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On the Record Posts: 5138 Joined: 3 Mar 2008 | |
Wordsmith Extraordinaire Posts: 10318 Joined: 28 Nov 2007 | I don't mind a slower approach at all. |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 | Neither do I |
Gone Gonzo Posts: 1659 Joined: 7 Mar 2008 | I thought we were going pretty slow before, but I'm a pretty patient guy. In so many words, I don't mind, either. |
On the Record Posts: 5391 Joined: 14 Jun 2008 | Slow and easy is fine with me
Silence! Last I checked my rock band RP Went over well... and it took first prize of slowest RP ever
Now as I was saying, Taking it slow is fine with me |
Gone Gonzo Posts: 1587 Joined: 5 May 2008 | I'm not sure what would be considered slow being that I've never done an RP on here before. So I don't particularly mind. |
Pulitzer Laureate Posts: 898 Joined: 27 May 2008 | Woah, pages later and I post my timezone. Eastern Standard Time. I think it's like -3 or something. |
Gone Gonzo Posts: 1287 Joined: 29 Jan 2008 | Portkins, EST is - 05:00 |
On the Record Posts: 5138 Joined: 3 Mar 2008 | Just FYI: I will be gone for the next two days; due to circumstances of which I cannot control. Therefore, if you intend to start the game over the weekend, I will not be able to post. Start without me; introduce me later. |
Gone Gonzo Posts: 1058 Joined: 2 Jul 2008 |
Same, I'm seeing the Mighty Boosh live over the weekend, so I won't be on until Sunday evening, I imagine. As Krunk said, I'm happy to be left out until later. That is, unless Rex is finally, finally going to recognise the genius of my other character, at which point it won't matter. Come on Rex, you know it makes awesome sense. |
Gone Gonzo Posts: 1975 Joined: 26 Jun 2008 | Fig: I'm alright with a slow rp. I just hope everyone remembers to post. |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 |
Oh, me too, do you live in Colorado? |
Wordsmith Extraordinaire Posts: 10318 Joined: 28 Nov 2007 | ...You know what's weird? I had a dream last night about missing the start of this RP. |
Pulitzer Laureate Posts: 898 Joined: 27 May 2008 | |
Gone Gonzo Posts: 1058 Joined: 2 Jul 2008 | |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 | "Here in my car..." |
Pulitzer Laureate Posts: 898 Joined: 27 May 2008 | Update: I've dropped out of this RP. Sorry. You said you had too many people anyway. |
Gone Gonzo Posts: 1975 Joined: 26 Jun 2008 |
No, I live in New Mexico. |
On the Record Posts: 5138 Joined: 3 Mar 2008 |
Sad to see you go. Sorry about me taking priority and all. By the way, I'm back. |
Gone Gonzo Posts: 1282 Joined: 1 Jun 2008 | OverlordSteve Name: Jonathan Smith (Assumed Name) Amnestic Name: Graham Wolf Appearance: Personality: Contrary to the clichéd fire user's personality that can be summed up as "crazy arsonist", Graham is actually a fairly calm individual, taking things slowly and methodically. He's a fairly jolly person who's willing to take a joke, cut loose and generally have a laugh with people however he has been known to occasionally lose his marbles and start setting everything in sight on fire. This only occurs very rarely however and is generally followed by Graham becoming a recluse for the following weeks. thebobmaster Name: Aileen Anemoi Detailed Explanation of Power: She has the ability to control wind, causing gusts of wind with the ability to knock back opponents or guide the attacks of her allies. Appearance: Long platinum blond hair, one green and one blue eye, slightly tanned, wearing a white leather jacket with a black shirt and matching pants, with black boots, usually has a blue pendant around her neck Personality: She's a bit playful when it comes to fighting, occasionally letting out some James Bond-esque puns. However, outside of a fight, she is alternately shy and a deadpan snarker, depending on her current mood and state of exhaustion. Background: She grew up normally, not knowing about her powers until they manifested during a fight she got into during her senior year in high school. A little frightened of her powers, she left her house and high school, wandering around, where she was found and approached by the Red Hand. Motivation: She is motivated primarily by the fact that she is not alone in having strange powers, but also is concerned with the greater good. Strengths and Weaknesses: She is more than able to hold back opponents, and possibly knock them out if it's a one-on-one fight or an area with walls. However, if there are several people ganging up on her in a wide open area, she can only hold them off, needing help from others to defeat them. Also, her powers require a good deal of concentration, so she can only maintain a gust of wind for a short period of time before she is unable to summon the appropriate concentration. She is somewhat naive and could be influenced by a smooth talker. The Iron Ninja Name: Detailed Explanation of Power: Appearance: Personality: Background: The Iron Ninja's parents threw him out of the hospital window five days after he was born. It was not the best of starts for young Iron Ninja, for whom life would not be easy for the years to come either. He spent his first few years of life in the company of shrews. Hunting and eating earthworms, beetles, mice and the occasional bird. He grew quickly, and soon the Shrews could not catch enough to feed him, so he set out on the great journey that continues for him to this day. Motivation: Strengths and Weaknesses: |
