Zero Punctuation: Kingdom Come Deliverance

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Must say that I enjoy this game immensely, even though I really didn't think I would (it wasn't even on my radar, picked it up because a let's play made me interested).

Always take Yahtzee's reviews with a grain of salt. I really don't agree with any remarks about story, it's excellent and refreshing, especially because the atmosphere and the world itself is really authentic.

The limited save system can be easily circumvented with mods, many of the game's problems can be fixed this way already. On the combat I will agree that it isn't optimal, but I do feel like he didn't approach it in the right way.

Boy, there sure are a lot of new users signing up just to defend this game. Not suspicious at all that.

Blazing Hero:

Sorry for the late reply but for some reason my account didn't show anyone replying to me.

Quote notifications has been broken for quite some time. Just another of those things after DEFY laid off the tech team.

Blazing Hero:
Good to see someone who likes history have another viewpoint about the game then my own. Still correct me if I am wrong but when it comes to brass tacks it feels like you are comparing game mechanics to the game world/setting which I think is a little unfair. By their nature video games can never hit true realism when it comes to their mechanics. For instance there is no quick healing in the real world. In the real world death is permanent and there are no continues. I doubt anyone would be satisfied with a game that never allowed you to play it after your first death or even made you wait months to years to heal from grievous wounds. I don't think you really can blame a game for having a mechanic to heal like alchemy.

Sure, I am doing a bit of that. However, I wouldn't do it if Vavra hadn't doubled down on hos realistic this game was and how it would dispense with the magic and fantasy of other RPGs. If your defense against criticism is "historical accuracy" and "realistic mechanics" then you better deliver on both fronts. KC:D often does, at least far other than most historical games, but as I said, it is still unevenly applied. This game is so realistic it has to have food and energy mechanics, yet I can just keep a thousand bags of mushrooms on my horse and snack on them whenever I need food or healing.

My problem is that the more I play, the less realistic KC:D makes my behavior. Once I realized that dried mushrooms were cheap and provided only minuscule nourishment, I realized that I can just keep my hunger slightly above 50 (to avoid the hunger debuff setting in) and then gobble down on pound upon pound of mushrooms to get my health back after some guy bashed my ribs in with a warhammer. Henry, with the right (easily available) perks, can literally go 2 days without sleeping or eating without serious side effects and still fight unimpeded. I wanted to level stealth and lockpicking, so I broke into people's house at night, knocked them out while they were asleep, picked the locks of their chests and left. Because that was the quickest and cheapest way to get good at sneaking.

I can absolutely forgive these things because KC:D is a game. It is harder to overlook them when Vavra insists on how realistic this game is and there are other mechanics that are just fake difficulty (the removal of the aiming dot for archery, the atrocious save mechanic) because of 'realism'. KC:D applies its' realism very unevenly and to very different effects. It is really cool that you actually get thrown in jail if you mouth off to a nobleman, it is less cool that the only reason archery is hard (because archery is hard in real life) is because the game absolutely forbids you from taking proper aim.

As a minor gripe here, the inconsistency with which KC:D handholds you is also irritating me. Most quests give you a quest marker and asks you to follow it, even making the journal imply that it is the only path available, only for there to be "hidden paths" that you can find by disregarding the journal and quest updates. The "Saintly Remains" quest is a great example of this, where the quests wants you to find a charlatan to get flashier relics, without ever informing the player that it is totally possible to just show up with the "plain" relic you've found. Some times it is like that, at others you absolutely must do exactly as the journal and quest updates says. This inconsistency is not "deep" or "incentivizing exploration", it only breeds distrust in the author (to borrow a literary term), because it is never obvious if you are allowed to strike out on your own or must follow the author's intent to the letter. It is a sign of someone who can't make up their mind about whether KC:D is a simulationist RPG or a traditional RPG where the authors quests are sacrosanct in their execution and the end result is a janky game that frustrates more than it achieves player connection.

