Pixel Thief Posts: 531 Joined: 7 Jul 2008 | |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
Same here, I'm always amazed by the little details they put into those commentaries that show that e.v.e.r.y.thing was planned and tested on.
Yes. Yes, they would ;) |
Gone Gonzo Posts: 1461 Joined: 19 Dec 2007 | And I wouldn't be surprised if they developed a Zombie virus and infected some play testers to develop the enemy A.I Valve just puts that extra bit of effort into their games |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
They would have, but Umbra Corp beat them to it ;). |
Gone Gonzo Posts: 1461 Joined: 19 Dec 2007 |
Has anyone checked under the Valve building recently? |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
Hush, thats where they 'found' the combine *cough-made-a-real-City-17-and-xen-teleporter-cough* |
Gone Gonzo Posts: 1616 Joined: 25 Jan 2009 | Damn, haven't checked out the commentaries
That's an awful lot of dialogue for a single cough, no? |
Copy Clerk Posts: 57 Joined: 6 Mar 2009 | Yeah, how'd that "I spared no expenses" work for Jurassic Park... |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
I practise alot. |
Wordsmith Extraordinaire Posts: 11790 Joined: 13 Feb 2008 | The commentary on Portal is brilliant, really gives you an idea on how games are 'actually' made, especially 'Just look up' |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
Indeed, its always impressive to go over a game again with the commentary turned on to see what they have to say. Valve give you a real insight into their design and development processes, and it does explain why they take so very, very, very long to make anything ;). |
Gone Gonzo Posts: 2625 Joined: 14 Jan 2008 | oop! ouchies, the poor townspeople. so wait was that the big thump i heard above my new lab two weeks ago. (yes, I moved the lab. To Canada) |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
Nah, that was the delivery of explosing barrels, so Valve could gather data on ragdolling for the source engine. With 'volunteers'. |
Gone Gonzo Posts: 2625 Joined: 14 Jan 2008 |
i think they stole some of those barrels from me, i lost a few in transit. wait does 2,000 constitute a "few" |
On the Record Posts: 5042 Joined: 23 Apr 2008 |
For Valve, yes. |
Paperboy Posts: 20 Joined: 13 Sep 2007 | Brilliant, even better reading it again. |
Gone Gonzo Posts: 4406 Joined: 20 Dec 2007 | Ever since the lost coast thing valve started putting in the commentary. I don't remember it in HL-2, just HL-2 lost coast, but people liked the commentary for lost coast since it was just a tech demo, they wanted to do SOMETHING to make it more interesting. |
Muckraker Posts: 266 Joined: 6 Jun 2008 | Yeah. It'd be nice if they retroactively added developer commentary to HL2. But they've probably forgotten many of the necessary anecdotes by now. (There were shockingly large sections of HL2:E2 that were commentary-free. It made me sad. I love the commentary, especially the bits where they reveal how much effort they put into something that you just completely don't notice, because it's so realistic.) |
Stolen Pixels #77: Go 4 Broke
How far would Valve go to perfect one of its games? You probably don't want to know.
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