Michi's Control: Fable

Fable: A Story Told in too Few Words.


Further proof that Peter Molyneux can sell a crap and say its brown gold.

Fable, an fantasy RPG by Lionhead Studios, isn't what I'd call one of the best games I've ever played; in fact I'd say it's as far from that as humanly possible, and then some. While it had some potential, it still fell horribly short on standard RPG elements that have been mastered by both elder and newer games. Many of the best games I ever played are RPGS. What can I say? I love them so. [1]

Fable starts out with a terrible cliche. A boy is living a happy life when suddenly his village and family are killed by bandits. So the boy goes off to an elite guild of warriors and vows for revenge. I can name a hand full of games that have used this idea both before and after this game. Maybe not the exact theme but something similar version of it.

image

It seems like the Games Industry prides it's self on using old ideas over and over again until the sewage passed as "originality" eventually overruns our consoles and PCs. It's lamentable how much we gamers let The Industry get away with this blasphemy. Someone bring the rope and I'll make the gallows, time for some much needed cleansing.

Soon enough, the player discovers that he was not the only one that survived the attack. Big surprise, huh? Anyway, there is some originality in the game I feel should be pointed out. Never before have I known farting was an effective way of flirting, or that completing a trivial missions only to come back to a village where everyone suddenly loves you.

image

Which compels me to point out, what self respecting person, seeing as you can marry guys and girls, would fall for someone for farting at them? Another laughably effective way of finding love, and sex, is to be extremely perverted. Depending on which moral side the player picks, he can hip trusts at someone to impresses them. There's also no clear cut way of impressing an NPC; something that just worked a second ago could make you lose all of the affection they had for you the next. If something impresses an NPC then it should logically always do so, just like with any normal person.

The term Play Boy fits well with the game because you can get married, have sex a few times with them, ignore or beat them till they leave you only to get married again within an hour. Rinse lather and repeat till you're bored to death. You can have a spouse in each town as long as you have a house and a ring to give them. However, in some cases if they don't live in an area that has houses for sale then you can be engaged to them but you can't marry them because apparently moving seems like a foreign idea at that time in history. Apparently Peter Molyneux has never moved from his mom's basement if that wasn't seen as an issue.

image

Fable has what is called a moral choice system (MCS). For those out there who don't know what it is, in most cases this usually means you're given two ways to play out a situation that, in some way, effects how the entire game plays out; usually an option is given that is either good or evil . The effect can be mild or severe depending. MCSs look good on paper but, much like communism, don't work out so well in practice. There have been some games that have made it work well like Dragon Age and Mass Effect, but like most are very limited with there really only being two choices such as kill the villagers and help the bandits (evil) or save the villagers and kill the bandits (good). Sadly, Fable falls into the latter style
Life is not like that in anyway, people aren't either Jack the Ripper or Jesus. Why not have someone that doesn't leave a tip that also takes home lost kittens, or reversely someone that bites the heads off of the kittens and give the tip to Make-A-Wish. Even a priest can have a dark side.

image

The vast combat system, which incidentally will inevitably not matter, is really just a hack and slash. Peter Molyneux made a point to state that Fable will have many spells and attacks at the disposal of the player but most hostile NPCs are melee oriented and will hack into your health bar like Lizzie Borden and her father's skull. That's fine, I like a good hack and slash, however I did say good.

Fable is basically boiled down to mash the attack buttons till everything is dead and maybe even drink a health pot somewhere along the lines. To me a good hack and slash has combos of more then just the basic attack over and over again. If you're going to give experience for spells, then make them as useful as melee and keep the cast times low. Yes there are a ton of attacks, but why bother if all you need is what you have from the beginning?

Combat can make or break a game, and with Fable it's broken beyond help. Lion Head needs to know this saying, "Less is more." Maybe Fable 4 will be better if they follow that saying and keep the amount of available attacks low and useful. Though I'm honestly hoping Fable 3 will kill this franchise for good and great games won't be in the shadow of this... I'm not sure if I can think of a word strong enough to describe how bad this game is. I'll just make up one, this fugnutcrapa. [2]

image

I have a really hard time seeing how this game has done so well and how it has made so much money. I like to think that behind every bad game there is a crack team of marketing agents that shine it up and make it look pretty. Quite a catch 22 seeing as if they spend spent less money on marketing then they would have more for good game designers and won't need the marketing team to make it look better than it really is.