Blazing Hero:
Now your point about crossbows I fully agree with. They should have been included and the only reason I think they weren't was a lack of time and resources on the part of the developer. It is an odd omission that I really wish they had taken more time to include.

My guess is that a crossbow would be a game breaker like you wouldn't believe it. Imagine a boss fight with a fully clad knight that ends before they reach you because you point and click with the most powerful weapon in the game. A weapon that every other soldier and hunter in the game has access to. Unlike the fake difficulty archery, the Crossbow would be very easy to use and it would be insanely powerful, which would be realistic, but would require a total rebalance of the entire game. Not to mention how shitty it would be to get killed in every other encounter because one of the enemies spawned with a crossbow.

Blazing Hero:
But on the other hand I don't agree with your view that a craftsman's son would have been able to read. It is pretty apparent that Henry had not learned much of anything from his father about his trade so I really don't think it would be unusual that he would also lack the skill to read.

I can concede this point. It is just one of those slight annoyances that is exacerbated by Vavra's insistence on historical accuracy. A master smith that commanded the respect and friendships of nobles would most certainly be a guild higher up and as such would most certainly be literate. That he'd fail to pass that highly useful skill onto his son (who will one day take up his trade and legacy) seems highly unlikely. Just as it is unlikely that adult Henry somehow isn't a proficient smith on his own, and in fact is so inept that he can barely sharpen a slightly dulled blade prior to 10 hours of Maintenace skill level ups.

Blazing Hero:
As for the battle mechanics I really don't know how the devs could have properly illustrated Henry's inept fighting without making his controls somewhat sluggish. The problem with giving the player more sophisticated and responsive controls at the beginning is that there is always a way for a skilled gamer to overcome them and play Henry like he is a master of combat. I recognize this probably makes me come across as an egotistical ass but I genuinely have no doubts that if they used that type of system that I would have been able to breeze through the start of the game. I generally play on the most extreme difficulty for any game and rarely have difficulties. I actually appreciate the fact that I physically couldn't breeze through the combat of this game and it helped me role play as a schlub who didn't know how to fight. I haven't felt that powerless when playing a game in years. That for me is freaking awesome and actually somewhat nostalgic.

I think this is a hard issue to solve overall. The problem is that a lot of people will try the clunky combat of early game KC:D and will probably think that this sluggish, unresponsive system is all there is to it. Which will get them fed up and have them give up on the game, because no one wants to play an action RPG where the combat sucks. Then there are some people, like you, that will be quick to master the system and who could use that to break the difficulty curve utterly.

I am not saying my solution is necessarily good, but it'd probably be better to have enemies that scaled in reverse to Henry. So that when Henry is a schmuck who can't wield a sword his enemies will dodge, parry and riposte often. As Henry gains skill, those enemies that he levels past start becoming worse, they will stop being able to dodge and parry and will much more frequently be unable to interrupt his combos. Meanwhile, high skill opponents like knights will still keep doing all that fancy parrying and riposting until far into the game when Henry is nearing maxed out skills. To me it seems a more elegant solution, because early in the game you'll see your opponents outfancy you, but you won't feel as if Henry is a rheumatic turtle stuck in syrup (apologies to any rheumatic turtles I offended) and get fed up with an unresponsive system.

Darth_Payn:
Limited saves? Are you shitting me?! I thought we all agreed that was terrible 3 console generations ago!

Specifically it saves whenever you complete a quest, sleep in a bed that doesn't belong to someone else, or if you drink one of those limited save items he was talking about. Which are limited insofar as you are only given a limited number of them and if you want more you have to craft them by learning the appropriate skill and getting the right flowers to use for ingredients.

Undomesticated Equine:
I forgot to add the Archery is designed as a big FU to players. There is cross hair dot on the screen entire time but when you pull out the bow it disappears and you have to guess what you aiming at and your aim swings like you just drank bottle of hard liquor on empty stomach it is absolutely useless.

