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Superhero RP (First Mission)

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Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

Hello and welcome! I and WlknCntrdiction have decided to start a heroes RP. Neither of us have seen one yet on this site and we both think it has a lot of potential.

We've reached our character quota and will be starting on monday.

Here's the list of characters and powers.

Spartan Bannana - Jack Mclellan - Premonition
Jack can see as far into the future, in whatever location in the future, as he wants at will, while having no other powers this does give him a leg up in preventing things, and even in fights, it helps to see a few steps ahead. The downside is that there is a very small chance (about one in 500,000) That something diffrent will happed that he won't forsee.

wesdabigman - Speed Demon - Super Speed and Reflexes
Speed Demon is armed with incredible reflexes, quickness, and amazing speed. His top speed is well over 90 mph (anything more could kill him). However, use of this power leads to temporary weakness ranging from total exhaustion to death

WlknCntrdiction - Mat Levine - Power Mimicry
"Human" sponge. Think Peter Petrelli from Heroes. Where my power differs is that I can choose which powers I want to absorb, where as PPs(Peter Petrellis, lol PP)power absorbs other powers automatically I can pick and choose my powers from the recipient. Absorbing a power will not strip the recipient of his/her power, it will just be copied into my body and stored for whenever I call upon it. He can only call on two powers at a time and when is using said powers is susceptible to the same strengths and weaknesses of the respective powers, also when he uses two powers simultaneously their effects are "watered down" so to speak and are the equivalant of having two half powers that make one complete power however when he only calls on one power it's maximum power is used. Haven't worked out a distance at where he can "steal" a power yet but I want it to be further away, not touching like PPs.

Qayin - Deus - Telekinesis
Deus is a powerful telekenetic whose limits are currently unknown - Deus has very little control over the power he has, and must avoid pushing against this level of control, in case he completely loses it.

Lord Krunk - The Opposing Force - Control of Electricity
Can manipulate electricity, whether that means EMP pulses, conjuring thunder, or just plain lightning-ing people in the face. His power also gives him the ability to power devices, should the need arise, and he can also generate enough electricity to fly in the opposite direction he shoots (not quite flying).

figment of mind - Aodhan O'Shanan - Pyrokinesis
Pyrokinesis a.k.a. he can start fires with his mind, or manipulate already existing fire. He is also telekinetic to a certain extent. he can only move small stuff like dice with his mind and he has to consentrate hard to do that which is why he focuses more on his pyrokinesis. His power allow him to ignite things, heat objects up, or sense het in numerous objects like other humans which helps when finding people but he can only do the last one if he consentrates.

Erana - Emma Fletcher - Super Power Enhancement
Emma has the ability to enhance the powers of others. She can only support one person at a time, and being physically closer to her subject makes her powers stronger. She doesn't make people insanely powerful, but her ability would make her a fair partner to someone in a two-on-two battle. The more powerful a person already is, the more she can boost them. This means that the above applies only to people with superpowers

zacaron - Ethan Arkos - Control of Wind
super sight (able to see things from very far away) and control over the wind (I.E. able to change the corse of bullets slightly not like creating a tornado or anything.)

Dinnj - Warp - Time Manipulation
Warp can manipulate the essence of time itself. He has limited control over where exactly this happens but excellent control of how, he has gotten out of many a sticky situation by slowing down time around him in an area. The more he uses this power the stronger it gets, however at such a rate it is negligable. He can speed things up, slow them down, or even stop time for a few seconds. The latter leaving him incredibly fatigued for a short period of time. Care is excercised. If he is not careful, he could cause a great calamity.

Reasonable Doubt - Mr. Black - Mind Reading and Manipulation
A very powerful physic he can break into a person's mind and make their worst fears literally come to life and attack them. He can also read nearly anyone's mind but they need to be within a twenty foot radius of him.

The_Logician19 - James McHarris - Matter Manipulation
James has the limited ability to control matter: he can render himself intangable, as well as anything he touches. He can also reshape matter and control desity using what he called "spirit threads", although they don't seem to work on living things

Remember, no god-moding. Once we start up, Out of character conversation will be in spoiler boxes. If you have questions comments or suggestions you can post them here or PM I or WlknCntrdiction.

Have fun!

Gone Gonzo
Posts: 4229
Joined: 27 Apr 2008

Name: Jack Mclellan(New favorite name, don't know why)
Power: Jack can see as far into the future, in whatever location in the future, as he wants at will, while having no other powers this does give him a leg up in preventing things, and even in fights, it helps to see a few steps ahead. The downside is that there is a very small chance(about one in 500,000) That something diffrent will happed that he won't forsee.
Backround: Jack and his family were at a fair a few years back and they decided to have him go up on stage with the magician, who made Jack disappear. Even the magician was surprised when Jack actually did disappear, and woke up in a gutter on the wrong side of town, he walked around a bit trying to get home, then a vision flashed into his head of an old woman being hit by a car, about 3 minutes later, he was at an intersection and the old woman died on the crosswalk, realizing that he was superpowered, he looked into the evening and found that a man would attempt to rob their house and his wife and child would be killed if he didn't do something, he ran home as fast as he could but found that he was too late, as the burglar stood over his family's corpses, Jack's options played out in his head, in the end he found that the best idea was to take the umbrella from next to the door, wait till the man was in the kitchen, stun him then take the gun. Even though his family was avenged, Jack is still a drunk who beats himself up that he couldn't stop it in time. He still saves people, thinking that this is what his wife would have wanted.
Personality: A depressed man, but will still get involved in conversations, often drinking.
Inventory: He wears a black flight Jacket, and Jeans, and carries around a pistol and a crowbar to save people and attack the petty thieves. To get to crime scenes he rides a motorcycle.
Motivation: He does it for his wife's memory
Strengths: Always knows what's gonna happen next, he's fairly quick too.
Weaknesses: Only an average bodied man, he's not very strong.

