Cannon fodder (fantasy superpower rp) (closed, started)

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nuba km:

drmigit2:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.

crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).

ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)

ecoho:

nuba km:

drmigit2:
Ok, so what are the tech limits for humans? I was considering making a mage hunter character but I need to know the tech available.

crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).

ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)

we are talking Europe as I am not familiar with the medieval tech of other parts of the world. though their are other countries in this world, though anyone form those countries being in human territory or any of their tech to be their would be extremely rare. If you want some samurai style armour or weapons you could have gotten them at a very high prize(unless your character is made of gold they would have needed to steal it) form a merchant but unless it is necessary for your character I would like you to just stay with European.

EDIT: to answer you first question your power is unlocked as we go along

Okay, made the final change. I said I must still have a reasonable idea of what the destination looks like to open a rift there. Since this is a middle-ages game, the field of biology is a few centuries away from existence so I Claire has no idea what a brain is, much less what the inside it looks like (the same is true of all vital organs)

i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from

Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.

Lunar Templar:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from

1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how wuickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your serroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.

hiei82:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.

human non military technologies would be about 50-100 years behind

nuba km:

hiei82:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.

human non military technologies would be about 50-100 years behind

So the technological level of the vikings, bread is a relatively new innovation, and art is "gothic"

Is there a religion providing overarching social stability between nations and species or is it pure diplomacy and mutually assured destruction theories that keep the species from killing each other (or mix of both)

nuba km:

Lunar Templar:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from

1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.

i can work with 'one power set'

how dose 'speed' effect flight? or dose it?

nuba km:

ecoho:

nuba km:

crossbows are in very limited supply only the rich, military and black market has them. Same is true for assasin creed like bombs (i.e. pirate bombs scaled down).

ok im very interested in this RP but id like you to clearify a few things for me first if thats ok.

1. do we have our skills from the start or do we learn them over time?
2. by medevil time period are we talking the same timeline for other countires or just europe?(mostly woundering about Japan that eara items being able to be used)

we are talking Europe as I am not familiar with the medieval tech of other parts of the world. though their are other countries in this world, though anyone form those countries being in human territory or any of their tech to be their would be extremely rare. If you want some samurai style armour or weapons you could have gotten them at a very high prize(unless your character is made of gold they would have needed to steal it) form a merchant but unless it is necessary for your character I would like you to just stay with European.

EDIT: to answer you first question your power is unlocked as we go along

that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.

hiei82:

nuba km:

hiei82:
Actually, I have another question myself. What is the state of non-military human technology/society? you can answer with an approximate century in the real world if that makes things easier - I'm just curious for a few little flavor add-ons I want to make.

human non military technologies would be about 50-100 years behind

So the technological level of the vikings, bread is a relatively new innovation, and art is "gothic"

Is there a religion providing overarching social stability between nations and species or is it pure diplomacy and mutually assured destruction theories that keep the species from killing each other (or mix of both)

while there are what we would call superstitious beliefs, because it is a world of magic it makes sense for people to believe in ghosts, fortune telling and snake oil medicine. Though their is no belief in actual deities there are many spiritual beliefs about how you should live your life, kinda like Buddhism, these believes reflect the views of their location of origin. For example the sophronius are ones who would not easily go to war but they have considered going to far with the yama for their lack of respect for life, during thse times the human government tries to convince the yama to pass temporary laws to restrict meat eating or necromancy, while these laws are rarely followed they appease the sophronius. the hansav can't really go to war as their is no goverment or power head to declare it though large groups of hansav have come together in the past in attempts to gain control of better land, the humans just give these hansav a large peace offering to try and stop this (even if it is not their land being invaded). Sometimes some of the 13 leaders try to convince the others to take tragic actions if the other countries don't remove restrictions from their necromancy laws, humans often try and bribe these yama into leaving the council. The bovur monks have unintentionally breed a lot of hostile in their culture towards magic users and enhanced beings, wiht other nations strongly supporting their magic universities or equivalent this has resulted in a lot of tension in bovur borders which could escalate, human provide extra guards for these areas to try and solve any conflict with at least violence as possible. So it is only the humans holding back these four nations of having an all out war.

Lunar Templar:

nuba km:

Lunar Templar:
i have a few questions.