Like most things that people complain about your illiterate peasant being completely ass at, you gradually get better at them if you actually *do* them. Like if you're having that much trouble shooting, got to an archery range for a while and actually do it until he gets less terrible. Same applies to melee, the better your combat related skills, the quicker and more competently he moves, it doesn't just effect damage numbers like Skyrim.

darkrage6:
I was previously put off this game by the developer making some bigoted and ignorant statements

You mean his statements that there probably weren't any black folks in this particular 9 square kilometers of Bohemia at the start of the 15 century, so he didn't put any in his game? Or was there another one?

Silentpony:
Boy, there sure are a lot of new users signing up just to defend this game. Not suspicious at all that.

Only the Inner Circle of the Escapist may have an opinion. None can dispute our superiority,

Arnoxthe1:

RedRockRun:
All this being said, I think anyone would be doing himself a disservice to base his decision to buy a game on a Yahtzee review. This is akin to how people shouldn't watch The Daily Show for news. It's entertainment with bits of truth sprinkled about. Somehow, the fact that it makes you laugh gives the impression of veracity.

Well, the limited saves alone are still a large deal-breaker for me.

The save system isn't really limited, despite what Yahtzee says. The game auto saves whenever you start/complete a quest, and it also saves every time you sleep more than two hours in a bed. Add onto that the fact that the recipe for 'Savior Schnapps' is auto-unlocked without the need to learn it, and that the raw ingredients for it a) grow outside the first house you have access to after the tutorial and b) can be bought at any alchemist shop for less than four Groechen and you can basically drop a save whenever the mood takes you (except in combat - you can't save in combat).

Grouchy Imp:
The save system isn't really limited, despite what Yahtzee says. The game auto saves whenever you start/complete a quest, and it also saves every time you sleep more than two hours in a bed. Add onto that the fact that the recipe for 'Savior Schnapps' is auto-unlocked without the need to learn it, and that the raw ingredients for it a) grow outside the first house you have access to after the tutorial and b) can be bought at any alchemist shop for less than four Groechen and you can basically drop a save whenever the mood takes you (except in combat - you can't save in combat).

But there's the thing though. If it's so easy then why is it even limited at all? And that's the problem. You make it easy, it might as well not be there. You make it even just kinda hard and then it's just super annoying.

Arnoxthe1:

Grouchy Imp:
The save system isn't really limited, despite what Yahtzee says. The game auto saves whenever you start/complete a quest, and it also saves every time you sleep more than two hours in a bed. Add onto that the fact that the recipe for 'Savior Schnapps' is auto-unlocked without the need to learn it, and that the raw ingredients for it a) grow outside the first house you have access to after the tutorial and b) can be bought at any alchemist shop for less than four Groechen and you can basically drop a save whenever the mood takes you (except in combat - you can't save in combat).

But there's the thing though. If it's so easy then why is it even limited at all? And that's the problem. You make it easy, it might as well not be there. You make it even just kinda hard and then it's just super annoying.

I'll admit it does add another level of faff to saving, but there are reasons which kind of make sense as you play the game. For example, even if you have a dozen Saviour Schnapps in your inventory you still need to be careful about popping one as they are, as the name suggests, alcoholic and getting pissed just before attempting delicate tasks (*cough* lockpicking *cough*) isn't the greatest idea in the world. The fact that it has, in most cases, been many in-game hours since your last save makes you approach decisions in general and combat in particular in a very different manner to most other RPGs that I've played.

Grouchy Imp:

Arnoxthe1:

Grouchy Imp:
The save system isn't really limited, despite what Yahtzee says. The game auto saves whenever you start/complete a quest, and it also saves every time you sleep more than two hours in a bed. Add onto that the fact that the recipe for 'Savior Schnapps' is auto-unlocked without the need to learn it, and that the raw ingredients for it a) grow outside the first house you have access to after the tutorial and b) can be bought at any alchemist shop for less than four Groechen and you can basically drop a save whenever the mood takes you (except in combat - you can't save in combat).

