Zero Punctuation: PlayerUnknown's Battlegrounds

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PlayerUnknown's Battlegrounds

This week, Yahtzee reviews PlayerUnknown's Battlegrounds.

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Ironically I'm one of those weirdos who actually likes making it to the top ten because I hid for the majority of the game. It's kind of like what Jim Sterling said, the game rewards you for being an utter coward.

Was Yathzee becoming The End in the closing panels? Or was it just an amusing take on him spending most of his time hiding?

...To say this was an unexpected choice would be a major understatement.

I find pubg one of those games that is just weirdly compelling for no real good reason. It tends to be rougher then I prefer and I've never liked the one life games but its got a weird combination of hide and seek/treasure hunting/panicked shooting that just works to make me say "I'll fuck those guys up next time."

So next week COD WW2?

darkrage6:
So next week COD WW2?

No Next week is obviously Doki Doki Literature Club.

i would REEEEALY love to see his thoughts, i'd hate for him to skip on it like he did on life is strange

I would try PUBG but....

Porn Undermines Buying Games.

This game doesn't sound all that appealing to me. Also Poverty Undermines Buying Games.

Canadamus Prime:
This game doesn't sound all that appealing to me. Also Poverty Undermines Buying Games.

Damn.... Now I feel unoriginal.... So....

Porn is Ultimately Better, Gaben.

Maybe it's because I don't have a YouTube channel or Stream, but I don't get the appeal of these slow boil, overly long multiplayer meme games.

Jacked Assassin:

Canadamus Prime:
This game doesn't sound all that appealing to me. Also Poverty Undermines Buying Games.

Damn.... Now I feel unoriginal.... So....

Porn is Ultimately Better, Gaben.

Don't feel bad, I stole the idea from your post.

What a Positively Uninteresting Battling Game.

Wasn't the grass thing fixed by the time the game went gold, or is this a completely different grass thing Yahtzee experienced?

doesn't look particularly fun, in fact quite mindnumbing, repetitive and frustrating alongside the inclusion of the most unimaginative assets and customisation through lootboxes on a game that already has an up-front cost. Is it even officially a 'finished/released' game yet?

Still, great for streamers and their revenue I guess.

the developers are apparently working on a Steampunk MMO, which I am far more interested in. There is the small chance this is just their sellout period to fund the more creative and passionate title. But MMO implies heavy grind/repetition, and probably more lootboxes, so am not fully on board and am quite prepared to deal with the wasted potential with forlorn dismissal

PUBG is actually pretty interesting to study as a game because it presents some difficult problems that are inherent in a ton of FPS games. Just for starters, Snipers in games are either underpowered or OP'd. There never seems to be any true middle ground.

I got to 3rd without firing a single shot. I am the best coward :D

The best I've done is 1st, with only 3 kills.

1st kill was with a dude where I nicked the pistol in the first moments of the match and had to gun down my now hapless foe.

2nd kill was a dude who stumbled upon my brushy vantage point and had to be taken out to save my hide.

3rd kill was putting the last other person on the island out of commission, in what was basically KotH with bullets on a rocky outcrop by the beach.

I've seen ads for this game all over Gamestop last month, with almost no idea what the hell the big deal was. Glad I missed out after Yahtzee revealed it's a

Piss-poor,
Ugly,
Boring,
God-awful game.

Yeah, can't say I see the upside of PUBG, of the 3 battle royales I'm familiar with (not counting the fact hat the basic mode has been a mod staple since Unreal 2004 in various games I've played).

They all have the general foible of your success is more RNG then anything. No gun (or conversely, the short range gun vs the long range one/scopes = You're ****ed. And the way to win is essentially not to do anything, and avoid any interaction ever in this multiplayer game (as opposed to similar setups in some survival games, where there's at least a potential of some on the fly negotiation)

Darth_Payn:
I've seen ads for this game all over Gamestop last month, with almost no idea what the hell the big deal was. Glad I missed out after Yahtzee revealed it's a

Piss-poor,
Ugly,
Boring,
God-awful game.

If you refuse to play every game that Yahtzee denounces in any way, you're gonna have a bad time because you're going to miss out on some titles that you enjoy. He even stated that it can be fun. I've played it; it's a lot of fun - especially with friends.

Yahtzee critiques games. It's for entertainment. He knows that we want to hear more negative things than positive because it's entertaining. We wouldn't want him to change, but let's not kid ourselves; it'd be idiotic to take his videos very seriously. Play every game that Yahtzee has critiqued. I bet that you won't dislike every game that he dislikes.