1)stats, i get how some work, but what dose ingenuity effect? actually, a better explanation of what all the stats do would help

2)what about multiple 'power sets'? since most super powered beings actually have several 'sets' they pull from

1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.

i can work with 'one power set'

how dose 'speed' effect flight? or dose it?

I would say the power effects flight, btu keep in mind we have one person who already has a flight power.

ecoho:

that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.

Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.

drmigit2:

ecoho:

that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.

Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.

in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.

nuba km:

drmigit2:

ecoho:

that was more torwds being able to have a sword forged like a katana IE: dam near unbreakible but ive found a different focus for my character and will try to have it up here soon.

Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.

in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.

i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)

ecoho:

nuba km:

drmigit2:

Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.

in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.

i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)

Unfortunately you are wrong again. Samurai armor was made of leather, possibly studded. They began using metal plates in the 1600s, which is after the time we are participating in. For heavy armor they actually had a specially designed weapon for that, it was called the Kanabo and looked like this.

image

Obviously that is a modern version, but you get the idea. Katanas were not in any way made to deal with heavy armor used by Europeans. At best they were used to go through light leather but none of them would not last long against plate armor. The process used to make Katanas gave them a brittle edge and made them require heavy maintenance. This was offset somewhat by their design but you still have an easily fractured edge. I am going to ask you that you quit getting your "facts" from samurai kung foo movies and anime.

ecoho:

nuba km:

drmigit2:

Katanas are not "dam near unbreakible". They are very fragile actually. They chip and crack all the time due to their thin edge. A sword fight will ruin a katana in only a few swings. Just to make sure you have your facts straight :D.

in fact I am sure if they would have been used against European armour they would have very quickly broken, hence why European swords are larger, thicker and heavier so they can smash the armour open if they don't get flesh.

i really dont know were your getting your info but a traditional katana(not the mass produced crap you can buy at the store for $50) is folded steel that is harder and stronger then most europian weapons. also europian armor is significantly weaker then the standered Samurai armor which was a working of mutiple metal plates (a bit like plate armor but one was able to move much easier in it) but i digress ive gone from wanting to use one just had to put my teaching hat on:)

actually a weapon made form a single piece of steel contains less flaws then one made form folded steel, and flaws make metal more brittle, that and the way that European swords are cooled makes them harder but have significantly less cutting power hence why you have to hatchet limbs off with European swords, but made them excellent for beating up someone who is completely covered in armour or someone's shields(especially broadswords or zweihanders), while Japanese katanas and similar blades were specially crafted to maximize cutting power at the cost of other properties. I know I am not an expert and this is going off a mix of wikipedia, stuff I have heard over the years and my biology teacher (who owns and is trained in how to use a katana) so I may be wrong here, and if you have an specific sources of info I could read I am pretty happy to look into them.

Okay, time to put this katana business to bed. A katana contains 2 types of steel - a low carbon and a high carbon. High carbon steel is better able to hold an edge then low carbon steel, but is far more brittle. Low carbon is durable, but cannot cold an edge well. European blades use exclusivly low carbon steel to make their blades. these bladed are rarely broken, but need constant re-sharpening to make them cut again. This is why knights usually carry a whet stone (to resharpen their blades) and a mercy dagger (useful for putting someone injured to rest, not used in combat so it remains sharp)

Katana's follow a different model with it's own positives and negatives. they use both types of steel, with the front being made of the hard High carbon steel and the back the more durable low carbon steel. this is the reason katana's have that distinctive bend to them (the forging process thermally expands the metal, so when it cools, the low carbon contracts more) It is also why katana's are referred to a "single edge" swords - because only the front of the sword is useful in a fight. this allows the sword to remain sharp over a long period of time without breaking. BUT it has a downside. this strength is only in the direction of the folds (used to strengthen the blade and bind the two metals together). If a katana strikes at the wrong angle, where the blade does not hit in the correct orientation, the low carbon steel can't absorb the blow, and the blade will snap because the high carbon steel is so fragile. That's why the typical samurai is depicted (historically and contemporarily) as a well trained warrior - because it takes years of practice to use a katana correctly.

Armor: The Japanese had limited metal to work with, as the Japanese island chain is low in underground natural resources such as metal. As such, wood and leather made up the bulk of their armor - compared to Europe and their abundance of metal who used it freely in their later armor selection. Because of the sharpness of the katana, it is a better blade for piercing and hacking at metal armor - assuming it is used correctly.