But there's the thing though. If it's so easy then why is it even limited at all? And that's the problem. You make it easy, it might as well not be there. You make it even just kinda hard and then it's just super annoying.

I'll admit it does add another level of faff to saving, but there are reasons which kind of make sense as you play the game. For example, even if you have a dozen Saviour Schnapps in your inventory you still need to be careful about popping one as they are, as the name suggests, alcoholic and getting pissed just before attempting delicate tasks (*cough* lockpicking *cough*) isn't the greatest idea in the world. The fact that it has, in most cases, been many in-game hours since your last save makes you approach decisions in general and combat in particular in a very different manner to most other RPGs that I've played.

Hard to predict bugs/crashes though.

Arnoxthe1:

Silentpony:
Boy, there sure are a lot of new users signing up just to defend this game. Not suspicious at all that.

Only the Inner Circle of the Escapist may have an opinion. None can dispute our superiority,

To be fair we've had a plague of advertisers on this website of late. Not just bots, but people just openly advertising stuff.
And with this games stupid but admittedly passionate controversy, its not so absurd to think people are coming here to defend the game, thus advertising for it.

Cantehman:

Grouchy Imp:

Arnoxthe1:

But there's the thing though. If it's so easy then why is it even limited at all? And that's the problem. You make it easy, it might as well not be there. You make it even just kinda hard and then it's just super annoying.

I'll admit it does add another level of faff to saving, but there are reasons which kind of make sense as you play the game. For example, even if you have a dozen Saviour Schnapps in your inventory you still need to be careful about popping one as they are, as the name suggests, alcoholic and getting pissed just before attempting delicate tasks (*cough* lockpicking *cough*) isn't the greatest idea in the world. The fact that it has, in most cases, been many in-game hours since your last save makes you approach decisions in general and combat in particular in a very different manner to most other RPGs that I've played.

Hard to predict bugs/crashes though.

Amen to that. After my first hour of gameplay I thought I was playing a Bethesda game. :)

RedRockRun:
Of all the things to criticize in KCD. He could have gone on about the game still needs a lot of patching, the NPC's who have American accents, the lack of variety in NPC faces, the exploitable gameplay mechanics, the dodgy horse controls, and the lack of grand pitched battles. I was waiting for that stuff. Yet he rags on the combat. I'd be keen to take his word for it too if I haven't seen so many people playing the game who don't have any issues.

I never thought I'd have to say this Yahtzee, but git gud.

The probability of Yahtzee ever getting gud at gaming is very slim. He has other qualities.

If you didn't catch the live stream, Yahtzee pretty much outed himself as a bit of a disinterested hater that didn't feel like putting up with anything the game threw at him, basically refusing to even attempt to understand any of the evident or underlying mechanics, self-sabotaging himself into a corner and proving for the entire runtime that he really, really couldn't be bothered to get over it or himself. When success in one particular fight eventually happened, it was too late to change his tune or the already uploaded video, so that's what we got.

For a game set in 15th century Czechia, any form of English feels quite wrong. That said, the story does not suffer any more from this than any movie in the past did. It certainly felt more tolerable than, say, A Knight's Tale (2001). I put the year there since I don't know how many remake reboots Hollywood has farted out in the meantime.

After playing through the game in English, I started another run and chose the German audio. It's fine. Regionally closer to the area depicted, the only bad thing that I noticed about it was that I didn't know any of the voice actors involved, which isn't necessarily a bad thing at all. I would have preferred a fully voiced Czech version, but that does not (yet?) exist, if I'm not mistaken.

Cantehman:

Grouchy Imp:

Arnoxthe1:

But there's the thing though. If it's so easy then why is it even limited at all? And that's the problem. You make it easy, it might as well not be there. You make it even just kinda hard and then it's just super annoying.

