Metroid Prime Symbolism! Phazon explained

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Was the title pretentious enough for ya?

Well, my Zelda analysis was enjoyed, and the minecraft video kind of EXPLODED, and I get great advice and feedback every time.

People on this forum have been concerned about feminism, and the community is always pondering the amount of violence in games. Well, here we have a strong female protagonist and a BLATANT anti-violence message. Metroid Prime 3: Corruption. I take a look at what Phazon represents, and analyze the personalities of the mercenaries.

The Review:

http://www.youtube.com/watch?v=osifIEUCvLo&feature=youtu.be

Any feedback and support is always appreciated, thanks ya'll.

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EDIT:

Update video for those who care. Just wanna keep peeps informed:

http://www.youtube.com/watch?v=SDDf6G3iUZs

I'm lovin' this show bro. I suddenly feel the desperate need to play Corruption. I'm not a big FPS player, but man...this looks amazing. And I love the character analysis here. I'd love to see more commentary on Other M, btw. We have similar feelings. I was expecting an awesome retro revival and then...yeah.

We don't speak of the dark times.

I just watched the endgame 'cinematic' of your review like 3 times. XD It's gorgeous. I'd recommend more segments like this. Not gonna spoil it for other peeps but...wow.

I never would have thought of things like this. but it makes a lot of sense. The way the characters all lost their minds...it's pretty thought provoking, really. This is a pretty damn dark game. Do you think it's an anti-war message?

Just as good as the Minecraft episode.
Even though I haven't played Metroid Prime 3 (or any of them) I still enjoyed your analysis of it.
Well done, keep it up.

Coolshark:
I just watched the endgame 'cinematic' of your review like 3 times. XD It's gorgeous. I'd recommend more segments like this. Not gonna spoil it for other peeps but...wow.

I never would have thought of things like this. but it makes a lot of sense. The way the characters all lost their minds...it's pretty thought provoking, really. This is a pretty damn dark game. Do you think it's an anti-war message?

Thanks dude~ I worked a whole minute and a half on those drawings.

I think it's just anti-violence in general. It talks about the reasons behind war and violence on both a small and a grand scale, and given the Federation's arm race subplot, I'd say there's some weight to the anti-war theory.

I think it's more about the danger of violence on a smaller scale, personally. Fighting the violence within is the main theme, with the rest of the world being a side note.

King of Asgaard:
Just as good as the Minecraft episode.
Even though I haven't played Metroid Prime 3 (or any of them) I still enjoyed your analysis of it.
Well done, keep it up.

I'm glad you enjoyed! And the fact that you liked it without even having played the game is a good sign. :3 Thanks dude.

I like the cut of your jib, guy.
I am going to have to go back and watch all your other stuff.
Keep on, man.

Bato:
I like the cut of your jib, guy.
I am going to have to go back and watch all your other stuff.
Keep on, man.

Thank ye. Hope ya enjoy them. :D

When I look at phazon, I kinda see a comment on the oil crisis too, like how people go to war over it and such. Does that theory hold any weight? You said it was akso used as fuel sooo...

Firstly, a suggestion: I know it has been mentioned in the past that you could do with breaking your videos down into sections to keep the length down and that you've disagreed; I would however reccommend that you split the video into a section purely on analysis of the source material, and a supplemental feature that outlines the narrative and lore associated with the source material for those who have not experienced it. I say that because the first 10 minutes of the video were redundant to me as someone who's already played the game and made note of all the features that you drew attention to, but had no way to skip to the analysis and the material that interested me.

Secondly, would I be right in assuming that your style of presentation has been influenced heavily by Jim Sterling? I ask because the effect on the viewer is very much the same: the style first comes across as abrasive an irritating until the viewer realises that it's aware self-parody.

Lastly: a few points I would like to raise with the actual analysis (and I've posted them here rather than the Youtube comments because, well, you know what Youtube comments sections turn into when someone voices a dissenting opinion):

1) You talk about Samus' victory over her phazon-spawned doppleganger as being symbolic of conquering her own violent nature. So she conquers her violent nature by blowing it to bits? This seems to be a conflicting message, and I understand the argument that video games use violence as the most easily communicable exercise of agency but still can't help but get the feeling you may be barking up the wrong tree. With that in mind, I would present an alternative interpretation. The Metroid Prime consistently takes the most destructive form known: it starts off with the form of a mutated metroid, the ultimate predator in the galaxy. After the first encounter with Samus in the Impact Crater where it serves as the guardian of the Tallon V leviathan, it takes the form of Dark Samus as Samus is now the most destructive being it knows of.

On Ether, the Metroid Prime undergoes a period of experimentation, testing its new form against Samus and being defeated repeatedly. It adjusts its body like a video gamer adjusting a character build, resorting to more and more Phazon with each progressive encounter, before realising its mistake at the end of the game. It is no co-incidence that it has gone back to its original appearance as Dark Samus in 'Corruption,' once again becoming as similar as possible to the most destructive force it knows. My point: all this serves to illustrate the character of Samus: a warrior, a destroyer, a killer. I would also hazard that the Metroid Prime, by now the sentience behind Phazon, respects that. It takes her form; imitation being the sincerest form of flattery (also a theme with Gandrayda, though in her case I'd say it's oblivious and I would hazard a guess that envy is more of a motivation for her than scorn).