So many sadsacks commenting here who've clearly never played it, for the flimsiest of excuses. Games too long? 30 mins maximum. Shorter than your average Battlefield round and a lot faster loading. God-Awful game? Big words for someone who confesses to having 'no idea' what it is. The way to win is essentially not to do anything? Not possible. The whole point of the circle is to keep everyone on the move towards each other- even campers cannot stay put for long. Unimaginative assets? Haha holy cow dude get that stick out of your arse.

It's in a league of its own. You can start fast and furious and treat it like an arena shooter, which is fine. You can grab a car straight away and race off to a safe area to loot. That's also fine. You can drop in a remote spot and slowly build up your arsenal and stalk other players from the fringes, and that works too. It has quiet moments of methodical searching and collecting medical supplies punctuated by sudden, vicious confrontations, with absolutely zero of that indication UI bullcrap that riddles all the AAA multiplayer shooters these days. You learn something about how to stay alive better from every death you have. If you headshot someone on the other side of a meadow- do it right and they won't even know what hit them. Stealth, quick reflexes, map reading and positioning strategy... it's all here.

And that's just solo play. Try it with 3 friends in a squad and you have basically the greatest co-op shooter of all time. Play it like a professional SWAT team or hoon around the countryside loaded up in a minivan, it's up to you. Each story that unfolds as you play is different, and completely organic. This game tells a better story than actual scripted co-op games. Left 4 Dead doesn't hold a candle to this.

And the first time you make it down to the top ten... when 90 others have perished out there... knowing the ones left are heavily armed and armoured and hiding somewhere out there within a circle that has by now shrunk to the size of barely a carpark... then you will feel adrenaline the likes of which you haven't felt since the first time you dropped into an Unreal Tournament match.

Then you will understand why people play it. 3 million at any one time, in fact.

image

Squilookle:
So many sadsacks commenting here who've clearly never played it, for the flimsiest of excuses. Games too long? 30 mins maximum. Shorter than your average Battlefield round and a lot faster loading. God-Awful game? Big words for someone who confesses to having 'no idea' what it is. The way to win is essentially not to do anything? Not possible. The whole point of the circle is to keep everyone on the move towards each other- even campers cannot stay put for long. Unimaginative assets? Haha holy cow dude get that stick out of your arse.

It's in a league of its own. You can start fast and furious and treat it like an arena shooter, which is fine. You can grab a car straight away and race off to a safe area to loot. That's also fine. You can drop in a remote spot and slowly build up your arsenal and stalk other players from the fringes, and that works too. It has quiet moments of methodical searching and collecting medical supplies punctuated by sudden, vicious confrontations, with absolutely zero of that indication UI bullcrap that riddles all the AAA multiplayer shooters these days. You learn something about how to stay alive better from every death you have. If you headshot someone on the other side of a meadow- do it right and they won't even know what hit them. Stealth, quick reflexes, map reading and positioning strategy... it's all here.

And that's just solo play. Try it with 3 friends in a squad and you have basically the greatest co-op shooter of all time. Play it like a professional SWAT team or hoon around the countryside loaded up in a minivan, it's up to you. Each story that unfolds as you play is different, and completely organic. This game tells a better story than actual scripted co-op games. Left 4 Dead doesn't hold a candle to this.

And the first time you make it down to the top ten... when 90 others have perished out there... knowing the ones left are heavily armed and armoured and hiding somewhere out there within a circle that has by now shrunk to the size of barely a carpark... then you will feel adrenaline the likes of which you haven't felt since the first time you dropped into an Unreal Tournament match.

Then you will understand why people play it. 3 million at any one time, in fact.

image

The butthurt is real with this one.

Lufia Erim:

Squilookle:
So many sadsacks commenting here who've clearly never played it, for the flimsiest of excuses. Games too long? 30 mins maximum. Shorter than your average Battlefield round and a lot faster loading. God-Awful game? Big words for someone who confesses to having 'no idea' what it is. The way to win is essentially not to do anything? Not possible. The whole point of the circle is to keep everyone on the move towards each other- even campers cannot stay put for long. Unimaginative assets? Haha holy cow dude get that stick out of your arse.

It's in a league of its own. You can start fast and furious and treat it like an arena shooter, which is fine. You can grab a car straight away and race off to a safe area to loot. That's also fine. You can drop in a remote spot and slowly build up your arsenal and stalk other players from the fringes, and that works too. It has quiet moments of methodical searching and collecting medical supplies punctuated by sudden, vicious confrontations, with absolutely zero of that indication UI bullcrap that riddles all the AAA multiplayer shooters these days. You learn something about how to stay alive better from every death you have. If you headshot someone on the other side of a meadow- do it right and they won't even know what hit them. Stealth, quick reflexes, map reading and positioning strategy... it's all here.