I'll admit it does add another level of faff to saving, but there are reasons which kind of make sense as you play the game. For example, even if you have a dozen Saviour Schnapps in your inventory you still need to be careful about popping one as they are, as the name suggests, alcoholic and getting pissed just before attempting delicate tasks (*cough* lockpicking *cough*) isn't the greatest idea in the world. The fact that it has, in most cases, been many in-game hours since your last save makes you approach decisions in general and combat in particular in a very different manner to most other RPGs that I've played.

Hard to predict bugs/crashes though.

Have you had the flying glitch yet?

I am enjoying the game but when i get off from a horse and start to fly ten feet off the ground unable to move. That is one reason the save system might need so rework. Not because i hate the save system the opposite is true it just because the game still is not glitch free yet.

If anything if they had the option in the menu for a player to decide if they want this type of saving feature or another. That i feel might be the best solution in order to please fans on both ends.

There's realism and then there's stupid realism. So far the only game that managed to do realism well is Mafia 1. This game just sounds tedious.

The game gets infinitely better when you mod the save system to just be a normal save system, really. It's the game's biggest misstep.

Aside from that it's enjoyable, if a bit stunted. I really don't understand when everyone says this game is deep. It's not, nor is it particularly realistic, despite what the game claims.

The combat system is fairly okay, until you learn masterstrokes and then it devolves into baiting an opponent into attacking you so you can Masterstroke them to death (insert handjob joke here). If you try to fight high level enemies fairly, THEY Masterstroke you back almost always, so it's just boring. Honestly late game I just headshotted them with arrows to make it less tedious.

Stealth gameplay is also bad, given that stealthily eliminating sleeping enemies immediately wakes up everyone else around you. Want to clear a camp like an assassin? Too bad, bucko. And pickpocketing is just straight up random.

The game also completely lacks any sort of exploration incentive, which for me is a big, big minus in an open world game. Even without the save system actively discouraging you, there's nothing to explore. There's no unique loot to find (more on this later), no quests to stumble on, nothing. Aside from going into forests to hunt animals, the world is incredibly barren and lifeless.

The other thing (which Yahtzee touches on) is that the economy is absolutely broken. Just going through the story and looting everyone (which is easy once you get a horse) will net you piles and piles of money.......and there's nothing to spend it on. You can get the best armor and weapons for your playstyle halfway through the game, and then there's nothing to work towards. The game has one unique weapon, which as a reward for a specific quest that you can make impossible to complete by accident in the first big city after the prologue (the quest gives, meanwhile, is in the last big city you get sent to). And to top it all off, it looks exactly the same and has the same stats as a sword you can just buy in any of the swordsmiths. Or find as loot in high level enemies. Woo-hoo.

So it's a big open world with nothing to discover; and an RPG where you can get endgame gear by the mid point. At that point the only thing holding it up is the gameplay, which is good once you discount the bugs, and the story, which is serviceable without being anything great.

Take the engine, put it in a well developed fantasy setting, and you'll have a much better game. As it is, it's alright, but I'd tell anyone interested to wait 2-3 months for patches, and THEN wait for a good sale.

Imre Csete:
Actually he said that, but ended with "..and press your button to slash your sword, about half and hour of camera jiggling passes and then the slash happens." Does lock-on negate the massive delay between telling the game to attack, and the attack actually happening? If so WTF are these devs on, and where can I get some?

Lock-on: The essential mechanic the devs could not be bothered to mention in the tutorial that is only 6-7 hours long...

To those claiming, or is that maiming, realism (not aimed at OP): If this is so realistic, why does does everyone have more stamina than a 20 year old blacksmith when running? Especially if they are in armor and he is not? Real-lipstick indeed, and you are the trap in that relationship.

If this is not early access, then why does the song "Bugs, Bugs, Bugs, glorious Bugs, Bugs, Bugs..." play in my head when I read the serious Steam reviews (excluding "get gud" and "crap")? What can this teach Bugthesda about the next Elder Scrolls game someone asked. My response: They do not need to work as hard (snicker) as they currently do, just toss in some artifical limitations, call it science (cough-realism-cough), and shove it out the door about a month earlier than usual, which is usually two months before being stable so they can work on the paid-DLC, or their tans at the salon.