Gone Gonzo Posts: 1282 Joined: 1 Jun 2008 | figment of mind Name: Mika Hayashi Detailed Explanation of Power: Has the ability to grow/control plants and materials made from plants. She needs no water to do this but may need some sunlight, depending on what type of plant it is. Appearance: Green hair, Narrow blue eyes, Small nose, Natrally frowning mouth, Black sleeveless shirt, Black loose pants, White shoes, messanger bag full of her stuff and some seeds on her shoulder. Personality: Shy, Very easy to tick off, Very generous. Background: Origionally from Japan, Mika was raised in a nice part of ohio until her father got a better job in Memphis, Tennesse. They moved there and her father began getting more money instantly. Unfortunantly, her family had moved into a racist neighborhood and as a result, her family was always getting messed with by the locals. One day, she was walking home fom school when some of the local boys began messing with her. At first it was just name calling, but soon it began to escilate. They began pushing her around and before long she lost her temper and socked on of the boys in the mouth, making him lose his front teeth. Of course after that they began punching her and she kept fighting back. After a while Mika became too tired to fight back, and the boys took advantage of this. They kicked her when she fell down and then tied her to one of they're bikes. They then proceeded to drag her all around town, much to the locals joy, before cutting her loose and throwing her into a ditch near the power plant. She layed there for a while, reganing her energy and pondering about how she would get back at them for this when some of the waste from the plant fell off of the transport truck that was carrying it off to get rid of it. The waste fell on her and on the surrounding area, giving her a burning sensation on her skin and slowly mutating her to be like the other living things the waste coated. When it was over she got up and went home, deciding to go to the docters later. She soon made it home only to discover that her home was burned down by some of the people that hated them. She then threw a fit of rage and in the process, learned that she could control plants. She soon began learning the extent of her powers while looking for her family, not knowing if they had been killed by the fire or if they were okay. As soon as she finally mastered her powers she went and got revenge for her family by destroying the neighbors houses and seriously inguring the boys that hurt her. As soon as she did this, she decided to look for her family. After a few years of searching around and seeing all of the suffering that was caused by people to others, she decided to protect the weak in her own way while searching for her family. She has kept this going on for a few years(even joining up with a guy named Aodhan and fighting gangs) while traveling around the country. Her powers developed even further to include controling plant materials. Motivation: To stop others from being cruel to the defenceless. Strengths and Weaknesses: Strengths: The afor mentioned powers, Her ability to think on her feet, Her self developed fighting skills(some taken from reggie also), No need for soil to grow plants. Weaknesses: Needs much water, fire, her judgement gettingt clouded easily by emotion. Spartan Bannana Name: Sam Mason Johnn Johnston Name: Johnathan Berkeley Detailed Explanation of Power: Johnathan is able to make himself invisible at will. Whilst invisible, he is able to move about without even a shimmering of the air around him. He is unaware of how he gained his power - be it due to radiation, genetic mutations or DNA manipulation. All he knows is that for the past half of a year he has been able to manipulate light so it can shaft around him and the area three or four centimetres around him. It gives him no offensive capabilities, however, but can be used as an effective means of entering and exiting an area without being detected. Due to the nature of his power, it has a single flaw. If an object near him has a noticeable negative charge, his powers will be thrown off considerably. Not only will he become unable to remain invisible, but he will glow with light, making him anything but unseen. Appearance: He is twenty-eight years old, with thick dark hair and darker eyes. He is noticeably lightly-built, and cannot rely on his own physical strength to solve a confrontation. As such, he prefers to go into any situation where violence might ensue either armed, or with someone who is. Personality: John is more at home with a laptop than he is at a desktop. Whenever he is given a job, he always puts the minimal amount of effort into it as he can, yet bafflingly achieves more than his co-workers. No reason or explanation has been given for his mental agility, and John honestly does not want one. It takes a lot to anger him, but John will immediately lose his temper if he senses being manipulated for an ulterior motive. At any time, he enjoys to be in control of the situation he is in, and will actively try to make himself the controller if at all possible. Background: John has had quite an unremarkable life until only a few months ago. Born in London, he was