And that's just solo play. Try it with 3 friends in a squad and you have basically the greatest co-op shooter of all time. Play it like a professional SWAT team or hoon around the countryside loaded up in a minivan, it's up to you. Each story that unfolds as you play is different, and completely organic. This game tells a better story than actual scripted co-op games. Left 4 Dead doesn't hold a candle to this.

And the first time you make it down to the top ten... when 90 others have perished out there... knowing the ones left are heavily armed and armoured and hiding somewhere out there within a circle that has by now shrunk to the size of barely a carpark... then you will feel adrenaline the likes of which you haven't felt since the first time you dropped into an Unreal Tournament match.

Then you will understand why people play it. 3 million at any one time, in fact.

image

The butthurt is real with this one.

With the lot of them, really. Such a fun game when you get down to brass tacks. I can't get enough of it!

Squilookle:

Lufia Erim:

Squilookle:
So many sadsacks commenting here who've clearly never played it, for the flimsiest of excuses. Games too long? 30 mins maximum. Shorter than your average Battlefield round and a lot faster loading. God-Awful game? Big words for someone who confesses to having 'no idea' what it is. The way to win is essentially not to do anything? Not possible. The whole point of the circle is to keep everyone on the move towards each other- even campers cannot stay put for long. Unimaginative assets? Haha holy cow dude get that stick out of your arse.

It's in a league of its own. You can start fast and furious and treat it like an arena shooter, which is fine. You can grab a car straight away and race off to a safe area to loot. That's also fine. You can drop in a remote spot and slowly build up your arsenal and stalk other players from the fringes, and that works too. It has quiet moments of methodical searching and collecting medical supplies punctuated by sudden, vicious confrontations, with absolutely zero of that indication UI bullcrap that riddles all the AAA multiplayer shooters these days. You learn something about how to stay alive better from every death you have. If you headshot someone on the other side of a meadow- do it right and they won't even know what hit them. Stealth, quick reflexes, map reading and positioning strategy... it's all here.

And that's just solo play. Try it with 3 friends in a squad and you have basically the greatest co-op shooter of all time. Play it like a professional SWAT team or hoon around the countryside loaded up in a minivan, it's up to you. Each story that unfolds as you play is different, and completely organic. This game tells a better story than actual scripted co-op games. Left 4 Dead doesn't hold a candle to this.

And the first time you make it down to the top ten... when 90 others have perished out there... knowing the ones left are heavily armed and armoured and hiding somewhere out there within a circle that has by now shrunk to the size of barely a carpark... then you will feel adrenaline the likes of which you haven't felt since the first time you dropped into an Unreal Tournament match.

Then you will understand why people play it. 3 million at any one time, in fact.

image

The butthurt is real with this one.

With the lot of them, really. Such a fun game when you get down to brass tacks. I can't get enough of it!

image

Avnger:

Squilookle:

Lufia Erim:

The butthurt is real with this one.

With the lot of them, really. Such a fun game when you get down to brass tacks. I can't get enough of it!

image

I'm giving Lufia Erim the benefit of the doubt here and assuming they're talking about the salty haters in here, who are visibly butthurt about a gaming experience they haven't even bothered to try, as opposed to me happily singing the praises of a genuinely exhilarating game, which is the opposite of butthurt. Nobody would be stupid enough to get the two mixed up that badly.

Nice lens flare meme by the way, well done. I'll bet you were really popular with that one back in 2009...

Squilookle:

Avnger:

Squilookle:

With the lot of them, really. Such a fun game when you get down to brass tacks. I can't get enough of it!

image

I'm giving Lufia Erim the benefit of the doubt here and assuming they're talking about the salty haters in here, who are visibly butthurt about a gaming experience they haven't even bothered to try, as opposed to me happily singing the praises of a genuinely exhilarating game, which is the opposite of butthurt. Nobody would be stupid enough to get the two mixed up that badly.

Nice lens flare meme by the way, well done. I'll bet you were really popular with that one back in 2009...

Nope, they were talking about you.

Bindal:

Squilookle:

Avnger:

image

I'm giving Lufia Erim the benefit of the doubt here and assuming they're talking about the salty haters in here, who are visibly butthurt about a gaming experience they haven't even bothered to try, as opposed to me happily singing the praises of a genuinely exhilarating game, which is the opposite of butthurt. Nobody would be stupid enough to get the two mixed up that badly.

Nice lens flare meme by the way, well done. I'll bet you were really popular with that one back in 2009...

Nope, they were talking about you.

I'd let them speak for themselves, Johnny come-lately. Still, it'd be a pity if that's how you lot define butthurt. Anyway, back to the game- later!