Gone Gonzo
Posts: 1303
Joined: 19 Jun 2008

Name:Sir British (Real name Nathan Thorne)

Background:Nathan was a janitor in a robotics lab. One day, while cleaning up, a petri dish containing a strange metallic liquid spilled onto Nathan's arm. He reached for a towel to wipe up the liquid when he found that it had been absorbed into his skin. Checking a log of today's activities in the lab, Nathan found that the liquid had been a large colony of experimental nanobots designed to enhance the skills of soldiers. The next day, he woke up feeling stronger and more nimble. He loved the feeling and wanted the rest of America to feel the same way. However, America was less fit now then any country in history. He decided to try and give America a stronger resolve by cleaning up crime, hoping that would stimulate them. Wanting America to realise that many other countries are better that them in several ways, he adopted the monkier 'Sir British' and set out to clean up America.

Power:His new found strength and dexterity gave him the ability to master the art of using one weapon in each hand. Not wanting to limit his new persona to Britan alone, he decided to use a daisho sword pair, a katana paired with a wakazashi.

Personality:A freindly, but quiet, man whom often sees an unobvious solution to a problem.

Inventory :His trusty daisho combo, a stylish tuxedo with a bowtie and a white letter 'B' embrodiered on the jacket, white gloves, and a top hat

Motivation:To make America a better place

Strengths:Nanobots make him incredibly strong (he can lift a dumpster with a bit of effort) and near-abedextrious. The nanobots also strengthen his muscles to be about as durable as kevlar, meaning he can take a few small-caliber rounds to the chest before serious injury.

Weaknesses:EMPs, strong electric currents, and tazers can weaken him by disabiling the nanobots. If he is completley submerged in water, he risks injury or death due to nanoprobes shorting out, causing large electric currents directly to the muscles and organs.

Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

Cool, both characters look great!

Spartan, is looking into the future something you're character does, or is the future something he's constantly aware of? I have no problems with the first but the second is kind of like omnisentience which would make it impossible to surprise anyone your on a team with. I would go with the first, that way you can still know everything relevant thats going to happen but without depriving others (or yourself if you choose) the chance to be shocked at something.

Oh and my apologise to all, like I said this is my first time GMing. It occurs to me I didn't put in an Appearance slot so you couldn't really explain what your characters look like. Thats been fixed now (although, clever use of inventory to both of you.)

Muckraker
Posts: 249
Joined: 26 Apr 2008

Name: Speed Demon (real name: Eric Watson...maybe)

Detailed Explantion of Power: Speed Demon is armed with incredible reflexes, quickness, and amazing speed. His top speed is well over 90 mph (anything more could kill him). However, use of this power leads to temporary weakness ranging from total exhaustion to death.

Appearance: gray jacket, brown hair, SD printed on jacket shoulder, blue jeans, blue eyes, 5'8", 150 lbs, age 17

Background: Eric Watson. When Speed Demon awoke in a hospital, that's all he had with him aside from the clothes on his back. Walking out of the hospital, he saw one car swerving towards another. Without thought, he rushed towards the moving car at 105 miles per hour and knocked it just off course to prevent the crash. However the experience physically drained him to the point of near death and he ended up right back in the hospital. From that point on, he decided to use his powers to help those around him, taking on the moniker of Speed Demon.

Personality: Quiet, friendly, quick to panic, eager to help

Inventory (optional): clothing related in appearance, dog tag reading: Eric Watson,

Motivation: To help those around him

Strengths & Weaknesses (non-power related): besides the near death thing, Speed Demon does not have grace to match, to the extremes that if unfocused, he may trip over his own feet. In addition, although his punch in mid-dash can send even the strongest enemy down, he lacks true combat experience and if unable to use his powers, is below average to useless in a fight.

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

Name: Mat Levine

Detailed Explantion of Power: "Human" sponge. Think Peter Petrelli from Heroes. Where his power differs is that he can choose which powers he wants to absorb, where as PPs(Peter Petrellis, lol PP)power absorbs other powers automatically he can pick and choose his powers from the recipient. Absorbing a power will not strip the recipient of his/her power, it will just be copied into his body and stored for whenever he wishes to call upon it. He can only call on two powers at a time and when is using said powers is susceptible to the same strengths and weaknesses of the respective powers, also when he uses two powers simultaneously their effects are "watered down" so to speak and are the equivalant of having two half powers that make one complete power however when he only calls on one power it's maximum power is used. He is able to drain the persons power at will from a maximum distance of 20 metres but can also absorb it when/if he comes in direct contact with a person with a power.

Appearance: Stocky, but well built for his age which is 19, works out regularly and is quite active and fit, does Parkour(like me:D)and wears glasses. Wears white tracksuit bottoms and a white sleeveless top with the shoulders coloured a dark grey. He also wears black sweatbands and a black headband too along with extra grip trainers for running and gripping walls when climbing them. Two big scars, one down the side of his face from his forehead round to his cheek and another across his nose are reminders of the night he was set upon by the thugs.

