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What's Your Vault?

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If you've played any of the Fallout games, here's a game for you!

Here's what I'm thinking.

Look at your post number. That's your Vault number.
Now, Think of a social experiment for your happy little Vault X-ians.

Example:

Vault 481: Used to test the reactions of people when all of their food and drinks are laced with gradually increasing amounts of cyanide

Vault 1208: Used to test the long term effects of annoying music on people. As soon as the vault closed the song Dancing Queen by Abba began playing full volume on an infinite loop.

Vault 3603: Several thousands of people (all women) are packed like sardines into this vault. random items ranging from paper airplanes to lead pipes, to swords to frying pans, and littered throughout the vault. As soon as the door closes the floors are flooded to about 6 inches in human blood. After three months Spice Girls music begins infinitely looping as the blood level is raised to 2 feet.

Vault 35: The gravity inside the vault has been altered to be twice the normal gravity on earth. As soon as the vault opens all people inside feel light as a feather and have over-evolved muscles in Arms and legs.

Vault 3886:

Extremely spacious vault, twice as large as any normal installation, many winding corridors and open junctions. Inhabitants include 3 men with equal power over the the vaults systems, 100 combat droids each.

One toilet.

3886 is about tolerance, in an environment of frustration, ego and conflict. To be clear, it's about just how little tolerance 3 men with god-complexes posses.

It'll also make for some hilarious review footage.

Vault 4190: Just me. Yeap... lonely. That and Prince on loop. What sort of sick fuck did this too me?!

Vault 2821
Designed as a testing facility for a new form of iPod with a stronger cord, but all that they could get off of iTunes was "Crank that Soulja Boi"

Vault 1042

This massive vault was intended to hold all of the world's criminals during the nuclar fallout, so they could finish their time afterwards, most of them were quite surprised when the gas was vented in.

Vault 786

A vault filled with trolls, Flamers and Uwe boll....and an active nuclear bomb.

Or

Vault 786

A vault filled with luxury appliances 5 men, 5 women and one pie.

Vault 17 - I'd try to recreate how Equilibrium was... Implement a drug that removes all feelings like love, hate, guilt and sorrow etc. If not then i would definitely increase the gravity... Suckers.

vault 902 - a building that has all the amenities to live comfortably for an extremely long amount of time, all the items have been categorized alphabetically and chronologically, the inhabitants include 30 people with short attention spans and ADHD, and one person with OCD.

Vault 77: Two people locked up tight, plenty of pure water, no food. Each are given a revolver with one bullet inside. See who dies first.

Vault 517:

A mini putt course designed to only release it's captives when they get a perfect and legal hole in one on every tee in the 72 hole course.

Vault 2, which features a rather large yellow slide with three outlets into three clear, perspex tanks; one filled with salt and vinegar chips, one filled with marshmellows, one filled with skittles.

Each night a camouflaged proximity mine is dropped into one of the tanks...

I cannot confirm or deny the rumor this was once a dream I had.

Vault 4231: A normal hospitable room for one man and one woman, unbeknownst to either of them is an infinitesimally slowly increasing dosage of ionizing radiation starting from standard background radiation levels of 2.4 millisievert to 1 centisievert by the next generation, and easing it's way from there. Theoretically we'll have humans immune to 20Rö by the 6th generation.

Vault 2654: Vault dwellers vault is gradually flooded, they are pressed with the decision to escape and survive the wasteland or try to stop/contain the precious drinking water.

Vault 210: A facility experimenting on something called Project Morpheus: Cybernetic Implants that alowed multiple persons to be in the same virtual reality and interact with it like real life, thus being spared the horror of life, or lack of it, outside.

Early experiments resulted in paralization if the user was removed from the network once connected and in some cases, user termination. A breakthrough came about when it was realised that nerve signals where not being sent to the body once a connection was made and the nerves down the spinal column died off. The breakthrough was to have an inhibitor chip below the implant that retained connection with the rest of the body, but when a connection with the simulation was active the chip inhibited nural activity to the body but did not stop it and thus a user could remain connected with the simulation with minimal body movement.

Once the Hardware was perfected they experimented with different environments for users to interact with. Results have yet to be collected...

Vault 1428:
A vault of change. Everyone has doors that revolve randomly every night. The vault has over a thousand inhabitants. Every day you wake up and leave to the same vault, just with different people each time. It's a short term experiment until I get bored and gas them all.

Vault 1046:
A time-travelling castle, manned by pirates armed with laser swords that have guns on them. They also fly on flaming sharks. Cold fire still in prototype.

