What you need, at least against computer opponents and on high army levels, is a dummy 'Shooter' type target, such as a battlemech. The comp will waste first 3 rounds firing that 1 mech (killing it in the first round). Meanwhile, your Spacenet satellites pummel their Dreadnaughts to dust in 4 turns. On the last turn, attack the most expensive enemy units with remaining satellites. But it is kinda hard, the top-tier Pirate units are natural counters to top-tier robot units. Example (if you can read this): | |
Ok so ive never been down in genre wars and have no clue what it is. Anyone care to give me some tips? | |
Read the guide to an easy 1 million. It's really easy. | |
You just need to practice. When I played Genre Wars some long time ago, I used strategy. Although, I didn't really play it much though. | |
i like war games very much. | |
I have similar issues but I'm sure its all to do with learning, trial and error and getting some indepth knowledge about strategies against various genres. I'm still learning myself though so I can't offer any specific advice but this seems relevant:
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I've been having trouble, too, but I'm gonna keep trying to get into it. | |
Could someone possibly explain to me what exactly this game is? I'm curious as to whether or not I should play it. | |
No matter what I do, my robots almost always lose to Pirates, and always win against Ninjas. The outcome of vs. Aliens seems to be determined by bot difficulty.
It's like regardless of set-up and moves I choose, th outcome never changes agaisnt some genres.
Any help?