Significant also in the final sequence of 'Corruption' in my opinion is how Samus' gunship fails to recognise her after she is corrupted by the atmosphere of planet Phaaze. Building on the themes of the tragedy of warfare explored in your video, while at the same time rejecting the deconstruction suggesting that Samus' victory is a triumph over any violent instinct, this could aim to show that embracing violence changes who a person is at a very fundamental level. Furthermore, Samus cannot leave planet Phaaze until the battle is won, this could be taken to suggest that by choosing to pursue the path of violence, by taking the battle to the enemy's homeworld, Samus has exhausted all other possibilities for a solution: she can now only kill or be killed.

2) This point is sort of tangential: I know that you said you were purposefully avoiding making any direct comparisons to 'Other M,' but I'd like to take a few moments to talk about the theme of vulnerability, simply because 'Corruption' handles it so well. You've stated that out of the four hunters, Samus is the only one to resist the corruption by Phazon because she is the only one to master her violent instincts, the evidence in the source material suggests a different reason. Samus is the only one to wear a visor.

To elaborate, when the player first arrives on Bryyo they are able to scan the ice left by Rundas fighting the indigenous predators. At first it is just the normal aftermath of Rundas' battles, then as the player progresses they find evidence that Rundas has been using his PED more and more; until ultimately the ice is described as being saturated with Phazon. The player is forced to do the same as they advance, with more obstructions in their path that can only be cleared by the hyper beam. At that moment, the player gets their first taste of corrupt hypermode. There is no explanation of what is happenning, just a block of text on the screen: 'tap A to expel Phazon' That message is a lifeline; it is the only rationalisation the player or Samus has of what is happening, and in terms of the game narrative it makes sense to assume since it is on the HUD that it would be on Samus' visor. Neither of the other three hunters would have that. Based on this information it could easily be interpreted that Samus didn't survive where the other hunters failed because of some greater capability or sense of self or unwillingness to yield to violent instincts, but because of her Chozo tech power suit. In short, she survived by chance.

Expanding on the theme of vulnerability that this creates, we've got two more things to look at: the scene immediately after Samus disables the Mogenor, the guardian of the Bryyo leviathan, in which she throws up a large amount of Phazon; and the way that the game shows the reflection of Samus' increasingly corrupted face on the inside of her visor following a bright flash in a dark environment. These are indicative of the toll that the corruption is taking on her. To elaborate, this game is equal parts 3D puzzle platformer and first person shooter; threats in this game are supposed to be answered with a super-missile to the face or not at all. Phazon corruption is something that we can't fight as a player, and the way it's presented largely in cutscenes, with just enough gameplay reminders (corrupt hypermode, the aforementioned reflection) to ensure that it's never far from the player's mind, further emphasises this feeling of helplessness. Furthermore, each boss fight shows the Phazon growth in Samus' circulatory system getting larger, suggesting that not only are the player's actions not improving the situation, they're actively making it worse.

I hope this has at least provided food for thought if not fuel for debate. I'm not trying to hi-jack your thread here, just hoping for a mutual exchange of ideas. Eagerly awaiting your response.

Hydro14:
Firstly, a suggestion: I know it has been mentioned in the past that you could do with breaking your videos down into sections to keep the length down and that you've disagreed; I would however reccommend that you split the video into a section purely on analysis of the source material, and a supplemental feature that outlines the narrative and lore associated with the source material for those who have not experienced it. I say that because the first 10 minutes of the video were redundant to me as someone who's already played the game and made note of all the features that you drew attention to, but had no way to skip to the analysis and the material that interested me.

Secondly, would I be right in assuming that your style of presentation has been influenced heavily by Jim Sterling? I ask because the effect on the viewer is very much the same: the style first comes across as abrasive an irritating until the viewer realises that it's aware self-parody.

Lastly: a few points I would like to raise with the actual analysis (and I've posted them here rather than the Youtube comments because, well, you know what Youtube comments sections turn into when someone voices a dissenting opinion):

1) You talk about Samus' victory over her phazon-spawned doppleganger as being symbolic of conquering her own violent nature. So she conquers her violent nature by blowing it to bits? This seems to be a conflicting message, and I understand the argument that video games use violence as the most easily communicable exercise of agency but still can't help but get the feeling you may be barking up the wrong tree. With that in mind, I would present an alternative interpretation. The Metroid Prime consistently takes the most destructive form known: it starts off with the form of a mutated metroid, the ultimate predator in the galaxy. After the first encounter with Samus in the Impact Crater where it serves as the guardian of the Tallon V leviathan, it takes the form of Dark Samus as Samus is now the most destructive being it knows of.