This video is not a particularly good show of the difference between the two types of blades, but I have to go to work and it's the first one that popped into my head.

ecoho:
snip

Lunar Templar:
snip

Redryhno:
snip

you have 24hours to at least say what state your character sheet is in otherwise you will be presumed dead like the other two.

nuba km:

Lunar Templar:

nuba km:

1. ingenuity, when this stat was originally thought off it was referred to as the mc,guyver skill, it shows how well you can apply your knowledge of how things work and how quickly you can come up with plans.
strength, how much a character can lift or move etc.
speed, how quickly your character can move.
charisma, how good your conversational skills are this includes manners, wit and trading skills.
intelligence, how easily your character cna understand ideas and how much knowledge they have.
agility, reflexes and flexability
perception, how fell you can interpret body language, your surroundings and quality of eye site
endurance, your stamina and damage resistance.

2. you will have one power set for your character sheet with a constant theme e.g. a element or based of the abilities of an animal. the reason I refer to the character sheet power segment as main power will be revealed when the character sheets are selected.

i can work with 'one power set'

how dose 'speed' effect flight? or dose it?

I would say the power effects flight, but keep in mind we have one person who already has a flight power.

yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)

Lunar Templar:

nuba km:

Lunar Templar:

i can work with 'one power set'

how dose 'speed' effect flight? or dose it?

I would say the power effects flight, but keep in mind we have one person who already has a flight power.

yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)

well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section

nuba km:

Lunar Templar:

nuba km:

I would say the power effects flight, but keep in mind we have one person who already has a flight power.

yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)

well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section

just that cause one person has it already doesn't mean no one else can have it is all

Lunar Templar:

nuba km:

Lunar Templar:

yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)

well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section

just that cause one person has it already doesn't mean no one else can have it is all

ah, well I never said you can't have flight (though it does seem like I suggested it), I am saying having multiple people with the same power results in limitations of what can be done and can make things less interesting, so if you pick flying pick a variation of it.

nuba km:

Lunar Templar:

nuba km:

well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section

just that cause one person has it already doesn't mean no one else can have it is all

ah, well I never said you can't have flight (though it does seem like I suggested it), I am saying having multiple people with the same power results in limitations of what can be done and can make things less interesting, so if you pick flying pick a variation of it.

well, I'll have something up later, so you'll see. but mechanically it won't work the same as the other guys.

the real bitch will back story x.x not due to lack of ideas, but my habit of writing text walls for back grounds

I have to admit, this does catch my interest, especially the way you're handling the powers. How would you react to a character whose ability deals with negating or amplifying kinetic energy? Basically someone who can take Newton's Third Law of Motion and toss it out the window.

Lunar Templar:

nuba km:

Lunar Templar:

yeah? saw that. that's them though :p I'm running on 'comic book logic' in terms of who has what powers, and flight is very common, and it was that, or teleporting, and 'porting is OP (not a fan of super speed)

well every power can be balanced with the right limitation, also I don't quite understand what you mean with the highlighted section

just that cause one person has it already doesn't mean no one else can have it is all

Ohohohoho yes! Join Fromanzio and float, float on forever more to infinity with Fromanzio! We shall have such fun! The sights! The sounds and the screaming. Yes, I imagine it will be accompanied with great laughter! Aheuehoheuahahaue.

Pappytech:
I have to admit, this does catch my interest, especially the way you're handling the powers. How would you react to a character whose ability deals with negating or amplifying kinetic energy? Basically someone who can take Newton's Third Law of Motion and toss it out the window.

send me some example stages and then I will be able to say how to balance that power.

Pappytech:
snip

Lunar Templar:
snip

ecoho:
snip

Redryhno:
snip

I will be preparing to start this rp so all of you have till I do start the rp to submit your sheets.

hiei82:

Floris2123:

maninahat:

drmigit2:

Well once I made the remaining villains (left them for now so I could decide if they would have any relation to certain characters) This rp is going to start, so in the time till the rp start I will give you some pieces of info, and thne you may want to come up with character connection (they don't need to have met but they may have heard of each other or have a mutual acquaintance).