Vault 3

Everything is in perfect working order. It's just that the medical facilities include a giant room for the storage and preservation of living human brains, which the robots are set to harvest roughly one year after the vault is sealed. Afterwhich, residents are examined and tested for full mental analysis of their intellect for future advances in robot brains. In the meantime, the human bodies are all replaced with cyber-brains and robot protocols.

Vault 563:

999 Spies, and one Engineer. The sentry-sappin' madness!

or

Vault 563:

President Bush and Osama Bin Laden in a vault that has nothing outstanding about it, except that there is no armory, and the only weapon is a revolver with one round.

It seems as I was gone, this thread turned into a SAW trap think-tank.

ThePoodonkis:
It seems as I was gone, this thread turned into a SAW trap think-tank.

Really? I mean, a few are, but mine at least (Minus the whole gassing them part) and most others are reasonable ideas. Clearly Vault-Tec will be run by Escapists. I sure hope so. I want those bobbleheads.

ThePoodonkis:
It seems as I was gone, this thread turned into a SAW trap think-tank.

Mine would be a beneficiary scientific experiment.
Except for the fact that at the rates of Radiation increase stipulated, both the man and woman would be sterile by about 9 weeks. The speed was greatly exaggerated to keep with the suspension of disbelief, it would take probably 90 generations to make mankind even remotely tempered to ionizing radiation.

Vault 4251: Appropriately built for a human to live comfortably, with no entertainment except for ample supplies for an orchestra & conductor, to see if musical prodigality is inherent, or inducable[?].

*[?] Now means "word that makes sense but does not officially exist"

Vault 40: Just a giant bouncy castle.

Vault 569:
A vault with 700 convicted arsonists, 300 firefighters, unlimited gasoline and unlimited water.

Vault 2306 - A small Italian Bistro, with a bakery in the back. It is inhabited by living clones of the gorilla Santa, all wear leopard print pajamas and smoke tiny chickens. The chefs are made of quiche.

There is a washing machine that is constantly singing its own rendition of "She'll be coming round the mountain"

I sleep there, on a gigantic pie in the centre of the room, while fairies dance around me, singing their songs and telling their tales about various forms of confectionery. There is one muffin taped to the ceiling. It can talk. All it can say is, "Dave!"

This vault has little purpose.

Vault 2307: Right next door to 2306 resides the clone of Douglas Adams. He is encouraged to transcribe his neighbor's antics.

Vault 925: the inhabitant of this vault live a life of luxury but every 2 hours and 30 minutes they have to suffer the the Hanson brothers MmmBop song everyday, until they raise 5000 dollars in cash to pay for a statue, the problem is they have no form of currency.

this was inspired by a true story from when I went to high school, the staff had the bright idea of torturing all the students with that Mmmbop song between every break, and after every class, until they raised enough money to pay for the senior plaque, sad to say for them they only raised 20 dollars.

Vault 64's inhabitants consist entirely of musicians. All recording and instruments are provided to the inhabitants.

The vault is many, many rooms large. Each wing of the vault has a separate theme (forested, beach, retro apartment, urban decay, etc) every inhabitant must spend a month in every one of the separate wing, recording a song/album.

This vault is a test to see what effect environment has on an artist's music.

may not need to only deal with music (I just enjoy music a lot) could deal with novels, paintings, movies, etc.

superbleeder12:

This vault is a test to see what effect environment has on an artist's music.

It may not need to only deal with music (I just enjoy music a lot). It also could deal with novels, paintings, movies, etc.[sic]

I like yours. Creative.

Valut 367: Twelve men, Thirteen women.
Every room is filled with those little plastic play-pen balls.

because i said so.

Vault 50: 10 X-box fanboys, 10 PS3 fanboys, 10 Nintendo fanboys. One TV.

Or

Vault 69: 100 men. One Woman. But the woman is armed with as much guns as she can carry.

Vault 3.14: The members of the Vault are divided up into castes.

The Master Class: The Overseer and the people in advisory positions. They hold absolute power over the Vault's operations.
The Enforcers: Your average Vault security force, except with much more rank and privelege. They hold a high amount of power over the Vault's operations.
The High Class: Doctors, scientists and whatnot. They hold a moderate amount of power over the Vault's operations.
The Middle Class: Artisans, writers, shop-owners, engineers, that sort of thing. They hold no power over the Vault's operations.
The Lower Class: The grunts. Shuffled into low-paying, maitenance positions and similar. Practically beggars. They are despised by everyone else.

The most important part: the lower the class, the more people there are in it. I hope to see a revolution in due time.

Anarchemitis:
Vault 2307: Right next door to 2306 resides the clone of Douglas Adams. He is encouraged to transcribe his neighbor's antics.

And what is that supposed to mean?

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