Background: Mat was brought up on the streets, he has no siblings, and after his parents were murdered he was forced to fend for himself. He took to learning the "way of the streets" and found hidden passageways, tunnels etc, he then built upon his Parkour and this coupled with his knowledge of the city essentially allowed him to go anywhere and do anything.
Him and his girlfriend one night were coming out of a movie theater but were set upon by a group of thugs. Without time to react he was beaten to the ground and pummelled to within an inch of his life, during the beating he could hear the constant screaming of his girlfriend who was being beaten almost next to him, he was powerless to do anything to stop them. When he finally came around the next day he was caked in blood and his arm was broken, he found his girlfriends bloodied, bruised and beaten body lying next to him when he awoke, the image stays with him to this day.

Personality: Is brazen and occasionally cocky because he knows the city "like the palm of his hand" and this leads him to be wrong most of the times because he is too confident, he also relies too much on his glasses for information instead of trusting his own judgement and as such ends up in predicaments that even the simplest person could get out of because he doesn't have those raw problem solving skills that most people possess because he leaves the problems for his glasses to sort out, he's just the human "host" for them, nothing more, nothing less.

Inventory (optional): Mat built his glasses himself and outfitted them with sensors(think of Tony Starks' view inside the IronMan suit in the movie), they give him read outs of his surroundings, obstacles in his path and calculate routes for him if he's been chased or whilst he's doing his Parkour. They are also "hooked up" to his DNA(not sure how you do that personally lol)and they tell him whenever a power is "incoming" and displays the option on his HUD asking him whether he wants the power or not, if he does then the glasses allow the DNA to be "rearranged" and stored, if not then they destroy the genetic matter of the power and produce defences against it if it decides to return(like white blood cells).

Motivation: To be able to fight on equal footing with other people. He is great at running away and living to "fight" another day but wants to actually fight instead of fleeing everytime. From the day his girlfriend was murdered he has strived to protect those he cares about, as well as any other innocent people.

Strengths & Weaknesses (non-power related): Mat has been doing Parkour since he was 13 and knows the city inside and out(whichever city this thing is going to be set in)and all the routes he Parkour through, get over, slide under etc. He is strong though he has no comabt experience, this is where his power makes up for his lack of fighting prowess, because Parkour relies on the "flight" part of the "fight or flight" idea he has never been in a fight and would not be of much use in one physically, it's only because of his power that he can fight on some ground with anyone.

I'd like to add also Rex that once a power has been taken(as in someone has selected their power)no one else can pick that power so we don't get clones of powers, use your imagination people:D lol.
Happy Rp'ing

Gone Gonzo
Posts: 1058
Joined: 2 Jul 2008

Right then, here it is; my drugged up, schizophrenic, dangerous telekenetic;

Name; Deus (previous name Jay Addison)

Detailed Explantion of Power: Deus is a powerful telekenetic whose limits are currently unknown - Deus has very little control over the power he has, and must avoid pushing against this level of control, in case he completely loses it.

Appearance: Black denim jacket, faded blue jeans, plain white shirt, tinted, mirrored sunglasses.

Background: I like to do a long background...but this is a bit of a text dump...

Jay Addison was an admittedly boring person, living a fruitless, lonely life - which was preferable to the eventual alternative. At the age of 25 Jay was abducted and tested on by an experimental facility of unknown allegiance and origin.

The experiments implemented a large variation of methods in order to create powerful telekenetics. Dubbed Project Deus, Jay recieved the full works; Nanomachines, glands that released pheromones, genetic modification and implants in the brain - the nanomachines and pheromones are constantly released into the air by the telekenetic subject. The implant and modified genes allow Deus to feel and control these released substances, effectively allowing him to create a kinetic force anywhere around him within a far radius - a potentially unlimited form of telekenesis that grows with power the longer he is in an area. In order to control and subdue the subjects, recreational and medicinal drugs were administered twice daily to them, calming them and dulling their awareness, effectively slowing signals from the implant in the brain to the modified genes - weakening their powers.

Jay, now an abused, experimented on and haunted individual, repressed memories and feelings alike, becoming more like the project the program designed him to be. Deus was becoming more and more subdued, until the day the cells malfunctioned, and the drugs wore off. Deus was unsure how long he had been in that facility, but when 6 doors, including his, of the cells they were in swung open due to what appeared to be an electrical fault, none of the telekenetics made any hesitation in escaping.

By the time they had escaped the poorly guarded facility - who needs personnel to guard drugged up, subdued freaks? - the drugs had utterly worn off, leaving 6 telekenetics fully releasing their powers as their control faded. Who ever owned that facility is now the proud owner of an empty crater. The only one to gain back some control and sanity, Deus was the only escapee to not rip his own limbs off or tear his head in two with his own powers, and thus a blood stained Deus, filled with sorrow and regret for the lives he had undoubtedly just helped to take, climbs out of the crater, searching for civilization.

3 years later at the age of 28, a self-medicated, unstable and afraid Jay feels he has enough control to help society, to atone for the lives he took when he helped turn that facility into a smoking hole. Taking on the project name of Deus, he begins to redeem himself, never forgetting those unknown abducters responsible for the curse he now holds.

