shot and aim for the head? Choice is up to you. These skills are done so well they merge seamlessly with the game play. During mission levels (well in the demo there is one so it should be "level") there are over-the-top scenes where you must jump through an office building or over flaming ramp.

This is one of the examples of the over-the-top scenes, your flyin' through an office four stories up and glass is breaking everywhere, oh god the innocent glass, why god why.
Something insane like that, it's all done in a Hollywood-esque style, it's what you see in the movies basically, it is really funny because the sheer corniness of it, a good example is when the girl in the back seat is like "It can't end here, oh no!" and you then ram a gate and fly in slow motion into an office building....it's so corny it's hilarious, oh and fun. The over-the-top scenes usually include fire, explosions and broken glass everywhere, those things rule.
There are a wide arrangements of cars; from bikes to porshes, each car handles differently and takes time to master, it's the standard, bikes are nimble and fast but weak and porches are slightly weaker but corner better and are faster, then there are the strong but slightly slower hatch backs that can take 60+ bullets and keep chuggin' along, it's very well balanced and varied. The game is based on the concept of a Hollywood car chase scene, over and over, it is meant to have weird and unexplained reasons that a bike can take ridiculous amounts of damage may make or how you can slow down time and do a 180o turn and somehow maintain all your momentum, but then again it's meant to be over-the-top insanity and hectic fun, that's what made games like SaintsRow Two so great. However I feel as if Vin Diesel is trying to be too much of a massive bad-ass in the game so much that it alienates the player from the experience at times.
The game is strung together really well, I feel as if the developers put some seriously polished ideas into the game. This is most evident when the game hits it's "groove", at this point it becomes a fantastic experience that is strung together flawlessly, there are some great concepts here that are executed with some real excellence, but they are rough around the edges, more so than other games, it works a against the game at times and may ruin it on a rare occasion. But since Midway was on it's financial downward spiral at this point I'm sure now that UbiSoft (that now has the title) will fix up many of the problems, I'm sure UbiSoft will release DLC to fix much of it. There are some real flaws here but, in all fairness it is overshadowed by its sheer greatness, but not all of it's problems are overshadowed. Seriously, Download it now.
Positive criticism/feed back would be nice, I hope people don't just say "Nice review man, I liked it" and go, that pisses me off, I would like more than two sentences please. So yeah, I'm done, get the demo now...Or else.....*Cocks Gun* (Tee-hee "Cocks Gun"!)
Bibliography: Team Xbox and Google Pictures. All pictures used under a law of some kind.
Hoped you enjoyed it!
...Yeah it is a bit fan-boy-ish, but I bet you would feel the same way when you play it.
~Danzorz
*Passes Out On Keyboard*
I've been a fan of car-combat games for a fair while game, I've played everything from Burnout (Number 3, Revenge and Paradise) to Full Auto and not to mention Twisted Metal. Those were some car games that blew me away. Going into Wheelman I felt that this would be a boring movie tie-in with almost no enjoyment, it turns out that sometimes I can be so wrong about first impressions it astounds me.
So after 1-2 hours of waiting around for the game to download I finally jumped into it with no previous knowledge of anything about it. The game introduces you with Vin Diesel, well Actually his name is Milo Burik.The cut scene shows him sitting in his car casually just doin' nothing, staring at some stuff, looking at some cops in slow-motion.
At this point a women who I have have no idea who the hell she is walks out of a bank with a bag...guess what happens next? If you guessed "The alarms ring and for no apparent reason she jumps in the car, bullets hitting the back windshield yelling "venga venga venga!", then congrats, you probably know what will proceed it.
At this point the game throws you into game play and says "Go nuts", it then walks off leaving you alone with almost no hint of what to do, It would have been nice for them to tell me the controls before hand and save me having to check the options menu.
The first thing in the game that struck me was that the scenery was incredibly detailed, the buildings look great and you can see that small touches have been added such as lighting effects on trees and such.
There are a small number of inconsistencies, like some weird animations when a cop car explodes or some polygon-ish objects like tail-pipes or under the hood of a car and below a car (the underside), but those don't matter too much, they wouldn't ruin the game for you. Besides those parts the cars look great, nothing very ground breaking, but they are shiny, sleek.
The spark effects as well as fire
fire wooooo!effects look very, very nice and seeing a car explode as you careen down the high way at 150KM/H or more looks just plain awesome, this can be because of the extremely well done blur effects.The
lightning!lighting is just great; when a car is hit/scratched the lighting on it changes, so the parts of the car that have no reflective gloss/paint are gone, yet they still reflect a bit. These small touches and such look beautiful, not to mention the amount of detail in it, Midway sent people over to Barcelona so they could get a perfect idea of where everything is and what it looks like.This is one of the games strong points, the audio in it is damn near superb. Explosions make a nice "Boom" (You will never notice this since when a car is damaged to a point of explosion it will slow down, thus you are going to fast to be within range to hear the boom), guns sound
great, the Uzi's sound make a beautiful "tat-tat-ata-ta-ta-tata"(You don't get to use Uzi's but you get to be shot with them, that's good right?). Milo's desert eagle (Is it a desert eagle?) Makes a very crisp "ka-ting-BANG!" noise, it has a "boom" to it, yet it has the sound of a sharp "ping noise", if you pay close attention you can hear this, it's great really. Cars taking off make a great "vroooOOOOM!" noise and a skid has that great "rrrrrrrtttt-rrr-ttt" noise, breaking a bench or wooden structure has a nice crack, hitting metal poles and such makes a very good "clang" and breaking glass, hitting cars and all those are also extremely well done, there is heaps of variety in the noises, though there are inconsistencies, such as when hitting a car against a wall over and over will make a bit of a repetitive noise, but then again there is a great amount of variety and the occasional repeated sounds won't sour the experience to a noticeable point.