Fable was a good idea but good ideas can go bad once someone messes with it. There is one name that comes to mind and it is obviously Peter Molyneux. Lion Head, next game you make, for the love of god, lock him up in a damn padded room like the Man in the Iron Mask. Maybe then his massive corruption will end and his empty promises will be gone as well. Fable is a prime example of good intentions gone extremely bad with the plague known as hype. [3]

Many thanks to Pimppetter2 for his advise and editing.

Also, thanks to you for reading! Please Comment!
[1] *Hug copy of Ocarina of Time*
[2] Definition, To be of such poor quality as to force one to create new jargon.
[3] Ruing lives since 1982. That's right Howard Scott Warshaw I'm talking about you.

I see your points, however, I did enjoy Fable: The Lost Chapters for xbox.
Then again, I got it for ten dollars, and did not hear a speck of hype.
Hype ruined Fable 2 for me, the ending killed it, and the fact the I found the first Fable to be better in almost every way cut it into little tiny pieces.
That being said, I can rant and rant about Fable, but overall, I enjoyed them, and am looking foward to Fable 3.

Rakun Man:
I see your points, however, I did enjoy Fable: The Lost Chapters for xbox.
Then again, I got it for ten dollars, and did not hear a speck of hype.
Hype ruined Fable 2 for me, the ending killed it, and the fact the I found the first Fable to be better in almost every way cut it into little tiny pieces.
That being said, I can rant and rant about Fable, but overall, I enjoyed them, and am looking foward to Fable 3.

Everyone has different likes and dislikes. If you enjoy it then enjoy it by all means. I hate games allot of people like and so on.

Just like supporting the English football team, I get all wrapped up in the hype, but then comes the realisation that the quality just isn't good enough when compared to its rivals. But will I ever stop supporting them? No. Will I ever stop hoping that this time it'll all work out? No.

I just can't help being a slave to Molyneaux's hype machine. Fable 3 better be freaking awesome or I'll have to bitch and moan about it before eventually buying Fable 4.

CloudKiller:
Just like supporting the English football team, I get all wrapped up in the hype, but then comes the realisation that the quality just isn't good enough when compared to its rivals. But will I ever stop supporting them? No. Will I ever stop hoping that this time it'll all work out? No.

I just can't help being a slave to Molyneaux's hype machine. Fable 3 better be freaking awesome or I'll have to bitch and moan about it before eventually buying Fable 4.

haha yea the man could sell you your soul.

I have removed my words from this site.

joethekoeller:
Just for the record, Pimppeter2 asked me to give you a little advice and feedback, so any murder threats should be aimed at him. Jest aside, while I may sound a little negative at times, be so kind and take it with good grace. Remember that criticism is ultimately a powerful source for good, not evil. And that I don't pour so much effort into criticism when I don't see genuine potential. And to never put metal in microwaves.

Lizmichi:

As inconsistent as this will sound, pretty good for your first try. I know I've started worse. There's obviously room for improvement, but it isn't broken past fixation. The important thing is that you don't let the seemingly improbable amount of improving you have to do paralyze you. One thing after another, one small improvement after another is still better than none at all. For next time (and there'd better be a next time), proofread a little more (optionally, get your editor to proofread a bit more. Or a better editor), fix the few grammatical hiccups (mainly about making sure object and verb match) and add a little more depth. Even if it sounds redundant, talk a little bit about the game in general. What gameplay is like, what the story is about, what the game does well and what it doesn't do well (if it doesn't do anything well, at least mention what it's famous for. I'm giving to understand you wrote an entire review about Fable not once mentioning how your actions influence the appearance of your character).

yes you are right. ... damn I did forget about how your actions effect the look of the player. Yes I will wright more reviews. I just might be reviewing some old stuff for a bit because I'm broke and can't feed the gaming monster.

Lizmichi:
Fable is basically boiled down to mash the attack buttons till everything is dead and maybe even drink a health pot somewhere along the lines. To me a good hack and slash has combos of more then just the basic attack over and over again. If you're going to give experience for spells, then make them as useful as melee and keep the cast times low. Yes there are a ton of attacks, but why bother if all you need is what you have from the beginning?

Combat can make or break a game, and with Fable it's broken beyond help.

Did you play the same Fable as me? In my experience fable combat played more like a popamole, where you need to do block or roll when baddies make their move.