put up for adoption when he was born for a reason he has yet to establish. No sibling was put up for adoption with him. Due to the obscurity of the adoption centre, he was never adopted but instead allowed to leave at the age of 16. After staying in youth hostels for two years, he won eight hundred thousand pounds in the lottery on a ticket he paid for with some change left over from the newspaper. He bought a small flat near the Isle of Dogs for a luckily low price, and from this position shimmied his way into business. John took up a position as a stockbroker when he was nineteen. It was apparent that his aptitude for working out odds was beyond that of any other businessman of his young age, so quickly rose through the ranks. He soon found out an even more effective way of working out the odds - listening in on private conversations between businessmen. During one such 'information-gathering session', John was listening in between two heads of a rival firm to attempt to learn their next move, so he could run them out of business. However, the bug he had set up was discovered, and he was trapped in the hotel's laundry room as he heard the furious men tracing the wire through the hotel. The door opened, and the two stockbrokers looked around and saw nothing. John had, for the first time in his life, become invisible. Motivation: Money and/or justice. But money first - I mean, a man's gotta pay off his debts and get a new car, right? Strengths and Weaknesses: John is very good at turning a situation around so he is in control. He can almost always talk his way out of trouble. Sargent Toughie Name: Armony Power: matalla, her body can transform into a being made of metal, she is then able to manipulate the various parts of her body (At the moment all she can use are her arms) to her will Appearance: in her normal human body she is a very attractive young lady... her nineteenth birthday is just around the corner at the time that the RP starts Personality: She seems to be kindhearted for the most part... just don't get on her bad side and she is a reliable and trustworthy friend History: Not much to say, she lived a fairly normal life untill one night, an odd lady paid her a visit while she was greaving the death of her brother, the lady explained that Armony had some sort of special blood in her veins and offered her a second skin of metal... with which she could use to bring those who make life more diffacult on other into justice. Armony says yes, and she is granted the power of Matalla Strengths and weaknesses: She is limited to morphing her arms into different types of close quarters weapons, therefore she is completely useless at long range, but she has great amounts of speed to help compensate for this Qayin Name: Dr. Josiah Volkov Detailed Explanation of Power: Dr. Volkov is a victim of his own synthetic mutagen. His general physical abilities are enhanced - he has higher constitution, agility and strength than a normal human - but the most notable effects of change in DNA is in his right arm. This limb was the entry point of the mutagen, and the area most highly affected. The arm appears infected, sore and even rotted in places. Whilst the worst, most painful effect of the mutagen is shown in Dr. Volkov's right arm, it is also the strongest. This 'infected' appendage is capable of rapid, incredible growth, adaptation and evolution - Josiah is able to force this arm to, through an incredibly painful process, grow and shape into a weapon, his rotted flesh the hilt, the warped and sharpened bone the blade. Be it a curved talon or an impaling spike, the effect is random, and not always incredibly beneficial. Most importantly, it is agonising - the process tears nerves, rips muscles and snaps bones; a high price to pay to make Dr. Volkov into a living weapon. The effect is not permanent, however - in an equally painful process, the weapon can be retracted back into his 'normal' arm, meaning that he is only a glove away from appearing to be an average human being. The mutagen has other, less notable or important effects, such as a much slower metabolism, slower aging, etc. but all are in some way beneficial; Dr. Volkov created it, after all, it should be nothing less than a product of genius. Appearance: Dr. Josiah Volkov appears to be a man in his middle thirties, although several government databases have evidence of him researching during the Cold War from the age of 29, making this impossible. With slicked, black hair, wild eyes, gaunt features, sterile-white lab coat and a singular black leather glove over a dark businessman's suit, Dr. Volkov looks like the lovechild of a mad scientist, and one of those mass-murderers who finally snaps after being fired, and shoots everyone in the office. Both could be a possibility, with Dr. Volkov. He is in peak physical condition - more than likely a product of the mutagen, and appears very healthy for someone who injected himself with a volatile mutagen, providing the glove is on. Background: Dr. Josiah Volkov performed numerous, ethically-questionable tests during the time of the Cold War...for both the Russians and Americans. Of mixed heritage, Dr. Volkov felt no patriotism for either side over the other, and settled for selling his results to the highest bidder. A very rich, successful, yet undoubtedly immoral genius, Dr. Volkov