Review: The Path

 Pages 1 2 3 NEXT
 

Review: The Path

The Path is strange, haunting, and unforgettable.

Read Full Article

So, uh... what platform is this game for?

Ah, such a good game. I'm really happy that Tale of Tales is continuing with the themes they developed with The Graveyard and pushing the envelope of what a game can be. And kudos for not getting sucked into the rape or murder argument, you'd think people had never seen a metaphor in a game before.

Really really spooky. Really really good.

Lvl 64 Klutz:
So, uh... what platform is this game for?

PC and with a port to Mac OS X coming shortly.

Slycne:

Lvl 64 Klutz:
So, uh... what platform is this game for?

PC and with a port to Mac OS X coming shortly.

Cool beans. Kind of figured since there was the scene with the controls displayed in the video, but figured I'd ask since I thought I saw a Playstation-esque controller there, too.

Yeah, platform info would be good to add for Escapist reviews; sometimes I find myself having to search around for it like now.

Becareful it's a trap!

So about that wolves comment...were you talking about yourself Susan or the game?

(insert rimshot here)

That game still makes my skin crawl and I haven't even played The Path. Horror games and me don't mix well(left 4 dead loses its horror factor very quickly). Good to know it takes the subtle route and gives each girl their own "wolf" to have a conflict with. Of course I've always been a compared to a wolf so you will forgive me if I haven't shown my claws yet because those girls look delicious.

P.S.

I love making ponies into glue.

Sounds like another fun step away from Mainstream Gaming.

I like experiments, and this sounds like a good one. Certainly something to appeal to the "storytelling over mechanics" indie gamers (like I). Still, Iīm a bit doubtful about that free wandering. It can be really frustrating in a long run. Have to give it a shot and then judge. This is something Iīll gladly try.

I can see what they were trying to do, but all I took away from The Path was the impression of condescension and self-importance. Sure, doing things without a stated or given goal is certainly not wrong, there's also no motivation to do so.

There's not much to see or do at all that would make you actually want to bother straying from the path, yet having it display proudly that you've "failed"? That's hardly goalless, especially since the product (I'm reluctant to call it a game) fails to give you any motivation to engage it.

Sure, saying I've failed for deciding not to resist "The Man" (presumably whatever stated that I shouldn't stray from the path) is part of the idea that you shouldn't simply do what you were told, but they've given me nothing in exchange. All I got was a boring (but pretty) forest to walk around in at a snail's pace. If I'm not supposed to do what I'm told, why am I following the Girl in White, and why does said girl force me back to the path if I decide to just stand around? Wasn't I supposed to be doing what I wanted?

The product contradicts itself repeatedly. It wants me to explore on my own, and yet sends an agent to point me towards whatever it thinks is important. It keeps telling me to do what I want, and yet claims I've failed if I do (in case I actually wanted to stick to the path). It all just strikes me as terribly one-sided. It tells me to use my "active imagination" and yet gives me little that piques my imagination beyond the pretty visuals (though I suppose that might be enough in some situations). It's like an artist that reacts badly when you tell him that you can't appreciate his latest piece, looking down his nose at you and saying "Well, I never expected you too, because it's not FOR you. Now get out of my gallery, you've failed."

Don't get me wrong, I like experimental games. The fact alone that The Path exist and that there are people willing to pay for it is a positive thing, but I just don't think it's very good. In a way, The Path couldn't manage to follow its own path.

I'm probably going to get this (rather this than 50 Cent: Liquid on A Surface)

Now that *does* look good - anyone know if there's a UK supplier? (quick google and I couldn't see anything)

Have just tried it and i like it.

EDIT: Ffoulksy (sp?) it is available over steam and as DL from their own site for a small fee.

I got unnerved just from the the trailer.

I want this game

As someone that actually bought this game and played a fair bit, I have to say, if you really let yourself get involved into the game, and get sucked into the atmosphere, it can be one of the most horrific games you've ever played. I mean, it really did leave me shaken at points, and it's not like there's any scary parts, just horror. It took me a while to figure out exactly what I was supposed to do, but once I figured it out and just started walking around, it really started worming its way into my head. I have to say, hearing the music and those chains again in the video supplement was actually enough to make me a bit frightened, just from the memories of it.