On Ether, the Metroid Prime undergoes a period of experimentation, testing its new form against Samus and being defeated repeatedly. It adjusts its body like a video gamer adjusting a character build, resorting to more and more Phazon with each progressive encounter, before realising its mistake at the end of the game. It is no co-incidence that it has gone back to its original appearance as Dark Samus in 'Corruption,' once again becoming as similar as possible to the most destructive force it knows. My point: all this serves to illustrate the character of Samus: a warrior, a destroyer, a killer. I would also hazard that the Metroid Prime, by now the sentience behind Phazon, respects that. It takes her form; imitation being the sincerest form of flattery (also a theme with Gandrayda, though in her case I'd say it's oblivious and I would hazard a guess that envy is more of a motivation for her than scorn).

Significant also in the final sequence of 'Corruption' in my opinion is how Samus' gunship fails to recognise her after she is corrupted by the atmosphere of planet Phaaze. Building on the themes of the tragedy of warfare explored in your video, while at the same time rejecting the deconstruction suggesting that Samus' victory is a triumph over any violent instinct, this could aim to show that embracing violence changes who a person is at a very fundamental level. Furthermore, Samus cannot leave planet Phaaze until the battle is won, this could be taken to suggest that by choosing to pursue the path of violence, by taking the battle to the enemy's homeworld, Samus has exhausted all other possibilities for a solution: she can now only kill or be killed.

2) This point is sort of tangential: I know that you said you were purposefully avoiding making any direct comparisons to 'Other M,' but I'd like to take a few moments to talk about the theme of vulnerability, simply because 'Corruption' handles it so well. You've stated that out of the four hunters, Samus is the only one to resist the corruption by Phazon because she is the only one to master her violent instincts, the evidence in the source material suggests a different reason. Samus is the only one to wear a visor.

To elaborate, when the player first arrives on Bryyo they are able to scan the ice left by Rundas fighting the indigenous predators. At first it is just the normal aftermath of Rundas' battles, then as the player progresses they find evidence that Rundas has been using his PED more and more; until ultimately the ice is described as being saturated with Phazon. The player is forced to do the same as they advance, with more obstructions in their path that can only be cleared by the hyper beam. At that moment, the player gets their first taste of corrupt hypermode. There is no explanation of what is happenning, just a block of text on the screen: 'tap A to expel Phazon' That message is a lifeline; it is the only rationalisation the player or Samus has of what is happening, and in terms of the game narrative it makes sense to assume since it is on the HUD that it would be on Samus' visor. Neither of the other three hunters would have that. Based on this information it could easily be interpreted that Samus didn't survive where the other hunters failed because of some greater capability or sense of self or unwillingness to yield to violent instincts, but because of her Chozo tech power suit. In short, she survived by chance.

Expanding on the theme of vulnerability that this creates, we've got two more things to look at: the scene immediately after Samus disables the Mogenor, the guardian of the Bryyo leviathan, in which she throws up a large amount of Phazon; and the way that the game shows the reflection of Samus' increasingly corrupted face on the inside of her visor following a bright flash in a dark environment. These are indicative of the toll that the corruption is taking on her. To elaborate, this game is equal parts 3D puzzle platformer and first person shooter; threats in this game are supposed to be answered with a super-missile to the face or not at all. Phazon corruption is something that we can't fight as a player, and the way it's presented largely in cutscenes, with just enough gameplay reminders (corrupt hypermode, the aforementioned reflection) to ensure that it's never far from the player's mind, further emphasises this feeling of helplessness. Furthermore, each boss fight shows the Phazon growth in Samus' circulatory system getting larger, suggesting that not only are the player's actions not improving the situation, they're actively making it worse.

I hope this has at least provided food for thought if not fuel for debate. I'm not trying to hi-jack your thread here, just hoping for a mutual exchange of ideas. Eagerly awaiting your response.

I love this comment, I have a counter, I'd love to discuss, but I'm out of town, on a smart phone, and I can't text for crap. When I'm back in town I shall respond proper

Coolshark:
When I look at phazon, I kinda see a comment on the oil crisis too, like how people go to war over it and such. Does that theory hold any weight? You said it was akso used as fuel sooo...

Eh, I don't oil is an apt comparison but rather nuclear energy and even that doesn't really does it justice. Besides, they're not going to war over it but rather use it as weapon in war. It's pretty much everywhere so there's no shortage to actually justify fighting over it.

I've never had a chance to play Metroid Prime 3 since I've just now got a wii but I'm definitely going to hunt that disc down (c wut I did thar?) because of the high stardards the first two installments set. Thinking about it, the Galactic Federation really is a society filled with nothing but war-waging bastards despite having (if I assume correctly) enough resources to just not bother to.

If you think about the 2D games, Samus was ordered to exterminate Mother Brain and the Metroid but when Samus handed them the baby metroid, the first thing they did was clone and breed the shit out of it, a specimen of a barely controlable race that can only be described as sun-resisting super space vampires that can evolve into nigh-indestrucible monsters when they had enough to eat

When the X, the only natural enemy to metroids, were discovered, they sent the infected (seems like a recurring theme there) Samus in there to exterminate THEM but when the Galactic Federation realized that they could get hands on the X, a race that can only be described as quickly replicating, super space bodysnatchers that is able not only to clone Samus as a person but also the entirety of her weaponry (which, mind you, could blow up planets if applied correctly), the Federation wanted to pull Samus out because having access to several mindless killing machines without that troublesome free will was just too alluring.