Personality: Erratic; almost a dual personality, he will switch from a man more like Deus than his actual self - an abused, cynical, haunted and bloodthirsty, individual, to times when repressed memories will resurface, leaving a resemblance of a bored, lonely but happy Jay Addison.

Inventory (optional): Nothing but the clothes on his back.

Motivation: Revenge, Redemption.

Lots of Weaknesses (non-power related):

-Deus has little to no control over his power; if he exceeds his level of control there is no way of determining how far he will escalate, or what limit he can reach - this is made a further risk by the nature of his power; if he stays in an area for a longer period of time the atmosphere will be more saturated with the substances that enable his powers, giving him even more power and influence in that area. Deus would also lose restraint under great stress or loss of focus, and perhaps even at the moment of death.

-Deus has spent the last few years using a mixture of prescription mood-stabilisers and recreational drugs to keep himself calm, and focused when using his ability. This, whilst giving him a fair boost in his focus and control, could also be a large liability; if, for whatever reason, he runs out or loses these drugs, the large amount of panic he experiences would only be topped by withdrawal symptoms - a powerful telekenetic losing all focus because he has run out of heroin could make him even further of a liability.

-As well as fighting for control of his power, Deus must also fight away his bloodlust; Deus subconsciously and irrationally blames any enemy he comes across as responsible for his abduction, and this can cause large problems should Deus give in to this - an ally of his that is entirely against killing may find a high amount of friction with a man who cannot help but kill if he lets himself. However, this rarely happens, and Deus is much better at controlling himself than his power.

-On the flipside, when a more Jay-dominant mood arises, Deus' personality can make him vulnerable; once again subconsciously attributing any ally in some way with his escape from the facility he was held in, causing him to irrationally trust anyone who seems to be an ally and on occassion utterly hate his enemies.

-The pheremones have 'other', not entirely beneficial results; animals will occassionaly follow him, going even so far to hump his leg, and it can have varied effects on humans, from illogical loathing to attraction; this can either be another liability or a blessing, depending on who he is with. (this was done as an afterthought really, thought it could be quite funny at times)

On the Record
Posts: 5145
Joined: 3 Mar 2008

Name: The Opposing Force (Name Unknown)

Detailed Explantion of Power: Can manipulate electricity, whether that means EMP pulses, conjuring thunder, or just plain lightning-ing people in the face. His power also gives him the ability to power devices, should the need arise, and he can also generate enough electricity to fly in the opposite direction he shoots (not quite flying).

Appearance: Brown hair. Blue Eyes. Tall, 19-years old wears a signature scarlet overcoat.

Background: Australian, is a twin brother and orphan. Little more is known about him.

Personality: Cold, but rational, he can never smile. He will always stand between an enemy and an ally, preferring to take hits himself rather than share the damage. He is a loner and prefers to be alone with his thoughts most of the time. He travels frequently, using his modified car radio to pick up police and other signals for further use when necessary.

Inventory (optional): WEAPON OF CHOICE: Specially modified katana with electrical conduction and burst capabilities.

Motivation: Finding his brother (Who was taken away for reasons unknown)

Strengths & Weaknesses (non-power related):
He prefers to avoid violent situations, but when the situation occurs, he mainly acts to defend his allies. This creates problems, as he is, as a result, getting into death-defying situations.
Also, when using electricity-based attacks, it is useless against rubber, causing problems.
His strengths reside in the fact that in a world run by electricity, he is king. He can power/shut down anything he wishes, and creates blackouts where necessary.

This will be fun when it gets up and running.

Gone Gonzo
Posts: 1977
Joined: 26 Jun 2008

Hope i can still join.
Name:Aodhan O'shanan

Detailed Explantion of Power: Pyrokinesis a.k.a. he can start fires with his mind, or manipulate already existing fire. His power allow him to ignite things, heat objects up, or sense het in numerous objects like other humans which helps when finding people but he can only do the last one if he consentrates.

Appearance: red hair, green eyes, tall, 20 years old, wears black most of the time.

Background: not much is known of him and he's thankful for that but what is known of him is that he usually takes on the various gangs in each city, and he's always trying to clean up crime.

Personality:Hotheaded, doesn't know when to stop messing with people, funny, has a good sense of right and wrong but sometimes will choose to do wrong.

Inventory (optional):Nothing but two brass knuckles(and a motorcycle if it's allowed)

Motivation:To redeem himself for what he's done in the past

Strengths & Weaknesses (non-power related):He knows alot about fighting hand-to-hand considering he gets into12 fight whenever he goes into a city, he also knows how to intimidate people into talking. he also tends to rush into things without thinking, and not listen to people he considers boring.

Gone Gonzo
Posts: 4229
Joined: 27 Apr 2008

Khedive Rex:
Cool, both characters look great!

Spartan, is looking into the future something you're character does, or is the future something he's constantly aware of? I have no problems with the first but the second is kind of like omnisentience which would make it impossible to surprise anyone your on a team with. I would go with the first, that way you can still know everything relevant thats going to happen but without depriving others (or yourself if you choose) the chance to be shocked at something.

He can look into the future at will, he doesn't always know what's gonna happen, and like I said there's a very small chance he'll be wrong.

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

Qayin:
I have a character made and ready, just waiting for a little balancing from Rex before I post it - for the sake of calling shotgun, it is a telekensis-based character...