crossed the line when he decided to play God. To take evolution, and make it his plaything. A prize that both sides wanted but neither could afford, Josiah created his prize invention; Volkov's Mutagen, a product of genius in the design, but lacking creativity in the naming. Neither the USSR nor the USA were prepared to let this unknown weapon fall into enemy hands, and therefore neither were willing to risk bidding for it. Both chose to send fully armed retrieval teams, and both governments seemed to have grown tired of Volkov's entrepreneurial, unethical research, as both teams were ordered to retrieve the mutagen through lethal force, if necessary. When two groups of armed soldiers are shouting at you, whilst pointing guns at each other, as well as at your head, the lines of logic are blurred. For example, when faced with giving up his mutagen - the cumulative fruits of his life's research, or getting shot in the head, Volkov found it perfectly logical to take the unpredictable, unknown, volatile and dangerous mutagen, and inject it directly into his right arm. Not only a mutant of very immoral origins, but also a murderer now, Josiah sent surveillance footage to both governments, as a 'reward' for their stupidity. The results of the mutagen on that footage were undoubtedly surprising to those that watched it, but their surprise did not quite match those of the retrieval teams, who found themselves cleaved into small pieces by a large, mutated appendage, attached to a rather bloodthirsty scientist. Decades later, having alienated and giving the mutated finger to the only two governments morally questionable enough to want his work, whilst still being able to afford it, Dr. Josiah Volkov, genius, mutated biologist, finds himself living in a shit hole apartment, unemployed, unhappy, and worst of all, bored. Still looking very good for a man who must be past his 60s - thanks to the mutagen - but ultimately without money, without a large penthouse, and without much to do. Motivation: Knowledge, Money, Power, in that order. The usual driving forces of the world. Strengths: -Dr. Volkov is very adept physically. He will not be lifting cars any time soon, but his stamina, agility and strength are considerably higher than that of an average adult male. -The mutagen has had no effects on his intellect, meaning that Dr. Volkov is still, in the field of biology, a scientific genius. He couldn't tell you how to load an assault rifle, how to hotwire a car, or anything else that could be considered...useful...in a fight, but when it comes to analysing the human body, he's pretty special. -His only specific, notable change in biology; his right arm, is, in most transformations, very powerful. There are a fair few drawbacks to this, but most transformations are excellent at hurting things. -With his generally high physical capabilities, and an arm that can potentially mutate into different weapons, Volkov is rather good at adapting, both fighting offensively or defensively, as the situation requires. As previously mentioned, don't expect him to be throwing cars, levelling buildings, or performing amazingly heroic feats, but he is a brilliant all-around fighter...with the potential to cleave or stab things. Weaknesses: -His general physical capabilities are not lacking in any way, but they fall far from the category of 'super'; he can survive a surprising amount of damage, knock out a man with a few hard blows, and spint fast and far, but he does not excel to the point of superpowers with these abilities. -He can load a pistol and use a knife, but other than this he possesses no knowledge relevant to a battle situation. He will be largely unhelpful in providing useful information when it comes to tactics, escapes traps or other obstacles. He can hit things hard, and examine the corpses brilliantly, but don't expect him to know anything at all useful other than biology. -Fully mutating his right arm into a weapon is a taxing, agonising, time-taking process. He cannot be expected nor motivated to do this during a battle, and therefore, if ambushed, Dr. Volkov is without a chance to use his only truly powerful ability. If he is aware that a critical or difficult fight is approaching, he will use it - but it is far too painful and taxing to use without cause, or when surprised. -The mutation of his right arm is random (within set parameters, I or Rex, I imagine, may use a dice roll), and therefore the appendage gained through the process may not be too effective in the situation, or even unhelpful. -Whilst having great potential at adapting to situations, he fails to excel in combat when without that mutated appendage. |
Gone Gonzo Posts: 1282 Joined: 1 Jun 2008 | irishdelinquent Name: Jay Kelvin Jobz Name: Darren MacArthur The_Logician19 Name: James McHarris Lucas113 Name: Dr. Matthew Anderson Lord Krunk Name: The Opposing Force (Name Unknown) |
Gone Gonzo Posts: 1282 Joined: 1 Jun 2008 | Now that that's done with, this obviously took longer than I was suspecting (given the fact that it's sunday now and I said we'd start on saturday) so my plan has morphed slightly. I'd like to begin this RP tommorrow (monday) and just have this day for working out the final kinks. So, tentative start date, Monday Oct 24. Everyone cool? |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 |
Fixed.