Put together with Corruption, I can't help but think that the GF is just a totalitarian military regime, that values power and nothing else because all and any of these things they toyed with so far were used for shortsighted gain and weaponizing over any long-term humanitarian gain. I'm starting to believe that the Space Pirates are actually just rebels with flexible morals (yet not more flexible than the GF itself has) :/

Then again if you look at humanity's history with Dynamite and nuclear energy, is our society really that much different?

tl;dr
awesome video. I spoiled a lot of the game for myself but it was totally worth it.

TJC:

Coolshark:
When I look at phazon, I kinda see a comment on the oil crisis too, like how people go to war over it and such. Does that theory hold any weight? You said it was akso used as fuel sooo...

Eh, I don't oil is an apt comparison but rather nuclear energy and even that doesn't really does it justice. Besides, they're not going to war over it but rather use it as weapon in war. It's pretty much everywhere so there's no shortage to actually justify fighting over it.

I've never had a chance to play Metroid Prime 3 since I've just now got a wii but I'm definitely going to hunt that disc down (c wut I did thar?) because of the high stardards the first two installments set. Thinking about it, the Galactic Federation really is a society filled with nothing but war-waging bastards despite having (if I assume correctly) enough resources to just not bother to.

If you think about the 2D games, Samus was ordered to exterminate Mother Brain and the Metroid but when Samus handed them the baby metroid, the first thing they did was clone and breed the shit out of it, a specimen of a barely controlable race that can only be described as sun-resisting super space vampires that can evolve into nigh-indestrucible monsters when they had enough to eat

When the X, the only natural enemy to metroids, were discovered, they sent the infected (seems like a recurring theme there) Samus in there to exterminate THEM but when the Galactic Federation realized that they could get hands on the X, a race that can only be described as quickly replicating, super space bodysnatchers that is able not only to clone Samus as a person but also the entirety of her weaponry (which, mind you, could blow up planets if applied correctly), the Federation wanted to pull Samus out because having access to several mindless killing machines without that troublesome free will was just too alluring.

Put together with Corruption, I can't help but think that the GF is just a totalitarian military regime, that values power and nothing else because all and any of these things they toyed with so far were used for shortsighted gain and weaponizing over any long-term humanitarian gain. I'm starting to believe that the Space Pirates are actually just rebels with flexible morals (yet not more flexible than the GF itself has) :/

Then again if you look at humanity's history with Dynamite and nuclear energy, is our society really that much different?

tl;dr
awesome video. I spoiled a lot of the game for myself but it was totally worth it.

Thanks dude, and I think yer spot on. I mentioned the federation's dangerous mentality, and you flesh it out very well. I see them as a warning to any militant nation to keep their priorities in line, and not take the violence to far. If you look into some Lore, they've messed up quite a few other cultures...

Ah, okay. I've never played the game, so that was kind of a shot in the dark.

Another great episode, although I was slightly disappointed you didn't take the opportunity to make a Cave Johnson joke.

I've never really been in to the Metroid series myself though. It looks cool but the games are so daunting.

Have you tried posting your reviews to the thatguywiththeglasses forums? They would probably like them.

Loved this again! :3
I'm sorry about your computer :(

Any schedule for the reviews? 1 Per week or something among that?
Just curious, really loving it!

Cheers

Wow man. Seriously glad I clicked on this link. Absolutely love the series and intend to watch every video and spread asap. It's great stuff!

As with the rest of your videos, your writing and presentation are spot on. Even with the technical difficulties, you still managed to make a good, funny presentation without (super-not-pixellated) Photoshop graphics.

However, as I mentioned on your last video thread, you still have audio balancing issues. You managed to keep most of the audio from overriding you, but there were some segments of monologue that were of different quality and, most noticeably, volume. I had to turn up the volume in some parts only to turn it down again later as the shot changed. I would recommend using the same mic in the "face time" footage as you do during the gameplay footage, so as to keep the audio levels/quality consistent.

One parting note: thank you, thank you, THANK YOU for not going into that bad fan-fictiony...thing... that is Other M. (The baby, the baby!)

Sir. You're awesome.
You've gotten yourself a new subscriber, and I'll go watch your videos about Ocarina of time.

I'm terrible at giving good feedback, so here, have 2 terrible suggestion on what games you could do next;

Majora's Mask. I've read a bit about what people think that Majora's Mask might symbolize, and it was very interesting. So seeing what you could make out of it, might be funny.

You could also do Other M The game that don't exist, if you want to add "troll" to the list of what you are.

Good luck in your future videos. You're still awesome.

Hydro14:

I hope this has at least provided food for thought if not fuel for debate. I'm not trying to hi-jack your thread here, just hoping for a mutual exchange of ideas. Eagerly awaiting your response.

Okay, so...

Thank you for the advice, but the whole dividing videos up thing was meet with 'NO DON'T' by 90% of viewers as well my friends and family thus far. If that ratio alters, I'll divide them. If things get way to long I'll always make a series or a two-parter. I was worried about the length before but well, you are the third person to suggest the change. It's a legit issue, but most people don't seem to want me to do it.