Hm... now I want to play it even more. I talked to Xi about this just after he had played it, and it seems this is what I would call a Horror game. Anything else that tries seems more like a scare game in comparison. Now, I have played a couple of "Horror" games, like Resident Evil (the first and the remake, which were genuinely scary for me), Silent Hill and Condemned. And yes, they were scary and masterful. But did I feel much horror? No.

I have a feeling I will when I get around to play this. Of course, most of it will be left up to my imagination. And that thought, my friends, is what frightens me. Instead of being delivered what the developers feel is scary or what is generally accepted as scary, my own imagination will the largest factor in the experience. Like a book. I am having chills already.

The good kind.

...As I've been telling yall for Months. I'm an Old Skool ToT fan, and my faith has been proven worth it yet agian.

xitel:
As someone that actually bought this game and played a fair bit, I have to say, if you really let yourself get involved into the game, and get sucked into the atmosphere, it can be one of the most horrific games you've ever played. I mean, it really did leave me shaken at points, and it's not like there's any scary parts, just horror. It took me a while to figure out exactly what I was supposed to do, but once I figured it out and just started walking around, it really started worming its way into my head. I have to say, hearing the music and those chains again in the video supplement was actually enough to make me a bit frightened, just from the memories of it.

Iīm sure this game requires a lot from the player. Nothing, not even the goal, is given, only hinted and whispered (thatīs the impression I got). Exactly that may put some players off. I may not be the right person to say, but many todayīs game seem a bit easy to handle and digest. Cinematic cut scenes and traditional plot development make games look more like movies and thus players become more like viewers than participants (a point made several times in different discussions here.) Maybe we as gamers are becoming too lazy to build our own experiences. This game at least seems to put more emphasis on active participation.

Donīt get me wrong now; Iīm not against linear stories and cut scenes. Not every game has to be deep and artistic. Let us not forget about having simple fun (the source of fun is relative, of course). Itīs just good to see something different for a change.

I don't play pc games but I might like this it could be like the silent hill of eld

Incredible Bullshitting Man:

xitel:
Snip

Iīm sure this game requires a lot from the player. Nothing, not even the goal, is given, only hinted and whispered (thatīs the impression I got). Exactly that may put some players off. I may not be the right person to say, but many todayīs game seem a bit easy to handle and digest. Cinematic cut scenes and traditional plot development make games look more like movies and thus players become more like viewers than participants (a point made several times in different discussions here.) Maybe we as gamers are becoming too lazy to build our own experiences. This game at least seems to put more emphasis on active participation.

Donīt get me wrong now; Iīm not against linear stories and cut scenes. Not every game has to be deep and artistic. Let us not forget about having simple fun (the source of fun is relative, of course). Itīs just good to see something different for a change.

That's the thing, I found that the game is less about having fun than any other game I've played, save Tale of Tales other experimental game, The Graveyard (I also recommend picking that up, if only the demo). It IS deep and artistic, but not by classical means. You build your own definition of what the game is, in a way, although you can get more backstory if you go to the game's website and research it. Just taking a glance at the ToT forums for the game, you can see that everyone has different interpretations of what the game is. That's the great thing about it, it's made in such a way that you have to try to not get anything out of it.

xitel:

Incredible Bullshitting Man:

xitel:
Snip

Iīm sure this game requires a lot from the player. Nothing, not even the goal, is given, only hinted and whispered (thatīs the impression I got). Exactly that may put some players off. I may not be the right person to say, but many todayīs game seem a bit easy to handle and digest. Cinematic cut scenes and traditional plot development make games look more like movies and thus players become more like viewers than participants (a point made several times in different discussions here.) Maybe we as gamers are becoming too lazy to build our own experiences. This game at least seems to put more emphasis on active participation.

Donīt get me wrong now; Iīm not against linear stories and cut scenes. Not every game has to be deep and artistic. Let us not forget about having simple fun (the source of fun is relative, of course). Itīs just good to see something different for a change.