Yahtzee - We are the PC Master Race, not those nock-kobblers. We are not exclusively S&M freaks for bragging rights on how virtually hardass we are. We leave that to the DS-ish crowd (nudge-nudge). If consoles can meet the average PC gaming rig, then consoles would be a welcome edition to the club. It would bring in some desperately needed membership dues. But those companies seem to think shiny (4K) is more important than refresh rate, so it may be awhile. The executives running those companies are the peasants, not the people forced to suffer their slavery to screen tearing, and lags. The true PC Master race hopes console execs will one day evolve into an equal, so we can all be one. We will bring the oil. ;)

ok lets unpack your statement the game does explain the lock bearly a hour in you being blind is your own problem the reason it takes a long time to swing at the start is because you are shit as you increase your skills you swing faster and faster as to your condescending statement this game is what skyrim dreamt to be a actual rpg not a overly open mess with shit combat as to the bugs first of all you are massively exaggerating i have played 40+ hours and the worst ive seen is a single crash and some texture glitches second of all this is a indie studio with a budget of 12 mil

I'm interested in HEMA yet not overly interested in this game, which is kindof annoying.

The main character seems ferociously dreary, the main narrative scenes I've seen so far have been bewildering generic/tropey (voice acting and writing veers from the pretty darn good to the atrocious), and even putting aside some nitpicks with body mechanics and guard positions, the combat seems a clunky mess which ironically doesn't seem that realistic at all. Was it Skallagrim who gave the account of a peasant punching his plate armour so hard it got dented and did damage? Along with the insubstantial impacts (I'm not a gore hound but KCD really needed to be nastier), I can understand why Yahztee was so scathing.

...however, after some patching and a few months playing other games still on my backlog, I would like to try it out just to see how I get on with it.

Still, KCD's produced some hilarious bug/glitch compilations already, so it's already entertained me in that sense.

While the game certainly looked interesting and has some pretty brillian quest design in places, it seems rather misguided overall. Realims does not excuse bad game design, and there is a limit to how far we want realism to go in a game, loath as the hardcore players might be to admit it. Do you want a WW2 game that can randomly give you an instant game over and force you to restart midway through the story because you caught dysentery? Plus, the needs and maintainance only really add chores, and there is a limit to how many you want which is why there is no need to relieve yourself, you can't get apendicitis from a bad diet and you won't randomly catch smallpox or beubonic plague.

RobertEHouse:

Have you had the flying glitch yet?

No, but I did see a youtuber randomly start floating when stepping backwards from an opponent.

Darth Rosenberg:
I'm interested in HEMA yet not overly interested in this game, which is kindof annoying.

The main character seems ferociously dreary, the main narrative scenes I've seen so far have been bewildering generic/tropey (voice acting and writing veers from the pretty darn good to the atrocious), and even putting aside some nitpicks with body mechanics and guard positions, the combat seems a clunky mess which ironically doesn't seem that realistic at all. Was it Skallagrim who gave the account of a peasant punching his plate armour so hard it got dented and did damage? Along with the insubstantial impacts (I'm not a gore hound but KCD really needed to be nastier), I can understand why Yahztee was so scathing.

...however, after some patching and a few months playing other games still on my backlog, I would like to try it out just to see how I get on with it.

Still, KCD's produced some hilarious bug/glitch compilations already, so it's already entertained me in that sense.

Don't forget that you can also block blades just by crossing your arms!

Soooo is the new ZP going up or what?

Saelune:
I...I think Yahtzee has actually influenced my decision to not get this game. Limited saves plus unfair combat!? No thanks.