Just spamming attack should force you through your heal pots in no time.

veloper:

Lizmichi:
Fable is basically boiled down to mash the attack buttons till everything is dead and maybe even drink a health pot somewhere along the lines. To me a good hack and slash has combos of more then just the basic attack over and over again. If you're going to give experience for spells, then make them as useful as melee and keep the cast times low. Yes there are a ton of attacks, but why bother if all you need is what you have from the beginning?

Combat can make or break a game, and with Fable it's broken beyond help.

Did you play the same Fable as me? In my experience fable combat played more like a popamole, where you need to do block or roll when baddies make their move.

Just spamming attack should force you through your heal pots in no time.

Yea I'm sure I did. I hardly used my health pots and all I did was spam attack. I got bored fast.

Lizmichi:

veloper:

Lizmichi:
Fable is basically boiled down to mash the attack buttons till everything is dead and maybe even drink a health pot somewhere along the lines. To me a good hack and slash has combos of more then just the basic attack over and over again. If you're going to give experience for spells, then make them as useful as melee and keep the cast times low. Yes there are a ton of attacks, but why bother if all you need is what you have from the beginning?

Combat can make or break a game, and with Fable it's broken beyond help.

Did you play the same Fable as me? In my experience fable combat played more like a popamole, where you need to do block or roll when baddies make their move.

Just spamming attack should force you through your heal pots in no time.

Yea I'm sure I did. I hardly used my health pots and all I did was spam attack. I got bored fast.

Then either Lionhead did something to the TLC version of Fable or I'm not spamming attack right, because it doesn't work. Crowds tear the pc apart and big baddies simply block basic attacks.

veloper:

Lizmichi:

veloper:

Lizmichi:
Fable is basically boiled down to mash the attack buttons till everything is dead and maybe even drink a health pot somewhere along the lines. To me a good hack and slash has combos of more then just the basic attack over and over again. If you're going to give experience for spells, then make them as useful as melee and keep the cast times low. Yes there are a ton of attacks, but why bother if all you need is what you have from the beginning?

Combat can make or break a game, and with Fable it's broken beyond help.

Did you play the same Fable as me? In my experience fable combat played more like a popamole, where you need to do block or roll when baddies make their move.

Just spamming attack should force you through your heal pots in no time.

Yea I'm sure I did. I hardly used my health pots and all I did was spam attack. I got bored fast.

Then either Lionhead did something to the TLC version of Fable or I'm not spamming attack right, because it doesn't work. Crowds tear the pc apart and big baddies simply block basic attacks.

Wish I knew what to tell you. Guess I just got lucky.

I've told you all I could say criticism wise, so i;ll just say that it was a good review and I hope we all see more from you.

it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

dbmountain:
it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

OoT is widely regarded as an Action Adventure RPG in most gaming crowds, though it really is up to personal preference. Sorry Champ.

I quite like Fable. Fable 2 was sub-par, but I liked the original. Fable 3 looks pretty good.

Pimppeter2:

dbmountain:
it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

OoT is widely regarded as an Action Adventure RPG in most gaming crowds, though it really is up to personal preference. Sorry Champ.

It does not have a leveling system, and there is only one roll with an extremely linear progression for that roll. Maybe some people consider it an RPG, but there is not really anything to base this consideration on.

It was a pretty average/good game in earlyish/middle 2004. A lot of the features it had have grown though.

2012 Wont Happen:
I quite like Fable. Fable 2 was sub-par, but I liked the original. Fable 3 looks pretty good.

Pimppeter2:

dbmountain:
it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

OoT is widely regarded as an Action Adventure RPG in most gaming crowds, though it really is up to personal preference. Sorry Champ.

It does not have a leveling system, and there is only one roll with an extremely linear progression for that roll. Maybe some people consider it an RPG, but there is not really anything to base this consideration on.

However, there were multiple optional side quests to perform, and it did have many of the same features boasted in todays western RPGs. It featured an open world, a lot of gameplay hours. Zelda allows you to go around the world and never get stronger. It would be impossible to play all those other mentioned games without leveling up your character at least a little bit, or finding optional equipment upgrades. In Zelda, any upgrade you possibly can get can never be unequipped, with the exception of the tunics, which are just another way to access otherwise inaccessible areas. Anything you do in Zelda is done with the pure intention to progress to the next area of the game. You can not do a low-level challenge run on Zelda, because you can't beat the game without picking up every item the game throws at you

RPG is a pretty broad definition for a game. That's why we have more specific terms for it. You don't have to call it an RPG yourself, but like the guy I quoted it doesn't ruin someones credibility when they do. Zelda just doesn't really fit in any other category than ARPG.