I should also point out that whilst your character could be very awesome, Wlkn, it may not be that useful in the end - if you took Speed Demon's powers and started using it you could break your legs with the kinetic force applied, for example, and taking mine...well, my character is taking mood stabilisers and heroin to keep himself focused and calm - so he doesn't lose the tiny amount of control he has.

What I mean is that if you take a power that requires a great deal of control, then you'd still have the same problem PP has in Heroes.

I will be using this post to put up the character sheet...just thought I'd shotgun it as Wlkn stated that no one else can have the same power.

True, but like I said I can choose whether to take the power or not, with PP he had no choices, I can choose. Oooo, that just gave me a great idea, stay tuned:D

On the Record
Posts: 5011
Joined: 28 Feb 2008

Name:Emma Fletcher

Detailed Explantion of Power: Emma has the ability to enhance the powers of others. She can only support one person at a time, and being physically closer to her subject makes her powers stronger. She doesn't make people insanely powerful, but her ability would make her a fair partner to someone in a two-on-two battle.
The more powerful a person already is, the more she can boost them. This means that the above applies only to people with superpowers.

Appearance:
~ appears twenty-years-old,
~long, straight, red hair, (dyed in a vain attempt to hide her identity)
~A youthful round face with nice cheekbone definition. Think; decent looking by today's standard, but a Venus by the standards of six-hundred years ago.
~vivid blue eyes that have people ask her if she wears colored contacts,
~Emma's body is reasonably toned, with a healthy weight. Her calf muscles are stronger than normal.

Background: Emma was an average girl until she fulfilled an ancient prophecy that granted her the aforementioned gift. The prophecy also mentions that if she were ever to fall in love, this person would be granted power far superior to any other entity in the galaxy.

There are two problems with this prophecy.
1. She has never had any sort of sexual feelings, let alone a crush. She doesn't even know if she is straight or not.

2. Because this recently-discovered prophecy was read by a silly-looking archaeologist with an odd accent on national television, the whole thing became a world-wide internet meme. Even worse than that, a disturbingly accurate image of her face was also found as a part of this prophecy, and became a part of this meme.

Yeah. She has a minor issue with people taking her seriously.

Personality: She is slightly awkward around normal people, but enjoys intellectual persuits. Emma is often very clueless, and sometimes says very... wrong things without realizing it. When she needs to be, she is an advocate for the underdog and very motherly.

Inventory (optional): She has a black leather purse containing:
A telescope,
duct tape,
a stapler,
a pack of citrus gum,
mace,
a cell phone with internet access and a querty keyboard,
a pocket knife,
a purple gameboy color and a few loose cartriges,
several keys whose purpose has long been an anomoly,
old movie tickets,
Her wallet with various IDs and money cards,
A tazer (Apparently, she has one... o.0 I don't remember putting it here)
and sixty-two cents.

Motivation: She has a strong, natural sence of justice, and is generally trying to keep on the move so that people don't recognize her and start proclaiming love.

Strengths & Weaknesses (non-power related):
Has issues with opening doors,
killing things,
blow-up mattresses,
wearing T-shirts with messages on them,
Driving in reverse,
Mathematics,
guns,
breaking rules,
and spicy food.
She's pretty much a normal person, so all the usual weaknesses apply.

Strengths:
She's smart, artistic,
good with children,
able to cook,
knows a suprising amount of wilderness survival
Once agian, all the average human strengths apply.

(I hope this is going to be a humorous RP.)

Gone Gonzo
Posts: 1400
Joined: 7 Apr 2008

Name: Ethan arkos

Detailed Explantion of Power: control over the wind (I.E. able to change the corse of bullets and throw people to the ground along with the other things wind can do.)

Appearance: 6'3 dark brown hair strong upper body wearing: dark brown pants, grey shirt, and a thick black cloth jacket and hat

Background: a sniper working with the police ethan was always gifted when it came to spoting and shooting his target's he graduated first in his class from the police acadamy and has been honing his skills in the field ever since until a year ago when his powers fully developed and he gained control over them. since then he has kept them secret until now.

Personality: fun and outgoing he is a nice person to be around unless he is on a mission were he becomes overly focused and rather brisk.

Inventory (optional): 2 flash bang grenades, a sniper rifle, 2 pistols, bullets.

Motivation: ethans brother was killed in a hostage stiuation by the crimminals now he has made it his mission to avenge his brothers death.

Strengths & Weaknesses lots of upper body strengh for climming up to high places.exeptional vision. can sprint short distances but can not run long distances.

Gone Gonzo
Posts: 1303
Joined: 19 Jun 2008

Okay, so we have eight people so far, I think we might be able to start soon.

Muckraker
Posts: 276
Joined: 17 Jul 2008

Going to post this, assuming this is still open.

Name: Warp

Detailed Explantion of Power: Warp can manipulate the essence of time itself. He has limited control over where exactly this happens but excellent control of how, he has gotten out of many a sticky situation by slowing down time around him in an area. The more he uses this power the stronger it gets, however at such a rate it is negligable. He can speed things up, slow them down, or even stop time for a few seconds. The latter leaving him incredibly fatigued for a short period of time. Care is excercised. If he is not careful, he could cause a great calamity.

Appearance: 5'11. Slightly over average height, middle build. His appearance of around 25 belies his true age. Light brown hair with dull green eyes.