Well at first I thought that this is absolutely old console games like (to limit save space), ridiculous idea and was my main reason to not bother with the game (between work and family I figured I will not have time for a game that tries to be obnoxious on utility side).
Given the actual gameplay? You will look at having available 5-10 saves per game session. It knocked me out of the habbit of saving like a spastic monkey (in RPGs... to 'just' look up what the other option does or make sure combat goes perfectly) and actually smoothed out the gameplay. Game's 'worth it'. Especially if you never seen / been to central Europe (Czech Rep) and would like to have a look at the setting and very peculiar culture and 'mood' of that nation. 'Un-McDonald-ized' version.

Eh,it's a game I can respect and admire from a distance, but no way I could ever get into it with the system it has. One of it's devs being involved in some apparent white supremacy doesn't improve the odds of changing my mind either.

Normally when I have a difference of opinion with Yahtzee I just shrug my shoulders and move along, but this time I cannot hold my tongue. When Yahtzee says the combat in KCD is "fucking terrible", I cannot help but conclude that what he is really saying is that HE is fucking terrible at it. I'm not going to blow smoke up people's arses and brag about my prowess at the swordplay in this game - I would describe my ability as mediocre at best. But I was able to reach my level of mediocrity with ease - all it took for me was to realise that combat in this game is *not* a case of charging in and mashing the attack button like one does in Skyrim (as much as I like the Elder Scrolls games, the combat is rudimentary and is more about having bigger numbers than actual skill), and is actually far more akin to dueling, a form of fighting which requires patience and....dare I say it? THINKING. And yes, once you start taking damage the reduced stamina makes winning more difficult (but not impossible), but the enemies are bound by the same strictures - as a fight progresses, you *will* start landing hits with increased frequency as the reduced stamina takes its toll on your foe.

Also, the save system is an absolute non-issue. If you need to talk to an NPC and try waking them at 2 in the morning, the majority of the time they will just tell you to piss off, so the logical thing to do is to just sleep in a bed until morning (which saves your game!). The game actually *requires* your character to sleep in a bed from time to time, so your game gets saved on a regular basis without having to spend money on potions (or brewing them in the game's fantastic alchemy system, which Yahtzee barely even mentions). I am scratching my head as to how Yahtzee was able to lose three hours of progress because of a lack of saving. I can only surmise that he chose waiting over sleeping, a la Elder Scrolls.

Finally.....I know this is a cheap shot, but I have to laugh at Yahtzee requiring "six or seven" attempts to clear the bandits at Pribyslavitz. I did it on my second go, and the only reason my first attempt failed was because my first try at sneaking around and sabotaging the camp failed. The boss fight at Pribyslavitz, while a nice challenge, was by no means unfair in its difficulty, and just bolsters my opinion that Yahtzee couldn't get his head around the combat. Instead of taking a moment to rethink his play style, he just blamed his failures on the game itself. And not being able to recognize your own failures is not the hallmark of a good critic (or it's at least a sign that Yahtzee may be overworked, and possibly even burnt out after averaging roughly 50 reviews a year for 10 years). I'm a little saddened that people have blindly taken Yahtzee at his word in regards to KCD - they are robbing themselves of an amazing experience.

Urh:
Normally when I have a difference of opinion with Yahtzee I just shrug my shoulders and move along, but this time I cannot hold my tongue. When Yahtzee says the combat in KCD is "fucking terrible", I cannot help but conclude that what he is really saying is that HE is fucking terrible at it. I'm not going to blow smoke up people's arses and brag about my prowess at the swordplay in this game - I would describe my ability as mediocre at best. But I was able to reach my level of mediocrity with ease - all it took for me was to realise that combat in this game is *not* a case of charging in and mashing the attack button like one does in Skyrim (as much as I like the Elder Scrolls games, the combat is rudimentary and is more about having bigger numbers than actual skill), and is actually far more akin to dueling, a form of fighting which requires patience and....dare I say it? THINKING. And yes, once you start taking damage the reduced stamina makes winning more difficult (but not impossible), but the enemies are bound by the same strictures - as a fight progresses, you *will* start landing hits with increased frequency as the reduced stamina takes its toll on your foe.