For every rule, there is an exception. We were all taught that back in our elementary school English classes, were we not?

Unless you want to peruse this No True Scotsman[1] argument, I think we can agree that the person I quoted should not say that the Reviewer has no credibility based on this.

[1] Apology for the Trope link

There is an alternate universe where Peter Molyneux was pushed off a bridge by an enraged gamer three days after the release of Black and White. I wish I lived there.

Pimppeter2:

2012 Wont Happen:
I quite like Fable. Fable 2 was sub-par, but I liked the original. Fable 3 looks pretty good.

Pimppeter2:

dbmountain:
it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

OoT is widely regarded as an Action Adventure RPG in most gaming crowds, though it really is up to personal preference. Sorry Champ.

It does not have a leveling system, and there is only one roll with an extremely linear progression for that roll. Maybe some people consider it an RPG, but there is not really anything to base this consideration on.

However, there were multiple optional side quests to perform, and it did have many of the same features boasted in todays western RPGs. It featured an open world, a lot of gameplay hours. Zelda allows you to go around the world and never get stronger. It would be impossible to play all those other mentioned games without leveling up your character at least a little bit, or finding optional equipment upgrades. In Zelda, any upgrade you possibly can get can never be unequipped, with the exception of the tunics, which are just another way to access otherwise inaccessible areas. Anything you do in Zelda is done with the pure intention to progress to the next area of the game. You can not do a low-level challenge run on Zelda, because you can't beat the game without picking up every item the game throws at you

RPG is a pretty broad definition for a game. That's why we have more specific terms for it. You don't have to call it an RPG yourself, but like the guy I quoted it doesn't ruin someones credibility when they do. Zelda just doesn't really fit in any other category than ARPG.

For every rule, there is an exception. We were all taught that back in our elementary school English classes, were we not?

Unless you want to peruse this No True Scotsman[1] argument, I think we can agree that the person I quoted should not say that the Reviewer has no credibility based on this.

Yeah, it definitely doesn't hurt the reviewers credibility to say that it is an RPG, I've just never really considered it as such. I guess what you listed are common RPG elements though, so it makes more sense now.

[1] Apology for the Trope link

Scobie:
There is an alternate universe where Peter Molyneux was pushed off a bridge by an enraged gamer three days after the release of Black and White. I wish I lived there.

I'd like to live in that world too.

Pimppeter2:

2012 Wont Happen:
I quite like Fable. Fable 2 was sub-par, but I liked the original. Fable 3 looks pretty good.

Pimppeter2:

dbmountain:
it's hard to tell if the OP is a credible authority on RPGs. especially after reading that she considers OoT an RPG

OoT is widely regarded as an Action Adventure RPG in most gaming crowds, though it really is up to personal preference. Sorry Champ.

It does not have a leveling system, and there is only one roll with an extremely linear progression for that roll. Maybe some people consider it an RPG, but there is not really anything to base this consideration on.

However, there were multiple optional side quests to perform, and it did have many of the same features boasted in todays western RPGs. It featured an open world, a lot of gameplay hours. Zelda allows you to go around the world and never get stronger. It would be impossible to play all those other mentioned games without leveling up your character at least a little bit, or finding optional equipment upgrades. In Zelda, any upgrade you possibly can get can never be unequipped, with the exception of the tunics, which are just another way to access otherwise inaccessible areas. Anything you do in Zelda is done with the pure intention to progress to the next area of the game. You can not do a low-level challenge run on Zelda, because you can't beat the game without picking up every item the game throws at you

RPG is a pretty broad definition for a game. That's why we have more specific terms for it. You don't have to call it an RPG yourself, but like the guy I quoted it doesn't ruin someones credibility when they do. Zelda just doesn't really fit in any other category than ARPG.

For every rule, there is an exception. We were all taught that back in our elementary school English classes, were we not?

Unless you want to peruse this No True Scotsman[1] argument, I think we can agree that the person I quoted should not say that the Reviewer has no credibility based on this.

And thank you Pimppeter. I've always seen OoT as an RPG. Could I have narrowed it down more? Yes I could have but this wasn't a review on RPG's or OoT; this was a Fable review. As for my next review well I just need time to write it.

[1] Apology for the Trope link

 

Reply to Thread

This thread is locked