Background: No one knows Warp's true history, although some say reports of him go back as far as the late 18 hundreds. To Warp, he knows this is easily true. When he gained his abilities, a by-product was that he ceased to age. Almost a curse, he has travelled for an untold amount of time. If there was any event or reason for Warp gaining his powers, he has since forgotten.

Personality: Quiet. Tactless, and very direct. If there is a job at hand, nothing can get in his way, he has developed a lack of care for civilians in his path at times, and has led to some being injured, and one even being killed.

Inventory (optional): Small, golden ornament. Warp has no idea where this came from. However it is the only item that has retained it's shape and form. He can remember when he had old coins and the ornament, both of which he woke up with. The coins had turned to dust long ago, but the ornament had never lost it's sheen. He will never throw it out. He doesn't know why, but something tells him it is vital to him.

Motivation: To find out his own history, to discover the purpose of the golden ornament.

Strengths & Weaknesses (non-power related): Lots of esoteric knowledge. Not very physically strong, if he is ambushed before he can use his powers, he is not particularly strong, and finds it difficult to repel attackers in such situtations.

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

My post is finished guys, just thought I'd let you know so you can tell me what you think:)

Muckraker
Posts: 276
Joined: 17 Jul 2008

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

Very true. Let me change it to something more feasible.

Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

Dinnj, I like your character but I may tone it down just a bit. A ancient repository of knowledge that can alter the flow of time and lay down some awesome kung-fu might just put the others at a disadvangtage. Nothing major but, for instance, instead of him gaining strength everytime he uses time control he loses strength. This is just to prevent you using time control constantly throughout a fight.

It's your character so I'm going to leave this decision mostly to you, do you want him to be mostly a time control guy or mostly a kung-fu master? If the answer is time travel I'll make it so he's mostly unaffected after altering the flow of time but I'll probably lower his reflexes or speed or something. If the answer is kung-fu guy, I'll probably leave his combat untouched but make his head swim after controling time.

Alternately if you'd like a mix of the two, I think you get the general idea and can come up with a reasonable compromise.

Sorry. Its sounds like a great character, the only problem is if it was every played to it's full ability it would be nearly unbeatable.

Muckraker
Posts: 276
Joined: 17 Jul 2008

Don't worry, agreed, edited out Kung Fu mastery, made it so the increase in power is negligable, (It was only meant to represent improvements over say centuries.)

Gone Gonzo
Posts: 4058
Joined: 4 Jul 2008

Name: Mr. Black (Real Name. Mark Thornton)

Detailed Explantion of Power: A very powerful physic he can break into a person's mind and make their worst fears literally come to life and attack them. He can also read nearly anyone's mind but they need to be within a twenty foot radius of him.

Appearance: Midnight Black hair with Bone white streaks. He wears dark clothing and can fit into a crowd easily. Six foot eight and well built which he uses as an advantage when free running.

Background: Born 1990 in a very large hospital near Detroit, he was a mathematical genius and a gifted athlete; he had a very good sense of balance and excelled at parkour. After graduating from Oxford College at the age of 16 he took a trip back to the states to spend some time with his family. Arriving at their lavish mansion which they moved to from the suburbs of Detroit he found his family tied to down and gagged on the couch. As he walked to them he was hit in the back off the head with a metal pipe. When he came to he saw his mother and sister tied to the bed, he watched them get raped and their throats slit. He was than dragged to a window and watched as his father and brother were thrown into a make shift arena and viciously mauled to death by a pack of Doberman. He was than taken to a scientists' lab and put into a chamber that ran a current of nearly a ten million volts of electricity through him and rewrote his brain to allow him to control and to access his latent physic talents after killing the scientists and hunting down the men that did that to his family and himself, he made the vow that nothing like that would happen to anyone else as long as he lived, after that he took many gun classes and can take a clean shot at anyone just from his peripheral vision. After doing that he founded his own law firm and was made the world's wealthiest person at the tender age of 17.

Personality: He created two personalities to cope with the things he has done and seen. Mr. Black is serious brutal and efficient and if you get in his way he will kill you, and takes a pessimistic view on life. While Mark is a cheery person that looks on the bright side of life and he can and will help anyone he comes across.

Inventory (optional): A Loaded Desert Eagle .50 caliber handgun on his shoulder holster.(For when he does not want to use his powers) A couple thousand dollars in hundreds in his right pocket and a Blackberry which he uses to keep in touch with his firm and make sure he does not have any cases that need attending to at the moment.

Motivation: Saw his mother and sister raped and murdered in front of him along with his father and brother mauled by a pack of Doberman and tortured by a scientist, he vowed to make sure nothing like that happened to someone else.

Strengths: Can break into people's minds to find out anything he wants their habits, what they like, what they have done etc, and he can hack into nearly any computer.

Weaknesses: If he uses his powers to much he is knocked unconscious so that his mind will not be damaged in the power that flows from it in making the fears a reality, and reading to many peoples minds at once causes him to go into a catatonic state and be shut down for a few minutes.

Edit: Better?

Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

Alright, it looks like we now have 11 people altogether:

Spartan Bannana - Jack Mclellan - Premonition
Jack can see as far into the future, in whatever location in the future, as he wants at will, while having no other powers this does give him a leg up in preventing things, and even in fights, it helps to see a few steps ahead. The downside is that there is a very small chance (about one in 500,000) That something diffrent will happed that he won't forsee.