Or just spend some time training and roll over anything with your inflated combat stats. Or just use the mechanics that rely mostly on dice rolling. Or use perks like headcracker to just flat out OHKO enemies. See, it's alright to call Yahtzee out and all that, but must people be so pretentious about the whole thing.

Urh:
Also, the save system is an absolute non-issue. If you need to talk to an NPC and try waking them at 2 in the morning, the majority of the time they will just tell you to piss off, so the logical thing to do is to just sleep in a bed until morning (which saves your game!). The game actually *requires* your character to sleep in a bed from time to time, so your game gets saved on a regular basis without having to spend money on potions (or brewing them in the game's fantastic alchemy system, which Yahtzee barely even mentions). I am scratching my head as to how Yahtzee was able to lose three hours of progress because of a lack of saving. I can only surmise that he chose waiting over sleeping, a la Elder Scrolls.

It's still busywork that benefits nobody though, sleeping. Sure there's inns in every town and all that, but just being forced to do it over and over certainly doesn't make the game more fun. And it's not that hard to lose three hours of progress:

Step 1: Do stuff that takes a few hours.
Step 2: Game glitches/crashes because the game is a buggy mess for plenty of people.
Step 3: Lose said progress.

A simple autosave function could alleviate so many issues, but no, the devs don't want you savescumming lockpicking etc so you just have to deal with it.

And the alchemy system looks cool and all that, but after you've seen it once it just takes so damn long to get stuff done.

Urh:
Finally.....I know this is a cheap shot, but I have to laugh at Yahtzee requiring "six or seven" attempts to clear the bandits at Pribyslavitz. I did it on my second go, and the only reason my first attempt failed was because my first try at sneaking around and sabotaging the camp failed. The boss fight at Pribyslavitz, while a nice challenge, was by no means unfair in its difficulty, and just bolsters my opinion that Yahtzee couldn't get his head around the combat. Instead of taking a moment to rethink his play style, he just blamed his failures on the game itself. And not being able to recognize your own failures is not the hallmark of a good critic (or it's at least a sign that Yahtzee may be overworked, and possibly even burnt out after averaging roughly 50 reviews a year for 10 years). I'm a little saddened that people have blindly taken Yahtzee at his word in regards to KCD - they are robbing themselves of an amazing experience.

Good for you that it worked out. And I'm not even being smarmy or sarcastic about it. People that didn't take the time to gear/train up instead get stuck in a setpiece that often doesn't allow healing in some cases, has enemies spawning in big numbers despite whatever you do in the prior mission and is overall just cringey when there's a squad of enemies marching in in formation while ignoring the fact that you're whacking them in the head the entire time.

I've seen plenty of let's plays now already and for some people, it's just a painful and buggy experience. The game obviously requires some polish and someone in the dev team that doesn't hate people playing a game that doesn't rhyme with the devs' notion of how the game should be played.

Its commitment to realism is admirable aside from that weird decision to completely exclude anyone who wasn't a white dude from the game, despite there definitely being people who weren't white dudes in Bohemia at the time.

That and the totally out of place American accents.

That and the [insert glitch].

I'm not asking for a game this big to be perfect, I'm asking for it to be playable.

mrdude2010:
Its commitment to realism is admirable aside from that weird decision to completely exclude anyone who wasn't a white dude from the game, despite there definitely being people who weren't white dudes in Bohemia at the time.

I have heard people make this claim, and yet absolutely none of them have provided a shred of evidence to back it up. Anything that is asserted without evidence, can be dismissed without evidence.

Haha! Yahtzee acknowledging the fact that he created the "PC Master Race" thing is hilarious. That's got to be the funniest moment I've seen on Zero Punctuation.

Anyway, I hate limited saves. Obviously, there should be a lesser difficulty and/or option to use a more typical style of save.

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