Huh, I was born in New Mexico then I moved to Colorado, small world. |
Gone Gonzo Posts: 1587 Joined: 5 May 2008 | OK...revised my characters power a bit. Made him a bit more powerful as you said Rex. I left off the bits about his history and such to make it more readable. |
On the Record Posts: 6715 Joined: 22 Aug 2008 |
Just about. Commentary stuff works out fine, though copying across the image I was using for my appearance doesn't appear to have worked so for the benefit of everyone else: That's Graham. |
Gone Gonzo Posts: 1659 Joined: 7 Mar 2008 | I'd always figued Jazz's modivation was "I don't want people to die." So he keeps them from dying, as best as he can. ...yeah. |
Gone Gonzo Posts: 1975 Joined: 26 Jun 2008 |
I was origionally born in Missouri actually. I just moved here four years ago. |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 |
That's a big move. |
Gone Gonzo Posts: 1975 Joined: 26 Jun 2008 |
Yeah, but worth it to get away from my sisters crazy, murderous, family. |
Gone Gonzo Posts: 4269 Joined: 13 Aug 2008 | Are... Are we starting soon? |
Gone Gonzo Posts: 4229 Joined: 27 Apr 2008 | Yeah, I thought we were starting today... |
Gone Gonzo Posts: 1282 Joined: 1 Jun 2008 | The coffee smells like ... almonds. And is that a hint of caramel you detect? This espresso is exquisite. "Yf there ys anythyng else Y can do for you, Sygnore , Y wyll be yn the next room." The attendant informs you graciously. His accent seems vaguely Italian though it really is hard to tell through the kevlar helmet muffling his voice. The fully armored waiter turns to leave but stops mid-stomp with a cry of histrionic distress. "Oh! Dyos Myo, Y am so very forgetful. You're agent ys comyng. She told me to tell you she ys very sorry for beyng late but she expects to be here very soon. Yn the meantyme, enjoy the coffee!" And with that he exits, leaving you alone with (you can only assume) your fellow recruits. The Red Hand must be busy, you conclude. There are fourteen people collected in this room that, upon careful observation, is obviously not designed to house fourteen. You're all packed like sardines sitting at a long oaken table, sipping coffee or looking out the wall sized window at the metropolis below, trying not to accidentally bump each other's elbows. The room could best be described as a small conference chamber; comfy office chairs situated around a long table with one large television screen hanging at the far wall. The floor is a redwood of some kind and the walls are made of the same material. A thick layer of resin makes the whole room shine in the light emanating from the window. It also makes it smell somewhat oaken. There's only one way in and out, the same door the heavily armed and armored waiter left toward. The clock on the wall read 2:45. You're meeting was scheduled for 2:35. The head chair of the table is still conspicuously empty. Whoever this Jennifer is, she's ten minutes late. She says she'll be here soon though. You take another sip of your coffee. Nothing to do but wait. |
Gone Gonzo Posts: 4269 Joined: 13 Aug 2008 | The Iron Ninja had left his mask behind, he felt naked without it, having his face out in the open like this. He tried to hide as much of his face as possible behind the collar of his shirt. He looked at Gerald, who was sleeping on his shoulder, he muttered to himself "You bring me all the way here only to fall asleep?" Although this was much louder than it should have been and caused a few heads to turn in his direction. He hid his head further into his shirt. Gerald however had woken up, he stared down the vast majority of the curious onlookers before nipping Iron Ninja on the ear with his pincers. The Iron Ninja shot up in his chair, "Ow! Great Odin's Ravens Gerald, what was that for?" Gerald nipped him again, "Sit up straight, you need to look respectable!" The Iron Ninja stopped slouching and straightened his hat, then turned his head to look down at Gerald again "Remind me why I'm here again." Gerald sighed, sometimes the Iron Ninja had the patience of a two year old. "You were spending too much time around the house just lying about, you need to get back in shape, this should do it." The Iron Ninja frowned and crossed his arms and said "The least they could do is be on time..." However, being used to having a mask in front of his mouth and having to compensate the volume of his voice, he inadvertently shouted it out. A man on the far end of the table shouted back at him "Oi! Shut it!" In a matter of seconds the Iron Ninja was out of his chair and halfway across the table, before Gerald's pincers found a hold on his ear again. Gerald pulled hard and made Iron Ninja stumble back towards his seat again "Sit down and for the love of Poseidon try to behave yourself for once," The Iron Ninja sat back down, looked down at his shoes and muttered "Yes'm", quietly this time. |
On the Record Posts: 5138 Joined: 3 Mar 2008 | The Opposing Force stared out at the sprawling metropolis below, and wondered if he could use his powers to withstand such a fall. Probably not, he thought, with a sinking feeling in his chest. As he drank his coffee, he began to reminisce, remember how he had arrived...
He sighed. He didn't have time to think about it in the heat of the moment, but he knew that they were using EMP to cancel his powers out. To make matters worse, they were still using EMP on him, so he could not try and black out the wretched place so that he could escape. He looked around at the other thirteen people sitting with him. At least I'm not alone. |
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I don't, but I hope that this doesn't die like last time. 2 day intervals seems good enough to cover every time zone.