Birras - Sir British - Superhuman Combat Prowess
His new found strength and dexterity gave him the ability to master the art of using one weapon in each hand. Not wanting to limit his new persona to Britan alone, he decided to use a daisho sword pair, a katana paired with a wakazashi.

wesdabigman - Speed Demon - Super Speed and Reflexes
Speed Demon is armed with incredible reflexes, quickness, and amazing speed. His top speed is well over 90 mph (anything more could kill him). However, use of this power leads to temporary weakness ranging from total exhaustion to death

WlknCntrdiction - Mat Levine - Power Mimicry
"Human" sponge. Think Peter Petrelli from Heroes. Where my power differs is that I can choose which powers I want to absorb, where as PPs(Peter Petrellis, lol PP)power absorbs other powers automatically I can pick and choose my powers from the recipient. Absorbing a power will not strip the recipient of his/her power, it will just be copied into my body and stored for whenever I call upon it. He can only call on two powers at a time and when is using said powers is susceptible to the same strengths and weaknesses of the respective powers, also when he uses two powers simultaneously their effects are "watered down" so to speak and are the equivalant of having two half powers that make one complete power however when he only calls on one power it's maximum power is used. Haven't worked out a distance at where he can "steal" a power yet but I want it to be further away, not touching like PPs.

Qayin - Deus - Telekinesis
Deus is a powerful telekenetic whose limits are currently unknown - Deus has very little control over the power he has, and must avoid pushing against this level of control, in case he completely loses it.

Lord Krunk - The Opposing Force - Control of Electricity
Can manipulate electricity, whether that means EMP pulses, conjuring thunder, or just plain lightning-ing people in the face. His power also gives him the ability to power devices, should the need arise, and he can also generate enough electricity to fly in the opposite direction he shoots (not quite flying).

figment of mind - Aodhan O'Shanan - Pyrokinesis
Pyrokinesis a.k.a. he can start fires with his mind, or manipulate already existing fire. He is also telekinetic to a certain extent. he can only move small stuff like dice with his mind and he has to consentrate hard to do that which is why he focuses more on his pyrokinesis. His power allow him to ignite things, heat objects up, or sense het in numerous objects like other humans which helps when finding people but he can only do the last one if he consentrates.

Erana - Emma Fletcher - Super Power Enhancement
Emma has the ability to enhance the powers of others. She can only support one person at a time, and being physically closer to her subject makes her powers stronger. She doesn't make people insanely powerful, but her ability would make her a fair partner to someone in a two-on-two battle. The more powerful a person already is, the more she can boost them. This means that the above applies only to people with superpowers

zacaron - Ethan Arkos - Control of Wind
super sight (able to see things from very far away) and control over the wind (I.E. able to change the corse of bullets slightly not like creating a tornado or anything.)

Dinnj - Warp - Time Manipulation
Warp can manipulate the essence of time itself. He has limited control over where exactly this happens but excellent control of how, he has gotten out of many a sticky situation by slowing down time around him in an area. The more he uses this power the stronger it gets, however at such a rate it is negligable. He can speed things up, slow them down, or even stop time for a few seconds. The latter leaving him incredibly fatigued for a short period of time. Care is excercised. If he is not careful, he could cause a great calamity.

Reasonable Doubt - Mr. Black - Mind Reading and Manipulation
A very powerful physic he can break into a person's mind and make their worst fears literally come to life and attack them. He can also read nearly anyone's mind but they need to be within a twenty foot radius of him.

I've also recieved a PM from shiomi so I'm going to go ahead and close recuiting. If he doesn't end up posting a character I'll open it up again but for now at least it seems like we've reached our goal.

Gone Gonzo
Posts: 1058
Joined: 2 Jul 2008

Right, my character sheet is up way back up there. Rex is going to get back to me about a control system, but other than that I'm ready for the RP.

One quick thing - Rex was a bit worried about this, so I should probably clarify that Deus will NOT be ripping the arms off people like flies and swinging them around the room; for him to do that he would have to firstly; want to, and secondly; completely give up any kind of control he has, and that would be suicide for him.

Oh, and Reasonable Doubt - we already have a character rather similar to that, with control over electricity; wait for Wlkn or Rex to confirm, but I don't think we can have two that similar...like I said wait for them though, I ain't GM.

Looking forward to the RP guys.

Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

Reasonable Doubt, I'm sorry but Qayin is right. Lord Krunk already has dibbs on Electricty so you'll have to find another power. You're spot is still reserved if you want to play but you'll have to come up with a different character.

Sorry.

Gone Gonzo
Posts: 4058
Joined: 4 Jul 2008

Alright then let me think of another power then it will be relatively easy to fix.

Gone Gonzo
Posts: 4058
Joined: 4 Jul 2008

Edit: thank you.

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

Changed abit of my character. When is the RP starting then? And where are we going to be starting from in terms of place, time etc? I only ask because I just got back from partying, I haven't slept and I've got work in one hour lol, I don't think I'm in any fit state to be thinking too hard. Rest assured though after I have a long sleep after work I shall be back to join in:D
Laters guys.

Gone Gonzo
Posts: 1282
Joined: 1 Jun 2008

WlknCntrdiction:
Changed abit of my character. When is the RP starting then? And where are we going to be starting from in terms of place, time etc? I only ask because I just got back from partying, I haven't slept and I've got work in one hour lol, I don't think I'm in any fit state to be thinking too hard. Rest assured though after I have a long sleep after work I shall be back to join in:D
Laters guys.

