Gone Gonzo Posts: 3447 Joined: 8 May 2008 | Too Human is a mixed bag in every shape and form (well except for the packaging which is a not a bag nor is it mixed.)
Graphics:
Silicon Knights must have looked at what Bioware did and said "That would be better if it had Norse Mythology in it." All the items, locales, characters, etc. all have a mix of technology and Viking to them. Overall it mixes these themes well but certainly is not up to the polygon pushing prowess of a MGS4 or Crysis
Sound:
Too Human has pulled out all the stops in the Audio department. All the voice actors are top notch are really make you feel you are talking to the God of Thunder or
Music is all classical all with a Norse stamp on them almost reminiscent of Halo with the chorus. Unless you hate classical Too Human's music really is a strong selling point.
Gameplay:
Here is where Too Human decides to forget the "Action" part of "Action-Rpg". To do melee damage you use the right analogue and aim at the enemy then you fly towards him and proceed to hit him into the air/pummel him into pulp. This works great except when the enemies are close but not next to you so you end up hitting the air. Now range is a different matter where aiming on things is the problem. You hold down the RT and use the right analogue to aim but when you kill something you end up lingering on the dead body for a second which can lead to dead Baldur on a stick. This seems to be the objective of the game (to kill you). Unless your are the Bio Engineer you can not regenerate health and the only way to really replenish your health (enemies don't drop nearly enough health) is to destroy containers which is not easy when your flying towards and aiming at enemies that seem to be made from hell with high damage attacks and seem to have drank many a keg o health. When you die (and you WILL die) you see a agonizingly long cutscene where a valkerie comes down and picks up your body to bring it up to the ceiling. Afterward you respawn at the last checkpoint with slight damage to all your armour and weapons (These can be healed at the "town" you go to at the end of every "level") but all the enemies have the same health so you can do the Bioshock wittle them down approach. But heres the kicker (or punter for American Football fans) the RPG part is amazing. There are skill trees for your class (Melee guy, range guy, health guy, defense guy and all around guy) and alignment (early choice between cybernetic with implants or human) ala Diablo and loot galore with tons of armour and weapons to choose from with some can take runes (power ups you pick up) to do stuff like increased range but the most powerful items require blueprints which cost money (bounty in the game) ,that can be gotten by salvaging items or breaking containers, to make.
In the end Too Human is a Buy for RPG fans, Rent for Action fans, and a Avoid for people that do not like Action or RPG games.
EDIT:Sorry for the mess (all to the left) my tabs seem to not work and neither do my attempts with the space bar. |
Paperboy Posts: 30 Joined: 25 Aug 2008 | FYI: American Football does have kickers.
Other than that, it pretty much sums up my thoughts on this game. |
Paperboy Posts: 46 Joined: 27 Dec 2007 | good review, but i would shorten some of hte sentances in the middle, they seemed kinda long and unnecessary. i played the demo of the game, but after about 20 minutes i felt like i had seen everything there was to see combat wise. perhaps i will rent it in the future. |
Infamous Scribbler Posts: 501 Joined: 2 Dec 2007 | Ye could i just add the demo is about 1.3GB and my oblvian game with full downloads isn't as big as that! and the review was good but the game is good enough to play but has no replaying value! |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 | alabaster67: good review, but i would shorten some of hte sentances in the middle, they seemed kinda long and unnecessary. i played the demo of the game, but after about 20 minutes i felt like i had seen everything there was to see combat wise. perhaps i will rent it in the future.
Thanks for the feedback. I'll try to be more concise next time. |
Gone Gonzo Posts: 2613 Joined: 20 Jul 2008 | MGG=REVIEWS : Ye could i just add the demo is about 1.3GB and my oblvian game with full downloads isn't as big as that! and the review was good but the game is good enough to play but has no replaying value!
The game has no re playability value? That's definitely a failed game than in the RPG category. |
Gone Gonzo Posts: 3447 Joined: 8 May 2008 | Dommyboy:
MGG=REVIEWS : Ye could i just add the demo is about 1.3GB and my oblvian game with full downloads isn't as big as that! and the review was good but the game is good enough to play but has no replaying value!