Now then, for the analysis and stoff.

First off, the whole 'killing violence' problem. In defense of my analysis: Dark Samus is not 'a life' in the sense the other characters are. It's certainly sentient, but I'm more so referring to the context of the narrative, in which she is primarily allegorical. Dark Samus was born when Metroid Prime observed Samus fighting it. That's it. That was Prime's exposure to Samus. It saw ONLY Samus's violent side, not any semblance of her honor, bravery, dedication and kindness. Only the inner warrior, the violent side, in other words, her dark side. The worst (but NECESSARY) part of her.

And as you said, in context of the story, the Player's method of interaction with the world. Having the story end with Samus doing a peaceful protest/resistance would be pretty interesting, but jarring to the point that it would just confuse the average player, and even I would be dissapointed, really. Samus is technically fighting and killing a living entity. In terms of the narrative however, she's facing and conquering her darkside.

Adressing the 'visor' issue, I'm going out on a limb here, but that's a prompt that would appear in the game even if Samus didn't have a visor with a computer. The designers intent was simply to communicate the needed action to the player, and make it more clear what the hell was happening with words. Metroid is a very....silent series. But in this situation, it would be quite confusing if samus just absorbed blue stuff and then it flew out for seemingly no reason. It also let's the player have more control and influnce, increasing the connection to Samus.

In addition, to me, if you see blue veins bursting from you're eyes, you'd know something is wrong, and you'd try to expel the energy. There are physical indications of the poisoning when the corruption goes to far, and Samus managing to stay self aware seems to say more about her internal power than her suit's capabilities. And from a logical standpoint, you're right. The Chozo suit should be helping. But again, to me, I thought the intension was fairly clear.

Look at the other evidence: Samus is the one who managed to crawl back up and save the day after the Dark Samus attack. She was unconscious for the longest after that, but from the narrative perspective, that was just setting the plot's tension in motion. What happened to the other mercs while you were out? Go play and find out! That kinda thing.

In addition, Dark Samus seemed afraid to even ATTEMPT to attack Samus once she defeats the bodies she was possessing. Dark Samus can't possess her. She's too strong, too stubborn, and Dark Samus seems to be aware of this as she never once tried to possess her.

Add in the fact that Samus has had SOOOOO much exposure to the stuff and still came out on top, and that Gandrayda could've just impersonated Samus's suit or become a non-biological object (but instead let her contempt get the better of her), and the fact that Ghor was only 2% biological and had a massive advantage in terms of resisting the Phazon, and of course, the fact that all the suit REALLY does is monitor the corruption and doesn't seem to help her resist it at all.

Even if it does, I think that Retro's INTENT is quite simply that even when we're tempted over to a method of pure violence every waking moment of our lives, we can STILL overcome it.

In the realm of fiction dumb luck doesn't exist. Unless it's trying to be hyper-realistic and literal, which Metroid never has tried to be.

...Yeah, that's mah retort. :3 And thank you, that was fun.

Don't be afraid of proposing alternate interpretations. I love this discussion. And you made me think of things I previously haven't. This series is 100% about geeking out so...yeah, don't worry about derailing anything. I might not be able to get to every comment in the future though.

good show, sucks about your PC though :/

ether way, looking for ward to the next one.

and since some one mentioned it in the comments, how about Parasite Eve, cause, why not, first one was epic

It's a compelling argument, and I definitely agree that the Metroid Prime only sees Samus as a violent entity. At the end of 'Metroid Prime' it only takes the Phazon suit: the armour and the weapon system, nothing that would allow it to learn her mentality or even her biological structure (its appearance in the final battle of 'Echoes' goes on to show that its understanding of human biology may be sketchy at best).

Concerning the issue about whether or not the warning to expel Phazon comes from the game or the power suit, I'm going to have to replay the game and find out exactly what font it pops up in; I know the game's tutorial prompts appear in a different font to the one used for the messages that appear to give the player directions on where to go next, and this is used to differentiate between the two 'vocies.' I'll let you know what result I reach. Either way though, if not specifically the visor, the power suit still gives Samus a unique advantage over the other hunters in controlling her Phazon corruption: it links the PED directly to her cannon. We never get any specific information on how the other hunters' abilities work, but they lack any overt means of getting excess Phazon out of their bodies.

Moving on to Ghor's highly mechanical composition giving him an edge, I'm going to make a bit of a deductive leap here by making the following statement: Ing possession in 'Echoes' was the prototype for what happens to the hunters in 'Corruption.' This is supported by how the particle effects for Dark Samus absorbing each of the dead hunters is almost identical to those seen in 'Echoes,' when an Ing parasite attempts possession of a host and also by how the nature of Phazon has changed between the original 'Metroid Prime' and 'Corruption' (in 'Prime' it causes mutations and psychosis but not direct control. In 'Corruption' Ghor assists Dark Samus' agenda by sabotaging Samus' efforts to repair the Skytown Aurora unit, and Gandrayda appears to actively work with the pirates - Dark Samus' other pawns - to set a trap for Samus). The Ing had no trouble controlling machines whatsoever, consider Quadraxis for example.