Squilookle:

Bindal:

Squilookle:

I'm giving Lufia Erim the benefit of the doubt here and assuming they're talking about the salty haters in here, who are visibly butthurt about a gaming experience they haven't even bothered to try, as opposed to me happily singing the praises of a genuinely exhilarating game, which is the opposite of butthurt. Nobody would be stupid enough to get the two mixed up that badly.

Nice lens flare meme by the way, well done. I'll bet you were really popular with that one back in 2009...

Nope, they were talking about you.

I'd let them speak for themselves, Johnny come-lately. Still, it'd be a pity if that's how you lot define butthurt. Anyway, back to the game- later!

Well, you are clearly butthurt that people don't like the game you play.

Arnoxthe1:
PUBG is actually pretty interesting to study as a game because it presents some difficult problems that are inherent in a ton of FPS games. Just for starters, Snipers in games are either underpowered or OP'd. There never seems to be any true middle ground.

I've found the best solution is to simply buff all the non-sniper rifles up to close to the same level of lethality and make the stages big enough for the scopes to be relevant.
Insurgency does a pretty good job at keeping them balanced because anyone with a basic assault rifle can generally land 1-2 hit kills at decently long ranges, so the sniper weapons' main benefit is their accuracy at long range instead of inordinate levels of damage output: So if they fuck up the first couple of shots and stick around then a sniper is liable to get their head blown off by the smattering of return fire.

Bindal:
Well, you are clearly butthurt that people don't like the game you play.

Calling out someone for slagging off something they've never tried, then providing a proper reasoning as to why that thing they've never tried is actually good, is being butthurt now? I must be getting too old for this intermanet thing you kids are all into.

Also I didn't quite catch your reasoning for joining this debate. At all. Care to elaborate?

Mad World:

Darth_Payn:
I've seen ads for this game all over Gamestop last month, with almost no idea what the hell the big deal was. Glad I missed out after Yahtzee revealed it's a

Piss-poor,
Ugly,
Boring,
God-awful game.

If you refuse to play every game that Yahtzee denounces in any way, you're gonna have a bad time because you're going to miss out on some titles that you enjoy. He even stated that it can be fun. I've played it; it's a lot of fun - especially with friends.

Yahtzee critiques games. It's for entertainment. He knows that we want to hear more negative things than positive because it's entertaining. We wouldn't want him to change, but let's not kid ourselves; it'd be idiotic to take his videos very seriously. Play every game that Yahtzee has critiqued. I bet that you won't dislike every game that he dislikes.

I've always sold people on the idea that he's a comedian whose shtick is reviewing games.

ToastyMozart:
I've found the best solution is to simply buff all the non-sniper rifles up to close to the same level of lethality and make the stages big enough for the scopes to be relevant.
Insurgency does a pretty good job at keeping them balanced because anyone with a basic assault rifle can generally land 1-2 hit kills at decently long ranges, so the sniper weapons' main benefit is their accuracy at long range instead of inordinate levels of damage output: So if they fuck up the first couple of shots and stick around then a sniper is liable to get their head blown off by the smattering of return fire.

If the maps are too wide open, it's a sniper's paradise as long as they can remain long-range. If a sniper rifle is equal in power to the other weapons in the game, it's still better than the other weapons because it has the benefit of being able to deliver nasty damage at any range.

Arnoxthe1:

ToastyMozart:
I've found the best solution is to simply buff all the non-sniper rifles up to close to the same level of lethality and make the stages big enough for the scopes to be relevant.
Insurgency does a pretty good job at keeping them balanced because anyone with a basic assault rifle can generally land 1-2 hit kills at decently long ranges, so the sniper weapons' main benefit is their accuracy at long range instead of inordinate levels of damage output: So if they fuck up the first couple of shots and stick around then a sniper is liable to get their head blown off by the smattering of return fire.

If the maps are too wide open, it's a sniper's paradise as long as they can remain long-range. If a sniper rifle is equal in power to the other weapons in the game, it's still better than the other weapons because it has the benefit of being able to deliver nasty damage at any range.

The main deciding factor is the difference between maps being large and open. So long as there's plenty of obstructions and cover, and other means of obstructing sight lines like smoke grenades then it doesn't become a constant issue. And if the sniper rifle's capable of being effective at "any range" then the devs have fucked up the design.

Going back to the Insurgency example: the game's hipfire is really unreliable and scoping in with anything magnified takes way too long (not to mention the magnification working against you). So a sniper that's gotten into a close range fight is best off pulling their handgun and praying not to get shredded, if simply running away isn't an option.

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