That's the thing, I found that the game is less about having fun than any other game I've played, save Tale of Tales other experimental game, The Graveyard (I also recommend picking that up, if only the demo). It IS deep and artistic, but not by classical means. You build your own definition of what the game is, in a way, although you can get more backstory if you go to the game's website and research it. Just taking a glance at the ToT forums for the game, you can see that everyone has different interpretations of what the game is. That's the great thing about it, it's made in such a way that you have to try to not get anything out of it.

I agree. If you go into this game with the mindset that games usually ask of you, you will more than likely hate it. It's best if you think of the gameplay elements as coincidental and beside the point, rather than the actual focus of the game. It's a very difficult experience to define, and it will undoubtedly frustrate many people who try it.

Susan Arendt:
I agree. If you go into this game with the mindset that games usually ask of you, you will more than likely hate it. It's best if you think of the gameplay elements as coincidental and beside the point, rather than the actual focus of the game. It's a very difficult experience to define, and it will undoubtedly frustrate many people who try it.

Well, that's why whenever I talk to people about it, I tell them "This isn't a game, per se. It's a piece of art." If you can look at a painting and extrapolate meaning, then you'll appreciate The Path. On the other hand, if you go into it expecting even something like Resident Evil or Silent Hill, you'll be sorely disappointed. I mean, the only controls are Move and Run. There's no combat or anything like that, just interaction. It's a completely new experience, and it really redefines what we can call a game. This is definitely a great example of games as art, but at the same time, it's not really a game in the classical sense. There's no real way to win or lose, just experience it.

xitel:

Incredible Bullshitting Man:

xitel:
Snip

snap

That's the thing, I found that the game is less about having fun than any other game I've played, save Tale of Tales other experimental game, The Graveyard (I also recommend picking that up, if only the demo). It IS deep and artistic, but not by classical means. You build your own definition of what the game is, in a way, although you can get more backstory if you go to the game's website and research it. Just taking a glance at the ToT forums for the game, you can see that everyone has different interpretations of what the game is. That's the great thing about it, it's made in such a way that you have to try to not get anything out of it.

In other words, the game encourages the player to take it as it is, without prejudice? Basically the game is a tabula rasa, in which the player through interaction, well, "paints" his/her gaming experience according to his/her personality. Different personalities make different interpretations. The use of Little Red Ridinghood further prevents players from making unnecessary suppositions concerning the story. Most of the audience already know the story of Red Ridinghood. In a way, this game plays with the idea that inherently games are empty, and only through players they have a meaning. A book is a book even if no one reads it (and thus interpret it), but itīs a meaningless book. [EDIT] What I mean is, if you just play a game, you miss much. It requires certain degree of active participation to truly experience a game. Many games just donīt leave that much room for interaction, because they tend to fill in the caps themselves.

When it comes to inducing the feeling of dread, most effective way, in my opinion, is to rely on imagination of the audience; to call out inner fears. Dark forest is a traditional and effective setting for all sorts of frightful events. It sets playerīs mind into the right mood, but also leaves a lot room for uncertainty and uneasiness. The Path seems to be very emotional game.

Well, I may be over-interpreting this a little, but thatīs OK, if you take it as a rant based on gut feeling. Itīs an interesting game. Iīm sure thereīs much more to it than Iīm even aware. The again, maybe not.

This sounds very interesting. I've been saving up to have my 360 repaired, but I'll drop the $10 for this game as soon as I can, possibly even before my 360 is back. I've never been this intrigued by a game before.

Incredible Bullshitting Man:

xitel:

Incredible Bullshitting Man:

xitel:
Snip

snap

Snoop

In other words, the game encourages the player to take it as it is, without prejudice? Basically the game is a tabula rasa, in which the player through interaction, well, "paints" his/her gaming experience according to his/her personality. Different personalities make different interpretations. The use of Little Red Ridinghood further prevents players from making unnecessary suppositions concerning the story. Most of the audience already know the story of Red Ridinghood. In a way, this game plays with the idea that inherently games are empty, and only through players they have a meaning. A book is a book even if no one reads it (and thus interpret it), but itīs a meaningless book.