As for Samus' resistance to loss of free will resulting from Phazon possession, again my knowledge is a little lacking in this but I'd refer back to 'Echoes,' and inquire whether Samus' resistance to Ing possession was attributed to the Chozo power suit or to the Luminoth energy transfer module; if it's the former then that would suggest her resistance to Phazon is due far more to the technology she has at her disposal than to her willpower. Either way though her resistance to a different form of possession is definitely linked to a piece of equipment, not strength of mind.

I'm not contesting that Samus is a grade above the other hunters, the Federation acknowledges this, the other hunters acknowledge it in their own way, the Metroid Prime acknowledges it by taking her form without any changes even after having access to all the other hunters. Your point about her staying conscious long enough to use the planetary guns to shoot down the first leviathan seed stands. That said, there is a lot in the series to support that her power suit is a tremendous contribution to her efficacy, both in lore and in game-play. In terms of lore, the pirates spend most of the first game in the series trying to reverse engineer the technology of Samus' suit (this becomes less relevant by 'Corruption' because they're all working with Phazon instead), they manage to crack some of the weapon systems towards the end of the game. In terms of game mechanics, the games center around acquiring new utilities and new weapons for the power suit, not the character. This is the metric by which the player charts their progress, not the development of Samus as a person.

The last thing that makes me sceptical with regards to Samus' victory over Dark Samus being allegorical to her conquering her violent nature is that the character herself seems largely oblivious to the whole message that you suggest the game carries. She shows remorse for the other hunters she had to kill in the closing cinematic, and you aptly pointed out the frustration Samus displays at Ghor's death, but she never seems to question the nature of war as an institution at all. The whole Prime trilogy started when she was, without contract, hunting down Ridley on the frigate Orpheon. Samus is a bounty hunter. I admit that in the universe created for the Metroid franchise this isn't quite as morally grey as it might be in other universes - the space pirates have never been exactly what you'd consider sympathetic - but this is someone whose livelihood stems from violence. There is perhaps some credence to an alternative viewpoint if you apply the theory of a 'just war,' Samus fights to protect the Federation from pirates, to protect U-Mos from the Ing, tries and fails to protect the other Hunters from Phazon. Ridley is the exception, but since we're rejecting 'Other M' as canon there's not really much to expand on that.

I agree that dumb luck doesn't exist in fiction, but on the flip side fiction is full of characters who are made special more by the items they've come into contact with than any virtue of the characters themselves. As examples I would put forward the Prince of Persia and the Dagger of Time, Zael (from 'The Last Story') and the power of The Outsider, the Nanosuits in Crysis. List is not exhaustive. Don't get me wrong, these characters weren't average to begin with, but they weren't remarkable either. Furthermore the illusion of dumb luck does exist; since you stated fiction in general as part of the premise I'll accept the invitation to deviate slightly and reference 'Half-Life 2: Episode 2.' Consider for example the two encounters Gordon Freeman has with the Advisors: in both cases his survival can be attributed to dumb luck. He was never actually going to die; protagonists don't die in such pointless, underwhelming circumstances (unless you're in a novel written by George R. R. Martin but that's beside the point) but from a purely plot-armour disregarding viewpoint, it certainly doesn't come down to anything other than luck. Frequently the storylines contain elements of the character developing beyond being dependent on these things and becoming remarkable in their own right, but the Metroid Prime trilogy never seems to do that, unless you count how Samus loses most of her suit's capabilities in the opening sequences of 'Prime' and 'Echoes.'

I think to some degree though the very nature of the media form kind of impedes this kind of message getting across. Players know they can't die in cinematic sequences that couldn't be avoided. A player doesn't look at the explosion that damages the power suit on the Orpheon in 'Prime' and think 'I got lucky there, that could've killed me,' they just accept that it happened the only way it ever would have done and move on. It's the same story concerning surviving the crash on Ether's surface in 'Echoes,' not being stranded on Elysia after Ghor smashes up the gunship in 'Corruption.' The format of the medium eliminates any real sense of peril. The exception to this is Phazon corruption, because it appears in the game's mechanics as a non-standard game over, and because it progresses along with the narrative at an appropriate pace for Samus to succumb to corruption as she completes her mission. (I'm aware I'm trespassing a bit on credibility here, we know Nintendo's not going to kill off all chances of a sequel to one of its longest running franchises) In terms of what is strictly within the narrative these were all lucky breaks for the character; none of them really had anything to do with Samus' skill or resilience.

On the topic of your Youtube series: Are you planning to do any third party titles or are you sticking to IP that Nintendo owns? I ask because I'd really like to see what you make of Xenoblade Chronicles; there's a lot of material there looking at themes of self-identity and prejudice, as well as the ideas of the destructive nature of power without direction and a sword being an extension of the soul that you summarised in your analysis of 'Ocarina of Time.'

Excuse a few spelling or grammar errors please, anything not attributed to the differences in spelling between English (UK) and English (US) should be explained by the 2:30 am time of this posting.

Hydro14:
A bunch of fly stuff.

Compelling reasoning, yo. I do see your issues, but well...it seems the big remaining point of contention is 'Did Samus change?'