The game has no re playability value? That's definitely a failed game than in the RPG category.
Really? I replayed once I finished since there were 4 other styles to play and an option when starting a new campaign to
A:Repeat campaign, cutscenes, same monsters (with upgraded to your level, levels) etc
OR
B: Go to the "Town" and "teleport" to any of the areas you were before with new monsters and no cutscenes. |
Gone Gonzo Posts: 1585 Joined: 5 May 2008 | Nice review, more or less the same thoughts I have on the game. Haven't beaten it yet, but I'm slowly working my way through. |
Beat Writer Posts: 185 Joined: 12 Jun 2008 | I'm going to have to echo Alabaster, SS. My "edit" finger is twitching. I know that you wanted to fully explain the game to the us but let the (assumedly uninformed) reader look up the Norse mythology if he wants to; the explanations really aren't necessary, and add nothing to the review itself (in fact it detracts from it a bit.) |
Gone Gonzo Posts: 3251 Joined: 8 May 2008 | MGG=REVIEWS : Ye could i just add the demo is about 1.3GB and my oblvian game with full downloads isn't as big as that! and the review was good but the game is good enough to play but has no replaying value!
Our hero makes his glorious return.
Haliwali! He's back! Save us.
Good reveiw but teh spoilers and labeling what part you're talking about broke up the flow and made it harder to read. |
Too Human is a mixed bag in every shape and form (well except for the packaging which is a not a bag nor is it mixed.)
Graphics:
Silicon Knights must have looked at what Bioware did and said "That would be better if it had Norse Mythology in it." All the items, locales, characters, etc. all have a mix of technology and Viking to them. Overall it mixes these themes well but certainly is not up to the polygon pushing prowess of a MGS4 or Crysis
Sound:
Too Human has pulled out all the stops in the Audio department. All the voice actors are top notch are really make you feel you are talking to the God of Thunder or
Story Part
Music is all classical all with a Norse stamp on them almost reminiscent of Halo with the chorus. Unless you hate classical Too Human's music really is a strong selling point.
Story Review*Spoilers*
Gameplay:
Here is where Too Human decides to forget the "Action" part of "Action-Rpg". To do melee damage you use the right analogue and aim at the enemy then you fly towards him and proceed to hit him into the air/pummel him into pulp. This works great except when the enemies are close but not next to you so you end up hitting the air. Now range is a different matter where aiming on things is the problem. You hold down the RT and use the right analogue to aim but when you kill something you end up lingering on the dead body for a second which can lead to dead Baldur on a stick. This seems to be the objective of the game (to kill you). Unless your are the Bio Engineer you can not regenerate health and the only way to really replenish your health (enemies don't drop nearly enough health) is to destroy containers which is not easy when your flying towards and aiming at enemies that seem to be made from hell with high damage attacks and seem to have drank many a keg o health. When you die (and you WILL die) you see a agonizingly long cutscene where a valkerie comes down and picks up your body to bring it up to the ceiling. Afterward you respawn at the last checkpoint with slight damage to all your armour and weapons (These can be healed at the "town" you go to at the end of every "level") but all the enemies have the same health so you can do the Bioshock wittle them down approach. But heres the kicker (or punter for American Football fans) the RPG part is amazing. There are skill trees for your class (Melee guy, range guy, health guy, defense guy and all around guy) and alignment (early choice between cybernetic with implants or human) ala Diablo and loot galore with tons of armour and weapons to choose from with some can take runes (power ups you pick up) to do stuff like increased range but the most powerful items require blueprints which cost money (bounty in the game) ,that can be gotten by salvaging items or breaking containers, to make.
In the end Too Human is a Buy for RPG fans, Rent for Action fans, and a Avoid for people that do not like Action or RPG games.
EDIT:Sorry for the mess (all to the left) my tabs seem to not work and neither do my attempts with the space bar.