Pieces of info:
1. Some of you may have noticed the section on the character sheet said main power, well their is someone/something/some event (won't say which one of these) that will give you secondary powers, e.g. you may gain poison/venom immunity or can reduce the weight of object or just increases some stats. These powers will only have 1 or 2 stages and not be merely as powerful, you will also not be warned when this person/thing/event will give you the power leaving it up to you to try and figure out what caused it, and don't worry you will be able to tell what power you will get once you figure out what gives you the new powers. So then you can decide what member of the group could make the most use of it.

2. You all will be given PM containing knowledge that only your character is aware off e.g. rumours going around the black market. Do not share this info OOC, the other players should only find it out as their character finds it out for more natural responses.

nuba km:
snip

Floris2123:
snip

Just so you know, Floris (William) and I have been working on a minor shared background. Floris or I can send you the details if you would like or one of us could post in in the forum if you would prefer - just figure you would want to know.

hiei82:

nuba km:
snip

Floris2123:
snip

Just so you know, Floris (William) and I have been working on a minor shared background. Floris or I can send you the details if you would like or one of us could post in in the forum if you would prefer - just figure you would want to know.

post it in the forum

When Claire was 5 there was an miscommunication between her parents and the person who was driving their cart. So they ended up in a poor neighborhood.

Claire walked around a bit eating from her bread when she found a starving 6 year old William passed out from hunger. He awoke when he smelled the bread he saw her standing there. He looked shocked and terrified and he tried to flee because he was afraid of nobles, but his hunger wouldn't let him run away.

She understood that he was starving and scared and she decided to share some of her food with the frightened looking boy. He accepted it and ate all of the bread that he was offered. after that they talked for a few minutes then she was called back to her parents.

He swore he would someday find her and pay her back for her kindness that saved him.

Claire has no memory of the event - at 5 years old she did not understand the concept of "starving." The most Claire knows of William is by his new last name, Phoenix, because of her knowledge of the many powerful human families (daughter of ambassadors)

William remembers the event that saved his life, but cannot recall the name of his chance savior. Claire has aged since the encounter, so he will also not likely remember her on sight, but she will seem familiar. We plan to have Claire hand William bread at some point (at a tavern while traveling, around a campfire, etc) which combined with her looks and what he remembers of the event will trigger his memory.

And here we go!

Edit: Updated.

Pappytech:
And here we go!

3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.

nuba km:

3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.

Alright, let's see here:

1. Sure, makes sense. I'll try to factor that into my backstory a bit.

2. Okay, I'm a bit confused here. The part where I can only counter one impact over 1000 joules every 5 seconds seems reasonable; I'm more than happy to implement the limit. However, I'm not entirely sure I get what you're saying with the whole countering multiple blows if they happen within half a second of each other.

Are you saying that if someone starts punching me, say, a dozen times a second, I could negate all of them?

3. And that last one's just me being bad at reading. Apologies; I'll go ahead and take the duster out.

Pappytech:

nuba km:

3 things:

1. remember that in this world humans are a minority, except inside embla, and racism happens towards them, even in embla. This is especially true for the poor, so this could effect your character and their history.

2. I want a limitation to how much you can cancel out a force greater then 1000 joules, this would preferably be only once every 5-10 seconds (though you can counter multipal forces over 1000 joules if they happen within 0.5-1 seconds), it is small but would stop you from rendering nearly all physical damage to allies that you can see harmless. if you pick 5 sec for delay you pick 0.5 seconds for spread.

3. leather dusters aren't a thing yet, you could have a hooded cloth cape or leather armour. Also I presume the gloves are woollen.

Alright, let's see here:

1. Sure, makes sense. I'll try to factor that into my backstory a bit.

2. Okay, I'm a bit confused here. The part where I can only counter one impact over 1000 joules every 5 seconds seems reasonable; I'm more than happy to implement the limit. However, I'm not entirely sure I get what you're saying with the whole countering multiple blows if they happen within half a second of each other.

Are you saying that if someone starts punching me, say, a dozen times a second, I could negate all of them?

3. And that last one's just me being bad at reading. Apologies; I'll go ahead and take the duster out.

2. e.g. if a geomancer throws a set of giant boulders at use if all the boulders (ke over 1000 joulse for sake of argument) would collide with use nearly the same time you could block them all, though if they are thrown one after each other and there is more then a 0.5 sec gap between their collision you could only block one and then have to wait 5 sec. Imagine a ability that take 0.5 sec after first use before it goes on a cool down and hence can still be used in that time and then the power cools down for 5 seconds.

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