Metroid has always been an AGONIZINGLY subtle series. At this point in the debate, we've officially reached the point were we're just left to wonder what the author's intent was. Though some would argue the intent doesn't change the end result, it's still important to consider. And looking all the other tropes and deconstructions at play what with all the other hunters succumbing to their violent nature, were as Samus doesn't, I still think the message is there. Or at least, intended, regardless of hiccups.

There are still some technicalities were things are kept vague. COULD the other's exude Phazon by choice? I don't see why they couldn't just shoot out spare phazon from their guns/exude energy/exert themselves. That what USUALLY does it with Samus, with the only exceptions being when she conquers the Leviathans. And well...who the hell knows in that case. Did they get to close to the Leviathans and that's what did it? I dunno. Could they just relieve the Phazon by firing their weapons? I dunno. But I'm willing to say they probably could have. That's what the implication seems to be. They have PED units too after all.

This game is a downer, but at least Samus won. That much we know. I feel like, thematically there has to be a reason for JUST HER surviving and not a single other person in that situation. And in regards to her suit doing the work: She can jump 10 feet in the air without it, run faster without it, and once tackled a whole army in her underwear using only martial arts and a stun pistol. And won. The struggle is all expressed in the gameplay in this case, and none of it is explicitly stated. As always...this is my interpretation. The implication is, this woman doesn't just have a badass suit and that's why she came out okay.

My interpretation. Your results may vary, and what not. I think I've said about all I can...but yeah. Samus seems stronger in a mental way at the end of the game.

And I've already tackled Minecraft right? :3 Nothin's off-limits. And yes I love Chronicles.

EDIT: In games where you obtain new weapons instead of new powers, it still conveys the same theme of growth. When Link get's the master sword, it's something he earned. When samus get's the ice missiles, it's something she earned. They represent a struggle for power and growth. So Samus does grow a bit stronger and smarter with each mission, as is always the case in any story and real life.

As for how profoundly she grew in this ONE particular game, that's always open to interpretation. I think she changed quite a bit. And the way she contemplating the violent deaths of her comrades to me conveys a mixture of guilt and sympathy.

MASSIVE SPOILER AHEAD (I didn't give this away because the prime story was discontinued, and for all we the franchise is done, so it wasn't relevant AND I wanted to cover the ending most people would see. All things considered, knowing the next bit of info is gonna ruin you're life. This event may never be explained.):

I remember reading about

I never saw it myself though, 100% on hypermode difficulty is a bit beyond me. T_T

One thing I just realised that supports your theory of the anti-war message behind 'Corruption' is the significance of the history of the Reptilicus on Bryyo. The lore entries on Bryyo detail how a civil war causes their descent into savagery. The subtext extends back into 'Echoes' as well, with the pride of the Luminoth and their machines of war being used against them. In contrast, the Chozo on Tallon V turned their back on conflict and as a result were completely unprepared for the arrival of Phazon on their world. It is open to debate whether the Chozo were the best at stopping Phazon on their world because their temple was able to contain its spread almost completely, or the worst since they offered the least meaningful resistance to the mutated fauna. Is it possible that the subtext was only added in the second and third installments of the series?

In light of the point you raised about the way Samus kills the leviathan seeds I will withdraw my point about the suit making her uniquely able to remove Phazon from her body; while it is explicitly stated that the hyper beam uses the Phazon her body produces as a projectile, there is no doubt that the blast of Phazon she uses to kill the leviathans comes directly from the PED, suggesting that the other hunters should be capable of it as well.

I'll also not contest the point about Samus' exceptional physical capabilities independent of her suit any further because I haven't played 'Zero Mission' and therefore can't really argue from a position of equal knowledge and understanding. I would however question its relevance when dealing with her resistance to Phazon corruption. Whilst I concede that there is no explicit statement that the suit is the reason she resists it, her resistance to Ing possession attempts in 'Echoes' which share a few similarities (psychosis, mutation, greater physical capabilities, and that's accounting for a rejection of the hypothesis of it being a direct prototype) is directly stated to be a product of the technology. In contrast however, at least one of the scans on the bodies of the Luminoth keybearers attributes the subject's resistance of Ing possession to 'extraordinary mental resilience.' Make of this what you will.

It's always going to be difficult to observe how Samus changes (if at all) across the whole of the Prime Trilogy because the combination of speculative chronology and different development studios make the other games in the Metroid continuity less useful as a point of comparison. Therefore, sticking purely to Prime Trilogy for comparative material, there is the scene in which Samus finds the dead Federation troopers in 'Echoes.' Whilst the game doesn't make as much of a big deal over it as the three hunters in 'Corruption,' Samus certainly reacts to seeing their bodies on a level beyond simply 'mission failed.'

There's always going to be a certain degree of affirmative bias when looking for cues that are this subtle, and I certainly don't believe my interpretation to be objective fact. So yeah, I'm done too, probably best if we just agree to disagree on the remaining points.