Assuming shiomi posts a character I'd like to begin on monday. If that doesn't happen (or even if it does) I've recieved a PM from Copter4000 who's looking to join. I personally don't mind another player so I told him he could. However, if any of you would prefer not to have 13 players as opposed to 12, let me know.

For setting I was thinking modern day (though I could be convinced to go a few years in the future if people would prefer) and New York

Before we begin though there are a few things I would like to clear up.

figment of mind, your character can make slight use of telekinesis, which is the chosen power of Qayin's character. You'll have to adjust that slightly. The pyrokinesis is fine but if you want to move small objects do it by starting small explosiong next to them or something.

zacaron, I'm assuming that your "super sight" is at the peak of human ability. If not then you technically have two superpowers which would be against the rules. If you'd like to increase the strength of your wind control in exchange that's fine by me.

Reasonable Doubt, your character has a lot of talents and I'd like to tone them done a little. As far as I can tell, you have incredable hacker, incredable marksman, incredable fighter and incredably rich in addition to your superpower. You can keep the hacking skill (mostly cause I like the duality of a mind reading hacker) and the money but you'll have to tone done either your marksmanship or your combat prowess. You can either make both of them average or you can make one of them bad.

Qayin, I'm currently trying to come up with a system for policing your power (at your request.) How harsh do you want it?

Erana:
(I hope this is going to be a humorous RP.)

I like to build RP's around the characters in them because I think thats the real purpose of a GM. To make sure you all's story runs smoothly, not to make sure you all are playing MY story correctly. When I look at the current list of characters I think "quirky". A lot of action of course but supported by some portal-esque dark comedy with plenty of opportunities for you crazy people to bounce off each other. I hope that counts as humorous.

If any of you have more question comments or suggestions you can post them here or PM I or Wlkn and we'll do our best to answer/facilitate them.

But yeah, with any luck we'll be begining monday.

Out of curiosity, what time zone is everyone in? I'm central time which is (I think) GMT-3. I could be wrong though.

On the Record
Posts: 5145
Joined: 3 Mar 2008

AEST (Australian Eastern Standard Time)

Muckraker
Posts: 249
Joined: 26 Apr 2008

Central Time

Gone Gonzo
Posts: 1303
Joined: 19 Jun 2008

Central.

Gone Gonzo
Posts: 2354
Joined: 14 Sep 2007

Name: Henry Rosemark AKA 'Ares'.

Detailed Explantion of Power: Henry is the living vessel of Ares, the god of war. At will (or at Ares' will, more on that later) Henry can summon Ares to take his place in battle, at which point he will be nearly invincible and, unfortunately, in a blind rage. In this state, his eyes glow crimson and he wears crimson hoplite armour. He also wields the Bloodspear, which can crumble stone. This lasts until Henry can subdue Ares.

Appearance: Blonde hair, neatly combed. Well-dressed. Always wears at least one red item.

Background: Henry Rosemark was born to a wealthy family in Philidelphia. He developed a taste for fine art and classical music. When he was 20, him and his family took a vacation to Greece after hearing of a temple discovered there that contained many beautiful sculptures.

At this temple, Henry saw a magnificent statue of Ares, portraying the violent god with his signature spear and helmet. Unbeknownst to him, the statue was possessed by Ares, who was waiting for a suitable host such as Henry.

Feeling the sudden urge to touch it, Henry reached out for the statue, at which point Ares leaped into him and immediately took control. In his bloodlust, Henry killed his father and almost everyone else in the temple. When he finally managed to regain control, young Henry was ashamed of what he'd done.

Personality: Henry is an articulate, compassionate man who still enjoys fine art. He's also very, very tired. Ares is violent and merciless.

Motivation: Ares currently guides Henry around the world, with the promise that after his will is done, he will leave Henry forever. Henry himself knows nothing of Ares' dark agenda, except that he seems to be hunting for someone.

Strengths & Weaknesses: Being the living vessel of a war god takes its toll on a non-violent person like Henry; in his day-to-day interactions he is slow to respond and frequently falls asleep. Also, if Henry reacts to a situation in a way that Ares disagrees with, then Ares might try to take control. This could range from simply forcing Henry to act differently to a full-blown transformation.

Also: AEST, no daylight saving.

Gone Gonzo
Posts: 1058
Joined: 2 Jul 2008

Khedive Rex:

Qayin, I'm currently trying to come up with a system for policing your power (at your request.) How harsh do you want it?

Out of curiosity, what time zone is everyone in? I'm central time which is (I think) GMT-3. I could be wrong though.

Uhhh how harsh? I'd quite like it gradual - the more I use it the much harsher it becomes.

It's just good old GMT over here. I'm glad you're taking this into consideration though because I've had to drop out of Bob's because there was no regulation of it - I sleep for 7 hours and it's progressed 13 pages.

Muckraker
Posts: 276
Joined: 17 Jul 2008

GMT

Gone Gonzo
Posts: 1659
Joined: 7 Mar 2008

Is there any chance at all I can join? I've been wanting to do this since you first mentioned it. I've even picked a charechter (and no, he's not made of rubber).

I'm sorry if I seem insistant, but I do really want to join. I write about stuff like this.

EDIT

Central, but I'm usually up at night, and I sleep all day. I feel uncomfortable in the sun, and I don't know why.

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