Now to voice acting, in the cut scenes it has become more apparent than every that Vin Diesel still sounds improbably awesome, after the first mission in which you kill roughly 20-70 people (depending on your skill) he then comes out of a crippled and broken car talking with the same expression as if he just met someone, it's a casual attitude that makes the game feel awesome. The sound track consists of orchestral tense music and it really sets the mood of a fast paced action thriller.
Story/Cut Scenes
The is not much of a story to speak about, it is only a demo after all. What I gathered was that you were a get away driver for a bank robber and there is something to do with a rival gang. This story, for some reason based in a European city called Barcelona.
Cut scenes are very inconsistent, at one point the detail on Milo's face is great at another his ears/nose are horribly rendered. The voice acting and lip-syncing are well done, with that said I don't like the cut scenes, I hope they are skip-able in the full game (They aren't in the demo).
The controls are tight and intuitive, there is hand brake for sharp turns and Left+Right trigger for drifts, those two kinds of turning mechanisms are great, they are sure as hell needed if you ever want to make a turn without slamming into a wall all the time. The action feels fast paced, but at times can feel slow if there isn't much going on, fortunately they is almost always hectic on-the-edge-of-your-fucking-seat action, it's great, you can do things like shoot while driving, blow out tires, shoot bad guys whilst close to them, ramming cars is always fun.
The game play, from what I have seen isn't very varied, you have a story mission, a racing mission and a mission in which you must jack 3 cars and bring them to a garage in a set amount of time, the racing mission is like the mission one, only with check-points and some minor tweaks, the other mode is self explanatory. There is definitely replay value in it, a hell of a lot from the few things I've seen. The game play is actually quite tactical, you will find yourself planning when to strike and when to shoot, ramming at the wrong time will send you into a wall and make your enemy's box you in and riddle you with holes, shooting at the wrong time will mean you are undefended on one side, as I said it's really tactical, you just have to figure out what to do first. There are many cool features, when you ram/slam a car you gain focus, when you do a drift/hand brake turn you also get focus, there are many different ways of getting focus to fill up your focus gauge.
The focus gauge can be used for the standard "super boost" A.K.A NOS, it can be used for slowing down time to shoot people. Yes, slowing down time whilst driving at high speeds to pop a cap in people, the game points out where on a car to shoot it (the engine or gas tank, it takes multiple hits to kill a car), but that is if you can't aim that well, for me I always go for a head-shot, oh yes, the head shot, hearing a slow motion "click-BOOM-splat" will never get old. If you are close enough to the enemy to hear the splat it becomes satisfying, though you will feel like you are insane when you think "Oh that guy's brain went all over the head rest! COOL!". There is also a mechanic in which you spin 180o around and shoot people behind you, though you have roughly 3-5 seconds before it's too late and you have to re-fill your focus, that means you must concentrate, will you weaken the enemy by crippling the car or go for a skill shot and aim for the head? Choice is up to you. These skills are done so well they merge seamlessly with the game play. During mission levels (well in the demo there is one so it should be "level") there are over-the-top scenes where you must jump through an office building or over flaming ramp.
Something insane like that, it's all done in a Hollywood-esque style, it's what you see in the movies basically, it is really funny because the sheer corniness of it, a good example is when the girl in the back seat is like "It can't end here, oh no!" and you then ram a gate and fly in slow motion into an office building....it's so corny it's hilarious, oh and fun. The over-the-top scenes usually include fire, explosions and broken glass everywhere, those things rule.
There are a wide arrangements of cars; from bikes to porshes, each car handles differently and takes time to master, it's the standard, bikes are nimble and fast but weak and porches are slightly weaker but corner better and are faster, then there are the strong but slightly slower hatch backs that can take 60+ bullets and keep chuggin' along, it's very well balanced and varied. The game is based on the concept of a Hollywood car chase scene, over and over, it is meant to have weird and unexplained reasons that a bike can take ridiculous amounts of damage may make or how you can slow down time and do a 180o turn and somehow maintain all your momentum, but then again it's meant to be over-the-top insanity and hectic fun, that's what made games like SaintsRow Two so great. However I feel as if Vin Diesel is trying to be too much of a massive bad-ass in the game so much that it alienates the player from the experience at times.
The game is strung together really well, I feel as if the developers put some seriously polished ideas into the game. This is most evident when the game hits it's "groove", at this point it becomes a fantastic experience that is strung together flawlessly, there are some great concepts here that are executed with some real excellence, but they are rough around the edges, more so than other games, it works a against the game at times and may ruin it on a rare occasion. But since Midway was on it's financial downward spiral at this point I'm sure now that UbiSoft (that now has the title) will fix up many of the problems, I'm sure UbiSoft will release DLC to fix much of it. There are some real flaws here but, in all fairness it is overshadowed by its sheer greatness, but not all of it's problems are overshadowed. Seriously, Download it now.
Positive criticism/feed back would be nice, I hope people don't just say "Nice review man, I liked it" and go, that pisses me off, I would like more than two sentences please. So yeah, I'm done, get the demo now...Or else.....*Cocks Gun* (Tee-hee "Cocks Gun"!)
Bibliography: Team Xbox and Google Pictures. All pictures used under a law of some kind.
Hoped you enjoyed it!
...Yeah it is a bit fan-boy-ish, but I bet you would feel the same way when you play it.
~Danzorz
*Passes Out On Keyboard*
Click