I'm sorry.
All I read was "Metroid" and "Symbolism"

BOTTLE SHIP with the BABY'S CRY so called because of MOTHER.
BOTTLE SHIP.
I authorised the BOTTLE SHIP, but I didn't authorise YOUR SILLY FEMALE EMOTIONS at the sight of RIPLAAAAY.
BOTTLE SHIP.

Goddamn that game has tarnished everything I see...

Hydro14:
Stuff.

Most def. I think it's always open to interpretation.

Either way, I still wanna know what the 100% ending meant.

Also, I was considering talking about brryo's history, and then I realized that in a game like this I could really only tackle so much plot.

And now I attempt to get back to everyone else.

Rylingo:
Have you tried posting your reviews to the thatguywiththeglasses forums? They would probably like them.

You're probably right, I'll get on that.

VincentX3:

Any schedule for the reviews? 1 Per week or something among that?
Just curious, really loving it!

Cheers

Thanks, yo. And I don't have a set schedule just yet. I'm sorting some things out and figuring out how much college will effect my work once Fall Semester starts. But I'll try to update as frequently as I can. I'm committed to the channel and I want to keep it growing. I'm making an update explaining some things soon.

Auninteligentname:
Sir. You're awesome.
You've gotten yourself a new subscriber, and I'll go watch your videos about Ocarina of time.

I'm terrible at giving good feedback, so here, have 2 terrible suggestion on what games you could do next;

Majora's Mask. I've read a bit about what people think that Majora's Mask might symbolize, and it was very interesting. So seeing what you could make out of it, might be funny.

You could also do Other M The game that don't exist, if you want to add "troll" to the list of what you are.

Good luck in your future videos. You're still awesome.

Thank you, and don't worry, Majora is coming at some point. Probably sooner than Later, since it's the first game I've really gotten a huge bulk of requests for.

As for Other M...uuuugggghhh...Perhaps someday. I try to avoid the whole 'funny angry guy on teh internetz' thing, and thay game truly evokes the bile within me. It's one of the few games I've played that was genuinely offensive to me, so that shant be a lighthearted review. :3

Lunar Templar:
good show, sucks about your PC though :/

ether way, looking for ward to the next one.

and since some one mentioned it in the comments, how about Parasite Eve, cause, why not, first one was epic

The comp's better now, no worries. I was asking far to much of it really. I just had to clean the hard-drive and fix up my recording software a little.

And I'll probably take requests at some point in the distant future, so yeah, I'll look into it. I've never played it myself. I also have this nice big word doc filled with 22 games I can talk about, and some other topics about gaming in general. No shortage of ideas, but suggestions are always nice~ So thank ya.

Coolshark:
Ah, okay. I've never played the game, so that was kind of a shot in the dark.

Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.

Overusedname:

Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.

Sounds interesting. I just ordered the game now lol, so yeah. I really needed it after this review XD You made it sound fascinatin'.

Coolshark:

Overusedname:

Look into the Fuel Gel on Bryyo, cause I think it's closer to what you mean. Federation invades a place that's already war torn looking for the valuable fuel source, thus worsening the conflict that was already there.

That might just parallel the US's involvement in the middle east. Retro Studios is an american studio, so they might have some stakes in talking about this issue.

Again, just speculation.

Sounds interesting. I just ordered the game now lol, so yeah. I really needed it after this review XD You made it sound fascinatin'.

Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.

Overusedname:

Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.

Actually, that makes me curious. Did you ever play Skyward Sword? How did you like the controls in that one?

Coolshark:

Overusedname:

Awesome! Everyone needs to give this game a shot. It's one of the best this generation in my opinion.

Actually, that makes me curious. Did you ever play Skyward Sword? How did you like the controls in that one?

The control scheme is absolutely flawless. I'd rather not spoil my opinion on the rest of the game, but I thought the controls for it where amazing and surprisingly precise. It gives you sooo much control. And it feels like you actually have to think about which way to swing your sword.

Don't have time to watch it now since I'm getting wasted but I'll check it out.
Really enjoyed your Zelda analyzis but didn't watch the minecraft one since I've never played it (don't shoot me plz).
Looking forward to this!

Love it!!

Guffe:
Don't have time to watch it now since I'm getting wasted but I'll check it out.
Really enjoyed your Zelda analyzis but didn't watch the minecraft one since I've never played it (don't shoot me plz).
Looking forward to this!

Thanks yo, and I can understand if ya don't want spoilers for the minecraft thing.

ZippyDSMlee:
Love it!!

Thanks be to ye.

KafkaOffTheBeach:
I'm sorry.
All I read was "Metroid" and "Symbolism"

BOTTLE SHIP with the BABY'S CRY so called because of MOTHER.
BOTTLE SHIP.
I authorised the BOTTLE SHIP, but I didn't authorise YOUR SILLY FEMALE EMOTIONS at the sight of RIPLAAAAY.
BOTTLE SHIP.

Goddamn that game has tarnished everything I see...

If we all pretend it didn't happen, it'll eventually be true that it never existed.

Holy crap. I had no idea Metroid had that kinda crap going on, but all that makes to much sense.

Dude...you kinda changed the way I look at these things. I like. And your really very funny and have a good voice for this sort of thing. I'll look at your other reviews.

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