When it comes to inducing the feeling of dread, most effective way, in my opinion, is to rely on imagination of the audience; to call out inner fears. Dark forest is a traditional and effective setting for all sorts of frightful events. It sets playerīs mind into the right mood, but also leaves a lot room for uncertainty and uneasiness. The Path seems to be very emotional game.

Well, I may be over-interpreting this a little, but thatīs OK, if you take it as a rant based on gut feeling. Itīs an interesting game. Iīm sure thereīs much more to it than Iīm even aware. The again, maybe not.

Yes, a blank slate would be a great way to describe it. There's no dialogue, minimal text. You have to decide what happens for yourself. There's plenty of theories on what everything means, and Tale of Tales refuses to tell people whether they're right or wrong. For people like me and a couple other people I know that have played it, it brings about different emotions in everyone. For me, it brought up a recurring nightmare I've been having for a while, and in other people it brought up other emotions. However, the meaning of the game may be different for each person, but it is the reason for each, and it makes sense. It's horrifying for some, although I've heard other people call it beautiful, and others say it's just boring.

Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

Doug:
Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

From what I saw the Wolf is what you make of him, theater of the mind. What you think he might be is probably more disturbing that anything they could try to show on the screen.

Slycne:

Doug:
Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

From what I saw the Wolf is what you make of him, theater of the mind. What you think he might be is probably more disturbing that anything they could try to show on the screen.

Exactly. The wolf takes a different form for each girl, and each time it's up to you to decide what he represents and what he means to the player is incredibly varied. Everything in the game is up to your own interpretation, meaning that the wolf IS what you think it is, but that may not be what it is for me or any other person.

This game looks very intriguing. I think i'll wait for the Mac port on it though.

Slycne:

Doug:
Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

From what I saw the Wolf is what you make of him, theater of the mind. What you think he might be is probably more disturbing that anything they could try to show on the screen.

I deliberately left a lot out of the video, rather than spoil the game for anyone. It's definitely up to you to fill in a lot of the gaps yourself, but what happens after you encounter the wolf is where the particularly unsettling stuff takes place.

Doug:
Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

Slycne:

From what I saw the Wolf is what you make of him, theater of the mind. What you think he might be is probably more disturbing that anything they could try to show on the screen.

xitel:

Exactly. The wolf takes a different form for each girl, and each time it's up to you to decide what he represents and what he means to the player is incredibly varied. Everything in the game is up to your own interpretation, meaning that the wolf IS what you think it is, but that may not be what it is for me or any other person.

Then no, I don't want to play the game because...well...

Susan Arendt:

Slycne:

Doug:
Sounds good, BUT Horror games aren't my thing... in fact, if the wolf is what I think it is, I definitely don't want to play the game.

From what I saw the Wolf is what you make of him, theater of the mind. What you think he might be is probably more disturbing that anything they could try to show on the screen.

I deliberately left a lot out of the video, rather than spoil the game for anyone. It's definitely up to you to fill in a lot of the gaps yourself, but what happens after you encounter the wolf is where the particularly unsettling stuff takes place.

I've actually found that even knowing what happens in certain areas, actually being a part of it and experiencing it is completely different. I mean, I had one of the wolves spoiled for me, but I still got a completely different understanding of what it represented. One thing I will say is that I refuse to tell anyone what my interpretations of the events are, or anyone else's for that matter.

Doug:
Then no, I don't want to play the game because...well...

Again, the wolf not only has a different manifestation for each girl, but what the interpretation of it is changes for each person. I will say, the wolf in the video is only one manifestation of it in the game, and only for that girl.

xitel:

Doug:
Then no, I don't want to play the game because...well...

Again, the wolf is not only has a different manifestation for each girl, but what the interpretation of it is changes for each person. I will say, the wolf in the video is only one manifestation of it in the game, and only for that girl.

Then I'm afraid I won't be playing this game as that is something so repulsive to me that it would drive me off fullstop. Even if there is a UK retailer.

Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

 Pages 1 2 3 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here